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Wearable Computing Market by Product Type (Smart Watches, Smart Jewelry, Fitness Trackers, Head Mounted Display, Body Worn Cameras, and Others), Connectivity (Bluetooth, WI-FI, 4G/5G, and Others), and End Use (Fitness & Wellness, Healthcare, Entertainment, Defense, Gaming, and Others): Global Opportunity Analysis and Industry Forecast, 2021–2030

  • ALL4676958
  • 343 Pages
  • September 2021
  • Semiconductor and Electronics
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The global wearable computing market size is expected to reach $213.55 billion by 2030 from $38.21 billion in 2020, growing at a CAGR of 19.40% from 2021 to 2030. Wearable computing is a term that refers to computer-powered devices or equipment that can be worn by a user, including clothing, watches, glasses, shoes and similar items. Wearable computing devices can range from providing very specific, limited features like heart rate monitoring and pedometer capabilities to advanced smart functions and features similar to those a smartphone or smartwatch offers.

These more advanced wearable computing devices can typically enable the wearer to take and view pictures or video, read text messages and emails, respond to voice commands, browse the web and more. While wearable computing market devices are only just now starting to emerge from the realm of science fiction into reality, rumored devices like Google Glasses and the Apple iWatch, may soon bring advanced wearable computing devices into the mainstream.

The prominent factors that impact the wearable computing market growth are technological advancements in the wearable devices, increasing adoption of smart watches and fitness bands, and growing popularity of wearable medical and health device. However, high cost of wearable devices and privacy concerns restricts the market growth. On the contrary, rising investment in wearable technologies is expected to create lucrative opportunities for the market. Therefore, these factors are expected to definitely affect global wearable computing industry during the forecast period.

The global wearable computing market share is segmented on the basis of product type, connectivity, end use, and region. By product type, the market is classified into smartwatches, smart jewelry, fitness trackers, head mounted display, body worn cameras, and others. The smartwatch segment further sub segmented into extension smartwatch, classic smartwatch, and standalone smartwatch. By connectivity, it is divided into Bluetooth, Wi-Fi, 4G/5G, and others. On the basis of end use, it is segregated into fitness & wellness, healthcare, entertainment, defense, gaming, and others.

Region-wise, the wearable computing market trends are analyzed across North America (U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, and Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, and Rest of Asia-Pacific), and LAMEA (Latin America, the Middle East, and Africa). North America is dominating the market, due to an increase in adoption of advance technologies in wearable devices and increased awareness among people towards these devices.

Competitive analysis and profiles of the major wearable computing market players, such as Apple (U.S.), Google LLC (U.S.), Huawei Technologies Co., Ltd. (China), Garmin (Switzerland), Fossil Group, Inc. (U.S.), Samsung Electronics (South Korea), Sony Corporation (Japan), Xiaomi Corporation (China), Nike (U.S.), and Sensoria Inc., (U.S.) are focusing their investment on technologically advanced, cost-effective, and more secure products and solutions for various applications.

Key Market Segments

By Product Type

• Smart Watches

o Extension smartwatch

o Classic smartwatch

o Standalone smartwatch

• Smart Jewelry

• Fitness Trackers

• Head Mounted Display

• Body Worn Cameras

• Others

By Connectivity

• Bluetooth

• Wi-Fi

• 4G/5G

• Others

By End Use

• Fitness & Wellness

• Healthcare

• Entertainment

• Defense

• Gaming

• Other

By Region

• North America

o U.S.

o Canada

o Mexico

• Europe

o Germany

o UK

o France

o Italy

o Rest of Europe

• Asia-Pacific

o China

o Japan

o India

o South Korea

o Rest of Asia-Pacific

• LAMEA

o Latin America

o Middle East

o Africa

Key Market Players

• Apple

• Google LLC

• Garmin

• Huawei Technologies Co., Ltd.

• Samsung Electronics

• Sony Corporation

• Xiaomi Corporation

• Nike

• Fossil Group, Inc.

• Sensoria Inc.

