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Global Subscription-based Gaming Market Growth (Status and Outlook) 2022-2028

  • LP 4953420
  • 102 Pages
  • May 2022
  • ICT & Media
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As the global economy mends, the 2021 growth of Subscription-based Gaming will have significant change from previous year. According to our (LP Information) latest study, the global Subscription-based Gaming market size is USD million in 2022 from USD million in 2021, with a change of % between 2021 and 2022. The global Subscription-based Gaming market size will reach USD million in 2028, growing at a CAGR of % over the analysis period 2022-2028.

The United States Subscription-based Gaming market is expected at value of US$ million in 2021 and grow at approximately % CAGR during forecast period 2022-2028. China constitutes a % market for the global Subscription-based Gaming market, reaching US$ million by the year 2028. As for the Europe Subscription-based Gaming landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 6-year period.

Global main Subscription-based Gaming players cover Xbox (Game Pass) (Microsoft Corporation), PlayStation Now (Sony Corporation), 7.1.3 Apple Arcade (Apple Inc.), and Nintendo Switch Online (Nintendo Co. Ltd), etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

This report presents a comprehensive overview, market shares, and growth opportunities of Subscription-based Gaming market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.

Local Gaming

Cloud Gaming

Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.

Console Gaming

PC-based Gaming

Mobile Gaming

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.

Xbox (Game Pass) (Microsoft Corporation)

PlayStation Now (Sony Corporation)

7.1.3 Apple Arcade (Apple Inc.)

Nintendo Switch Online (Nintendo Co. Ltd)

EA Play (Electronic Arts Inc.)

Google Play Pass (Google LLC)

Humble Bundle Inc.

GeForce Now (NVIDIA)

Uplay Pass (Ubisoft)

Amazon Luna (Amazon Inc.)

Tencent​ Holdings Ltd

Epic games Inc.

Prime Gaming (Amazon Inc.)

1 Scope of the Report

1.1 Market Introduction

1.2 Years Considered

1.3 Research Objectives

1.4 Market Research Methodology

1.5 Research Process and Data Source

1.6 Economic Indicators

1.7 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Subscription-based Gaming Market Size 2017-2028

