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The United States Subscription-based Gaming market is expected at value of US$ million in 2021 and grow at approximately % CAGR during forecast period 2022-2028. China constitutes a % market for the global Subscription-based Gaming market, reaching US$ million by the year 2028. As for the Europe Subscription-based Gaming landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 6-year period.
Global main Subscription-based Gaming players cover Xbox (Game Pass) (Microsoft Corporation), PlayStation Now (Sony Corporation), 7.1.3 Apple Arcade (Apple Inc.), and Nintendo Switch Online (Nintendo Co. Ltd), etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
This report presents a comprehensive overview, market shares, and growth opportunities of Subscription-based Gaming market by product type, application, key players and key regions and countries.
Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.
Local Gaming
Cloud Gaming
Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.
Console Gaming
PC-based Gaming
Mobile Gaming
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Xbox (Game Pass) (Microsoft Corporation)
PlayStation Now (Sony Corporation)
7.1.3 Apple Arcade (Apple Inc.)
Nintendo Switch Online (Nintendo Co. Ltd)
EA Play (Electronic Arts Inc.)
Google Play Pass (Google LLC)
Humble Bundle Inc.
GeForce Now (NVIDIA)
Uplay Pass (Ubisoft)
Amazon Luna (Amazon Inc.)
Tencent Holdings Ltd
Epic games Inc.
Prime Gaming (Amazon Inc.)
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Subscription-based Gaming Market Size 2017-2028
2.1.2 Subscription-based Gaming Market Size CAGR by Region 2017 VS 2022 VS 2028
2.2 Subscription-based Gaming Segment by Type
2.2.1 Local Gaming
2.2.2 Cloud Gaming
2.3 Subscription-based Gaming Market Size by Type
2.3.1 Subscription-based Gaming Market Size CAGR by Type (2017 VS 2022 VS 2028)
2.3.2 Global Subscription-based Gaming Market Size Market Share by Type (2017-2022)
2.4 Subscription-based Gaming Segment by Application
2.4.1 Console Gaming
2.4.2 PC-based Gaming
2.4.3 Mobile Gaming
2.5 Subscription-based Gaming Market Size by Application
2.5.1 Subscription-based Gaming Market Size CAGR by Application (2017 VS 2022 VS 2028)
2.5.2 Global Subscription-based Gaming Market Size Market Share by Application (2017-2022)
3 Subscription-based Gaming Market Size by Player
3.1 Subscription-based Gaming Market Size Market Share by Players
3.1.1 Global Subscription-based Gaming Revenue by Players (2020-2022)
3.1.2 Global Subscription-based Gaming Revenue Market Share by Players (2020-2022)
3.2 Global Subscription-based Gaming Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Subscription-based Gaming by Regions
4.1 Subscription-based Gaming Market Size by Regions (2017-2022)
4.2 Americas Subscription-based Gaming Market Size Growth (2017-2022)
4.3 APAC Subscription-based Gaming Market Size Growth (2017-2022)
4.4 Europe Subscription-based Gaming Market Size Growth (2017-2022)
4.5 Middle East & Africa Subscription-based Gaming Market Size Growth (2017-2022)
5 Americas
5.1 Americas Subscription-based Gaming Market Size by Country (2017-2022)
5.2 Americas Subscription-based Gaming Market Size by Type (2017-2022)
5.3 Americas Subscription-based Gaming Market Size by Application (2017-2022)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Subscription-based Gaming Market Size by Region (2017-2022)
6.2 APAC Subscription-based Gaming Market Size by Type (2017-2022)
6.3 APAC Subscription-based Gaming Market Size by Application (2017-2022)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Subscription-based Gaming by Country (2017-2022)
7.2 Europe Subscription-based Gaming Market Size by Type (2017-2022)
7.3 Europe Subscription-based Gaming Market Size by Application (2017-2022)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Subscription-based Gaming by Region (2017-2022)
8.2 Middle East & Africa Subscription-based Gaming Market Size by Type (2017-2022)
8.3 Middle East & Africa Subscription-based Gaming Market Size by Application (2017-2022)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Subscription-based Gaming Market Forecast
