Request for Covid-19 Impact Assessment of this Report
However, the potential of cyber-based attacks targeting the metaverse is a major concern that will stifle market growth between 2022 and 2028.
The key regions considered for the Global Metaverse Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. Because of the region's clients and users who are adopting new and more complex technologies, North America is expected to account for the greatest revenue share. Another factor expected to boost the regional market's revenue growth is the growing number of start-ups working on the construction of metaverse platforms for commercialization. Over the projected period, the Asia Pacific region is expected to grow at a very fast rate. A growing number of start-ups and organisations in the Asia Pacific region are expected to drive market expansion, including The Sandbox (Hong Kong), Bolly Heroes (India), Axie Infinity (Singapore), NextMeet (India), GuildFi (Thailand), and Shenzhen Zhongqingbaowang Interaction Network Co., Ltd. (ZQGame Global), and miHoYo Co., Ltd. in China. These virtual metaverse markets and gaming platforms provide an immersive experience in which users can engage in live and simultaneous activities supported by third-party apps.
Major market player included in this report are:
Meta Platforms, Inc.
Tencent Holdings Ltd.
ByteDance Ltd.
NetEase, Inc.
Nvidia Corporation
Epic Games, Inc.
Roblox Corporation
Unity Technologies, Inc.
Lilith Games
Nextech AR Solutions Corp.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Platform offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Platform:
Hardware
Software
By Platform:
Desktop
Mobile
Headsets
By Technology:
Blockchain
Virtual Reality (VR) & Augmented Reality (AR)
Mixed Reality (MR)
Others
By Offering:
Virtual Platforms
Asset Marketplaces
Avatars
Financial Services
By Application:
Gaming
Online Shopping
Content Creation & Social Media
Events & Conference
Digital Marketing (Advertising)
Testing and Inspection
Others
By End-use:
BFSI
Retail
Media & Entertainment
Education
Aerospace and Defence
Automotive
Others
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World
Furthermore, years considered for the study are as follows:
Historical year – 2018, 2019, 2020
Base year – 2021
Forecast period – 2022 to 2028
Target Audience of the Global Metaverse Market in Market Study:
Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2020-2028 (USD Billion)
1.2.1. Metaverse Market, by Region, 2020-2028 (USD Billion)
1.2.2. Metaverse Market, by Product, 2020-2028 (USD Billion)
1.2.3. Metaverse Market, by Platform, 2020-2028 (USD Billion)
1.2.4. Metaverse Market, by Technology, 2020-2028 (USD Billion)
1.2.5. Metaverse Market, by Offering, 2020-2028 (USD Billion)
1.2.6. Metaverse Market, by Application, 2020-2028 (USD Billion)
1.2.7. Metaverse Market, by End-use, 2020-2028 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Metaverse Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Metaverse Market Dynamics
3.1. Metaverse Market Impact Analysis (2020-2028)
3.1.1. Market Drivers
3.1.1.1. Growing focus on integrating digital and physical worlds using the Internet
3.1.1.2. Increasing momentum and popularity of Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR),
3.1.2. Market Challenges
3.1.2.1. The threat of cyber-based attacks targeting the metaverse is a primary concern
3.1.3. Market Opportunities
3.1.3.1. Growing demand for metaverse to purchase digital assets using cryptocurrencies
3.1.3.2. Expanded opportunities for Business-to-Consumer (B2C) and Business-to-Business (B2B) enterprises
Chapter 4. Global Metaverse Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2028)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
4.5. Top investment opportunity
4.6. Top winning strategies
Chapter 5. Risk Assessment: COVID-19 Impact
5.1.1. Assessment of the overall impact of COVID-19 on the industry
5.1.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global Metaverse Market, by Product
