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Global Esports Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery

  • MAI4668972
  • 115 Pages
  • November 2021
  • BFSI
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Based on the Esports market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.

In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.

In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.

In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.

Key players in the global Esports market covered in Chapter 5:

Valve Corp.

Gfinity Plc

Modern Times Group MTG AB

Electronic Arts Inc.

Intergalactic Gaming Ltd.

Nintendo Co. Ltd.

Epic Games Inc.

Activision Blizzard Inc.

Take-Two Interactive Software Inc.

Tencent Holdings Ltd.

In Chapter 6, on the basis of types, the Esports market from 2015 to 2025 is primarily split into:

MOBA

FPS

RTS

Others

In Chapter 7, on the basis of applications, the Esports market from 2015 to 2025 covers:

Media Rights

Tickets and Merchandise

Sponsorships and Direct Advertisements

Publisher Fees

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:

North America (Covered in Chapter 9)

United States

Canada

Mexico

Europe (Covered in Chapter 10)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 11)

China

Japan

South Korea

Australia

India

South America (Covered in Chapter 12)

Brazil

Argentina

Columbia

Middle East and Africa (Covered in Chapter 13)

UAE

Egypt

South Africa

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Market Overview

1.1 Product Definition and Market Characteristics

1.2 Global Esports Market Size

1.3 Market Segmentation

1.4 Global Macroeconomic Analysis

1.5 SWOT Analysis

2. Market Dynamics

2.1 Market Drivers

2.2 Market Constraints and Challenges

2.3 Emerging Market Trends

2.4 Impact of COVID-19

2.4.1 Short-term Impact

2.4.2 Long-term Impact

3 Associated Industry Assessment

3.1 Supply Chain Analysis

3.2 Industry Active Participants

3.2.1 Suppliers of Raw Materials

3.2.2 Key Distributors/Retailers

3.3 Alternative Analysis

3.4 The Impact of Covid-19 From the Perspective of Industry Chain

4 Market Competitive Landscape

4.1 Industry Leading Players

4.2 Industry News

4.2.1 Key Product Launch News

4.2.2 M&A and Expansion Plans

5 Analysis of Leading Companies

5.1 Valve Corp.

5.1.1 Valve Corp. Company Profile

5.1.2 Valve Corp. Business Overview

5.1.3 Valve Corp. Esports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.1.4 Valve Corp. Esports Products Introduction

5.2 Gfinity Plc

5.2.1 Gfinity Plc Company Profile

5.2.2 Gfinity Plc Business Overview

5.2.3 Gfinity Plc Esports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.2.4 Gfinity Plc Esports Products Introduction

5.3 Modern Times Group MTG AB

5.3.1 Modern Times Group MTG AB Company Profile

5.3.2 Modern Times Group MTG AB Business Overview

5.3.3 Modern Times Group MTG AB Esports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.3.4 Modern Times Group MTG AB Esports Products Introduction

5.4 Electronic Arts Inc.

5.4.1 Electronic Arts Inc. Company Profile

5.4.2 Electronic Arts Inc. Business Overview

5.4.3 Electronic Arts Inc. Esports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.4.4 Electronic Arts Inc. Esports Products Introduction

5.5 Intergalactic Gaming Ltd.

5.5.1 Intergalactic Gaming Ltd. Company Profile

5.5.2 Intergalactic Gaming Ltd. Business Overview

5.5.3 Intergalactic Gaming Ltd. Esports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.5.4 Intergalactic Gaming Ltd. Esports Products Introduction

5.6 Nintendo Co. Ltd.

5.6.1 Nintendo Co. Ltd. Company Profile

5.6.2 Nintendo Co. Ltd. Business Overview

5.6.3 Nintendo Co. Ltd. Esports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.6.4 Nintendo Co. Ltd. Esports Products Introduction

5.7 Epic Games Inc.

5.7.1 Epic Games Inc. Company Profile

5.7.2 Epic Games Inc. Business Overview

5.7.3 Epic Games Inc. Esports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.7.4 Epic Games Inc. Esports Products Introduction

5.8 Activision Blizzard Inc.

5.8.1 Activision Blizzard Inc. Company Profile

5.8.2 Activision Blizzard Inc. Business Overview

5.8.3 Activision Blizzard Inc. Esports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.8.4 Activision Blizzard Inc. Esports Products Introduction