CHAPTER 1:INTRODUCTION

1.1.Report description

1.2.Key benefits for stakeholders

1.3.Key market segments

1.4.Research methodology

1.4.1.Primary research

1.4.2.Secondary research

1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.Key findings

2.1.1.Top impacting factors

2.1.2.Top investment pockets

2.2.CXO perspective

CHAPTER 3:MARKET OVERVIEW

3.1.Market definition and scope

3.2.Key forces shaping the wearable computing

3.3.Patent analysis

3.3.1.By region, 2012–2020

3.3.2.By applicant, 2012–2020

3.4.Market dynamics

3.4.1.Drivers

3.4.1.1.Growing popularity of wearable medical and health device

3.4.1.2.Increasing adoption of smart watches and fitness bands

3.4.1.3.Technological advancements in the wearable devices

3.4.2.Restraint

3.4.2.1.High cost of wearable devices and privacy concerns

3.4.3.Opportunity

3.4.3.1.Rising investment in wearable technologies

3.5.Covid-19 impact analysis

3.5.1.COVID-19 outbreak

3.5.2.Impact on market size

3.5.3.Parent industry impact

3.5.4.Key player strategies to tackle negative impact

3.5.4.1.Limiting cuts to R&D expense

3.5.4.2.Focusing on next-generation products

3.5.4.3.Shifting toward agile supply chain model

3.5.5.Opportunity window

CHAPTER 4:WEARABLE COMPUTING MARKET, BY PRODUCT TYPE

4.1.Overview

4.2.Smart Watches

4.2.1.Extension smartwatch

4.2.2.Classic smartwatch

4.2.3.Standalone smartwatch

4.2.4.Key market trends, growth factors, and opportunities

4.2.5.Market size and forecast, by region

4.2.6.Market analysis, by country

4.3.Smart Jewelry

4.3.1.Key market trends, growth factors, and opportunities

4.3.2.Market size and forecast, by region

4.3.3.Market analysis, by country

4.4.Fitness Trackers

4.4.1.Key market trends, growth factors, and opportunities

4.4.2.Market size and forecast, by region

4.4.3.Market analysis, by country

4.5.Head Mounted Display

4.5.1.Key market trends, growth factors, and opportunities

4.5.2.Market size and forecast, by region

4.5.3.Market analysis, by country

4.6.Body Worn Cameras

4.6.1.Key market trends, growth factors, and opportunities

4.6.2.Market size and forecast, by region

4.6.3.Market analysis, by country

4.7.Others

4.7.1.Key market trends, growth factors, and opportunities

4.7.2.Market size and forecast, by region

4.7.3.Market analysis, by country

CHAPTER 5:WEARABLE COMPUTING MARKET, BY CONNECTIVITY

5.1.Overview

5.2.Bluetooth

5.2.1.Key market trends, growth factors, and opportunities

5.2.2.Market size and forecast, by region

5.2.3.Market analysis, by country

5.3.Wi-Fi

5.3.1.Key market trends, growth factors, and opportunities

5.3.2.Market size and forecast, by region

5.3.3.Market analysis, by country

5.4.4G/5G

5.4.1.Key market trends, growth factors, and opportunities

5.4.2.Market size and forecast, by region

5.4.3.Market analysis, by country

5.5.Others

5.5.1.Key market trends, growth factors, and opportunities

5.5.2.Market size and forecast, by region

5.5.3.Market analysis, by country

CHAPTER 6:WEARABLE COMPUTING MARKET, BY END USE

6.1.Overview

6.2.Fitness and Wellness

6.2.1.Key market trends, growth factors, and opportunities

6.2.2.Market size and forecast, by region

6.2.3.Market analysis, by country

6.3.Healthcare

6.3.1.Key market trends, growth factors, and opportunities

6.3.2.Market size and forecast, by region

6.3.3.Market analysis, by country

6.4.Entertainment

6.4.1.Key market trends, growth factors, and opportunities

6.4.2.Market size and forecast, by region

6.4.3.Market analysis, by country

6.5.Defense

6.5.1.Key market trends, growth factors, and opportunities

6.5.2.Market size and forecast, by region

6.5.3.Market analysis, by country

6.6.Gaming

6.6.1.Key market trends, growth factors, and opportunities

6.6.2.Market size and forecast, by region

6.6.3.Market analysis, by country

6.7.Others

6.7.1.Key market trends, growth factors, and opportunities

6.7.2.Market size and forecast, by region

6.7.3.Market analysis, by country

CHAPTER 7:WEARABLE COMPUTING MAREKT, BY REGION

7.1.Overview

7.2.North America

7.2.1.Key market trends, growth factors, and opportunities

7.2.2.Market size and forecast, by product type

7.2.3.Market size and forecast, by connectivity

7.2.4.Market size and forecast, by end use

7.2.5.Market analysis, by country

7.2.5.1.U.S.

