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Global Online Gaming Market Growth (Status and Outlook) 2022-2028

  • LP 4932068
  • 104 Pages
  • March 2022
  • ICT & Media
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As the global economy mends, the 2021 growth of Online Gaming will have significant change from previous year. According to our (LP Information) latest study, the global Online Gaming market size is USD million in 2022 from USD million in 2021, with a change of % between 2021 and 2022. The global Online Gaming market size will reach USD million in 2028, growing at a CAGR of % over the analysis period.

The United States Online Gaming market is expected at value of US$ million in 2021 and grow at approximately % CAGR during review period. China constitutes a % market for the global Online Gaming market, reaching US$ million by the year 2028. As for the Europe Online Gaming landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 5-year period.

Global main Online Gaming players cover Blizzard, Electronic Arts, Giant Interactive Group, and GungHo Online Entertainment, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

This report presents a comprehensive overview, market shares, and growth opportunities of Online Gaming market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.

Smartphones Online Gaming

PCs Online Gaming

Others

Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.

Child

Adult

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas

United States

Canada

Mexico

Brazil

APAC

China

Japan

Korea

Southeast Asia

India

Australia

Europe

Germany

France

UK

Italy

Russia

Middle East & Africa

Egypt

South Africa

Israel

Turkey

GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.

Blizzard

Electronic Arts

Giant Interactive Group

GungHo Online Entertainment

King Digital Entertainment

Microsoft

NCSOFT

Sony

Take-Two Interactive Software

Tencent

Zynga

1 Scope of the Report

1.1 Market Introduction

1.2 Years Considered

1.3 Research Objectives

1.4 Market Research Methodology

1.5 Research Process and Data Source

1.6 Economic Indicators

1.7 Currency Considered

2 Executive Summary

2.1 World Market Overview

2.1.1 Global Online Gaming Market Size 2017-2028

2.1.2 Online Gaming Market Size CAGR by Region 2017 VS 2022 VS 2028

2.2 Online Gaming Segment by Type

2.2.1 Smartphones Online Gaming

2.2.2 PCs Online Gaming

2.2.3 Others

2.3 Online Gaming Market Size by Type

2.3.1 Online Gaming Market Size CAGR by Type (2017 VS 2022 VS 2028)

2.3.2 Global Online Gaming Market Size Market Share by Type (2017-2022)

2.4 Online Gaming Segment by Application

2.4.1 Child

2.4.2 Adult

2.5 Online Gaming Market Size by Application

2.5.1 Online Gaming Market Size CAGR by Application (2017 VS 2022 VS 2028)

2.5.2 Global Online Gaming Market Size Market Share by Application (2017-2022)

3 Online Gaming Market Size by Player

3.1 Online Gaming Market Size Market Share by Players

3.1.1 Global Online Gaming Revenue by Players (2020-2022)

3.1.2 Global Online Gaming Revenue Market Share by Players (2020-2022)

3.2 Global Online Gaming Key Players Head office and Products Offered

3.3 Market Concentration Rate Analysis

3.3.1 Competition Landscape Analysis

3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)

