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Mobile Augmented Reality (AR) Market by Component (Hardware, Software, and Services), Device Type (Smartphones, Tablets, Personal Digital Assistants (PDAs), and Others), and Application (Consumer, Healthcare, Enterprise, Commercial, Aerospace & Defense, and Others): Global Opportunity Analysis and Industry Forecast, 2021–2030

  • ALL4676777
  • 310 Pages
  • August 2021
  • Semiconductor and Electronics
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The global mobile augmented reality (AR) market size is expected to reach $184.61 billion by 2030 from $12.61 billion in 2020, growing at a CAGR of 31.40% from 2021 to 2030.

Augmented reality is a technology that uses the existing user’s environment and overlays the digital or virtual content or information over it to offer immersive digital experience in real-time environment. Augmented reality applications are developed on special 3D programs, which enable developers to integrate contextual or digital content with the real world in real time. Increase in penetration of mobile devices in various application sectors and development of the gaming industry boosts the mobile augmented reality (AR) market growth. In addition, mobile augmented reality is well suited to ideas such as ubiquitous learning in which the plan is that every person learns all the time, wherever they are, when they need to.

As compare to virtual reality (VR), augmented reality (AR) takes a slightly more modest approach by layering digitally created elements over the real world. This can be accomplished through the use of special devices, like smart glasses that project a digital image onto the lens, or by inserting those same elements into a camera image, like a smartphone screen.

The prominent factors that impact the mobile augmented reality (AR) market growth are high usage of Mobile AR in healthcare industry, rapid growth of the retail industry, and surge in adoption of AR technology by tourism and education sector. However, Limited user interface affecting navigation performance of AR apps restricts the market growth. On the contrary, rising adoption of AR smart glasses is expected to create lucrative opportunities for the market. Therefore, these factors are expected to definitely affect global mobile augmented reality (AR) industry during the forecast period.

The global mobile augmented reality (AR) market is segmented on the basis of component, device type, application, and region. By component, it is divided into hardware, software, and services. The hardware segment further sub segmented into 3d camera, sensors, processor, and others. By device type, it is fragmented into smartphones, tablets, personal digital assistants (PDAs), and others. Depending on application, it is separated into consumer, healthcare, enterprise, commercial, aerospace & defense, and others.

Region-wise, the mobile augmented reality (AR) market trends are analyzed across North America (U.S., Canada, and Mexico), Europe (UK, Germany, France, Italy, and Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Taiwan, and Rest of Asia-Pacific), and LAMEA (Latin America, the Middle East, and Africa). Asia-Pacific is expected to grow at a highest CAGR during the forecast period, due to an increasing adoption of mobile AR for different applications such as healthcare, education, tourism, and e-commerce sectors.

Competitive analysis and profiles of the major mobile augmented reality (AR) market players, such as Qualcomm Inc., Microsoft Corporation, Samsung Electronics Co. Ltd., Blippar.Com Ltd., Google, Apple, Magic Leap, Groove Jones, Wikitude, and Marxent Labs, are focusing their investment on technologically advanced, cost-effective, and more secure products and solutions for various applications.

KEY MARKET SEGMENTS

BY COMPONENT

• Hardware

o 3D Camera

o Sensors

o Processor

o Others

• Software

• Services

BY DEVICE TYPE

• Smartphones

• Tablets

• Personal Digital Assistants (PDAs)

• Others

BY APPLICATION

• Consumer

• Healthcare

• Enterprise

• Commercial

• Aerospace & Defense

• Others

BY REGION

• North America

o U.S.

o Canada

o Mexico

• Europe

o UK

o Germany

o France

o Italy

o Rest of Europe

• Asia-Pacific

o China

o Japan

o India

o South Korea

o Taiwan

o Rest of Asia-Pacific

• LAMEA

o Latin America

o Middle East

o Africa

KEY PLAYERS

• Qualcomm Inc.

• Microsoft Corporation

• Samsung Electronics Co. Ltd.

• Blippar.Com Ltd.