7.2.5.1.1.Market size and forecast, by product type

7.2.5.1.2.Market size and forecast, by Connectivity

7.2.5.1.3.Market size and forecast, by end use

7.2.5.2.Canada

7.2.5.2.1.Market size and forecast, by product type

7.2.5.2.2.Market size and forecast, by Connectivity

7.2.5.2.3.Market size and forecast, by end use

7.2.5.3.Mexico

7.2.5.3.1.Market size and forecast, by product type

7.2.5.3.2.Market size and forecast, by Connectivity

7.2.5.3.3.Market size and forecast, by end use

7.3.Europe

7.3.1.Key market trends, growth factors, and opportunities

7.3.2.Market size and forecast, by product type

7.3.3.Market size and forecast, by connectivity

7.3.4.Market size and forecast, by end use

7.3.5.Market analysis, by country

7.3.5.1.Germany

7.3.5.1.1.Market size and forecast, by product type

7.3.5.1.2.Market size and forecast, by Connectivity

7.3.5.1.3.Market size and forecast, by end use

7.3.5.2.UK

7.3.5.2.1.Market size and forecast, by product type

7.3.5.2.2.Market size and forecast, by Connectivity

7.3.5.2.3.Market size and forecast, by end use

7.3.5.3.France

7.3.5.3.1.Market size and forecast, by product type

7.3.5.3.2.Market size and forecast, by Connectivity

7.3.5.3.3.Market size and forecast, by end use

7.3.5.4.Italy

7.3.5.4.1.Market size and forecast, by product type

7.3.5.4.2.Market size and forecast, by Connectivity

7.3.5.4.3.Market size and forecast, by end use

7.3.5.5.Rest of Europe

7.3.5.5.1.Market size and forecast, by product type

7.3.5.5.2.Market size and forecast, by Connectivity

7.3.5.5.3.Market size and forecast, by end use

7.4.Asia-Pacific

7.4.1.Key market trends, growth factors, and opportunities

7.4.2.Market size and forecast, by product type

7.4.3.Market size and forecast, by connectivity

7.4.4.Market size and forecast, by end use

7.4.5.Market analysis, by country

7.4.5.1.China

7.4.5.1.1.Market size and forecast, by product type

7.4.5.1.2.Market size and forecast, by Connectivity

7.4.5.1.3.Market size and forecast, by end use

7.4.5.2.Japan

7.4.5.2.1.Market size and forecast, by product type

7.4.5.2.2.Market size and forecast, by Connectivity

7.4.5.2.3.Market size and forecast, by end use

7.4.5.3.India

7.4.5.3.1.Market size and forecast, by product type

7.4.5.3.2.Market size and forecast, by Connectivity

7.4.5.3.3.Market size and forecast, by end use

7.4.5.4.South Korea

7.4.5.4.1.Market size and forecast, by product type

7.4.5.4.2.Market size and forecast, by Connectivity

7.4.5.4.3.Market size and forecast, by end use

7.4.5.5.Taiwan

7.4.5.5.1.Market size and forecast, by product type

7.4.5.5.2.Market size and forecast, by Connectivity

7.4.5.5.3.Market size and forecast, by end use

7.4.5.6.Rest of Asia-Pacific

7.4.5.6.1.Market size and forecast, by product type

7.4.5.6.2.Market size and forecast, by Connectivity

7.4.5.6.3.Market size and forecast, by end use

7.5.LAMEA

7.5.1.Key market trends, growth factors, and opportunities

7.5.2.Market size and forecast, by product type

7.5.3.Market size and forecast, by connectivity

7.5.4.Market size and forecast, by end use

7.5.5.Market analysis, by country

7.5.5.1.Latin America

7.5.5.1.1.Market size and forecast, by product type