5.9 Take-Two Interactive Software Inc.

5.9.1 Take-Two Interactive Software Inc. Company Profile

5.9.2 Take-Two Interactive Software Inc. Business Overview

5.9.3 Take-Two Interactive Software Inc. Esports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.9.4 Take-Two Interactive Software Inc. Esports Products Introduction

5.10 Tencent Holdings Ltd.

5.10.1 Tencent Holdings Ltd. Company Profile

5.10.2 Tencent Holdings Ltd. Business Overview

5.10.3 Tencent Holdings Ltd. Esports Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)

5.10.4 Tencent Holdings Ltd. Esports Products Introduction

6 Market Analysis and Forecast, By Product Types

6.1 Global Esports Sales, Revenue and Market Share by Types (2015-2020)

6.1.1 Global Esports Sales and Market Share by Types (2015-2020)

6.1.2 Global Esports Revenue and Market Share by Types (2015-2020)

6.1.3 Global Esports Price by Types (2015-2020)

6.2 Global Esports Market Forecast by Types (2020-2025)

6.2.1 Global Esports Market Forecast Sales and Market Share by Types (2020-2025)

6.2.2 Global Esports Market Forecast Revenue and Market Share by Types (2020-2025)

6.3 Global Esports Sales, Price and Growth Rate by Types (2015-2020)

6.3.1 Global Esports Sales, Price and Growth Rate of MOBA

6.3.2 Global Esports Sales, Price and Growth Rate of FPS

6.3.3 Global Esports Sales, Price and Growth Rate of RTS

6.3.4 Global Esports Sales, Price and Growth Rate of Others

6.4 Global Esports Market Revenue and Sales Forecast, by Types (2020-2025)

6.4.1 MOBA Market Revenue and Sales Forecast (2020-2025)

6.4.2 FPS Market Revenue and Sales Forecast (2020-2025)

6.4.3 RTS Market Revenue and Sales Forecast (2020-2025)

6.4.4 Others Market Revenue and Sales Forecast (2020-2025)

7 Market Analysis and Forecast, By Applications

7.1 Global Esports Sales, Revenue and Market Share by Applications (2015-2020)

7.1.1 Global Esports Sales and Market Share by Applications (2015-2020)

7.1.2 Global Esports Revenue and Market Share by Applications (2015-2020)

7.2 Global Esports Market Forecast by Applications (2020-2025)

7.2.1 Global Esports Market Forecast Sales and Market Share by Applications (2020-2025)

7.2.2 Global Esports Market Forecast Revenue and Market Share by Applications (2020-2025)

7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)

