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ICT & Media

Global Games as a Service (GaaS) Market Growth (Status and Outlook) 2022-2028

  • LP 4941089
  • 101 Pages
  • March 2022
  • ICT & Media
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As the global economy mends, the 2021 growth of Games as a Service (GaaS) will have significant change from previous year. According to our (LP Information) latest study, the global Games as a Service (GaaS) market size is USD million in 2022 from USD million in 2021, with a change of % between 2021 and 2022. The global Games as a Service (GaaS) market size will reach USD million in 2028, growing at a CAGR of % over the analysis period 2022-2028.

The United States Games as a Service (GaaS) market is expected at value of US$ million in 2021 and grow at approximately % CAGR during forecast period 2022-2028. China constitutes a % market for the global Games as a Service (GaaS) market, reaching US$ million by the year 2028. As for the Europe Games as a Service (GaaS) landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 6-year period.

Global main Games as a Service (GaaS) players cover Blizzard Entertainment, RIOT, Netflix, and Microsoft, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

This report presents a comprehensive overview, market shares, and growth opportunities of Games as a Service (GaaS) market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.

PC Based

Mobile Based

Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.

Below 18 Years Old

18-25 Years Old

26-35 Years Old

36-45 Years Old

Above 45 Years Old

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.

Blizzard Entertainment

RIOT

Netflix

Microsoft

Sony

Tencent

Activision Blizzard

Sega

Electronic Arts

Ubisoft

1 Scope of the Report

1.1 Market Introduction

1.2 Years Considered

1.3 Research Objectives

1.4 Market Research Methodology

1.5 Research Process and Data Source

1.6 Economic Indicators

1.7 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Games as a Service (GaaS) Market Size 2017-2028