7.5.5.1.2.Market size and forecast, by Connectivity

7.5.5.1.3.Market size and forecast, by end use

7.5.5.2.Middle East

7.5.5.2.1.Market size and forecast, by product type

7.5.5.2.2.Market size and forecast, by Connectivity

7.5.5.2.3.Market size and forecast, by end use

7.5.5.3.Africa

7.5.5.3.1.Market size and forecast, by product type

7.5.5.3.2.Market size and forecast, by Connectivity

7.5.5.3.3.Market size and forecast, by end use

CHAPTER 8:COMPETITIVE LANDSCAPE

8.1.Introduction

8.1.1.Market player positioning, 2020

8.2.Top winning strategies

8.3.Product mapping of top 10 player

8.4.Competitive heatmap

8.5.Competitive Dashboard

CHAPTER 9:COMPANY PROFILES

9.1.Apple Inc.

9.1.1.Company overview

9.1.2.Key executives

9.1.3.Company snapshot

9.1.4.Operating business segments

9.1.5.Product portfolio

9.1.6.R&D expenditure

9.1.7.Business performance

9.1.8.Key strategic moves and developments

9.2.Fossil Group, Inc.

9.2.1.Company overview

9.2.2.Key executives

9.2.3.Company snapshot

9.2.4.Operating business segments

9.2.5.Product portfolio

9.2.6.R&D expenditure

9.2.7.Business performance

9.2.8.Key strategic moves and developments

9.3.Garmin Ltd.

9.3.1.Company overview

9.3.2.Key executives

9.3.3.Company snapshot

9.3.4.Operating business segments

9.3.5.Product portfolio

9.3.6.R&D expenditure

9.3.7.Business performance

9.3.8.Key strategic moves and developments

9.4.Google LLC (Alphabet Inc.)

9.4.1.Company overview

9.4.2.Key executives

9.4.3.Company snapshot

9.4.4.Operating business segments

9.4.5.Product portfolio

9.4.6.R&D expenditure

9.4.7.Business performance

9.4.8.Key strategic moves and developments

9.5.NIKE, Inc.

9.5.1.Company overview

9.5.2.Key executives

9.5.3.Company snapshot

9.5.4.Operating business segments

9.5.5.Product portfolio

9.5.6.Business performance

9.5.7.Key strategic moves and developments

9.6.Samsung Electronics

9.6.1.Company overview

9.6.2.Key executives

9.6.3.Company snapshot

9.6.4.Operating business segments

9.6.5.Product portfolio

9.6.6.R&D expenditure

9.6.7.Business performance

9.6.8.Key strategic moves and developments

9.7.SONY CORPORATION

9.7.1.Company overview

9.7.2.Company snapshot

9.7.3.Operating business segments

9.7.4.Product portfolio

9.7.5.R&D Expenditure

9.7.6.Business performance

9.7.7.Key strategic moves and developments

9.8.Sensoria Inc.

9.8.1.Company overview

9.8.2.Key executives

9.8.3.Company snapshot

9.8.4.Operating business segments

9.8.5.Product portfolio

9.8.6.Key strategic moves and developments

9.9.Huawei Technologies Co., Ltd. (Huawei)

9.9.1.Company overview

9.9.2.Key executives

9.9.3.Company snapshot

9.9.4.Operating business segments

9.9.5.Product portfolio

9.9.6.R&D Expenditure

9.9.7.Business performance

9.9.8.Key strategic moves and developments

9.10.Xiaomi Corporation

9.10.1.Company overview

9.10.2.Key executives

9.10.3.Company snapshot

9.10.4.Operating business segments

9.10.5.Product portfolio

9.10.6.R&D expenditure

9.10.7.Business performance

9.10.8.Key strategic moves and developments

LIST OF TABLES

TABLE 01.WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 02.WEARABLE COMPUTING MARKET FOR SMART WATCHES, BY REGION, 2020–2030 ($BILLION)