10.1 Global Subscription-based Gaming Forecast by Regions (2023-2028)
10.1.1 Global Subscription-based Gaming Forecast by Regions (2023-2028)
10.1.2 Americas Subscription-based Gaming Forecast
10.1.3 APAC Subscription-based Gaming Forecast
10.1.4 Europe Subscription-based Gaming Forecast
10.1.5 Middle East & Africa Subscription-based Gaming Forecast
10.2 Americas Subscription-based Gaming Forecast by Country (2023-2028)
10.2.1 United States Subscription-based Gaming Market Forecast
10.2.2 Canada Subscription-based Gaming Market Forecast
10.2.3 Mexico Subscription-based Gaming Market Forecast
10.2.4 Brazil Subscription-based Gaming Market Forecast
10.3 APAC Subscription-based Gaming Forecast by Region (2023-2028)
10.3.1 China Subscription-based Gaming Market Forecast
10.3.2 Japan Subscription-based Gaming Market Forecast
10.3.3 Korea Subscription-based Gaming Market Forecast
10.3.4 Southeast Asia Subscription-based Gaming Market Forecast
10.3.5 India Subscription-based Gaming Market Forecast
10.3.6 Australia Subscription-based Gaming Market Forecast
10.4 Europe Subscription-based Gaming Forecast by Country (2023-2028)
10.4.1 Germany Subscription-based Gaming Market Forecast
10.4.2 France Subscription-based Gaming Market Forecast
10.4.3 UK Subscription-based Gaming Market Forecast
10.4.4 Italy Subscription-based Gaming Market Forecast
10.4.5 Russia Subscription-based Gaming Market Forecast
10.5 Middle East & Africa Subscription-based Gaming Forecast by Region (2023-2028)
10.5.1 Egypt Subscription-based Gaming Market Forecast
10.5.2 South Africa Subscription-based Gaming Market Forecast
10.5.3 Israel Subscription-based Gaming Market Forecast
10.5.4 Turkey Subscription-based Gaming Market Forecast
10.5.5 GCC Countries Subscription-based Gaming Market Forecast
10.6 Global Subscription-based Gaming Forecast by Type (2023-2028)
10.7 Global Subscription-based Gaming Forecast by Application (2023-2028)
11 Key Players Analysis
11.1 Xbox (Game Pass) (Microsoft Corporation)
11.1.1 Xbox (Game Pass) (Microsoft Corporation) Company Information
11.1.2 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered
11.1.3 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.1.4 Xbox (Game Pass) (Microsoft Corporation) Main Business Overview
11.1.5 Xbox (Game Pass) (Microsoft Corporation) Latest Developments
11.2 PlayStation Now (Sony Corporation)
11.2.1 PlayStation Now (Sony Corporation) Company Information
11.2.2 PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered
11.2.3 PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.2.4 PlayStation Now (Sony Corporation) Main Business Overview
11.2.5 PlayStation Now (Sony Corporation) Latest Developments
11.3 7.1.3 Apple Arcade (Apple Inc.)
11.3.1 7.1.3 Apple Arcade (Apple Inc.) Company Information
11.3.2 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered
11.3.3 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.3.4 7.1.3 Apple Arcade (Apple Inc.) Main Business Overview
11.3.5 7.1.3 Apple Arcade (Apple Inc.) Latest Developments
11.4 Nintendo Switch Online (Nintendo Co. Ltd)
11.4.1 Nintendo Switch Online (Nintendo Co. Ltd) Company Information
11.4.2 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered
11.4.3 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.4.4 Nintendo Switch Online (Nintendo Co. Ltd) Main Business Overview
11.4.5 Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments
11.5 EA Play (Electronic Arts Inc.)
11.5.1 EA Play (Electronic Arts Inc.) Company Information
11.5.2 EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered
11.5.3 EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.5.4 EA Play (Electronic Arts Inc.) Main Business Overview
11.5.5 EA Play (Electronic Arts Inc.) Latest Developments
11.6 Google Play Pass (Google LLC)
11.6.1 Google Play Pass (Google LLC) Company Information
11.6.2 Google Play Pass (Google LLC) Subscription-based Gaming Product Offered
11.6.3 Google Play Pass (Google LLC) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.6.4 Google Play Pass (Google LLC) Main Business Overview