• Google

• Apple

• Magic Leap

• Groove Jones

• Wikitude

• Marxent Labs

CHAPTER 1:INTRODUCTION

1.1.Report description

1.2.Key benefits for stakeholders

1.3.Key market segments

1.4.Research methodology

1.4.1.Primary research

1.4.2.Secondary research

1.4.3.Analyst tools and models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.Key findings

2.1.1.Top impacting factors

2.1.2.Top investment pockets

2.2.CXO perspective

CHAPTER 3:MARKET OVERVIEW

3.1.Market definition and scope

3.2.Key forces shaping the Mobile AR

3.3.Patent analysis

3.3.1.By region, 2012–2020

3.3.2.By applicant, 2012–2020

3.4.COVID-19 impact analysis

3.4.1.COVID-19 outbreak

3.4.2.Impact on market size

3.4.3.End user trends, preferences, and budget impact

3.5.Market dynamics

3.5.1.Drivers

3.5.1.1.Rise in demand for mobile AR in healthcare industry

3.5.1.2.Rapid growth of the retail industry

3.5.1.3.Surge in adoption of AR technology by tourism and education sector

3.5.2.Restraint

3.5.2.1.Incomplete user interface disturbing navigation performance

3.5.3.Opportunity

3.5.3.1.Rising adoption of AR smart glasses

CHAPTER 4:MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT

4.1.Overview

4.2.Hardware

4.2.1.3D Camera

4.2.2.Sensors

4.2.3.Processor

4.2.4.Others

4.2.5.Key market trends, growth factors, and opportunities

4.2.6.Market size and forecast, by region

4.2.7.Market analysis, by country

4.3.Software

4.3.1.Key market trends, growth factors, and opportunities

4.3.2.Market size and forecast, by region

4.3.3.Market analysis, by country

4.4.Services

4.4.1.Key market trends, growth factors, and opportunities

4.4.2.Market size and forecast, by region

4.4.3.Market analysis, by country

CHAPTER 5:MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE

5.1.Overview

5.2.Smartphones

5.2.1.Key market trends, growth factors, and opportunities

5.2.2.Market size and forecast, by region

5.2.3.Market analysis, by country

5.3.Tablets

5.3.1.Key market trends, growth factors, and opportunities

5.3.2.Market size and forecast, by region

5.3.3.Market analysis, by country

5.4.Personal Digital Assistants (PDAs)

5.4.1.Key market trends, growth factors, and opportunities

5.4.2.Market size and forecast, by region

5.4.3.Market analysis, by country

5.5.Other

5.5.1.Key market trends, growth factors, and opportunities

5.5.2.Market size and forecast, by region

5.5.3.Market analysis, by country

CHAPTER 6:MOBILE AUGMENTED REALITY (AR) MARKET , BY APPLICATION

6.1.Overview

6.2.Consumer

6.2.1.Key market trends, growth factors, and opportunities

6.2.2.Market size and forecast, by region

6.2.3.Market analysis, by country

6.3.Healthcare

6.3.1.Key market trends, growth factors, and opportunities

6.3.2.Market size and forecast, by region

6.3.3.Market analysis, by country

6.4.Enterprise

6.4.1.Key market trends, growth factors, and opportunities

6.4.2.Market size and forecast, by region

6.4.3.Market analysis, by country

6.5.Commercial

6.5.1.Key market trends, growth factors, and opportunities

6.5.2.Market size and forecast, by region

6.5.3.Market analysis, by country

6.6.Aerospace & Defense

6.6.1.Key market trends, growth factors, and opportunities

6.6.2.Market size and forecast, by region

6.6.3.Market analysis, by country

6.7.Others

6.7.1.Key market trends, growth factors, and opportunities

6.7.2.Market size and forecast, by region

6.7.3.Market analysis, by country

CHAPTER 7:MOBILE AUGMENTED REALITY (AR) MARKET, BY REGION

7.1.Overview

7.2.North America

7.2.1.Key market trends, growth factors, and opportunities

7.2.2.Market size and forecast, by component

7.2.3.Market size and forecast, by device type

7.2.4.Market size and forecast, by application

7.2.5.Market analysis, by country

7.2.5.1.U.S.