2.1.2 Subscription-based Gaming Market Size CAGR by Region 2017 VS 2022 VS 2028

2.2 Subscription-based Gaming Segment by Type

2.2.1 Local Gaming

2.2.2 Cloud Gaming

2.3 Subscription-based Gaming Market Size by Type

2.3.1 Subscription-based Gaming Market Size CAGR by Type (2017 VS 2022 VS 2028)

2.3.2 Global Subscription-based Gaming Market Size Market Share by Type (2017-2022)

2.4 Subscription-based Gaming Segment by Application

2.4.1 Console Gaming

2.4.2 PC-based Gaming

2.4.3 Mobile Gaming

2.5 Subscription-based Gaming Market Size by Application

2.5.1 Subscription-based Gaming Market Size CAGR by Application (2017 VS 2022 VS 2028)

2.5.2 Global Subscription-based Gaming Market Size Market Share by Application (2017-2022)

3 Subscription-based Gaming Market Size by Player

3.1 Subscription-based Gaming Market Size Market Share by Players

3.1.1 Global Subscription-based Gaming Revenue by Players (2020-2022)

3.1.2 Global Subscription-based Gaming Revenue Market Share by Players (2020-2022)

3.2 Global Subscription-based Gaming Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)

3.4 New Products and Potential Entrants

3.5 Mergers & Acquisitions, Expansion

4 Subscription-based Gaming by Regions

4.1 Subscription-based Gaming Market Size by Regions (2017-2022)

4.2 Americas Subscription-based Gaming Market Size Growth (2017-2022)

4.3 APAC Subscription-based Gaming Market Size Growth (2017-2022)

4.4 Europe Subscription-based Gaming Market Size Growth (2017-2022)

4.5 Middle East & Africa Subscription-based Gaming Market Size Growth (2017-2022)

5 Americas

5.1 Americas Subscription-based Gaming Market Size by Country (2017-2022)

5.2 Americas Subscription-based Gaming Market Size by Type (2017-2022)

5.3 Americas Subscription-based Gaming Market Size by Application (2017-2022)

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Brazil

6 APAC

6.1 APAC Subscription-based Gaming Market Size by Region (2017-2022)

6.2 APAC Subscription-based Gaming Market Size by Type (2017-2022)

6.3 APAC Subscription-based Gaming Market Size by Application (2017-2022)

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

7 Europe

7.1 Europe Subscription-based Gaming by Country (2017-2022)

7.2 Europe Subscription-based Gaming Market Size by Type (2017-2022)

7.3 Europe Subscription-based Gaming Market Size by Application (2017-2022)

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

8 Middle East & Africa

8.1 Middle East & Africa Subscription-based Gaming by Region (2017-2022)

8.2 Middle East & Africa Subscription-based Gaming Market Size by Type (2017-2022)

8.3 Middle East & Africa Subscription-based Gaming Market Size by Application (2017-2022)

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers & Growth Opportunities

9.2 Market Challenges & Risks

9.3 Industry Trends

10 Global Subscription-based Gaming Market Forecast

10.1 Global Subscription-based Gaming Forecast by Regions (2023-2028)

10.1.1 Global Subscription-based Gaming Forecast by Regions (2023-2028)

10.1.2 Americas Subscription-based Gaming Forecast

10.1.3 APAC Subscription-based Gaming Forecast

10.1.4 Europe Subscription-based Gaming Forecast

10.1.5 Middle East & Africa Subscription-based Gaming Forecast

10.2 Americas Subscription-based Gaming Forecast by Country (2023-2028)

10.2.1 United States Subscription-based Gaming Market Forecast

10.2.2 Canada Subscription-based Gaming Market Forecast

10.2.3 Mexico Subscription-based Gaming Market Forecast

10.2.4 Brazil Subscription-based Gaming Market Forecast

10.3 APAC Subscription-based Gaming Forecast by Region (2023-2028)

10.3.1 China Subscription-based Gaming Market Forecast

10.3.2 Japan Subscription-based Gaming Market Forecast

10.3.3 Korea Subscription-based Gaming Market Forecast

10.3.4 Southeast Asia Subscription-based Gaming Market Forecast

10.3.5 India Subscription-based Gaming Market Forecast

10.3.6 Australia Subscription-based Gaming Market Forecast

10.4 Europe Subscription-based Gaming Forecast by Country (2023-2028)

10.4.1 Germany Subscription-based Gaming Market Forecast

10.4.2 France Subscription-based Gaming Market Forecast

10.4.3 UK Subscription-based Gaming Market Forecast

10.4.4 Italy Subscription-based Gaming Market Forecast

10.4.5 Russia Subscription-based Gaming Market Forecast

10.5 Middle East & Africa Subscription-based Gaming Forecast by Region (2023-2028)

10.5.1 Egypt Subscription-based Gaming Market Forecast

10.5.2 South Africa Subscription-based Gaming Market Forecast

10.5.3 Israel Subscription-based Gaming Market Forecast

10.5.4 Turkey Subscription-based Gaming Market Forecast

10.5.5 GCC Countries Subscription-based Gaming Market Forecast

10.6 Global Subscription-based Gaming Forecast by Type (2023-2028)

10.7 Global Subscription-based Gaming Forecast by Application (2023-2028)

11 Key Players Analysis

11.1 Xbox (Game Pass) (Microsoft Corporation)

11.1.1 Xbox (Game Pass) (Microsoft Corporation) Company Information

11.1.2 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered

11.1.3 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.1.4 Xbox (Game Pass) (Microsoft Corporation) Main Business Overview

11.1.5 Xbox (Game Pass) (Microsoft Corporation) Latest Developments

11.2 PlayStation Now (Sony Corporation)

11.2.1 PlayStation Now (Sony Corporation) Company Information

11.2.2 PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered

11.2.3 PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.2.4 PlayStation Now (Sony Corporation) Main Business Overview

11.2.5 PlayStation Now (Sony Corporation) Latest Developments

11.3 7.1.3 Apple Arcade (Apple Inc.)

11.3.1 7.1.3 Apple Arcade (Apple Inc.) Company Information

11.3.2 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered

11.3.3 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.3.4 7.1.3 Apple Arcade (Apple Inc.) Main Business Overview

11.3.5 7.1.3 Apple Arcade (Apple Inc.) Latest Developments

11.4 Nintendo Switch Online (Nintendo Co. Ltd)

11.4.1 Nintendo Switch Online (Nintendo Co. Ltd) Company Information

11.4.2 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered

11.4.3 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.4.4 Nintendo Switch Online (Nintendo Co. Ltd) Main Business Overview

11.4.5 Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments

11.5 EA Play (Electronic Arts Inc.)

11.5.1 EA Play (Electronic Arts Inc.) Company Information

11.5.2 EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered

11.5.3 EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.5.4 EA Play (Electronic Arts Inc.) Main Business Overview

11.5.5 EA Play (Electronic Arts Inc.) Latest Developments

11.6 Google Play Pass (Google LLC)

11.6.1 Google Play Pass (Google LLC) Company Information

11.6.2 Google Play Pass (Google LLC) Subscription-based Gaming Product Offered

11.6.3 Google Play Pass (Google LLC) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.6.4 Google Play Pass (Google LLC) Main Business Overview

