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Asia Virtual Training and Simulation Market by Component (Hardware and Software), End User (Defense & Security, Healthcare, Education, Entertainment, and Others), and Country (China, Japan, India, South Korea, Sri Lanka, and Rest of Asia): Opportunity Analysis and Industry Forecast, 2021-2030

  • ALL4676768
  • 182 Pages
  • August 2021
  • ICT & Media
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Virtual training is an advanced way of training and education in which the simulated virtual environment is created to teach new skills and test the capabilities of a trainee that can contribute to the learning process. Virtual training and simulation tools comprise hardware and software. Hardware components include headsets, combat tools, hand-gloves, hearing aids, mannequins, gaming consoles, and others, while software components are programs or set of instructions that are used to perform the activities in the system. Virtual training and simulation training uses basic equipment and computer software to simulation model of real-world scenario. During simulation-based training, the learner is taught to perform certain tasks or activities in various real-world scenarios so they will be better prepared for the event which will actually occur.

Numerous factors such as cost-effectivity of the virtual training and simulation solution in training and education and increase in awareness about virtual training and simulation among industrial verticals drives the market growth in Asia. Moreover, increase in simulation training expenditure among defence, healthcare, and education in countries such as India, China, and Japan drives the growth of the market. However, lack of awareness and resistance toward adoption of virtual training and simulation solution hinder the growth of the market. Furthermore, increase in use of advanced technology and need of improvement of training and education in the industry vertical such as mining, transportation, and energy industry creates lucrative opportunity in the market during the forecast period.

The Asia virtual training and simulation market is segmented on the basis of component, end user, and country. By component, it is categorized into hardware and software. Depending on end user, it is categorized into defense & security, civil aviation, education, entertainment, and others. By country, it is categorized into China, India, Japan, South Korea, Sri-Lanka, and Rest of Asia.

The market players operating in the Asia virtual training and simulation market include ANSYS, Inc., BAE System, CAE Inc., Cubic Corporation, Kratos Defense & Security Solutions, Inc., Laerdal Medical Corporation, Lockheed Martin Corporation, ON24, INC, SAAB AB, and Thales Group..

KEY BENEFITS FOR STAKEHOLDERS

• The study provides an in-depth analysis of Asia Virtual Training and Simulation market along with the current trends and future estimations to elucidate the imminent investment pockets.

• Information about key drivers, restraints, and opportunities and their impact analysis on the Asia Virtual Training and Simulation market size is provided.

• Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the content delivery Asia Virtual Training and Simulation market.

• The quantitative analysis of the femtocells market from 2020 to 2030 is provided to determine the Asia Virtual Training and Simulation market potential.

MARKET SEGMENTS

By Component

• Hardware

• Software

By End User

• Defense & Security

• Civil Aviation

• Education

• Entertainment

• Others

By Country

• China

• Japan

• India

• South Korea

• Sri-Lanka

• Rest of Asia

KEY MARKET PLAYERS PROFILED IN THE REPORT OF FEMTOCELLS MARKET

1. ANSYS, Inc.

2. BAE System

3. CAE Inc.

4. Cubic Corporation

5. Kratos Defense & Security Solutions, Inc.

6. Laerdal Medical Corporation

7. Lockheed Martin Corporation

8. ON24, INC

9. SAAB AB

10. Thales Group

CHAPTER 1:INTRODUCTION

1.1.REPORT DESCRIPTION

1.2.KEY BENEFITS FOR STAKEHOLDERS

1.3.KEY MARKET SEGMENTS

1.4.KEY MARKET PLAYERS IN ASIA

1.5.RESEARCH METHODOLOGY

1.5.1.Secondary research

1.5.2.Primary research

1.5.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.KEY FINDINGS

2.1.1.Top impacting factors

2.1.2.Top investment pockets

2.2.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

3.1.MARKET DEFINITION AND SCOPE

3.2.KEY FORCES SHAPING THE ASIA VIRTUAL TRAINING AND SIMULATION MARKET

3.2.1.Moderate-to-high bargaining power of suppliers

3.2.2.Moderate-to-high bargaining power of buyers

3.2.3.Moderate-to-high threat of substitutes

3.2.4.Low-to-high threat of new entrants

3.2.5.Low-to-high competitive rivalry

3.3.MARKET DYNAMICS

3.3.1.Drivers

3.3.1.1.Increase in awareness about virtual training and simulation

3.3.1.2.Cost-effective benefits of virtual training and simulation solutions

3.3.1.3.Increase in defense, healthcare, and education expenditure by Asian countries

3.3.2.Restraints

3.3.2.1.Resistance to adopt the virtual training and simulation technology

3.3.3.Opportunities

3.3.3.1.Technological advancements

3.3.3.2.Scope for improvements in other industries (mining, transportation & healthcare)