7.2.5.1.1.Market size and forecast, by component

7.2.5.1.2.Market size and forecast, by device type

7.2.5.1.3.Market size and forecast, by application

7.2.5.2.Canada

7.2.5.2.1.Market size and forecast, by component

7.2.5.2.2.Market size and forecast, by device type

7.2.5.2.3.Market size and forecast, by application

7.2.5.3.Mexico

7.2.5.3.1.Market size and forecast, by component

7.2.5.3.2.Market size and forecast, by device type

7.2.5.3.3.Market size and forecast, by application

7.3.Europe

7.3.1.Key market trends, growth factors, and opportunities

7.3.2.Market size and forecast, by component

7.3.3.Market size and forecast, by device type

7.3.4.Market size and forecast, by application

7.3.5.Market analysis, by country

7.3.5.1.UK

7.3.5.1.1.Market size and forecast, by component

7.3.5.1.2.Market size and forecast, by device type

7.3.5.1.3.Market size and forecast, by application

7.3.5.2.Germany

7.3.5.2.1.Market size and forecast, by component

7.3.5.2.2.Market size and forecast, by device type

7.3.5.2.3.Market size and forecast, by application

7.3.5.3.France

7.3.5.3.1.Market size and forecast, by component

7.3.5.3.2.Market size and forecast, by device type

7.3.5.3.3.Market size and forecast, by application

7.3.5.4.Italy

7.3.5.4.1.Market size and forecast, by component

7.3.5.4.2.Market size and forecast, by device type

7.3.5.4.3.Market size and forecast, by application

7.3.5.5.Rest of Europe

7.3.5.5.1.Market size and forecast, by component

7.3.5.5.2.Market size and forecast, by device type

7.3.5.5.3.Market size and forecast, by application

7.4.Asia-Pacific

7.4.1.Key market trends, growth factors, and opportunities

7.4.2.Market size and forecast, by component

7.4.3.Market size and forecast, by device type

7.4.4.Market size and forecast, by application

7.4.5.Market analysis, by country

7.4.5.1.China

7.4.5.1.1.Market size and forecast, by component

7.4.5.1.2.Market size and forecast, by device type

7.4.5.1.3.Market size and forecast, by application

7.4.5.2.Japan

7.4.5.2.1.Market size and forecast, by component

7.4.5.2.2.Market size and forecast, by device type

7.4.5.2.3.Market size and forecast, by application

7.4.5.3.India

7.4.5.3.1.Market size and forecast, by component

7.4.5.3.2.Market size and forecast, by device type

7.4.5.3.3.Market size and forecast, by application

7.4.5.4.South Korea

7.4.5.4.1.Market size and forecast, by component

7.4.5.4.2.Market size and forecast, by device type

7.4.5.4.3.Market size and forecast, by application

7.4.5.5.Taiwan

7.4.5.5.1.Market size and forecast, by component

7.4.5.5.2.Market size and forecast, by device type

7.4.5.5.3.Market size and forecast, by application

7.4.5.6.Rest of Asia-Pacific

7.4.5.6.1.Market size and forecast, by component

7.4.5.6.2.Market size and forecast, by device type

7.4.5.6.3.Market size and forecast, by application

7.5.LAMEA

7.5.1.Key market trends, growth factors, and opportunities

7.5.2.Market size and forecast, by component

7.5.3.Market size and forecast, by device type

7.5.4.Market size and forecast, by application

7.5.5.Market analysis, by country

7.5.5.1.Latin America

7.5.5.1.1.Market size and forecast, by component

7.5.5.1.2.Market size and forecast, by device type

7.5.5.1.3.Market size and forecast, by application

7.5.5.2.Middle East

7.5.5.2.1.Market size and forecast, by component

7.5.5.2.2.Market size and forecast, by device type

7.5.5.2.3.Market size and forecast, by application

7.5.5.3.Africa

7.5.5.3.1.Market size and forecast, by component

7.5.5.3.2.Market size and forecast, by device type

7.5.5.3.3.Market size and forecast, by application

CHAPTER 8:COMPETITIVE LANDSCAPE

8.1.Introduction

8.1.1.Market player positioning, 2020

8.2.Top winning strategies

CHAPTER 9:COMPANY PROFILES

9.1.Apple Inc.

9.1.1.Company overview

9.1.2.Key executives

9.1.3.Company snapshot

9.1.4.Operating business segments

9.1.5.Product portfolio

9.1.6.R&D expenditure

9.1.7.Business performance

9.1.8.Key strategic moves and developments

9.2.Blippar

9.2.1.Company overview

9.2.2.Key executives

9.2.3.Company snapshot

9.2.4.Product portfolio

9.2.5.Key strategic moves and developments

9.3.Google LLC (Alphabet Inc.)

9.3.1.Company overview

9.3.2.Key executives

9.3.3.Company snapshot

9.3.4.Operating business segments

9.3.5.Product portfolio

9.3.6.R&D expenditure

9.3.7.Business performance

9.3.8.Key strategic moves and developments

9.4.Groove Jones, LLC

9.4.1.Company overview

9.4.2.Key executives

9.4.3.Company snapshot

9.4.4.Product portfolio

9.5.Magic Leap, Inc.