3.4 New Products and Potential Entrants

3.5 Mergers & Acquisitions, Expansion

4 Online Gaming by Regions

4.1 Online Gaming Market Size by Regions (2017-2022)

4.2 Americas Online Gaming Market Size Growth (2017-2022)

4.3 APAC Online Gaming Market Size Growth (2017-2022)

4.4 Europe Online Gaming Market Size Growth (2017-2022)

4.5 Middle East & Africa Online Gaming Market Size Growth (2017-2022)

5 Americas

5.1 Americas Online Gaming Market Size by Country (2017-2022)

5.2 Americas Online Gaming Market Size by Type (2017-2022)

5.3 Americas Online Gaming Market Size by Application (2017-2022)

5.4 United States

5.5 Canada

5.6 Mexico

5.7 Brazil

6 APAC

6.1 APAC Online Gaming Market Size by Region (2017-2022)

6.2 APAC Online Gaming Market Size by Type (2017-2022)

6.3 APAC Online Gaming Market Size by Application (2017-2022)

6.4 China

6.5 Japan

6.6 Korea

6.7 Southeast Asia

6.8 India

6.9 Australia

7 Europe

7.1 Europe Online Gaming by Country (2017-2022)

7.2 Europe Online Gaming Market Size by Type (2017-2022)

7.3 Europe Online Gaming Market Size by Application (2017-2022)

7.4 Germany

7.5 France

7.6 UK

7.7 Italy

7.8 Russia

8 Middle East & Africa

8.1 Middle East & Africa Online Gaming by Region (2017-2022)

8.2 Middle East & Africa Online Gaming Market Size by Type (2017-2022)

8.3 Middle East & Africa Online Gaming Market Size by Application (2017-2022)

8.4 Egypt

8.5 South Africa

8.6 Israel

8.7 Turkey

8.8 GCC Countries

9 Market Drivers, Challenges and Trends

9.1 Market Drivers & Growth Opportunities

9.2 Market Challenges & Risks

9.3 Industry Trends

10 Global Online Gaming Market Forecast

10.1 Global Online Gaming Forecast by Regions (2023-2028)

10.1.1 Global Online Gaming Forecast by Regions (2023-2028)

10.1.2 Americas Online Gaming Forecast

10.1.3 APAC Online Gaming Forecast

10.1.4 Europe Online Gaming Forecast

10.1.5 Middle East & Africa Online Gaming Forecast

10.2 Americas Online Gaming Forecast by Country (2023-2028)

10.2.1 United States Online Gaming Market Forecast

10.2.2 Canada Online Gaming Market Forecast

10.2.3 Mexico Online Gaming Market Forecast

10.2.4 Brazil Online Gaming Market Forecast

10.3 APAC Online Gaming Forecast by Region (2023-2028)

10.3.1 China Online Gaming Market Forecast

10.3.2 Japan Online Gaming Market Forecast

10.3.3 Korea Online Gaming Market Forecast

10.3.4 Southeast Asia Online Gaming Market Forecast

10.3.5 India Online Gaming Market Forecast

10.3.6 Australia Online Gaming Market Forecast

10.4 Europe Online Gaming Forecast by Country (2023-2028)

10.4.1 Germany Online Gaming Market Forecast

10.4.2 France Online Gaming Market Forecast

10.4.3 UK Online Gaming Market Forecast

10.4.4 Italy Online Gaming Market Forecast

10.4.5 Russia Online Gaming Market Forecast

10.5 Middle East & Africa Online Gaming Forecast by Region (2023-2028)

10.5.1 Egypt Online Gaming Market Forecast

10.5.2 South Africa Online Gaming Market Forecast

10.5.3 Israel Online Gaming Market Forecast

10.5.4 Turkey Online Gaming Market Forecast

10.5.5 GCC Countries Online Gaming Market Forecast

10.6 Global Online Gaming Forecast by Type (2023-2028)

10.7 Global Online Gaming Forecast by Application (2023-2028)

11 Key Players Analysis

11.1 Blizzard

11.1.1 Blizzard Company Information

11.1.2 Blizzard Online Gaming Product Offered

11.1.3 Blizzard Online Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.1.4 Blizzard Main Business Overview

11.1.5 Blizzard Latest Developments

11.2 Electronic Arts

11.2.1 Electronic Arts Company Information

11.2.2 Electronic Arts Online Gaming Product Offered

11.2.3 Electronic Arts Online Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.2.4 Electronic Arts Main Business Overview

11.2.5 Electronic Arts Latest Developments

11.3 Giant Interactive Group

11.3.1 Giant Interactive Group Company Information

11.3.2 Giant Interactive Group Online Gaming Product Offered

11.3.3 Giant Interactive Group Online Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.3.4 Giant Interactive Group Main Business Overview

11.3.5 Giant Interactive Group Latest Developments

11.4 GungHo Online Entertainment

11.4.1 GungHo Online Entertainment Company Information

11.4.2 GungHo Online Entertainment Online Gaming Product Offered

11.4.3 GungHo Online Entertainment Online Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.4.4 GungHo Online Entertainment Main Business Overview

11.4.5 GungHo Online Entertainment Latest Developments

11.5 King Digital Entertainment

11.5.1 King Digital Entertainment Company Information

11.5.2 King Digital Entertainment Online Gaming Product Offered

11.5.3 King Digital Entertainment Online Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.5.4 King Digital Entertainment Main Business Overview