7.3.1 Global Esports Revenue, Sales and Growth Rate of Media Rights (2015-2020)

7.3.2 Global Esports Revenue, Sales and Growth Rate of Tickets and Merchandise (2015-2020)

7.3.3 Global Esports Revenue, Sales and Growth Rate of Sponsorships and Direct Advertisements (2015-2020)

7.3.4 Global Esports Revenue, Sales and Growth Rate of Publisher Fees (2015-2020)

7.4 Global Esports Market Revenue and Sales Forecast, by Applications (2020-2025)

7.4.1 Media Rights Market Revenue and Sales Forecast (2020-2025)

7.4.2 Tickets and Merchandise Market Revenue and Sales Forecast (2020-2025)

7.4.3 Sponsorships and Direct Advertisements Market Revenue and Sales Forecast (2020-2025)

7.4.4 Publisher Fees Market Revenue and Sales Forecast (2020-2025)

8 Market Analysis and Forecast, By Regions

8.1 Global Esports Sales by Regions (2015-2020)

8.2 Global Esports Market Revenue by Regions (2015-2020)

8.3 Global Esports Market Forecast by Regions (2020-2025)

9 North America Esports Market Analysis

9.1 Market Overview and Prospect Analysis

9.2 North America Esports Market Sales and Growth Rate (2015-2020)

9.3 North America Esports Market Revenue and Growth Rate (2015-2020)

9.4 North America Esports Market Forecast

9.5 The Influence of COVID-19 on North America Market

9.6 North America Esports Market Analysis by Country

9.6.1 U.S. Esports Sales and Growth Rate

9.6.2 Canada Esports Sales and Growth Rate

9.6.3 Mexico Esports Sales and Growth Rate

10 Europe Esports Market Analysis

10.1 Market Overview and Prospect Analysis

10.2 Europe Esports Market Sales and Growth Rate (2015-2020)

10.3 Europe Esports Market Revenue and Growth Rate (2015-2020)

10.4 Europe Esports Market Forecast

10.5 The Influence of COVID-19 on Europe Market

10.6 Europe Esports Market Analysis by Country

10.6.1 Germany Esports Sales and Growth Rate

10.6.2 United Kingdom Esports Sales and Growth Rate

10.6.3 France Esports Sales and Growth Rate

10.6.4 Italy Esports Sales and Growth Rate

10.6.5 Spain Esports Sales and Growth Rate

10.6.6 Russia Esports Sales and Growth Rate

11 Asia-Pacific Esports Market Analysis

11.1 Market Overview and Prospect Analysis

11.2 Asia-Pacific Esports Market Sales and Growth Rate (2015-2020)

11.3 Asia-Pacific Esports Market Revenue and Growth Rate (2015-2020)

11.4 Asia-Pacific Esports Market Forecast

11.5 The Influence of COVID-19 on Asia Pacific Market

11.6 Asia-Pacific Esports Market Analysis by Country

11.6.1 China Esports Sales and Growth Rate

11.6.2 Japan Esports Sales and Growth Rate

11.6.3 South Korea Esports Sales and Growth Rate

11.6.4 Australia Esports Sales and Growth Rate

11.6.5 India Esports Sales and Growth Rate

12 South America Esports Market Analysis

12.1 Market Overview and Prospect Analysis

12.2 South America Esports Market Sales and Growth Rate (2015-2020)

12.3 South America Esports Market Revenue and Growth Rate (2015-2020)

12.4 South America Esports Market Forecast

12.5 The Influence of COVID-19 on South America Market

12.6 South America Esports Market Analysis by Country

12.6.1 Brazil Esports Sales and Growth Rate

12.6.2 Argentina Esports Sales and Growth Rate

12.6.3 Columbia Esports Sales and Growth Rate

13 Middle East and Africa Esports Market Analysis

13.1 Market Overview and Prospect Analysis

13.2 Middle East and Africa Esports Market Sales and Growth Rate (2015-2020)

13.3 Middle East and Africa Esports Market Revenue and Growth Rate (2015-2020)

13.4 Middle East and Africa Esports Market Forecast

13.5 The Influence of COVID-19 on Middle East and Africa Market

13.6 Middle East and Africa Esports Market Analysis by Country

13.6.1 UAE Esports Sales and Growth Rate

13.6.2 Egypt Esports Sales and Growth Rate

13.6.3 South Africa Esports Sales and Growth Rate

14 Conclusions and Recommendations

14.1 Key Market Findings and Prospects

14.2 Advice for Investors

15 Appendix

15.1 Methodology

15.2 Research Data Source

List of Tables and Figures

Figure Product Picture

Figure Global Esports Market Size and Growth Rate 2015-2025

Table Esports Key Market Segments

Figure Global Esports Market Revenue ($) Segment by Type from 2015-2020

Figure Global Esports Market Revenue ($) Segment by Applications from 2015-2020

Table SWOT Analysis

Figure Global COVID-19 Status

Figure Supply Chain

Table Major Players Headquarters, and Service Area of Esports

Table Major Players Revenue in 2019

Figure Major Players Revenue Share in 2019

Table Valve Corp. Company Profile

Table Valve Corp. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)

Figure Valve Corp. Production and Growth Rate

Figure Valve Corp. Market Revenue ($) Market Share 2015-2020

Table Gfinity Plc Company Profile

Table Gfinity Plc Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)

Figure Gfinity Plc Production and Growth Rate

Figure Gfinity Plc Market Revenue ($) Market Share 2015-2020

Table Modern Times Group MTG AB Company Profile

Table Modern Times Group MTG AB Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)

Figure Modern Times Group MTG AB Production and Growth Rate

Figure Modern Times Group MTG AB Market Revenue ($) Market Share 2015-2020

Table Electronic Arts Inc. Company Profile

Table Electronic Arts Inc. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)

