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Cosplay Costumes Market by End User (Men, Women, Kids, and Unisex), Application (Video Game Costumes, Movie Costumes, Individuals, and Others), and Distribution Channel (Supermarket/Hypermarket, Specialty Stores, and Online Sales Channel): Global Opportunity Analysis and Industry Forecast 2021–2030

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  • 260 Pages
  • August 2021
  • Consumer Goods
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The global cosplay costumes market was valued at $4,625.0 in 2020, and is projected to reach $23,008.0 by 2030, registering a CAGR of 17.4% from 2021 to 2030.

The act of dressing up as a character or concept is referred to as cosplay. Cosplayers are people who do this on a regular basis. Cosplayers may go beyond simply replicating their character's costume; they may also 'role-play' as characters, mimicking their mannerisms and gestures.

The popularity of cosplay costumes among people of all ages has fueled the industry's growth in recent years. Individuals' increasing use of these dresses for various role plays resulted in a surge in demand during the forecast period. The industry is also expected to grow in the coming years.

The media and well-known TV show artists have played an important role in raising awareness about the availability of cosplay costumes. Furthermore, the rapidly increasing adoption of this fashion trend during photography sessions, fashion events, and other stage performances, such as drama, dancing, and acting, has resulted in a surge in adoption of cosplay costumes over the last few years.

Moreover, increased availability and ease of access of cosplay costumes have also helped to boost the global sales of such costumes. Cosplay costumes come in a variety of styles, such as shirts, cosplay hoodies, and cosplay accessories, which attract potential customers to buy the costumes of their favorite characters.

One of the major factors surging the demand for cosplay costumes across different regions is the growing fashion and entertainment industries such as movie theatres. Furthermore, rapid increase in the organization of cosplay events is expected to open up sales opportunities for industry players in the coming years.

The impact of COVID-19 on the cosplay costumes market was quite negative due to the fact that all the events were halted during the coronavirus outbreak. Thus, the demand for cosplay costumes decreased tremendously at the time of pandemic.

The rising popularity of theme parties for Christmas and birthdays surges the demand for Halloween masks and cosplay costumes. Asia-Pacific has captured the largest share of the market, with Japan being the strongest country in this region for cosplay costumes. The growing popularity of Japanese anime has increased cosplay activity in Japan, and Japanese costumes are much cheaper, allowing the country to dominate the cosplay costumes market in Asia-Pacific.

The global cosplay costumes market is segmented on the basis of end user, application, distribution channel, and region. On the basis of end user, the market is categorized into men, women, kids, and unisex. As per application, the cosplay costumes market is divided into video game costumes, movie costumes, individuals, and others. Based on distribution channel, it is fragmented into supermarket/hypermarket, specialty stores, and online sales channel. Region-wise, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (the UK, Germany, France, Spain, Germany, the Netherlands, Italy, and the rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia, and the rest of Asia-Pacific), and LAMEA (Brazil, South Africa, Saudi Arabia, and the rest of LAMEA).

The major players operating in the global cosplay costumes market are Rubie’s Costume Company, Xcoser, RoleCosplay, Cossky UK, Spreepicky, Elope, Yaya Han, Uwowo Cosplay, Dtaku Plan, Mascot Super, Suzhou SQY, DokiDoki, and 77ACG.

KEY BENEFITS FOR STAKEHOLDERS

o This report provides a quantitative analysis of current trends, estimations, and dynamics of the global cosplay costumes market from 2021 to 2030 to identify the prevailing market opportunities.

o Porter’s five forces analysis highlights the potency of the buyers and suppliers to enable stakeholders to make profit-oriented business decisions and strengthen their supplier–buyer network.

o In-depth analysis of the market segmentation assists to determine the prevailing market opportunities.

o Major countries in each region are mapped according to their revenue contribution to the global industry. The market player positioning segment facilitates benchmarking while providing a clear understanding of the present position of the key market players.

o The report includes analysis of the regional as well as global market, key players, market segments, application areas, and growth strategies.