3.4.INDUSTRY ROADMAP OF VIRTUAL TRAINING AND SIMULATION MARKET

3.5.IMPACT OF GOVERNMENT REGULATIONS ON THE ASIA VIRTUAL TRAINING AND SIMULATION MARKET

3.6.COVID-19 IMPACT ANALYSIS ON THE VIRTUAL TRAINING AND SIMULATION MARKET

3.6.1.Impact on market size

3.6.2.Consumer trends, preferences, and budget impact

3.6.3.Regulatory framework

3.6.4.Economic impact

3.6.5.Key player strategies to tackle negative impact

3.6.6.Opportunity window

CHAPTER 4:VIRTUAL TRAINING AND SIMULATION MARKET, BY COMPONENT

4.1.OVERVIEW

4.2.HARDWARE

4.2.1.Key market trends, growth factors, and opportunities

4.2.2.Market size and forecast

4.2.3.Market analysis, by country

4.3.SOFTWARE

4.3.1.Key market trends, growth factors, and opportunities

4.3.2.Market size and forecast

4.3.3.Market analysis, by country

CHAPTER 5:VIRTUAL TRAINING AND SIMULATION MARKET, BY END USER

5.1.OVERVIEW

5.2.DEFENSE & SECURITY

5.2.1.Key market trends, growth factors, and opportunities

5.2.2.Market size and forecast

5.2.3.Market analysis, by country

5.3.CIVIL AVIATION

5.3.1.Key market trends, growth factors, and opportunities

5.3.2.Market size and forecast

5.3.3.Market analysis, by country

5.4.EDUCATION

5.4.1.Key market trends, growth factors, and opportunities.

5.4.2.Market size and forecast

5.4.3.Market analysis, by country

5.5.ENTERTAINMENT

5.5.1.Key market trends, growth factors, and opportunities

5.5.2.Market size and forecast

5.5.3.Market analysis, by country

5.6.OTHERS

5.6.1.Key market trends, growth factors, and opportunities

5.6.2.Market size and forecast

5.6.3.Market analysis, by country

CHAPTER 6:ASIA VIRTUAL TRAINING AND SIMULATION MARKET, BY COUNTRY

6.1.OVERVIEW

6.2.CHINA

6.2.1.Market size and forecast by component

6.2.2.Market size and forecast end users

6.3.JAPAN

6.3.1.Market size and forecast by component

6.3.2.Market size and forecast by end users

6.4.INDIA

6.4.1.Market size and forecast by component

6.4.2.Market size and forecast by end users

6.5.SOUTH KOREA

6.5.1.Market size and forecast by component

6.5.2.Market size and forecast end users

6.6.SRI-LANKA

6.6.1.Market size and forecast by component

6.6.2.Market size and forecast end users

6.7.REST OF ASIA

6.7.1.Market size and forecast by component

6.7.2.Market size and forecast by end users

CHAPTER 7:COMPETITIVE LANDSCAPE

7.1.KEY PLAYERS POSITIONING ANALYSIS, 2020

7.2.TOP WINNING STRATEGIES

7.3.COMPETITIVE DASHBOARD

CHAPTER 8:COMPANY PROFILES

8.1.ANSYS, INC.

8.1.1.Company overview

8.1.2.Key executives

8.1.3.Company snapshot

8.1.4.Product portfolio

8.1.5.R&D expenditure

8.1.6.Business performance

8.1.7.Key strategic moves and developments

8.2.BAE SYSTEMS

8.2.1.Company overview

8.2.2.Key executives

8.2.3.Company snapshot

8.2.4.Operating business segments

8.2.5.Product portfolio

8.2.6.R&D expenditure

8.2.7.Business performance

8.2.8.Key strategic moves and developments

8.3.CAE INC.

8.3.1.Company overview

8.3.2.Key executive

8.3.3.Company snapshot

8.3.4.Product portfolio

8.3.5.R&D expenditure

8.3.6.Business performance

8.3.7.Key strategic moves and developments

8.4.CUBIC CORPORATION

8.4.1.Company overview

8.4.2.Key executive

8.4.3.Company snapshot

8.4.4.Product portfolio

8.4.5.Key strategic moves and developments

8.5.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.

8.5.1.Company overview

8.5.2.Key executives

8.5.3.Company snapshot

8.5.4.Operating business segments

8.5.5.Product portfolio

8.5.6.R&D expenditure

8.5.7.Business performance

8.5.8.Key strategic moves and developments

8.6.LAERDAL MEDICAL CORPORATION

8.6.1.Company overview

8.6.2.Key executives

8.6.3.Company snapshot

8.6.4.Product portfolio

8.6.5.Key strategic moves and developments

8.7.LOCKHEED MARTIN CORPORATION

8.7.1.Company overview

8.7.2.Key executives

8.7.3.Company snapshot

8.7.4.Operating business segments

8.7.5.Product portfolio

8.7.6.R&D expenditure

8.7.7.Business performance

8.7.8.Key strategic moves and developments

8.8.ON24, INC.