11.6.5 Google Play Pass (Google LLC) Latest Developments
11.7 Humble Bundle Inc.
11.7.1 Humble Bundle Inc. Company Information
11.7.2 Humble Bundle Inc. Subscription-based Gaming Product Offered
11.7.3 Humble Bundle Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.7.4 Humble Bundle Inc. Main Business Overview
11.7.5 Humble Bundle Inc. Latest Developments
11.8 GeForce Now (NVIDIA)
11.8.1 GeForce Now (NVIDIA) Company Information
11.8.2 GeForce Now (NVIDIA) Subscription-based Gaming Product Offered
11.8.3 GeForce Now (NVIDIA) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.8.4 GeForce Now (NVIDIA) Main Business Overview
11.8.5 GeForce Now (NVIDIA) Latest Developments
11.9 Uplay Pass (Ubisoft)
11.9.1 Uplay Pass (Ubisoft) Company Information
11.9.2 Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered
11.9.3 Uplay Pass (Ubisoft) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.9.4 Uplay Pass (Ubisoft) Main Business Overview
11.9.5 Uplay Pass (Ubisoft) Latest Developments
11.10 Amazon Luna (Amazon Inc.)
11.10.1 Amazon Luna (Amazon Inc.) Company Information
11.10.2 Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered
11.10.3 Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.10.4 Amazon Luna (Amazon Inc.) Main Business Overview
11.10.5 Amazon Luna (Amazon Inc.) Latest Developments
11.11 Tencent Holdings Ltd
11.11.1 Tencent Holdings Ltd Company Information
11.11.2 Tencent Holdings Ltd Subscription-based Gaming Product Offered
11.11.3 Tencent Holdings Ltd Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.11.4 Tencent Holdings Ltd Main Business Overview
11.11.5 Tencent Holdings Ltd Latest Developments
11.12 Epic games Inc.
11.12.1 Epic games Inc. Company Information
11.12.2 Epic games Inc. Subscription-based Gaming Product Offered
11.12.3 Epic games Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.12.4 Epic games Inc. Main Business Overview
11.12.5 Epic games Inc. Latest Developments
11.13 Prime Gaming (Amazon Inc.)
11.13.1 Prime Gaming (Amazon Inc.) Company Information
11.13.2 Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered
11.13.3 Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)
11.13.4 Prime Gaming (Amazon Inc.) Main Business Overview
11.13.5 Prime Gaming (Amazon Inc.) Latest Developments
12 Research Findings and Conclusion
Table 1. Subscription-based Gaming Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions)
Table 2. Major Players of Local Gaming
Table 3. Major Players of Cloud Gaming
Table 4. Subscription-based Gaming Market Size CAGR by Type (2017 VS 2022 VS 2028) & ($ Millions)
Table 5. Global Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)
Table 6. Global Subscription-based Gaming Market Size Market Share by Type (2017-2022)
Table 7. Subscription-based Gaming Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions)
Table 8. Global Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)
Table 9. Global Subscription-based Gaming Market Size Market Share by Application (2017-2022)
Table 10. Global Subscription-based Gaming Revenue by Players (2020-2022) & ($ Millions)
Table 11. Global Subscription-based Gaming Revenue Market Share by Player (2020-2022)
Table 12. Subscription-based Gaming Key Players Head office and Products Offered
Table 13. Subscription-based Gaming Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
Table 14. New Products and Potential Entrants
Table 15. Mergers & Acquisitions, Expansion
Table 16. Global Subscription-based Gaming Market Size by Regions 2017-2022 & ($ Millions)
Table 17. Global Subscription-based Gaming Market Size Market Share by Regions (2017-2022)
Table 18. Americas Subscription-based Gaming Market Size by Country (2017-2022) & ($ Millions)
Table 19. Americas Subscription-based Gaming Market Size Market Share by Country (2017-2022)
Table 20. Americas Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)
Table 21. Americas Subscription-based Gaming Market Size Market Share by Type (2017-2022)
Table 22. Americas Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)
Table 23. Americas Subscription-based Gaming Market Size Market Share by Application (2017-2022)
Table 24. APAC Subscription-based Gaming Market Size by Region (2017-2022) & ($ Millions)
Table 25. APAC Subscription-based Gaming Market Size Market Share by Region (2017-2022)
Table 26. APAC Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)
Table 27. APAC Subscription-based Gaming Market Size Market Share by Type (2017-2022)
Table 28. APAC Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)
Table 29. APAC Subscription-based Gaming Market Size Market Share by Application (2017-2022)
Table 30. Europe Subscription-based Gaming Market Size by Country (2017-2022) & ($ Millions)
Table 31. Europe Subscription-based Gaming Market Size Market Share by Country (2017-2022)
Table 32. Europe Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)
Table 33. Europe Subscription-based Gaming Market Size Market Share by Type (2017-2022)
Table 34. Europe Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)
Table 35. Europe Subscription-based Gaming Market Size Market Share by Application (2017-2022)
Table 36. Middle East & Africa Subscription-based Gaming Market Size by Region (2017-2022) & ($ Millions)
Table 37. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region (2017-2022)
Table 38. Middle East & Africa Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)
Table 39. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type (2017-2022)
Table 40. Middle East & Africa Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)
Table 41. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application (2017-2022)
Table 42. Key Market Drivers & Growth Opportunities of Subscription-based Gaming