11.6.5 Google Play Pass (Google LLC) Latest Developments

11.7 Humble Bundle Inc.

11.7.1 Humble Bundle Inc. Company Information

11.7.2 Humble Bundle Inc. Subscription-based Gaming Product Offered

11.7.3 Humble Bundle Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.7.4 Humble Bundle Inc. Main Business Overview

11.7.5 Humble Bundle Inc. Latest Developments

11.8 GeForce Now (NVIDIA)

11.8.1 GeForce Now (NVIDIA) Company Information

11.8.2 GeForce Now (NVIDIA) Subscription-based Gaming Product Offered

11.8.3 GeForce Now (NVIDIA) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.8.4 GeForce Now (NVIDIA) Main Business Overview

11.8.5 GeForce Now (NVIDIA) Latest Developments

11.9 Uplay Pass (Ubisoft)

11.9.1 Uplay Pass (Ubisoft) Company Information

11.9.2 Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered

11.9.3 Uplay Pass (Ubisoft) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.9.4 Uplay Pass (Ubisoft) Main Business Overview

11.9.5 Uplay Pass (Ubisoft) Latest Developments

11.10 Amazon Luna (Amazon Inc.)

11.10.1 Amazon Luna (Amazon Inc.) Company Information

11.10.2 Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered

11.10.3 Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.10.4 Amazon Luna (Amazon Inc.) Main Business Overview

11.10.5 Amazon Luna (Amazon Inc.) Latest Developments

11.11 Tencent​ Holdings Ltd

11.11.1 Tencent​ Holdings Ltd Company Information

11.11.2 Tencent​ Holdings Ltd Subscription-based Gaming Product Offered

11.11.3 Tencent​ Holdings Ltd Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.11.4 Tencent​ Holdings Ltd Main Business Overview

11.11.5 Tencent​ Holdings Ltd Latest Developments

11.12 Epic games Inc.

11.12.1 Epic games Inc. Company Information

11.12.2 Epic games Inc. Subscription-based Gaming Product Offered

11.12.3 Epic games Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.12.4 Epic games Inc. Main Business Overview

11.12.5 Epic games Inc. Latest Developments

11.13 Prime Gaming (Amazon Inc.)

11.13.1 Prime Gaming (Amazon Inc.) Company Information

11.13.2 Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered

11.13.3 Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.13.4 Prime Gaming (Amazon Inc.) Main Business Overview

11.13.5 Prime Gaming (Amazon Inc.) Latest Developments

12 Research Findings and Conclusion

List of Tables

Table 1. Subscription-based Gaming Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions)

Table 2. Major Players of Local Gaming

Table 3. Major Players of Cloud Gaming

Table 4. Subscription-based Gaming Market Size CAGR by Type (2017 VS 2022 VS 2028) & ($ Millions)

Table 5. Global Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)

Table 6. Global Subscription-based Gaming Market Size Market Share by Type (2017-2022)

Table 7. Subscription-based Gaming Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions)

Table 8. Global Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)

Table 9. Global Subscription-based Gaming Market Size Market Share by Application (2017-2022)

Table 10. Global Subscription-based Gaming Revenue by Players (2020-2022) & ($ Millions)

Table 11. Global Subscription-based Gaming Revenue Market Share by Player (2020-2022)

Table 12. Subscription-based Gaming Key Players Head office and Products Offered

Table 13. Subscription-based Gaming Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)

Table 14. New Products and Potential Entrants

Table 15. Mergers & Acquisitions, Expansion

Table 16. Global Subscription-based Gaming Market Size by Regions 2017-2022 & ($ Millions)

Table 17. Global Subscription-based Gaming Market Size Market Share by Regions (2017-2022)

Table 18. Americas Subscription-based Gaming Market Size by Country (2017-2022) & ($ Millions)

Table 19. Americas Subscription-based Gaming Market Size Market Share by Country (2017-2022)

Table 20. Americas Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)

Table 21. Americas Subscription-based Gaming Market Size Market Share by Type (2017-2022)

Table 22. Americas Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)

Table 23. Americas Subscription-based Gaming Market Size Market Share by Application (2017-2022)

Table 24. APAC Subscription-based Gaming Market Size by Region (2017-2022) & ($ Millions)

Table 25. APAC Subscription-based Gaming Market Size Market Share by Region (2017-2022)