2.1.2 Games as a Service (GaaS) Market Size CAGR by Region 2017 VS 2022 VS 2028

2.2 Games as a Service (GaaS) Segment by Type

2.2.1 PC Based

2.2.2 Mobile Based

2.3 Games as a Service (GaaS) Market Size by Type

2.3.1 Games as a Service (GaaS) Market Size CAGR by Type (2017 VS 2022 VS 2028)

2.3.2 Global Games as a Service (GaaS) Market Size Market Share by Type (2017-2022)

2.4 Games as a Service (GaaS) Segment by Application

2.4.1 Below 18 Years Old

2.4.2 18-25 Years Old

2.4.3 26-35 Years Old

2.4.4 36-45 Years Old

2.4.5 Above 45 Years Old

2.5 Games as a Service (GaaS) Market Size by Application

2.5.1 Games as a Service (GaaS) Market Size CAGR by Application (2017 VS 2022 VS 2028)

2.5.2 Global Games as a Service (GaaS) Market Size Market Share by Application (2017-2022)

3 Games as a Service (GaaS) Market Size by Player

3.1 Games as a Service (GaaS) Market Size Market Share by Players

3.1.1 Global Games as a Service (GaaS) Revenue by Players (2020-2022)

3.1.2 Global Games as a Service (GaaS) Revenue Market Share by Players (2020-2022)

3.2 Global Games as a Service (GaaS) Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)

3.4 New Products and Potential Entrants

3.5 Mergers & Acquisitions, Expansion

4 Games as a Service (GaaS) by Regions

4.1 Games as a Service (GaaS) Market Size by Regions (2017-2022)

4.2 Americas Games as a Service (GaaS) Market Size Growth (2017-2022)

4.3 APAC Games as a Service (GaaS) Market Size Growth (2017-2022)

4.4 Europe Games as a Service (GaaS) Market Size Growth (2017-2022)

4.5 Middle East & Africa Games as a Service (GaaS) Market Size Growth (2017-2022)

5 Americas

5.1 Americas Games as a Service (GaaS) Market Size by Country (2017-2022)

5.2 Americas Games as a Service (GaaS) Market Size by Type (2017-2022)

5.3 Americas Games as a Service (GaaS) Market Size by Application (2017-2022)

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Brazil

6 APAC

6.1 APAC Games as a Service (GaaS) Market Size by Region (2017-2022)

6.2 APAC Games as a Service (GaaS) Market Size by Type (2017-2022)

6.3 APAC Games as a Service (GaaS) Market Size by Application (2017-2022)

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

7 Europe

7.1 Europe Games as a Service (GaaS) by Country (2017-2022)

7.2 Europe Games as a Service (GaaS) Market Size by Type (2017-2022)

7.3 Europe Games as a Service (GaaS) Market Size by Application (2017-2022)

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

8 Middle East & Africa

8.1 Middle East & Africa Games as a Service (GaaS) by Region (2017-2022)

8.2 Middle East & Africa Games as a Service (GaaS) Market Size by Type (2017-2022)

8.3 Middle East & Africa Games as a Service (GaaS) Market Size by Application (2017-2022)

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers & Growth Opportunities

9.2 Market Challenges & Risks

9.3 Industry Trends

10 Global Games as a Service (GaaS) Market Forecast

10.1 Global Games as a Service (GaaS) Forecast by Regions (2023-2028)

10.1.1 Global Games as a Service (GaaS) Forecast by Regions (2023-2028)

10.1.2 Americas Games as a Service (GaaS) Forecast

10.1.3 APAC Games as a Service (GaaS) Forecast

10.1.4 Europe Games as a Service (GaaS) Forecast

10.1.5 Middle East & Africa Games as a Service (GaaS) Forecast

10.2 Americas Games as a Service (GaaS) Forecast by Country (2023-2028)

10.2.1 United States Games as a Service (GaaS) Market Forecast

10.2.2 Canada Games as a Service (GaaS) Market Forecast

10.2.3 Mexico Games as a Service (GaaS) Market Forecast

10.2.4 Brazil Games as a Service (GaaS) Market Forecast

10.3 APAC Games as a Service (GaaS) Forecast by Region (2023-2028)

10.3.1 China Games as a Service (GaaS) Market Forecast

10.3.2 Japan Games as a Service (GaaS) Market Forecast

10.3.3 Korea Games as a Service (GaaS) Market Forecast

10.3.4 Southeast Asia Games as a Service (GaaS) Market Forecast

10.3.5 India Games as a Service (GaaS) Market Forecast

10.3.6 Australia Games as a Service (GaaS) Market Forecast

10.4 Europe Games as a Service (GaaS) Forecast by Country (2023-2028)

10.4.1 Germany Games as a Service (GaaS) Market Forecast

10.4.2 France Games as a Service (GaaS) Market Forecast

10.4.3 UK Games as a Service (GaaS) Market Forecast

10.4.4 Italy Games as a Service (GaaS) Market Forecast

10.4.5 Russia Games as a Service (GaaS) Market Forecast

10.5 Middle East & Africa Games as a Service (GaaS) Forecast by Region (2023-2028)

10.5.1 Egypt Games as a Service (GaaS) Market Forecast