KEY MARKET SEGMENTS

By End User

o Men

o Women

o Kids

o Unisex

By Application

o Video Game Costumes

o Movie Costumes

o Individuals

o Others

By Distribution Channel

o Supermarket/Hypermarket

o Specialty Stores

o Online Sales Channel

By Region

o North America

o U.S.

o Canada

o Mexico

o Europe

o UK

o Germany

o France

o Spain

o Netherlands

o Italy

o Rest of Europe

o Asia-Pacific

o China

o Japan

o India

o South Korea

o Australia

o Rest of Asia-Pacific

o LAMEA

o Brazil

o South Africa

o Saudi Arabia

o Rest of LAMEA

CHAPTER 1:INTRODUCTION

1.1.Report description

1.2.Key benefits for stakeholders

1.3.Key market segments

1.4.Research methodology

1.4.1.Secondary research

1.4.2.Primary research

1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.Snapshot

2.2.Key findings

2.2.1.Top investment pocket

2.3.CXO perspective

CHAPTER 3:MARKET OVERVIEW

3.1.Market definition and scope

3.2.Key forces shaping global cosplay costume industry/market

3.2.1.Bargaining power of suppliers

3.2.2.Bargaining power of buyers

3.2.3.Thereat of new entrants

3.2.4.Threat of substitutes

3.2.5.Intensity of competitive rivalry

3.3.Market dynamics

3.3.1.Drivers

3.3.1.1.Growing popularity of cosplay conventions

3.3.1.2.Growing trend of theme parties

3.3.1.3.Television shows and social media is fostering the market growth

3.3.1.4.Drama, acting, and dance events at schools and colleges

3.3.2.Restraint

3.3.2.1.Busy and hectic lifestyle

3.3.3.Opportunity

3.3.3.1.Blockchain technology in cosplay industry

3.3.3.2.Introduction of intelligent costumes

3.3.4.COVID-19 Impact Analysis

3.3.5.Value chain analysis

3.3.6.Industry pin point analysis

3.3.7.Impact of cosplay costumes market on the fashion industry

3.3.8.Player Positioning

CHAPTER 4:GLOBAL COSLAY COSTUME MARKET, BY END USER

4.1.Overview

4.1.1.Market size and forecast

4.2.Men

4.2.1.Key market trends, growth factors, and opportunities

4.2.2.Market size and forecast

4.2.3.Market analysis, by country

4.3.Women

4.3.1.Key market trends, growth factors, and opportunities

4.3.2.Market size and forecast

4.3.3.Market analysis, by country

4.4.kids

4.4.1.Key market trends, growth factors, and opportunities

4.4.2.Market size and forecast

4.4.3.Market analysis, by country

4.5.Unisex

4.5.1.Key market trends, growth factors, and opportunities

4.5.2.Market size and forecast

4.5.3.Market analysis, by country

CHAPTER 5:GLOBAL COSLAY COSTUME MARKET, BY APPLICATION

5.1.Overview

5.1.1.Market size and forecast

5.2.Video Game

5.2.1.Key market trends, growth factors, and opportunities

5.2.2.Market size and forecast

5.2.3.Market analysis, by country

5.3.Movie

5.3.1.Key market trends, growth factors, and opportunities

5.3.2.Market size and forecast

5.3.3.Market analysis, by country

5.4.Individual

5.4.1.Key market trends, growth factors, and opportunities

5.4.2.Market size and forecast

5.4.3.Market analysis, by country

5.5.Others

5.5.1.Key market trends, growth factors, and opportunities

5.5.2.Market size and forecast

5.5.3.Market analysis, by country

CHAPTER 6:GLOBAL COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL

6.1.Overview

6.1.1.Market size and forecast

6.2.Supermarket/Hypermarket

6.2.1.Key market trends, growth factors, and opportunities

6.2.2.Market size and forecast

6.2.3.Market analysis, by country

6.3.Specialty Stores

6.3.1.Key market trends, growth factors, and opportunities

6.3.2.Market size and forecast

6.3.3.Market analysis, by country

6.4.Online sales channel

6.4.1.Key market trends, growth factors, and opportunities

6.4.2.Market size and forecast

6.4.3.Market analysis, by country

CHAPTER 7:COSLAY COSTUME MARKET, BY REGION

7.1.Overview

7.1.1.Market size and forecast

7.2.North America

7.2.1.Key market trends, growth factors, and opportunities

7.2.2.Market size and forecast, by end user

7.2.3.Market size and forecast, by application

7.2.4.Market size and forecast, by distribution channel

7.2.5.Market size and forecast, by country

7.2.6.U.S.