Table 26. APAC Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)

Table 27. APAC Subscription-based Gaming Market Size Market Share by Type (2017-2022)

Table 28. APAC Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)

Table 29. APAC Subscription-based Gaming Market Size Market Share by Application (2017-2022)

Table 30. Europe Subscription-based Gaming Market Size by Country (2017-2022) & ($ Millions)

Table 31. Europe Subscription-based Gaming Market Size Market Share by Country (2017-2022)

Table 32. Europe Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)

Table 33. Europe Subscription-based Gaming Market Size Market Share by Type (2017-2022)

Table 34. Europe Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)

Table 35. Europe Subscription-based Gaming Market Size Market Share by Application (2017-2022)

Table 36. Middle East & Africa Subscription-based Gaming Market Size by Region (2017-2022) & ($ Millions)

Table 37. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region (2017-2022)

Table 38. Middle East & Africa Subscription-based Gaming Market Size by Type (2017-2022) & ($ Millions)

Table 39. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type (2017-2022)

Table 40. Middle East & Africa Subscription-based Gaming Market Size by Application (2017-2022) & ($ Millions)

Table 41. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application (2017-2022)

Table 42. Key Market Drivers & Growth Opportunities of Subscription-based Gaming

Table 43. Key Market Challenges & Risks of Subscription-based Gaming

Table 44. Key Industry Trends of Subscription-based Gaming

Table 45. Global Subscription-based Gaming Market Size Forecast by Regions (2023-2028) & ($ Millions)

Table 46. Global Subscription-based Gaming Market Size Market Share Forecast by Regions (2023-2028)

Table 47. Global Subscription-based Gaming Market Size Forecast by Type (2023-2028) & ($ Millions)

Table 48. Global Subscription-based Gaming Market Size Market Share Forecast by Type (2023-2028)

Table 49. Global Subscription-based Gaming Market Size Forecast by Application (2023-2028) & ($ Millions)

Table 50. Global Subscription-based Gaming Market Size Market Share Forecast by Application (2023-2028)

Table 51. Xbox (Game Pass) (Microsoft Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 52. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Offered

Table 53. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 54. Xbox (Game Pass) (Microsoft Corporation) Main Business

Table 55. Xbox (Game Pass) (Microsoft Corporation) Latest Developments

Table 56. PlayStation Now (Sony Corporation) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 57. PlayStation Now (Sony Corporation) Subscription-based Gaming Product Offered

Table 58. PlayStation Now (Sony Corporation) Main Business

Table 59. PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 60. PlayStation Now (Sony Corporation) Latest Developments

Table 61. 7.1.3 Apple Arcade (Apple Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 62. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Offered

Table 63. 7.1.3 Apple Arcade (Apple Inc.) Main Business

Table 64. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 65. 7.1.3 Apple Arcade (Apple Inc.) Latest Developments

Table 66. Nintendo Switch Online (Nintendo Co. Ltd) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 67. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Offered

Table 68. Nintendo Switch Online (Nintendo Co. Ltd) Main Business

Table 69. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 70. Nintendo Switch Online (Nintendo Co. Ltd) Latest Developments

Table 71. EA Play (Electronic Arts Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 72. EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Offered

Table 73. EA Play (Electronic Arts Inc.) Main Business

Table 74. EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 75. EA Play (Electronic Arts Inc.) Latest Developments

Table 76. Google Play Pass (Google LLC) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 77. Google Play Pass (Google LLC) Subscription-based Gaming Product Offered

Table 78. Google Play Pass (Google LLC) Main Business

Table 79. Google Play Pass (Google LLC) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 80. Google Play Pass (Google LLC) Latest Developments

Table 81. Humble Bundle Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 82. Humble Bundle Inc. Subscription-based Gaming Product Offered

Table 83. Humble Bundle Inc. Main Business

Table 84. Humble Bundle Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 85. Humble Bundle Inc. Latest Developments

Table 86. GeForce Now (NVIDIA) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 87. GeForce Now (NVIDIA) Subscription-based Gaming Product Offered

Table 88. GeForce Now (NVIDIA) Main Business

Table 89. GeForce Now (NVIDIA) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 90. GeForce Now (NVIDIA) Latest Developments

Table 91. Uplay Pass (Ubisoft) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 92. Uplay Pass (Ubisoft) Subscription-based Gaming Product Offered

Table 93. Uplay Pass (Ubisoft) Main Business

Table 94. Uplay Pass (Ubisoft) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 95. Uplay Pass (Ubisoft) Latest Developments

Table 96. Amazon Luna (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 97. Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Offered