10.5.2 South Africa Games as a Service (GaaS) Market Forecast

10.5.3 Israel Games as a Service (GaaS) Market Forecast

10.5.4 Turkey Games as a Service (GaaS) Market Forecast

10.5.5 GCC Countries Games as a Service (GaaS) Market Forecast

10.6 Global Games as a Service (GaaS) Forecast by Type (2023-2028)

10.7 Global Games as a Service (GaaS) Forecast by Application (2023-2028)

11 Key Players Analysis

11.1 Blizzard Entertainment

11.1.1 Blizzard Entertainment Company Information

11.1.2 Blizzard Entertainment Games as a Service (GaaS) Product Offered

11.1.3 Blizzard Entertainment Games as a Service (GaaS) Revenue, Gross Margin and Market Share (2020-2022)

11.1.4 Blizzard Entertainment Main Business Overview

11.1.5 Blizzard Entertainment Latest Developments

11.2 RIOT

11.2.1 RIOT Company Information

11.2.2 RIOT Games as a Service (GaaS) Product Offered

11.2.3 RIOT Games as a Service (GaaS) Revenue, Gross Margin and Market Share (2020-2022)

11.2.4 RIOT Main Business Overview

11.2.5 RIOT Latest Developments

11.3 Netflix

11.3.1 Netflix Company Information

11.3.2 Netflix Games as a Service (GaaS) Product Offered

11.3.3 Netflix Games as a Service (GaaS) Revenue, Gross Margin and Market Share (2020-2022)

11.3.4 Netflix Main Business Overview

11.3.5 Netflix Latest Developments

11.4 Microsoft

11.4.1 Microsoft Company Information

11.4.2 Microsoft Games as a Service (GaaS) Product Offered

11.4.3 Microsoft Games as a Service (GaaS) Revenue, Gross Margin and Market Share (2020-2022)

11.4.4 Microsoft Main Business Overview

11.4.5 Microsoft Latest Developments

11.5 Sony

11.5.1 Sony Company Information

11.5.2 Sony Games as a Service (GaaS) Product Offered

11.5.3 Sony Games as a Service (GaaS) Revenue, Gross Margin and Market Share (2020-2022)

11.5.4 Sony Main Business Overview

11.5.5 Sony Latest Developments

11.6 Tencent

11.6.1 Tencent Company Information

11.6.2 Tencent Games as a Service (GaaS) Product Offered

11.6.3 Tencent Games as a Service (GaaS) Revenue, Gross Margin and Market Share (2020-2022)

11.6.4 Tencent Main Business Overview

11.6.5 Tencent Latest Developments

11.7 Activision Blizzard

11.7.1 Activision Blizzard Company Information

11.7.2 Activision Blizzard Games as a Service (GaaS) Product Offered

11.7.3 Activision Blizzard Games as a Service (GaaS) Revenue, Gross Margin and Market Share (2020-2022)

11.7.4 Activision Blizzard Main Business Overview

11.7.5 Activision Blizzard Latest Developments

11.8 Sega

11.8.1 Sega Company Information

11.8.2 Sega Games as a Service (GaaS) Product Offered

11.8.3 Sega Games as a Service (GaaS) Revenue, Gross Margin and Market Share (2020-2022)

11.8.4 Sega Main Business Overview

11.8.5 Sega Latest Developments

11.9 Electronic Arts

11.9.1 Electronic Arts Company Information

11.9.2 Electronic Arts Games as a Service (GaaS) Product Offered

11.9.3 Electronic Arts Games as a Service (GaaS) Revenue, Gross Margin and Market Share (2020-2022)

11.9.4 Electronic Arts Main Business Overview

11.9.5 Electronic Arts Latest Developments

11.10 Ubisoft

11.10.1 Ubisoft Company Information

11.10.2 Ubisoft Games as a Service (GaaS) Product Offered

11.10.3 Ubisoft Games as a Service (GaaS) Revenue, Gross Margin and Market Share (2020-2022)

11.10.4 Ubisoft Main Business Overview

11.10.5 Ubisoft Latest Developments

12 Research Findings and Conclusion

List of Tables

Table 1. Games as a Service (GaaS) Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions)

Table 2. Major Players of PC Based

Table 3. Major Players of Mobile Based

Table 4. Games as a Service (GaaS) Market Size CAGR by Type (2017 VS 2022 VS 2028) & ($ Millions)

Table 5. Global Games as a Service (GaaS) Market Size by Type (2017-2022) & ($ Millions)

Table 6. Global Games as a Service (GaaS) Market Size Market Share by Type (2017-2022)

Table 7. Games as a Service (GaaS) Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions)

Table 8. Global Games as a Service (GaaS) Market Size by Application (2017-2022) & ($ Millions)

Table 9. Global Games as a Service (GaaS) Market Size Market Share by Application (2017-2022)

Table 10. Global Games as a Service (GaaS) Revenue by Players (2020-2022) & ($ Millions)

Table 11. Global Games as a Service (GaaS) Revenue Market Share by Player (2020-2022)

Table 12. Games as a Service (GaaS) Key Players Head office and Products Offered

Table 13. Games as a Service (GaaS) Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)