TABLE 03.WEARABLE COMPUTING MARKET FOR SMART JEWELRY, BY REGION, 2020–2030 ($BILLION)

TABLE 04.WEARABLE COMPUTING MARKET FOR FITNESS TRACKERS, BY REGION, 2020–2030 ($BILLION)

TABLE 05.WEARABLE COMPUTING MARKET FOR HEAD MOUNTED DISPLAY, BY REGION, 2020–2030 ($BILLION)

TABLE 06.WEARABLE COMPUTING MARKET FOR BODY WORN CAMERAS, BY REGION, 2020–2030 ($BILLION)

TABLE 07.WEARABLE COMPUTING MARKET FOR OTHERS, BY REGION, 2020–2030 ($BILLION)

TABLE 08.WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 09.WEARABLE COMPUTING MARKET FOR BLUETOOTH, BY REGION, 2020–2030 ($BILLION)

TABLE 10.WEARABLE COMPUTING MARKET FOR WI-FI, BY REGION, 2020–2030($BILLION)

TABLE 11.WEARABLE COMPUTING MARKET FOR 4G/5G, BY REGION, 2020–2030($BILLION)

TABLE 12.WEARABLE COMPUTING MARKET FOR OTHERS, BY REGION, 2020–2030($BILLION)

TABLE 13.WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 14.WEARABLE COMPUTING MARKET FOR FITNESS AND WELLNESS, BY REGION, 2020–2030 ($BILLION)

TABLE 15.WEARABLE COMPUTING MARKET FOR HEALTHCARE, BY REGION, 2020–2030 ($BILLION)

TABLE 16.WEARABLE COMPUTING MARKET FOR ENTERTAINMENT, BY REGION, 2020–2030 ($BILLION)

TABLE 17.WEARABLE COMPUTING MARKET FOR DEFENSE, BY REGION, 2020–2030 ($BILLION)

TABLE 18.WEARABLE COMPUTING MARKET FOR GAMING, BY REGION, 2020–2030 ($BILLION)

TABLE 19.WEARABLE COMPUTING MARKET FOR OTHERS, BY REGION, 2020–2030 ($BILLION)

TABLE 20.WEARABLE COMPUTING MARKET REVENUE, BY REGION, 2020–2030 ($BILLION)

TABLE 21.NORTH AMERICA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 22.NORTH AMERICA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 23.NORTH AMERICA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 24.U.S. WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 25.U.S. WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 26.U.S. WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 27.CANADA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 28.CANADA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 29.CANADA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 30.MEXICO WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 31.MEXICO WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 32.MEXICO WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 33.EUROPE WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 34.EUROPE WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 35.EUROPE WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 36.GERMANY WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 37.GERMANY WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 38.GERMANY WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 39.UK WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 40.UK WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 41.UK WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 42.FRANCE WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 43.FRANCE WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 44.FRANCE WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 45.ITALY WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 46.ITALY WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 47.ITALY WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 48.REST OF EUROPE WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 49.REST OF EUROPE WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 50.REST OF EUROPE WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 51.ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 52.ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 53.ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 54.CHINA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 55.CHINA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 56.CHINA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 57.JAPAN WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 58.JAPAN WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 59.JAPAN WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 60.INDIA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 61.INDIA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 62.INDIA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 63.SOUTH KOREA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 64.SOUTH KOREA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 65.SOUTH KOREA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 66.TAIWAN WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 67.TAIWAN WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 68.TAIWAN WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 69.REST OF ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 70.REST OF ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 71.REST OF ASIA-PACIFIC WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 72.LAMEA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 73.LAMEA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 74.LAMEA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 75.LATIN AMERICA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 76.LATIN AMERICA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 77.LATIN AMERICA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 78.MIDDLE EAST WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 79.MIDDLE EAST WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 80.MIDDLE EAST WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 81.AFRICA WEARABLE COMPUTING MARKET, BY PRODUCT TYPE, 2020–2030 ($BILLION)