11.5.5 King Digital Entertainment Latest Developments

11.6 Microsoft

11.6.1 Microsoft Company Information

11.6.2 Microsoft Online Gaming Product Offered

11.6.3 Microsoft Online Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.6.4 Microsoft Main Business Overview

11.6.5 Microsoft Latest Developments

11.7 NCSOFT

11.7.1 NCSOFT Company Information

11.7.2 NCSOFT Online Gaming Product Offered

11.7.3 NCSOFT Online Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.7.4 NCSOFT Main Business Overview

11.7.5 NCSOFT Latest Developments

11.8 Sony

11.8.1 Sony Company Information

11.8.2 Sony Online Gaming Product Offered

11.8.3 Sony Online Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.8.4 Sony Main Business Overview

11.8.5 Sony Latest Developments

11.9 Take-Two Interactive Software

11.9.1 Take-Two Interactive Software Company Information

11.9.2 Take-Two Interactive Software Online Gaming Product Offered

11.9.3 Take-Two Interactive Software Online Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.9.4 Take-Two Interactive Software Main Business Overview

11.9.5 Take-Two Interactive Software Latest Developments

11.10 Tencent

11.10.1 Tencent Company Information

11.10.2 Tencent Online Gaming Product Offered

11.10.3 Tencent Online Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.10.4 Tencent Main Business Overview

11.10.5 Tencent Latest Developments

11.11 Zynga

11.11.1 Zynga Company Information

11.11.2 Zynga Online Gaming Product Offered

11.11.3 Zynga Online Gaming Revenue, Gross Margin and Market Share (2020-2022)

11.11.4 Zynga Main Business Overview

11.11.5 Zynga Latest Developments

12 Research Findings and Conclusion

List of Tables

Table 1. Online Gaming Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions)

Table 2. Major Players of Smartphones Online Gaming

Table 3. Major Players of PCs Online Gaming

Table 4. Major Players of Others

Table 5. Online Gaming Market Size CAGR by Type (2017 VS 2022 VS 2028) & ($ Millions)

Table 6. Global Online Gaming Market Size by Type (2017-2022) & ($ Millions)

Table 7. Global Online Gaming Market Size Market Share by Type (2017-2022)

Table 8. Online Gaming Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions)

Table 9. Global Online Gaming Market Size by Application (2017-2022) & ($ Millions)

Table 10. Global Online Gaming Market Size Market Share by Application (2017-2022)

Table 11. Global Online Gaming Revenue by Players (2020-2022) & ($ Millions)

Table 12. Global Online Gaming Revenue Market Share by Player (2020-2022)

Table 13. Online Gaming Key Players Head office and Products Offered

Table 14. Online Gaming Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)

Table 15. New Products and Potential Entrants

Table 16. Mergers & Acquisitions, Expansion

Table 17. Global Online Gaming Market Size by Regions 2017-2022 & ($ Millions)

Table 18. Global Online Gaming Market Size Market Share by Regions (2017-2022)

Table 19. Americas Online Gaming Market Size by Country (2017-2022) & ($ Millions)

Table 20. Americas Online Gaming Market Size Market Share by Country (2017-2022)

Table 21. Americas Online Gaming Market Size by Type (2017-2022) & ($ Millions)

Table 22. Americas Online Gaming Market Size Market Share by Type (2017-2022)

Table 23. Americas Online Gaming Market Size by Application (2017-2022) & ($ Millions)

Table 24. Americas Online Gaming Market Size Market Share by Application (2017-2022)

Table 25. APAC Online Gaming Market Size by Region (2017-2022) & ($ Millions)

Table 26. APAC Online Gaming Market Size Market Share by Region (2017-2022)

Table 27. APAC Online Gaming Market Size by Type (2017-2022) & ($ Millions)

Table 28. APAC Online Gaming Market Size Market Share by Type (2017-2022)

Table 29. APAC Online Gaming Market Size by Application (2017-2022) & ($ Millions)

Table 30. APAC Online Gaming Market Size Market Share by Application (2017-2022)

Table 31. Europe Online Gaming Market Size by Country (2017-2022) & ($ Millions)

Table 32. Europe Online Gaming Market Size Market Share by Country (2017-2022)

Table 33. Europe Online Gaming Market Size by Type (2017-2022) & ($ Millions)

Table 34. Europe Online Gaming Market Size Market Share by Type (2017-2022)

Table 35. Europe Online Gaming Market Size by Application (2017-2022) & ($ Millions)

Table 36. Europe Online Gaming Market Size Market Share by Application (2017-2022)

Table 37. Middle East & Africa Online Gaming Market Size by Region (2017-2022) & ($ Millions)

Table 38. Middle East & Africa Online Gaming Market Size Market Share by Region (2017-2022)

Table 39. Middle East & Africa Online Gaming Market Size by Type (2017-2022) & ($ Millions)