6.1. Market Snapshot
6.2. Global Metaverse Market by Product, Performance - Potential Analysis
6.3. Global Metaverse Market Estimates & Forecasts by Product 2018-2028 (USD Billion)
6.4. Metaverse Market, Sub Segment Analysis
6.4.1. Hardware
6.4.2. Software
Chapter 7. Global Metaverse Market, by Platform
7.1. Market Snapshot
7.2. Global Metaverse Market by Platform, Performance - Potential Analysis
7.3. Global Metaverse Market Estimates & Forecasts by Platform 2018-2028 (USD Billion)
7.4. Metaverse Market, Sub Segment Analysis
7.4.1. Desktop
7.4.2. Mobile
7.4.3. Headsets
Chapter 8. Global Metaverse Market, by Technology
8.1. Market Snapshot
8.2. Global Metaverse Market by Technology, Performance - Potential Analysis
8.3. Global Metaverse Market Estimates & Forecasts by Technology 2018-2028 (USD Billion)
8.4. Metaverse Market, Sub Segment Analysis
8.4.1. Blockchain
8.4.2. Virtual Reality (VR) & Augmented Reality (AR)
8.4.3. Mixed Reality (MR)
8.4.4. Others
Chapter 9. Global Metaverse Market, by Offering
9.1. Market Snapshot
9.2. Global Metaverse Market by Offering, Performance - Potential Analysis
9.3. Global Metaverse Market Estimates & Forecasts by Offering 2018-2028 (USD Billion)
9.4. Metaverse Market, Sub Segment Analysis
9.4.1. Virtual Platforms
9.4.2. Asset Marketplaces
9.4.3. Avatars
9.4.4. Financial Services
Chapter 10. Global Metaverse Market, by Application
10.1. Market Snapshot
10.2. Global Metaverse Market by Application, Performance - Potential Analysis
10.3. Global Metaverse Market Estimates & Forecasts by Application 2018-2028 (USD Billion)
10.4. Metaverse Market, Sub Segment Analysis
10.4.1. Gaming
10.4.2. Online Shopping
10.4.3. Content Creation & Social Media
10.4.4. Events & Conference
10.4.5. Digital Marketing (Advertising)
10.4.6. Testing and Inspection
10.4.7. Others
Chapter 11. Global Metaverse Market, by End-use
11.1. Market Snapshot
11.2. Global Metaverse Market by End-use, Performance - Potential Analysis
11.3. Global Metaverse Market Estimates & Forecasts by End-use 2018-2028 (USD Billion)
11.4. Metaverse Market, Sub Segment Analysis
11.4.1. BFSI
11.4.2. Retail
11.4.3. Media & Entertainment
11.4.4. Education
11.4.5. Aerospace and Defence
11.4.6. Automotive
11.4.7. Others
Chapter 12. Global Metaverse Market, Regional Analysis
12.1. Metaverse Market, Regional Market Snapshot
12.2. North America Metaverse Market
12.2.1. U.S. Metaverse Market
12.2.1.1. Product breakdown estimates & forecasts, 2018-2028
12.2.1.2. Platform breakdown estimates & forecasts, 2018-2028
12.2.1.3. Technology breakdown estimates & forecasts, 2018-2028
12.2.1.4. Offering breakdown estimates & forecasts, 2018-2028
12.2.1.5. Application breakdown estimates & forecasts, 2018-2028
12.2.1.6. End-use breakdown estimates & forecasts, 2018-2028
12.2.2. Canada Metaverse Market
12.3. Europe Metaverse Market Snapshot
12.3.1. U.K. Metaverse Market
12.3.2. Germany Metaverse Market
12.3.3. France Metaverse Market
12.3.4. Spain Metaverse Market
12.3.5. Italy Metaverse Market
12.3.6. Rest of Europe Metaverse Market
12.4. Asia-Pacific Metaverse Market Snapshot
12.4.1. China Metaverse Market
12.4.2. India Metaverse Market
12.4.3. Japan Metaverse Market
12.4.4. Australia Metaverse Market
12.4.5. South Korea Metaverse Market
12.4.6. Rest of Asia Pacific Metaverse Market
12.5. Latin America Metaverse Market Snapshot
12.5.1. Brazil Metaverse Market
12.5.2. Mexico Metaverse Market
12.6. Rest of The World Metaverse Market
Chapter 13. Competitive Intelligence
13.1. Top Market Strategies
13.2. Company Profiles
13.2.1. Meta Platforms, Inc.
13.2.1.1. Key Information
13.2.1.2. Overview
13.2.1.3. Financial (Subject to Data Availability)
13.2.1.4. Platform Summary
13.2.1.5. Recent Developments
13.2.2. Tencent Holdings Ltd.
13.2.3. ByteDance Ltd.
13.2.4. NetEase, Inc.
13.2.5. Nvidia Corporation
13.2.6. Epic Games, Inc.
13.2.7. Roblox Corporation
13.2.8. Unity Technologies, Inc.
13.2.9. Lilith Games
13.2.10. Nextech AR Solutions Corp.
Chapter 14. Research Process
14.1. Research Process
14.1.1. Data Mining
14.1.2. Analysis
14.1.3. Market Estimation
14.1.4. Validation
14.1.5. Publishing
14.2. Research Attributes
14.3. Research Assumption
TABLE 1. Global Metaverse Market, report scope
TABLE 2. Global Metaverse Market estimates & forecasts by Region 2018-2028 (USD Billion)
TABLE 3. Global Metaverse Market estimates & forecasts by Product 2018-2028 (USD Billion)
TABLE 4. Global Metaverse Market estimates & forecasts by Platform 2018-2028 (USD Billion)
TABLE 5. Global Metaverse Market estimates & forecasts by Technology 2018-2028 (USD Billion)
TABLE 6. Global Metaverse Market estimates & forecasts by Offering 2018-2028 (USD Billion)
TABLE 7. Global Metaverse Market estimates & forecasts by Application 2018-2028 (USD Billion)
TABLE 8. Global Metaverse Market estimates & forecasts by End-use 2018-2028 (USD Billion)