7.2.6.1.Market size and forecast, by end user

7.2.6.2.Market size and forecast, by application

7.2.6.3.Market size and forecast, by distribution channel

7.2.7.Canada

7.2.7.1.Market size and forecast, by end user

7.2.7.2.Market size and forecast, by application

7.2.7.3.Market size and forecast, by distribution channel

7.2.8.Mexico

7.2.8.1.Market size and forecast, by end user

7.2.8.2.Market size and forecast, by application

7.2.8.3.Market size and forecast, by distribution channel

7.3.Europe

7.3.1.Key market trends, growth factors, and opportunities

7.3.2.Market size and forecast, by end user

7.3.3.Market size and forecast, by application

7.3.4.Market size and forecast, by distribution channel

7.3.5.Market size and forecast, by country

7.3.6.UK

7.3.6.1.Market size and forecast, by end user

7.3.6.2.Market size and forecast, by application

7.3.6.3.Market size and forecast, by distribution channel

7.3.7.Germany

7.3.7.1.Market size and forecast, by end user

7.3.7.2.Market size and forecast, by application

7.3.7.3.Market size and forecast, by distribution channel

7.3.8.France

7.3.8.1.Market size and forecast, by end user

7.3.8.2.Market size and forecast, by application

7.3.8.3.Market size and forecast, by distribution channel

7.3.9.Spain

7.3.9.1.Market size and forecast, by end user

7.3.9.2.Market size and forecast, by application

7.3.9.3.Market size and forecast, by distribution channel

7.3.10.Netherlands

7.3.10.1.Market size and forecast, by end user

7.3.10.2.Market size and forecast, by application

7.3.10.3.Market size and forecast, by distribution channel

7.3.11.Italy

7.3.11.1.Market size and forecast, by end user

7.3.11.2.Market size and forecast, by application

7.3.11.3.Market size and forecast, by distribution channel

7.3.12.Rest of Europe

7.3.12.1.Market size and forecast, by end user

7.3.12.2.Market size and forecast, by application

7.3.12.3.Market size and forecast, by distribution channel

7.4.Asia-Pacific

7.4.1.Key market trends, growth factors, and opportunities

7.4.2.Market size and forecast, by end user

7.4.3.Market size and forecast, by application

7.4.4.Market size and forecast, by distribution channel

7.4.5.Market size and forecast, by country

7.4.6.China

7.4.6.1.Market size and forecast, by end user

7.4.6.2.Market size and forecast, by application

7.4.6.3.Market size and forecast, by distribution channel

7.4.7.Japan

7.4.7.1.Market size and forecast, by end user

7.4.7.2.Market size and forecast, by application

7.4.7.3.Market size and forecast, by distribution channel

7.4.8.India

7.4.8.1.Market size and forecast, by end user

7.4.8.2.Market size and forecast, by application

7.4.8.3.Market size and forecast, by distribution channel

7.4.9.South Korea

7.4.9.1.Market size and forecast, by end user

7.4.9.2.Market size and forecast, by application

7.4.9.3.Market size and forecast, by distribution channel

7.4.10.Australia

7.4.10.1.Market size and forecast, by end user

7.4.10.2.Market size and forecast, by application

7.4.10.3.Market size and forecast, by distribution channel

7.4.11.Rest of Asia-Pacific

7.4.11.1.Market size and forecast, by end user

7.4.11.2.Market size and forecast, by application

7.4.11.3.Market size and forecast, by distribution channel

7.5.LAMEA

7.5.1.Key market trends, growth factors, and opportunities

7.5.2.Market size and forecast, by end user

7.5.3.Market size and forecast, by application

7.5.4.Market size and forecast, by distribution channel

7.5.5.Market size and forecast, by country

7.5.6.Brazil

7.5.6.1.Market size and forecast, by end user

7.5.6.2.Market size and forecast, by application

7.5.6.3.Market size and forecast, by distribution channel

7.5.7.South Africa

7.5.7.1.Market size and forecast, by end user

7.5.7.2.Market size and forecast, by application

7.5.7.3.Market size and forecast, by distribution channel

7.5.8.Saudi Arabia

7.5.8.1.Market size and forecast, by end user

7.5.8.2.Market size and forecast, by application

7.5.8.3.Market size and forecast, by distribution channel

7.5.9.Rest of LAMEA

7.5.9.1.Market size and forecast, by end user

7.5.9.2.Market size and forecast, by application

7.5.9.3.Market size and forecast, by distribution channel

CHAPTER 8:COMPETITION LANDSCAPE

8.1.Product mapping

8.2.Competitive dashboard

8.3.Competitive heat map

CHAPTER 9:COMPANY PROFILES

9.1.Cossky UK

9.1.1.Company overview

9.1.2.Company snapshot

9.1.3.Product portfolio

9.2.DokiDoki

9.2.1.Company overview

9.2.2.Key Executives

9.2.3.Company snapshot

9.2.4.Product portfolio

9.3.Elope, Inc.

9.3.1.Company overview

9.3.2.Key Executives

9.3.3.Company snapshot

9.3.4.Product portfolio

9.4.Otaku Plan