TABLE 82.AFRICA WEARABLE COMPUTING MARKET, BY CONNECTIVITY, 2020–2030 ($BILLION)

TABLE 83.AFRICA WEARABLE COMPUTING MARKET, BY END USE, 2020–2030 ($BILLION)

TABLE 84.APPLE INC.: KEY EXECUTIVES

TABLE 85.APPLE INC.: COMPANY SNAPSHOT

TABLE 86.APPLE INC.: OPERATING SEGMENTS

TABLE 87.APPLE INC.: PRODUCT PORTFOLIO

TABLE 88.APPLE INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 89.FOSSIL GROUP, INC.: KEY EXECUTIVES

TABLE 90.FOSSIL GROUP, INC.: COMPANY SNAPSHOT

TABLE 91.FOSSIL GROUP, INC.: OPERATING SEGMENTS

TABLE 92.FOSSIL GROUP, INC.: PRODUCT PORTFOLIO

TABLE 93.FOSSIL GROUP, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 94.GARMIN LTD.:KEY EXECUTIVES

TABLE 95.GARMIN LTD.: COMPANY SNAPSHOT

TABLE 96.GARMIN LTD.: OPERATING SEGMENTS

TABLE 97.GARMIN LTD.: PRODUCT PORTFOLIO

TABLE 98.GARMIN LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 99.GOOGLE LLC (ALPHABET INC.):KEY EXECUTIVES

TABLE 100.GOOGLE LLC (ALPHABET INC.): COMPANY SNAPSHOT

TABLE 101.GOOGLE LLC (ALPHABET INC.): OPERATING SEGMENTS

TABLE 102.GOOGLE LLC (ALPHABET INC.): PRODUCT PORTFOLIO

TABLE 103.GOOGLE LLC (ALPHABET INC.): KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 104.NIKE, INC.:KEY EXECUTIVES

TABLE 105.NIKE, INC.: COMPANY SNAPSHOT

TABLE 106.NIKE, INC.: OPERATING SEGMENTS

TABLE 107.NIKE, INC.: PRODUCT PORTFOLIO

TABLE 108.NIKE, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 109.SAMSUNG ELECTRONICS:KEY EXECUTIVES

TABLE 110.SAMSUNG ELECTRONICS: COMPANY SNAPSHOT

TABLE 111.SAMSUNG ELECTRONICS: OPERATING SEGMENTS

TABLE 112.SAMSUNG ELECTRONICS: PRODUCT PORTFOLIO

TABLE 113.SAMSUNG ELECTRONICS: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 114.SONY CORPORATION: COMPANY SNAPSHOT

TABLE 115.SONY CORPORATION: OPERATING SEGMENTS

TABLE 116.SONY CORPORATION: PRODUCT PORTFOLIO

TABLE 117.SENSORIA INC.:KEY EXECUTIVES

TABLE 118.SENSORIA INC.: COMPANY SNAPSHOT

TABLE 119.SENSORIA INC.: OPERATING SEGMENTS

TABLE 120.SENSORIA INC.: PRODUCT PORTFOLIO

TABLE 121.SENSORIA INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 122.HUAWEI TECHNOLOGIES CO., LTD.:KEY EXECUTIVES

TABLE 123.HUAWEI TECHNOLOGIES CO., LTD.: COMPANY SNAPSHOT

TABLE 124.HUAWEI TECHNOLOGIES CO., LTD.: OPERATING SEGMENTS

TABLE 125.HUAWEI TECHNOLOGIES CO., LTD.: PRODUCT PORTFOLIO

TABLE 126.HUAWEI TECHNOLOGIES CO., LTD.: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 127.XIAOMI CORPORATION:KEY EXECUTIVES

TABLE 128.XIAOMI CORPORATION: COMPANY SNAPSHOT

TABLE 129.XIAOMI CORPORATION: OPERATING SEGMENTS

TABLE 130.XIAOMI CORPORATION: PRODUCT PORTFOLIO

TABLE 131.XIAOMI CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS

 
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