TABLE 9. Global Metaverse Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 10. Global Metaverse Market by region, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 11. Global Metaverse Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 12. Global Metaverse Market by region, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 13. Global Metaverse Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 14. Global Metaverse Market by region, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 15. Global Metaverse Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 16. Global Metaverse Market by region, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 17. Global Metaverse Market by segment, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 18. Global Metaverse Market by region, estimates & forecasts, 2018-2028 (USD Billion)
TABLE 19. U.S. Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 20. U.S. Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 21. U.S. Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 22. Canada Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 23. Canada Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 24. Canada Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 25. UK Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 26. UK Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 27. UK Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 28. Germany Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 29. Germany Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 30. Germany Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 31. RoE Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 32. RoE Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 33. RoE Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 34. China Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 35. China Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 36. China Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 37. India Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 38. India Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 39. India Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 40. Japan Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 41. Japan Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 42. Japan Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 43. RoAPAC Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 44. RoAPAC Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 45. RoAPAC Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 46. Brazil Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 47. Brazil Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 48. Brazil Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 49. Mexico Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 50. Mexico Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 51. Mexico Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 52. RoLA Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 53. RoLA Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 54. RoLA Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 55. Row Metaverse Market estimates & forecasts, 2018-2028 (USD Billion)
TABLE 56. Row Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 57. Row Metaverse Market estimates & forecasts by segment 2018-2028 (USD Billion)
TABLE 58. List of secondary sources, used in the study of global Metaverse Market
TABLE 59. List of primary sources, used in the study of global Metaverse Market
TABLE 60. Years considered for the study
TABLE 61. Exchange rates considered
The netbook sales in India have been growing strongly with major demand from the home segment. Personal computer market is expected to grow as the economy is recovering from the recession. The newest addition to this consumer product group is notebooks and netbooks. However, it has been seen that there is no clear demarcation between inexpensive notebook and netbook as an upgraded version of a net...
The Online Movie Rental market in India is at a nascent stage. The market is estimated at INR 601 mn in 2008 and shows huge potential due to a large untapped consumer base. The changing perceptions of people towards entertainment along with a rise in their disposable income and internet usage have driven the market. The report begins with a market overview section that provides an insight into t...
Local search market in India is a common platform for advertising used by business entities. It has an offline and an online category. Local search space provides a platform to the small and medium scale enterprises to advertise with regards to their products and services through local search engines and print directories such as yellow pages. The report begins with the market overview section wh...