Figure Electronic Arts Inc. Production and Growth Rate

Figure Electronic Arts Inc. Market Revenue ($) Market Share 2015-2020

Table Intergalactic Gaming Ltd. Company Profile

Table Intergalactic Gaming Ltd. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)

Figure Intergalactic Gaming Ltd. Production and Growth Rate

Figure Intergalactic Gaming Ltd. Market Revenue ($) Market Share 2015-2020

Table Nintendo Co. Ltd. Company Profile

Table Nintendo Co. Ltd. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)

Figure Nintendo Co. Ltd. Production and Growth Rate

Figure Nintendo Co. Ltd. Market Revenue ($) Market Share 2015-2020

Table Epic Games Inc. Company Profile

Table Epic Games Inc. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)

Figure Epic Games Inc. Production and Growth Rate

Figure Epic Games Inc. Market Revenue ($) Market Share 2015-2020

Table Activision Blizzard Inc. Company Profile

Table Activision Blizzard Inc. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)

Figure Activision Blizzard Inc. Production and Growth Rate

Figure Activision Blizzard Inc. Market Revenue ($) Market Share 2015-2020

Table Take-Two Interactive Software Inc. Company Profile

Table Take-Two Interactive Software Inc. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)

Figure Take-Two Interactive Software Inc. Production and Growth Rate

Figure Take-Two Interactive Software Inc. Market Revenue ($) Market Share 2015-2020

Table Tencent Holdings Ltd. Company Profile

Table Tencent Holdings Ltd. Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)

Figure Tencent Holdings Ltd. Production and Growth Rate

Figure Tencent Holdings Ltd. Market Revenue ($) Market Share 2015-2020

Table Global Esports Sales by Types (2015-2020)

Table Global Esports Sales Share by Types (2015-2020)

Table Global Esports Revenue ($) by Types (2015-2020)

Table Global Esports Revenue Share by Types (2015-2020)

Table Global Esports Price ($) by Types (2015-2020)

Table Global Esports Market Forecast Sales by Types (2020-2025)

Table Global Esports Market Forecast Sales Share by Types (2020-2025)

Table Global Esports Market Forecast Revenue ($) by Types (2020-2025)

Table Global Esports Market Forecast Revenue Share by Types (2020-2025)

Figure Global MOBA Sales and Growth Rate (2015-2020)

Figure Global MOBA Price (2015-2020)

Figure Global FPS Sales and Growth Rate (2015-2020)

Figure Global FPS Price (2015-2020)

Figure Global RTS Sales and Growth Rate (2015-2020)

Figure Global RTS Price (2015-2020)

Figure Global Others Sales and Growth Rate (2015-2020)

Figure Global Others Price (2015-2020)

Figure Global Esports Market Revenue ($) and Growth Rate Forecast of MOBA (2020-2025)

Figure Global Esports Sales and Growth Rate Forecast of MOBA (2020-2025)

Figure Global Esports Market Revenue ($) and Growth Rate Forecast of FPS (2020-2025)

Figure Global Esports Sales and Growth Rate Forecast of FPS (2020-2025)

Figure Global Esports Market Revenue ($) and Growth Rate Forecast of RTS (2020-2025)

Figure Global Esports Sales and Growth Rate Forecast of RTS (2020-2025)

Figure Global Esports Market Revenue ($) and Growth Rate Forecast of Others (2020-2025)

Figure Global Esports Sales and Growth Rate Forecast of Others (2020-2025)

Table Global Esports Sales by Applications (2015-2020)

Table Global Esports Sales Share by Applications (2015-2020)

Table Global Esports Revenue ($) by Applications (2015-2020)

Table Global Esports Revenue Share by Applications (2015-2020)

Table Global Esports Market Forecast Sales by Applications (2020-2025)

Table Global Esports Market Forecast Sales Share by Applications (2020-2025)

Table Global Esports Market Forecast Revenue ($) by Applications (2020-2025)

Table Global Esports Market Forecast Revenue Share by Applications (2020-2025)

Figure Global Media Rights Sales and Growth Rate (2015-2020)

Figure Global Media Rights Price (2015-2020)

Figure Global Tickets and Merchandise Sales and Growth Rate (2015-2020)