9.4.1.Company overview

9.4.2.Company snapshot

9.4.3.Product portfolio

9.5.RoleCosplay

9.5.1.Company overview

9.5.2.Company snapshot

9.5.3.Product portfolio

9.6.Rubie’s Costume Company

9.6.1.Company overview

9.6.2.Key Executives

9.6.3.Company snapshot

9.6.4.Product portfolio

9.7.Spreepicky

9.7.1.Company overview

9.7.2.Company snapshot

9.7.3.Product portfolio

9.8.Uwowo Cosplay

9.8.1.Company overview

9.8.2.Company snapshot

9.8.3.Product portfolio

9.9.Xcoser

9.9.1.Company overview

9.9.2.Key Executives

9.9.3.Company snapshot

9.9.4.Product portfolio

9.10.Yaya Han

9.10.1.Company overview

9.10.2.Key Executives

9.10.3.Company snapshot

9.10.4.Product portfolio

LIST OF TABLES

TABLE 01.GLOBAL COSLAY COSTUME, MARKET BY END USER, 2020–2030 ($MILLION)

TABLE 02.MEN COSPLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)

TABLE 03.WOMEN COSPLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)

TABLE 04.KIDS COSPLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)

TABLE 05.UNISEX COSPLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)

TABLE 06.GLOBAL COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 07.VIDEO GAME COSLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)

TABLE 08.MOVIE COSLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)

TABLE 09.INDIVIDUAL COSLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)

TABLE 10.OTHERS COSLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)

TABLE 11.GLOBAL COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 12.COSLAY COSTUME MARKET FOR SUPERMARKET/HYPERMARKET, BY REGION, 2020–2030 ($MILLION)

TABLE 13.COSLAY COSTUME MARKET FOR SPECIALTY STORES, BY REGION, 2020–2030 ($MILLION)

TABLE 14.COSLAY COSTUME MARKET FOR ONLINE SALES CHANNEL, BY REGION, 2020–2030 ($MILLION)

TABLE 15.GLOBAL COSLAY COSTUME MARKET, BY REGION, 2020–2030 ($MILLION)

TABLE 16.NORTH AMERICA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 17.NORTH AMERICA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 18.NORTH AMERICA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 19.NORTH AMERICA COSLAY COSTUME MARKET, BY COUNTRY, 2020–2030 ($MILLION)

TABLE 20.U.S. COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 21.U.S. COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 22.U.S. COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 23.CANADA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 24.CANADA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 25.CANADA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 26.MEXICO COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 27.MEXICO COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 28.MEXICO COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 29.EUROPE COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 30.EUROPE COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 31.EUROPE COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 32.EUROPE COSLAY COSTUME MARKET, BY COUNTRY, 2020–2030 ($MILLION)

TABLE 33.UK COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 34.UK COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 35.UK COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 36.GERMANY COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 37.GERMANY COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 38.GERMANY COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 39.FRANCE COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 40.FRANCE COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 41.FRANCE COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 42.SPAIN COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 43.SPAIN COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 44.SPAIN COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 45.NETHERLANDS COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 46.NETHERLANDS COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 47.NETHERLANDS COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 48.ITALY COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 49.ITALY COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 50.ITALY COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 51.REST OF EUROPE COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 52.REST OF EUROPE COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 53.REST OF EUROPE COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 54.ASIA-PACIFIC COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 55.ASIA-PACIFIC COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 56.ASIA-PACIFIC COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 57.ASIA-PACIFIC COSLAY COSTUME MARKET, BY COUNTRY, 2020–2030 ($MILLION)