9.5.1.Company overview

9.5.2.Key executives

9.5.3.Company snapshot

9.5.4.Product portfolio

9.5.5.Key strategic moves and developments

9.6.Marxent Labs, LLC

9.6.1.Company overview

9.6.2.Key executives

9.6.3.Company snapshot

9.6.4.Product portfolio

9.6.5.Key strategic moves and developments

9.7.Microsoft Corporation

9.7.1.Company overview

9.7.2.Key executives

9.7.3.Company snapshot

9.7.4.Operating business segments

9.7.5.Product portfolio

9.7.6.R&D expenditure

9.7.7.Business performance

9.8.Qualcomm Technologies, Inc.

9.8.1.Company overview

9.8.2.Key Executives

9.8.3.Company snapshot

9.8.4.Operating business segments

9.8.5.Product portfolio

9.8.7.R&D expenditure

9.8.8.Business performance

9.8.9.Key strategic moves and developments

9.9.Samsung Electronics Co. Ltd. (Samsung)

9.9.1.Company overview

9.9.2.Key executives

9.9.3.Company snapshot.

9.9.4.Operating business segments

9.9.5.Product portfolio

9.9.6.R&D expenditure

9.9.7.Business performance

9.9.8.Key strategic moves and developments

9.10.Wikitude GmbH

9.10.1.Company overview

9.10.2.Key executives

9.10.3.Company snapshot

9.10.4.Product portfolio

9.10.5.Key strategic moves and developments

LIST OF TABLES

TABLE 01.MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 02.MOBILE AUGMENTED REALITY (AR) MARKET FOR HARDWARE, BY REGION, 2020–2030 ($MILLION)

TABLE 03.MOBILE AUGMENTED REALITY (AR) MARKET FOR SOFTWARE, BY REGION, 2020–2030 ($MILLION)

TABLE 04.MOBILE AUGMENTED REALITY (AR) MARKET FOR SERVICES, BY REGION, 2020–2030 ($MILLION)

TABLE 05.MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 06.MOBILE AUGMENTED REALITY (AR) MARKET FOR SMARTPHONES, BY REGION, 2020–2030 ($MILLION)

TABLE 07.MOBILE AUGMENTED REALITY (AR) MARKET FOR TABLETS, BY REGION, 2020–2030 ($MILLION)

TABLE 08.MOBILE AUGMENTED REALITY (AR) MARKET FOR PERSONAL DIGITAL ASSISTANT (PDA), BY REGION, 2020–2030($MILLION)

TABLE 09.MOBILE AUGMENTED REALITY (AR) MARKET FOR OTHER, BY REGION, 2020–2030($MILLION)

TABLE 10.GLOBAL MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 11.MOBILE AUGMENTED REALITY (AR) MARKET FOR CONSUMER, BY REGION, 2020–2030 ($MILLION)

TABLE 12.MOBILE AUGMENTED REALITY (AR) MARKET FOR HEALTHCARE, BY REGION, 2020–2030 ($MILLION)

TABLE 13.MOBILE AUGMENTED REALITY (AR) MARKET FOR ENTERPRISE, BY REGION, 2020–2030 ($MILLION)

TABLE 14.MOBILE AUGMENTED REALITY (AR) MARKET FOR COMMERCIAL, BY REGION, 2020–2030 ($MILLION)

TABLE 15.MOBILE AUGMENTED REALITY (AR) MARKET FOR AEROSPACE & DEFENSE, BY REGION, 2020–2030 ($MILLION)

TABLE 16.MOBILE AUGMENTED REALITY (AR) MARKET FOR OTHERS, BY REGION, 2020–2030 ($MILLION)

TABLE 17.MOBILE AUGMENTED REALITY (AR) MARKET REVENUE, BY REGION, 2020–2030 ($MILLION)

TABLE 18.NORTH AMERICA MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 19.NORTH AMERICA MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 20.NORTH AMERICA MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 21.U.S. MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 22.U.S. MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 23.U.S. MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 24.CANADA MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 25.CANADA MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 26.CANADA MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 27.MEXICO MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 28.MEXICO MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 29.MEXICO MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 30.EUROPE MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 31.EUROPE MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 32.EUROPE MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 33.UK MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 34.UK MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 35.UK MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 36.GERMANY MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 37.GERMANY MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 38.GERMANY MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 39.FRANCE MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 40.FRANCE MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 41.FRANCE MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 42.ITALY MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 43.ITALY MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 44.ITALY MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 45.REST OF EUROPE MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 46.REST OF EUROPE MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 47.REST OF EUROPE MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 48.ASIA-PACIFIC MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 49.ASIA-PACIFIC MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 50.ASIA-PACIFIC MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 51.CHINA MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 52.CHINA MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 53.CHINA MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 54.JAPAN MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 55.JAPAN MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 56.JAPAN MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 57.INDIA MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 58.INDIA MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 59.INDIA MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 60.SOUTH KOREA MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 61.SOUTH KOREA MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 62.SOUTH KOREA MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 63.TAIWAN MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 64.TAIWAN MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 65.TAIWAN MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 66.REST OF ASIA-PACIFIC MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 67.REST OF ASIA-PACIFIC MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 68.REST OF ASIA-PACIFIC MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 69.LAMEA MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 70.LAMEA MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 71.LAMEA MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 72.LATIN AMERICA MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 73.LATIN AMERICA MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 74.LATIN AMERICA MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 75.MIDDLE EAST MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 76.MIDDLE EAST MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 77.MIDDLE EAST MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 78.AFRICA MOBILE AUGMENTED REALITY (AR) MARKET, BY COMPONENT, 2020–2030 ($MILLION)