Table 14. New Products and Potential Entrants

Table 15. Mergers & Acquisitions, Expansion

Table 16. Global Games as a Service (GaaS) Market Size by Regions 2017-2022 & ($ Millions)

Table 17. Global Games as a Service (GaaS) Market Size Market Share by Regions (2017-2022)

Table 18. Americas Games as a Service (GaaS) Market Size by Country (2017-2022) & ($ Millions)

Table 19. Americas Games as a Service (GaaS) Market Size Market Share by Country (2017-2022)

Table 20. Americas Games as a Service (GaaS) Market Size by Type (2017-2022) & ($ Millions)

Table 21. Americas Games as a Service (GaaS) Market Size Market Share by Type (2017-2022)

Table 22. Americas Games as a Service (GaaS) Market Size by Application (2017-2022) & ($ Millions)

Table 23. Americas Games as a Service (GaaS) Market Size Market Share by Application (2017-2022)

Table 24. APAC Games as a Service (GaaS) Market Size by Region (2017-2022) & ($ Millions)

Table 25. APAC Games as a Service (GaaS) Market Size Market Share by Region (2017-2022)

Table 26. APAC Games as a Service (GaaS) Market Size by Type (2017-2022) & ($ Millions)

Table 27. APAC Games as a Service (GaaS) Market Size Market Share by Type (2017-2022)

Table 28. APAC Games as a Service (GaaS) Market Size by Application (2017-2022) & ($ Millions)

Table 29. APAC Games as a Service (GaaS) Market Size Market Share by Application (2017-2022)

Table 30. Europe Games as a Service (GaaS) Market Size by Country (2017-2022) & ($ Millions)

Table 31. Europe Games as a Service (GaaS) Market Size Market Share by Country (2017-2022)

Table 32. Europe Games as a Service (GaaS) Market Size by Type (2017-2022) & ($ Millions)

Table 33. Europe Games as a Service (GaaS) Market Size Market Share by Type (2017-2022)

Table 34. Europe Games as a Service (GaaS) Market Size by Application (2017-2022) & ($ Millions)

Table 35. Europe Games as a Service (GaaS) Market Size Market Share by Application (2017-2022)

Table 36. Middle East & Africa Games as a Service (GaaS) Market Size by Region (2017-2022) & ($ Millions)

Table 37. Middle East & Africa Games as a Service (GaaS) Market Size Market Share by Region (2017-2022)

Table 38. Middle East & Africa Games as a Service (GaaS) Market Size by Type (2017-2022) & ($ Millions)

Table 39. Middle East & Africa Games as a Service (GaaS) Market Size Market Share by Type (2017-2022)

Table 40. Middle East & Africa Games as a Service (GaaS) Market Size by Application (2017-2022) & ($ Millions)

Table 41. Middle East & Africa Games as a Service (GaaS) Market Size Market Share by Application (2017-2022)

Table 42. Key Market Drivers & Growth Opportunities of Games as a Service (GaaS)

Table 43. Key Market Challenges & Risks of Games as a Service (GaaS)

Table 44. Key Industry Trends of Games as a Service (GaaS)

Table 45. Global Games as a Service (GaaS) Market Size Forecast by Regions (2023-2028) & ($ Millions)

Table 46. Global Games as a Service (GaaS) Market Size Market Share Forecast by Regions (2023-2028)

Table 47. Global Games as a Service (GaaS) Market Size Forecast by Type (2023-2028) & ($ Millions)

Table 48. Global Games as a Service (GaaS) Market Size Market Share Forecast by Type (2023-2028)

Table 49. Global Games as a Service (GaaS) Market Size Forecast by Application (2023-2028) & ($ Millions)

Table 50. Global Games as a Service (GaaS) Market Size Market Share Forecast by Application (2023-2028)

Table 51. Blizzard Entertainment Details, Company Type, Games as a Service (GaaS) Area Served and Its Competitors

Table 52. Blizzard Entertainment Games as a Service (GaaS) Product Offered

Table 53. Blizzard Entertainment Games as a Service (GaaS) Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 54. Blizzard Entertainment Main Business

