Virtual training is a methodology in which a simulated virtual environment is created to test the capabilities of a trainee that can contribute to the learning process. It can be of two types: instructor-led training and non-instructor-supported training. Simulation is the imitation of the processes of a real-world operation or system over time. Furthermore, it is used to create a virtual training environment. Virtual training and simulation tools comprise hardware and software. Hardware components include headsets, combat tools, hand gloves, hearing aids, mannequins, gaming consoles, and others, while software components are programs or set of instructions that are used to perform the activities in the system.
Increase in awareness among end users about the benefits of virtual training and simulation, and increased spending by various end users such as defense, healthcare, and education due to higher budget allocation are the major drives of the market. However, North African countries are unable to adopt this technology due to either lack of necessary infrastructures or limited knowledge about the technology. Manufacturers in virtual training and simulation market lack in terms of investments in R&D, which limits the innovation potential and market expansion. However, advancements in technology, rise in number of Internet users, and increase in scope of technology in other industries such as energy, transportation, and mining are expected to offer significant growth opportunities for prominent players operating in market.
The world virtual training and simulation market is segmented based on components, end user, and geography. The components segment is further divided into hardware and software. Based on end user, the market is segmented into defense & security, civil aviation, education, entertainment, and others (digital manufacturing and healthcare). The education segment is further bifurcated into e-learning and game-based learning. Based on geography, the market is analyzed across four major regions, namely, North America, Europe, Asia-Pacific, and LAMEA.
Key players in the virtual training and simulation industry include CAE Inc., L-3 Link Simulation & Training, Cubic Corporation, ON24, Inc., QinetiQ Group plc, BAE Systems plc, Laerdal Medical Corporation, Kratos Defense & Security Solutions, Inc., The DiSTI Corporation, and ANSYS, Inc. Over the years, these market leaders have established themselves with continuous investment on product innovation, which enabled them to improve the quality and performance of the training and simulation solutions. Further, these companies expanded their market presence through strategic alliances and are working toward launching upgraded products in the market to gain maximum market share as well as to deliver better benefits to the stakeholders.
Key market segments
By End user
Companies mentioned in the report include:
The Boeing Company, Geomagic, Inc., SAAB Solutions, Heartwood, Inc., Microsoft Corporation, Oculus Rift, Tata Consultancy Services, Lockheed Martin Global Training and Logistics, VSTEP B.V., Fujitsu Limited, Digital Process Ltd, CTC Aviation Group, TeraLogics, LLC, PULAU Corporation, Lloyd’s Register (LR) collaborated, Paramount Group, Paramount Group., CoreAVI (Core Avionics & Industrial), Inc., MOBICA, and TE Connectivity (TE).
SIMILAR MARKET STUDIES
Live Chat Software Market by Product Type (Informational Live Chat Systems, Sales Live Chat Systems, and Customer Service Live Chat Systems) and by End User (Telecommunication and IT, Retail, BFSI, Travel & Hospitality, Manufacturing, Healthcare, and Others): Global Opportunity Analysis and Industry Forecast, 2017-2023
Live chat is a real-time communication software, which is increasingly used by website providers to interact directly with visitors on their websites through the combination of survey forms, instant messaging, or chat. It enables real-time communication between two users through a connected device, which is appropriate for low to moderately ...
September 2017 | $5370 | View Details >>
The global Workflow Automation market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2017, growing at a CAGR of XX% between 2016 and 2022. Japan plays an important role in global market, with market size of xx million USD ...
September 2017 | $3085 | View Details >>
This report mainly introduces volume and value market share by players, by regions, by product type, by consumers and also their price change details. As a Detailed Analysis report, it covers all details inside analysis and opinion in Workflow Automation industry. This report splits Workflow Automation market By Offering, By Process, ...
September 2017 | $3250 | View Details >>
This report presents a comprehensive overview of the Workflow Automation market in Europe, which shares the history data information from 2012 to 2016, and forecast from 2017 to 2022. This report provides a detailed analysis of the market, including its dynamics, structure, characteristics, main players, growth and demand drivers, etc. As ...
September 2017 | $2960 | View Details >>
UPCOMING MARKET RESEARCH REPORTS
2017 © Copyright Big Market Research