Table 40. Middle East & Africa Online Gaming Market Size Market Share by Type (2017-2022)

Table 41. Middle East & Africa Online Gaming Market Size by Application (2017-2022) & ($ Millions)

Table 42. Middle East & Africa Online Gaming Market Size Market Share by Application (2017-2022)

Table 43. Key Market Drivers & Growth Opportunities of Online Gaming

Table 44. Key Market Challenges & Risks of Online Gaming

Table 45. Key Industry Trends of Online Gaming

Table 46. Global Online Gaming Market Size Forecast by Regions (2023-2028) & ($ Millions)

Table 47. Global Online Gaming Market Size Market Share Forecast by Regions (2023-2028)

Table 48. Global Online Gaming Market Size Forecast by Type (2023-2028) & ($ Millions)

Table 49. Global Online Gaming Market Size Market Share Forecast by Type (2023-2028)

Table 50. Global Online Gaming Market Size Forecast by Application (2023-2028) & ($ Millions)

Table 51. Global Online Gaming Market Size Market Share Forecast by Application (2023-2028)

Table 52. Blizzard Details, Company Type, Online Gaming Area Served and Its Competitors

Table 53. Blizzard Online Gaming Product Offered

Table 54. Blizzard Online Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 55. Blizzard Main Business

Table 56. Blizzard Latest Developments

Table 57. Electronic Arts Details, Company Type, Online Gaming Area Served and Its Competitors

Table 58. Electronic Arts Online Gaming Product Offered

Table 59. Electronic Arts Main Business

Table 60. Electronic Arts Online Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 61. Electronic Arts Latest Developments

Table 62. Giant Interactive Group Details, Company Type, Online Gaming Area Served and Its Competitors

Table 63. Giant Interactive Group Online Gaming Product Offered

Table 64. Giant Interactive Group Main Business

Table 65. Giant Interactive Group Online Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 66. Giant Interactive Group Latest Developments

Table 67. GungHo Online Entertainment Details, Company Type, Online Gaming Area Served and Its Competitors

Table 68. GungHo Online Entertainment Online Gaming Product Offered

Table 69. GungHo Online Entertainment Main Business

Table 70. GungHo Online Entertainment Online Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 71. GungHo Online Entertainment Latest Developments

Table 72. King Digital Entertainment Details, Company Type, Online Gaming Area Served and Its Competitors

Table 73. King Digital Entertainment Online Gaming Product Offered

Table 74. King Digital Entertainment Main Business

Table 75. King Digital Entertainment Online Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 76. King Digital Entertainment Latest Developments

Table 77. Microsoft Details, Company Type, Online Gaming Area Served and Its Competitors

Table 78. Microsoft Online Gaming Product Offered

Table 79. Microsoft Main Business

Table 80. Microsoft Online Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 81. Microsoft Latest Developments

Table 82. NCSOFT Details, Company Type, Online Gaming Area Served and Its Competitors

Table 83. NCSOFT Online Gaming Product Offered

Table 84. NCSOFT Main Business

Table 85. NCSOFT Online Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 86. NCSOFT Latest Developments

Table 87. Sony Details, Company Type, Online Gaming Area Served and Its Competitors

Table 88. Sony Online Gaming Product Offered

Table 89. Sony Main Business

Table 90. Sony Online Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 91. Sony Latest Developments

Table 92. Take-Two Interactive Software Details, Company Type, Online Gaming Area Served and Its Competitors

Table 93. Take-Two Interactive Software Online Gaming Product Offered

Table 94. Take-Two Interactive Software Main Business

Table 95. Take-Two Interactive Software Online Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 96. Take-Two Interactive Software Latest Developments

Table 97. Tencent Details, Company Type, Online Gaming Area Served and Its Competitors

Table 98. Tencent Online Gaming Product Offered

Table 99. Tencent Main Business

Table 100. Tencent Online Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 101. Tencent Latest Developments

Table 102. Zynga Details, Company Type, Online Gaming Area Served and Its Competitors

Table 103. Zynga Online Gaming Product Offered

Table 104. Zynga Online Gaming Revenue ($ million), Gross Margin and Market Share (2020-2022)

Table 105. Zynga Main Business

Table 106. Zynga Latest Developments

List of Figures

Figure 1. Online Gaming Report Years Considered

Figure 2. Research Objectives

Figure 3. Research Methodology

Figure 4. Research Process and Data Source

Figure 5. Global Online Gaming Market Size Growth Rate 2017-2028 ($ Millions)