Table 55. Blizzard Entertainment Latest Developments

Table 56. RIOT Details, Company Type, Games as a Service (GaaS) Area Served and Its Competitors

Table 57. RIOT Games as a Service (GaaS) Product Offered

Table 58. RIOT Main Business

Table 59. RIOT Games as a Service (GaaS) Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 60. RIOT Latest Developments

Table 61. Netflix Details, Company Type, Games as a Service (GaaS) Area Served and Its Competitors

Table 62. Netflix Games as a Service (GaaS) Product Offered

Table 63. Netflix Main Business

Table 64. Netflix Games as a Service (GaaS) Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 65. Netflix Latest Developments

Table 66. Microsoft Details, Company Type, Games as a Service (GaaS) Area Served and Its Competitors

Table 67. Microsoft Games as a Service (GaaS) Product Offered

Table 68. Microsoft Main Business

Table 69. Microsoft Games as a Service (GaaS) Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 70. Microsoft Latest Developments

Table 71. Sony Details, Company Type, Games as a Service (GaaS) Area Served and Its Competitors

Table 72. Sony Games as a Service (GaaS) Product Offered

Table 73. Sony Main Business

Table 74. Sony Games as a Service (GaaS) Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 75. Sony Latest Developments

Table 76. Tencent Details, Company Type, Games as a Service (GaaS) Area Served and Its Competitors

Table 77. Tencent Games as a Service (GaaS) Product Offered

Table 78. Tencent Main Business

Table 79. Tencent Games as a Service (GaaS) Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 80. Tencent Latest Developments

Table 81. Activision Blizzard Details, Company Type, Games as a Service (GaaS) Area Served and Its Competitors

Table 82. Activision Blizzard Games as a Service (GaaS) Product Offered

Table 83. Activision Blizzard Main Business

Table 84. Activision Blizzard Games as a Service (GaaS) Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 85. Activision Blizzard Latest Developments

Table 86. Sega Details, Company Type, Games as a Service (GaaS) Area Served and Its Competitors

Table 87. Sega Games as a Service (GaaS) Product Offered

Table 88. Sega Main Business

Table 89. Sega Games as a Service (GaaS) Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 90. Sega Latest Developments

Table 91. Electronic Arts Details, Company Type, Games as a Service (GaaS) Area Served and Its Competitors

Table 92. Electronic Arts Games as a Service (GaaS) Product Offered

Table 93. Electronic Arts Main Business

Table 94. Electronic Arts Games as a Service (GaaS) Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 95. Electronic Arts Latest Developments

Table 96. Ubisoft Details, Company Type, Games as a Service (GaaS) Area Served and Its Competitors

Table 97. Ubisoft Games as a Service (GaaS) Product Offered

Table 98. Ubisoft Main Business

Table 99. Ubisoft Games as a Service (GaaS) Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 100. Ubisoft Latest Developments

List of Figures

Figure 1. Games as a Service (GaaS) Report Years Considered

Figure 2. Research Objectives

Figure 3. Research Methodology

Figure 4. Research Process and Data Source

Figure 5. Global Games as a Service (GaaS) Market Size Growth Rate 2017-2028 ($ Millions)

Figure 6. Global Games as a Service (GaaS) Market Size Market Share by Type in 2021

Figure 7. Games as a Service (GaaS) in Below 18 Years Old

Figure 8. Global Games as a Service (GaaS) Market: Below 18 Years Old (2017-2022) & ($ Millions)

Figure 9. Games as a Service (GaaS) in 18-25 Years Old

Figure 10. Global Games as a Service (GaaS) Market: 18-25 Years Old (2017-2022) & ($ Millions)

Figure 11. Games as a Service (GaaS) in 26-35 Years Old

Figure 12. Global Games as a Service (GaaS) Market: 26-35 Years Old (2017-2022) & ($ Millions)

Figure 13. Games as a Service (GaaS) in 36-45 Years Old

Figure 14. Global Games as a Service (GaaS) Market: 36-45 Years Old (2017-2022) & ($ Millions)