8.8.1.Company overview

8.8.2.Key executives

8.8.3.Company snapshot

8.8.4.Operating business segments

8.8.5.Product portfolio

8.8.6.R&D expenditure

8.8.7.Business performance

8.9.SAAB AB

8.9.1.Company overview

8.9.2.Key executives

8.9.3.Company snapshot

8.9.4.Operating business segments

8.9.5.Product portfolio

8.9.6.R&D expenditure

8.9.7.Business performance

8.9.8.Key strategic moves and developments

8.10.THALES GROUP

8.10.1.Company overview

8.10.2.Key executives

8.10.3.Company snapshot

8.10.4.Operating business segments

8.10.5.Product portfolio

8.10.6.R&D Expenditure

8.10.7.Business performance

8.10.8.Key strategic moves and developments

LIST OF TABLES

TABLE 01.ASIA VIRTUAL TRAINING AND SIMULATION MARKET, BY COMPONENT, 2020–2030 ($BILLION)

TABLE 02.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR HARDWARE, 2020–2030 ($BILLION)

TABLE 03.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR SOFTWARE, 2020–2030 ($BILLION)

TABLE 04.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE, BY END USER, 2020–2030 ($BILLION)

TABLE 05.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR DEFENSE & SECURITY, 2020–2030 ($BILLION)

TABLE 06.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR CIVIL AVIATION, 2020–2030 ($BILLION)

TABLE 07.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR EDUCATION, 2020–2030 ($BILLION)

TABLE 08.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR ENTERTAINMENT, 2020–2030 ($BILLION)

TABLE 09.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR OTHERS, 2020–2030 ($BILLION)

TABLE 10.ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE, BY COUNTRY, 2020–2030 ($BILLION)

TABLE 11.CHINA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)

TABLE 12.CHINA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)

TABLE 13.JAPAN VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)

TABLE 14.JAPAN VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)

TABLE 15.INDIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)

TABLE 16.INDIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)

TABLE 17.SOUTH KOREA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)

TABLE 18.SOUTH KOREA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)

TABLE 19.SRI-LANKA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)

TABLE 20.SIR-LANKA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)

TABLE 21.REST OF ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE FOR COMPONENT, 2020–2030 ($BILLION)

TABLE 22.REST OF ASIA VIRTUAL TRAINING AND SIMULATION MARKET REVENUE BY END USER, 2020–2030 ($BILLION)

TABLE 23.ANSYS, INC.: KEY EXECUTIVES

TABLE 24.ANSYS INC.: COMPANY SNAPSHOT

TABLE 25.ANSYS INC.: PRODUCT PORTFOLIO

TABLE 26.BAE SYSTEMS: KEY EXECUTIVES

TABLE 27.BAE SYSTEMS: COMPANY SNAPSHOT

TABLE 28.BAE SYSTEMS: OPERATING SEGMENTS

TABLE 29.BAE SYSTEMS: PRODUCT PORTFOLIO

TABLE 30.CAE INC.: KEY EXECUTIVE

TABLE 31.CAE INC.: COMPANY SNAPSHOT

TABLE 32.CAE INC.: PRODUCT PORTFOLIO

TABLE 33.CUBIC CORPORATION: KEY EXECUTIVE

TABLE 34.CUBIC CORPORATION: COMPANY SNAPSHOT

TABLE 35.CUBIC CORPORATION: PRODUCT PORTFOLIO

TABLE 36.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: KEY EXECUTIVES

TABLE 37.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: COMPANY SNAPSHOT

TABLE 38.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: OPERATING SEGMENTS

TABLE 39.KRATOS DEFENSE & SECURITY SOLUTIONS, INC.: PRODUCT PORTFOLIO

TABLE 40.LAERDAL MEDICAL CORPORATION: KEY EXECUTIVES

TABLE 41.LAERDAL MEDICAL CORPORATION: COMPANY SNAPSHOT

TABLE 42.L3 LINK TRAINING & SIMULATION: PRODUCT PORTFOLIO

TABLE 43.LOCKHEED MARTIN CORPORATION.: KEY EXECUTIVES

TABLE 44.LOCKHEED MARTIN CORPORATION: COMPANY SNAPSHOT

TABLE 45.LOCKHEED MARTIN CORPORATION: OPERATING SEGMENTS

TABLE 46.LOCKHEED MARTIN CORPORATION: PRODUCT PORTFOLIO

TABLE 47.ON24, INC.: KEY EXECUTIVES

TABLE 48.ON24, INC.: COMPANY SNAPSHOT

TABLE 49.ON24, INC: OPERATING SEGMENTS

TABLE 50.ON24, INC: PRODUCT PORTFOLIO

TABLE 51.SAAB AB: KEY EXECUTIVES

TABLE 52.SAAB AB: COMPANY SNAPSHOT

TABLE 53.SAAB AB: OPERATING SEGMENTS

TABLE 54.SAAB AB: PRODUCT PORTFOLIO

TABLE 55.THALES GROUP.: KEY EXECUTIVES

TABLE 56.THALES GROUP.: COMPANY SNAPSHOT

TABLE 57.BROADCOM INC.: OPERATING SEGMENTS

TABLE 58.THALES GROUP PRODUCT PORTFOLIO

 
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