Table 43. Key Market Challenges & Risks of Subscription-based Gaming
Table 44. Key Industry Trends of Subscription-based Gaming
Table 45. Global Subscription-based Gaming Market Size Forecast by Regions (2023-2028) & ($ Millions)
Table 46. Global Subscription-based Gaming Market Size Market Share Forecast by Regions (2023-2028)
Table 47. Global Subscription-based Gaming Market Size Forecast by Type (2023-2028) & ($ Millions)
Table 48. Global Subscription-based Gaming Market Size Market Share Forecast by Type (2023-2028)
Table 49. Global Subscription-based Gaming Market Size Forecast by Application (2023-2028) & ($ Millions)
Table 50. Global Subscription-based Gaming Market Size Market Share Forecast by Application (2023-2028)
Table 51. Xbox (Game Pass) (Microsoft Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 52. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered
Table 53. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 54. Xbox (Game Pass) (Microsoft Corporation) Main Business
Table 55. Xbox (Game Pass) (Microsoft Corporation) Latest Developments
Table 56. PlayStation Now (Sony Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 57. PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered
Table 58. PlayStation Now (Sony Corporation) Main Business
Table 59. PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 60. PlayStation Now (Sony Corporation) Latest Developments
Table 61. 7.1.3 Apple Arcade (Apple Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 62. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered
Table 63. 7.1.3 Apple Arcade (Apple Inc.) Main Business
Table 64. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 65. 7.1.3 Apple Arcade (Apple Inc.) Latest Developments
Table 66. Nintendo Switch Online (Nintendo Co. Ltd) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 67. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered
Table 68. Nintendo Switch Online (Nintendo Co. Ltd) Main Business
Table 69. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 70. Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments
Table 71. EA Play (Electronic Arts Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 72. EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered
Table 73. EA Play (Electronic Arts Inc.) Main Business
Table 74. EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 75. EA Play (Electronic Arts Inc.) Latest Developments
Table 76. Google Play Pass (Google LLC) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 77. Google Play Pass (Google LLC) Subscription-based Gaming Product Offered
Table 78. Google Play Pass (Google LLC) Main Business
Table 79. Google Play Pass (Google LLC) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 80. Google Play Pass (Google LLC) Latest Developments
Table 81. Humble Bundle Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 82. Humble Bundle Inc. Subscription-based Gaming Product Offered
Table 83. Humble Bundle Inc. Main Business
Table 84. Humble Bundle Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 85. Humble Bundle Inc. Latest Developments
Table 86. GeForce Now (NVIDIA) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 87. GeForce Now (NVIDIA) Subscription-based Gaming Product Offered
Table 88. GeForce Now (NVIDIA) Main Business
Table 89. GeForce Now (NVIDIA) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 90. GeForce Now (NVIDIA) Latest Developments
Table 91. Uplay Pass (Ubisoft) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 92. Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered
Table 93. Uplay Pass (Ubisoft) Main Business
Table 94. Uplay Pass (Ubisoft) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 95. Uplay Pass (Ubisoft) Latest Developments
Table 96. Amazon Luna (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 97. Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered
Table 98. Amazon Luna (Amazon Inc.) Main Business
Table 99. Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 100. Amazon Luna (Amazon Inc.) Latest Developments
Table 101. Tencent Holdings Ltd Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 102. Tencent Holdings Ltd Subscription-based Gaming Product Offered
Table 103. Tencent Holdings Ltd Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 104. Tencent Holdings Ltd Main Business
Table 105. Tencent Holdings Ltd Latest Developments
Table 106. Epic games Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 107. Epic games Inc. Subscription-based Gaming Product Offered
Table 108. Epic games Inc. Main Business
Table 109. Epic games Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 110. Epic games Inc. Latest Developments
Table 111. Prime Gaming (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors
Table 112. Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered
Table 113. Prime Gaming (Amazon Inc.) Main Business
Table 114. Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 115. Prime Gaming (Amazon Inc.) Latest Developments
List of Figures
Figure 1. Subscription-based Gaming Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global Subscription-based Gaming Market Size Growth Rate 2017-2028 ($ Millions)
Figure 6. Global Subscription-based Gaming Market Size Market Share by Type in 2021
Figure 7. Subscription-based Gaming in Console Gaming
Figure 8. Global Subscription-based Gaming Market: Console Gaming (2017-2022) & ($ Millions)
Figure 9. Subscription-based Gaming in PC-based Gaming
Figure 10. Global Subscription-based Gaming Market: PC-based Gaming (2017-2022) & ($ Millions)
Figure 11. Subscription-based Gaming in Mobile Gaming
Figure 12. Global Subscription-based Gaming Market: Mobile Gaming (2017-2022) & ($ Millions)