Figure 15. Games as a Service (GaaS) in Above 45 Years Old

Figure 16. Global Games as a Service (GaaS) Market: Above 45 Years Old (2017-2022) & ($ Millions)

Figure 17. Global Games as a Service (GaaS) Market Size Market Share by Application in 2021

Figure 18. Global Games as a Service (GaaS) Revenue Market Share by Player in 2021

Figure 19. Global Games as a Service (GaaS) Market Size Market Share by Regions (2017-2022)

Figure 20. Americas Games as a Service (GaaS) Market Size 2017-2022 ($ Millions)

Figure 21. APAC Games as a Service (GaaS) Market Size 2017-2022 ($ Millions)

Figure 22. Europe Games as a Service (GaaS) Market Size 2017-2022 ($ Millions)

Figure 23. Middle East & Africa Games as a Service (GaaS) Market Size 2017-2022 ($ Millions)

Figure 24. Americas Games as a Service (GaaS) Value Market Share by Country in 2021

Figure 25. Americas Games as a Service (GaaS) Consumption Market Share by Type in 2021

Figure 26. Americas Games as a Service (GaaS) Market Size Market Share by Application in 2021

Figure 27. United States Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 28. Canada Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 29. Mexico Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 30. Brazil Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 31. APAC Games as a Service (GaaS) Market Size Market Share by Region in 2021

Figure 32. APAC Games as a Service (GaaS) Market Size Market Share by Application in 2021

Figure 33. China Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 34. Japan Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 35. Korea Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 36. Southeast Asia Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 37. India Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 38. Australia Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 39. Europe Games as a Service (GaaS) Market Size Market Share by Country in 2021

Figure 40. Europe Games as a Service (GaaS) Market Size Market Share by Type in 2021

Figure 41. Europe Games as a Service (GaaS) Market Size Market Share by Application in 2021

Figure 42. Germany Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 43. France Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 44. UK Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 45. Italy Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 46. Russia Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 47. Middle East & Africa Games as a Service (GaaS) Market Size Market Share by Region in 2021

Figure 48. Middle East & Africa Games as a Service (GaaS) Market Size Market Share by Type in 2021

Figure 49. Middle East & Africa Games as a Service (GaaS) Market Size Market Share by Application in 2021

Figure 50. Egypt Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 51. South Africa Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 52. Israel Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 53. Turkey Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 54. GCC Country Games as a Service (GaaS) Market Size Growth 2017-2022 ($ Millions)

Figure 55. Americas Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 56. APAC Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 57. Europe Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 58. Middle East & Africa Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 59. United States Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 60. Canada Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 61. Mexico Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 62. Brazil Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 63. China Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 64. Japan Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 65. Korea Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 66. Southeast Asia Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 67. India Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 68. Australia Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 69. Germany Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 70. France Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 71. UK Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 72. Italy Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 73. Russia Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 74. Spain Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 75. Egypt Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 76. South Africa Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 77. Israel Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 78. Turkey Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

Figure 79. GCC Countries Games as a Service (GaaS) Market Size 2023-2028 ($ Millions)

 
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The netbook sales in India have been growing strongly with major demand from the home segment. Personal computer market is expected to grow as the economy is recovering from the recession. The newest addition to this consumer product group is notebooks and netbooks. However, it has been seen that there is no clear demarcation between inexpensive notebook and netbook as an upgraded version of a net...

  • Publish Date: January 18, 2011
  • $950
Online Movie Rental Market in India 2011

The Online Movie Rental market in India is at a nascent stage. The market is estimated at INR 601 mn in 2008 and shows huge potential due to a large untapped consumer base. The changing perceptions of people towards entertainment along with a rise in their disposable income and internet usage have driven the market. The report begins with a market overview section that provides an insight into t...

  • Publish Date: March 7, 2011
  • $950
Local Search Market in India 2011

Local search market in India is a common platform for advertising used by business entities. It has an offline and an online category. Local search space provides a platform to the small and medium scale enterprises to advertise with regards to their products and services through local search engines and print directories such as yellow pages. The report begins with the market overview section wh...

  • Publish Date: June 27, 2011
  • $950