Table 98. Amazon Luna (Amazon Inc.) Main Business

Table 99. Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 100. Amazon Luna (Amazon Inc.) Latest Developments

Table 101. Tencent​ Holdings Ltd Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 102. Tencent​ Holdings Ltd Subscription-based Gaming Product Offered

Table 103. Tencent​ Holdings Ltd Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 104. Tencent​ Holdings Ltd Main Business

Table 105. Tencent​ Holdings Ltd Latest Developments

Table 106. Epic games Inc. Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 107. Epic games Inc. Subscription-based Gaming Product Offered

Table 108. Epic games Inc. Main Business

Table 109. Epic games Inc. Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 110. Epic games Inc. Latest Developments

Table 111. Prime Gaming (Amazon Inc.) Details, Company Type, Subscription-based Gaming Area Served and Its Competitors

Table 112. Prime Gaming (Amazon Inc.) Subscription-based Gaming Product Offered

Table 113. Prime Gaming (Amazon Inc.) Main Business

Table 114. Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 115. Prime Gaming (Amazon Inc.) Latest Developments

List of Figures

Figure 1. Subscription-based Gaming Report Years Considered

Figure 2. Research Objectives

Figure 3. Research Methodology

Figure 4. Research Process and Data Source

Figure 5. Global Subscription-based Gaming Market Size Growth Rate 2017-2028 ($ Millions)

Figure 6. Global Subscription-based Gaming Market Size Market Share by Type in 2021

Figure 7. Subscription-based Gaming in Console Gaming

Figure 8. Global Subscription-based Gaming Market: Console Gaming (2017-2022) & ($ Millions)

Figure 9. Subscription-based Gaming in PC-based Gaming

Figure 10. Global Subscription-based Gaming Market: PC-based Gaming (2017-2022) & ($ Millions)

Figure 11. Subscription-based Gaming in Mobile Gaming

Figure 12. Global Subscription-based Gaming Market: Mobile Gaming (2017-2022) & ($ Millions)

Figure 13. Global Subscription-based Gaming Market Size Market Share by Application in 2021

Figure 14. Global Subscription-based Gaming Revenue Market Share by Player in 2021

Figure 15. Global Subscription-based Gaming Market Size Market Share by Regions (2017-2022)

Figure 16. Americas Subscription-based Gaming Market Size 2017-2022 ($ Millions)

Figure 17. APAC Subscription-based Gaming Market Size 2017-2022 ($ Millions)

Figure 18. Europe Subscription-based Gaming Market Size 2017-2022 ($ Millions)

Figure 19. Middle East & Africa Subscription-based Gaming Market Size 2017-2022 ($ Millions)

Figure 20. Americas Subscription-based Gaming Value Market Share by Country in 2021

Figure 21. Americas Subscription-based Gaming Consumption Market Share by Type in 2021

Figure 22. Americas Subscription-based Gaming Market Size Market Share by Application in 2021

Figure 23. United States Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 24. Canada Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 25. Mexico Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 26. Brazil Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 27. APAC Subscription-based Gaming Market Size Market Share by Region in 2021

Figure 28. APAC Subscription-based Gaming Market Size Market Share by Application in 2021

Figure 29. China Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 30. Japan Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 31. Korea Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 32. Southeast Asia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 33. India Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 34. Australia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 35. Europe Subscription-based Gaming Market Size Market Share by Country in 2021

Figure 36. Europe Subscription-based Gaming Market Size Market Share by Type in 2021

Figure 37. Europe Subscription-based Gaming Market Size Market Share by Application in 2021

Figure 38. Germany Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 39. France Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 40. UK Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 41. Italy Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 42. Russia Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 43. Middle East & Africa Subscription-based Gaming Market Size Market Share by Region in 2021

Figure 44. Middle East & Africa Subscription-based Gaming Market Size Market Share by Type in 2021

Figure 45. Middle East & Africa Subscription-based Gaming Market Size Market Share by Application in 2021

Figure 46. Egypt Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 47. South Africa Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 48. Israel Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 49. Turkey Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 50. GCC Country Subscription-based Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 51. Americas Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 52. APAC Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 53. Europe Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 54. Middle East & Africa Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 55. United States Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 56. Canada Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 57. Mexico Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 58. Brazil Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 59. China Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 60. Japan Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 61. Korea Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 62. Southeast Asia Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 63. India Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 64. Australia Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 65. Germany Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 66. France Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 67. UK Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 68. Italy Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 69. Russia Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 70. Spain Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 71. Egypt Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 72. South Africa Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 73. Israel Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 74. Turkey Subscription-based Gaming Market Size 2023-2028 ($ Millions)

Figure 75. GCC Countries Subscription-based Gaming Market Size 2023-2028 ($ Millions)

 
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