TABLE 58.CHINA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 59.CHINA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 60.CHINA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 61.JAPAN COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 62.JAPAN COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 63.JAPAN COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 64.INDIA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 65.INDIA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 66.INDIA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 67.SOUTH KOREA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 68.SOUTH KOREA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 69.SOUTH KOREA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 70.AUSTRALIA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 71.AUSTRALIA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 72.AUSTRALIA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 73.REST OF ASIA-PACIFIC COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 74.REST OF ASIA-PACIFIC COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 75.REST OF ASIA-PACIFIC COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 76.LAMEA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 77.LAMEA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 78.LAMEA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 79.LAMEA COSLAY COSTUME MARKET, BY COUNTRY, 2020–2030 ($MILLION)

TABLE 80.BRAZIL COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 81.BRAZIL COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 82.BRAZIL COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 83.SOUTH AFRICA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 84.SOUTH AFRICA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 85.SOUTH AFRICA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 86.SAUDI ARABIA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 87.SAUDI ARABIA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 88.SAUDI ARABIA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 89.REST OF LAMEA COSLAY COSTUME MARKET, BY END USER, 2020–2030 ($MILLION)

TABLE 90.REST OF LAMEA COSLAY COSTUME MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 91.REST OF LAMEA COSLAY COSTUME MARKET, BY DISTRIBUTION CHANNEL, 2020–2030 ($MILLION)

TABLE 92.COSSKY UK: COMPANY SNAPSHOT

TABLE 93.COSSKY UK: PRODUCT PORTFOLIO

TABLE 94.DOKI DOKI: KEY EXECUTIVES

TABLE 95.DOKI DOKI: COMPANY SNAPSHOT

TABLE 96.DOKI DOKI: PRODUCT PORTFOLIO

TABLE 97.ELOPE, INC: KEY EXECUTIVES

TABLE 98.ELOPE, INC: COMPANY SNAPSHOT

TABLE 99.ELOPE, INC: PRODUCT PORTFOLIO

TABLE 100.OTAKUPLAN: COMPANY SNAPSHOT

TABLE 101.OTAKUPLAN: PRODUCT PORTFOLIO

TABLE 102.ROLECOSPLAY: COMPANY SNAPSHOT

TABLE 103.ROLECOSPLAY: PRODUCT PORTFOLIO

TABLE 104.RUBIE’S COSTUME COMPANY: KEY EXECUTIVES

TABLE 105.RUBIE’S COSTUME COMPANY: COMPANY SNAPSHOT

TABLE 106.RUBIE’S COSTUME COMPANY: PRODUCT PORTFOLIO

TABLE 107.SPREEPICKY: COMPANY SNAPSHOT

TABLE 108.SPREEPICKY: PRODUCT PORTFOLIO

TABLE 109.UWOWO COSPLAY: COMPANY SNAPSHOT

TABLE 110.UWOWO COSPLAY: PRODUCT PORTFOLIO

TABLE 111.XCOSER: KEY EXECUTIVES

TABLE 112.XCOSER: COMPANY SNAPSHOT

TABLE 113.XCOSER: PRODUCT PORTFOLIO

TABLE 114.YAYA HAN: KEY EXECUTIVES

TABLE 115.YAYA HAN: COMPANY SNAPSHOT

TABLE 116.YAYA HAN: PRODUCT PORTFOLIO

 
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Wearable Technology Market by Device (Smart watch, fitness & wellness devices, Smart glasses, Smart clothing), by Product type (Wrist wear, eyewear, hearables, neckwear, bodywear) and Geography - Global Opportunity Analysis and Industry Forecast, 2014-2022

Wearable technology refers to electronics devices that are designed to be worn anywhere around the body thereby enabling hands free operations. Wearable technology products have gained popularity over the past few years, with advancements in technology an...

  • Publish Date: April 6, 2017
  • $5370