Figure 6. Global Online Gaming Market Size Market Share by Type in 2021

Figure 7. Online Gaming in Child

Figure 8. Global Online Gaming Market: Child (2017-2022) & ($ Millions)

Figure 9. Online Gaming in Adult

Figure 10. Global Online Gaming Market: Adult (2017-2022) & ($ Millions)

Figure 11. Global Online Gaming Market Size Market Share by Application in 2021

Figure 12. Global Online Gaming Revenue Market Share by Player in 2021

Figure 13. Global Online Gaming Market Size Market Share by Regions (2017-2022)

Figure 14. Americas Online Gaming Market Size 2017-2022 ($ Millions)

Figure 15. APAC Online Gaming Market Size 2017-2022 ($ Millions)

Figure 16. Europe Online Gaming Market Size 2017-2022 ($ Millions)

Figure 17. Middle East & Africa Online Gaming Market Size 2017-2022 ($ Millions)

Figure 18. Americas Online Gaming Value Market Share by Country in 2021

Figure 19. Americas Online Gaming Consumption Market Share by Type in 2021

Figure 20. Americas Online Gaming Market Size Market Share by Application in 2021

Figure 21. United States Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 22. Canada Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 23. Mexico Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 24. Brazil Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 25. APAC Online Gaming Market Size Market Share by Region in 2021

Figure 26. APAC Online Gaming Market Size Market Share by Application in 2021

Figure 27. China Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 28. Japan Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 29. Korea Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 30. Southeast Asia Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 31. India Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 32. Australia Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 33. Europe Online Gaming Market Size Market Share by Country in 2021

Figure 34. Europe Online Gaming Market Size Market Share by Type in 2021

Figure 35. Europe Online Gaming Market Size Market Share by Application in 2021

Figure 36. Germany Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 37. France Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 38. UK Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 39. Italy Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 40. Russia Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 41. Middle East & Africa Online Gaming Market Size Market Share by Region in 2021

Figure 42. Middle East & Africa Online Gaming Market Size Market Share by Type in 2021

Figure 43. Middle East & Africa Online Gaming Market Size Market Share by Application in 2021

Figure 44. Egypt Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 45. South Africa Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 46. Israel Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 47. Turkey Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 48. GCC Country Online Gaming Market Size Growth 2017-2022 ($ Millions)

Figure 49. Americas Online Gaming Market Size 2023-2028 ($ Millions)

Figure 50. APAC Online Gaming Market Size 2023-2028 ($ Millions)

Figure 51. Europe Online Gaming Market Size 2023-2028 ($ Millions)

Figure 52. Middle East & Africa Online Gaming Market Size 2023-2028 ($ Millions)

Figure 53. United States Online Gaming Market Size 2023-2028 ($ Millions)

Figure 54. Canada Online Gaming Market Size 2023-2028 ($ Millions)

Figure 55. Mexico Online Gaming Market Size 2023-2028 ($ Millions)

Figure 56. Brazil Online Gaming Market Size 2023-2028 ($ Millions)

Figure 57. China Online Gaming Market Size 2023-2028 ($ Millions)

Figure 58. Japan Online Gaming Market Size 2023-2028 ($ Millions)

Figure 59. Korea Online Gaming Market Size 2023-2028 ($ Millions)

Figure 60. Southeast Asia Online Gaming Market Size 2023-2028 ($ Millions)

Figure 61. India Online Gaming Market Size 2023-2028 ($ Millions)

Figure 62. Australia Online Gaming Market Size 2023-2028 ($ Millions)

Figure 63. Germany Online Gaming Market Size 2023-2028 ($ Millions)

Figure 64. France Online Gaming Market Size 2023-2028 ($ Millions)

Figure 65. UK Online Gaming Market Size 2023-2028 ($ Millions)

Figure 66. Italy Online Gaming Market Size 2023-2028 ($ Millions)

Figure 67. Russia Online Gaming Market Size 2023-2028 ($ Millions)

Figure 68. Spain Online Gaming Market Size 2023-2028 ($ Millions)

Figure 69. Egypt Online Gaming Market Size 2023-2028 ($ Millions)

Figure 70. South Africa Online Gaming Market Size 2023-2028 ($ Millions)

Figure 71. Israel Online Gaming Market Size 2023-2028 ($ Millions)

Figure 72. Turkey Online Gaming Market Size 2023-2028 ($ Millions)

Figure 73. GCC Countries Online Gaming Market Size 2023-2028 ($ Millions)

 
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