TABLE 79.AFRICA MOBILE AUGMENTED REALITY (AR) MARKET, BY DEVICE TYPE, 2020–2030 ($MILLION)

TABLE 80.AFRICA MOBILE AUGMENTED REALITY (AR) MARKET, BY APPLICATION, 2020–2030 ($MILLION)

TABLE 81.APPLE INC.:KEY EXECUTIVES

TABLE 82.APPLE INC.: COMPANY SNAPSHOT

TABLE 83.APPLE INC.: OPERATING SEGMENTS

TABLE 84.APPLE INC.: PRODUCT PORTFOLIO

TABLE 85.APPLE INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 86.BLIPPAR:KEY EXECUTIVES

TABLE 87.BLIPPAR: COMPANY SNAPSHOT

TABLE 88.BLIPPAR: PRODUCT PORTFOLIO

TABLE 89.BLIPPAR: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 90.GOOGLE LLC (ALPHABET INC.):KEY EXECUTIVES

TABLE 91.GOOGLE LLC (ALPHABET INC.): COMPANY SNAPSHOT

TABLE 92.GOOGLE LLC (ALPHABET INC.): OPERATING SEGMENTS

TABLE 93.GOOGLE LLC (ALPHABET INC.): PRODUCT PORTFOLIO

TABLE 94.GOOGLE LLC (ALPHABET INC.): KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 95.GROOVE JONES, LLC:KEY EXECUTIVES

TABLE 96.GROOVE JONES, LLC: COMPANY SNAPSHOT

TABLE 97.GROOVE JONES, LLC: PRODUCT PORTFOLIO

TABLE 98.MAGIC LEAP, INC.:KEY EXECUTIVES

TABLE 99.MAGIC LEAP, INC.: COMPANY SNAPSHOT

TABLE 100.MAGIC LEAP, INC.: PRODUCT PORTFOLIO

TABLE 101.MAGIC LEAP, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 102.MARXENT LABS, LLC:KEY EXECUTIVES

TABLE 103.MARXENT LABS, LLC: COMPANY SNAPSHOT

TABLE 104.MARXENT LABS, LLC: PRODUCT PORTFOLIO

TABLE 105.MARXENT LABS, LLC: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 106.MICROSOFT CORPORATION: KEY EXECUTIVES

TABLE 107.MICROSOFT CORPORATION: COMPANY SNAPSHOT

TABLE 108.MICROSOFT CORPORATION: OPERATING SEGMENTS

TABLE 109.MICROSOFT CORPORATION: PRODUCT PORTFOLIO

TABLE 110.QUALCOMM TECHNOLOGIES, INC.:KEY EXECUTIVES

TABLE 111.QUALCOMM TECHNOLOGIES, INC.: COMPANY SNAPSHOT

TABLE 112.QUALCOMM TECHNOLOGIES, INC.: OPERATING SEGMENTS

TABLE 113.QUALCOMM TECHNOLOGIES, INC.: PRODUCT PORTFOLIO

TABLE 114.QUALCOMM TECHNOLOGIES, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 115.SAMSUNG:KEY EXECUTIVES

TABLE 116.SAMSUNG: COMPANY SNAPSHOT

TABLE 117.SAMSUNG: OPERATING SEGMENTS

TABLE 118.SAMSUNG: PRODUCT PORTFOLIO

TABLE 119.SAMSUNG: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 120.WIKITUDE GMBH:KEY EXECUTIVES

TABLE 121.WIKITUDE GMBH: COMPANY SNAPSHOT

TABLE 122.WIKITUDE GMBH: PRODUCT PORTFOLIO

TABLE 123.WIKITUDE GMBH: KEY STRATEGIC MOVES AND DEVELOPMENTS

 
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