Figure 13. Global Subscription-based Gaming Market Size Market Share by Application in 2021
Figure 14. Global Subscription-based Gaming Revenue Market Share by Player in 2021
Figure 15. Global Subscription-based Gaming Market Size Market Share by Regions (2017-2022)
Figure 16. Americas Subscription-based Gaming Market Size 2017-2022 ($ Millions)
Figure 17. APAC Subscription-based Gaming Market Size 2017-2022 ($ Millions)
Figure 18. Europe Subscription-based Gaming Market Size 2017-2022 ($ Millions)
Figure 19. Middle East & Africa Subscription-based Gaming Market Size 2017-2022 ($ Millions)
Figure 20. Americas Subscription-based Gaming Value Market Share by Country in 2021
Figure 21. Americas Subscription-based Gaming Consumption Market Share by Type in 2021
Figure 22. Americas Subscription-based Gaming Market Size Market Share by Application in 2021
Figure 23. United States Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 24. Canada Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 25. Mexico Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 26. Brazil Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 27. APAC Subscription-based Gaming Market Size Market Share by Region in 2021
Figure 28. APAC Subscription-based Gaming Market Size Market Share by Application in 2021
Figure 29. China Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 30. Japan Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 31. Korea Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 32. Southeast Asia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 33. India Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 34. Australia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 35. Europe Subscription-based Gaming Market Size Market Share by Country in 2021
Figure 36. Europe Subscription-based Gaming Market Size Market Share by Type in 2021
Figure 37. Europe Subscription-based Gaming Market Size Market Share by Application in 2021
Figure 38. Germany Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 39. France Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 40. UK Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 41. Italy Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 42. Russia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 43. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region in 2021
Figure 44. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type in 2021
Figure 45. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application in 2021
Figure 46. Egypt Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 47. South Africa Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 48. Israel Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 49. Turkey Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 50. GCC Country Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)
Figure 51. Americas Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 52. APAC Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 53. Europe Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 54. Middle East & Africa Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 55. United States Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 56. Canada Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 57. Mexico Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 58. Brazil Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 59. China Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 60. Japan Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 61. Korea Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 62. Southeast Asia Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 63. India Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 64. Australia Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 65. Germany Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 66. France Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 67. UK Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 68. Italy Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 69. Russia Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 70. Spain Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 71. Egypt Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 72. South Africa Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 73. Israel Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 74. Turkey Subscription-based Gaming Market Size 2023-2028 ($ Millions)
Figure 75. GCC Countries Subscription-based Gaming Market Size 2023-2028 ($ Millions)
The netbook sales in India have been growing strongly with major demand from the home segment. Personal computer market is expected to grow as the economy is recovering from the recession. The newest addition to this consumer product group is notebooks and netbooks. However, it has been seen that there is no clear demarcation between inexpensive notebook and netbook as an upgraded version of a net...
The Online Movie Rental market in India is at a nascent stage. The market is estimated at INR 601 mn in 2008 and shows huge potential due to a large untapped consumer base. The changing perceptions of people towards entertainment along with a rise in their disposable income and internet usage have driven the market. The report begins with a market overview section that provides an insight into t...
Local search market in India is a common platform for advertising used by business entities. It has an offline and an online category. Local search space provides a platform to the small and medium scale enterprises to advertise with regards to their products and services through local search engines and print directories such as yellow pages. The report begins with the market overview section wh...