Figure Global Tickets and Merchandise Price (2015-2020)

Figure Global Sponsorships and Direct Advertisements Sales and Growth Rate (2015-2020)

Figure Global Sponsorships and Direct Advertisements Price (2015-2020)

Figure Global Publisher Fees Sales and Growth Rate (2015-2020)

Figure Global Publisher Fees Price (2015-2020)

Figure Global Esports Market Revenue ($) and Growth Rate Forecast of Media Rights (2020-2025)

Figure Global Esports Sales and Growth Rate Forecast of Media Rights (2020-2025)

Figure Global Esports Market Revenue ($) and Growth Rate Forecast of Tickets and Merchandise (2020-2025)

Figure Global Esports Sales and Growth Rate Forecast of Tickets and Merchandise (2020-2025)

Figure Global Esports Market Revenue ($) and Growth Rate Forecast of Sponsorships and Direct Advertisements (2020-2025)

Figure Global Esports Sales and Growth Rate Forecast of Sponsorships and Direct Advertisements (2020-2025)

Figure Global Esports Market Revenue ($) and Growth Rate Forecast of Publisher Fees (2020-2025)

Figure Global Esports Sales and Growth Rate Forecast of Publisher Fees (2020-2025)

Figure Global Esports Sales and Growth Rate (2015-2020)

Table Global Esports Sales by Regions (2015-2020)

Table Global Esports Sales Market Share by Regions (2015-2020)

Figure Global Esports Sales Market Share by Regions in 2019

Figure Global Esports Revenue and Growth Rate (2015-2020)

Table Global Esports Revenue by Regions (2015-2020)

Table Global Esports Revenue Market Share by Regions (2015-2020)

Figure Global Esports Revenue Market Share by Regions in 2019

Table Global Esports Market Forecast Sales by Regions (2020-2025)

Table Global Esports Market Forecast Sales Share by Regions (2020-2025)

Table Global Esports Market Forecast Revenue ($) by Regions (2020-2025)

Table Global Esports Market Forecast Revenue Share by Regions (2020-2025)

Figure North America Esports Market Sales and Growth Rate (2015-2020)

Figure North America Esports Market Revenue and Growth Rate (2015-2020)

Figure North America Esports Market Forecast Sales (2020-2025)

Figure North America Esports Market Forecast Revenue ($) (2020-2025)

Figure North America COVID-19 Status

Figure U.S. Esports Market Sales and Growth Rate (2015-2020)

Figure Canada Esports Market Sales and Growth Rate (2015-2020)

Figure Mexico Esports Market Sales and Growth Rate (2015-2020)

Figure Europe Esports Market Sales and Growth Rate (2015-2020)

Figure Europe Esports Market Revenue and Growth Rate (2015-2020)

Figure Europe Esports Market Forecast Sales (2020-2025)

Figure Europe Esports Market Forecast Revenue ($) (2020-2025)

Figure Europe COVID-19 Status

Figure Germany Esports Market Sales and Growth Rate (2015-2020)

Figure United Kingdom Esports Market Sales and Growth Rate (2015-2020)

Figure France Esports Market Sales and Growth Rate (2015-2020)

Figure Italy Esports Market Sales and Growth Rate (2015-2020)

Figure Spain Esports Market Sales and Growth Rate (2015-2020)

Figure Russia Esports Market Sales and Growth Rate (2015-2020)

Figure Asia-Pacific Esports Market Sales and Growth Rate (2015-2020)

Figure Asia-Pacific Esports Market Revenue and Growth Rate (2015-2020)

Figure Asia-Pacific Esports Market Forecast Sales (2020-2025)

Figure Asia-Pacific Esports Market Forecast Revenue ($) (2020-2025)

Figure Asia Pacific COVID-19 Status

Figure China Esports Market Sales and Growth Rate (2015-2020)

Figure Japan Esports Market Sales and Growth Rate (2015-2020)

Figure South Korea Esports Market Sales and Growth Rate (2015-2020)

Figure Australia Esports Market Sales and Growth Rate (2015-2020)

Figure India Esports Market Sales and Growth Rate (2015-2020)

Figure South America Esports Market Sales and Growth Rate (2015-2020)

Figure South America Esports Market Revenue and Growth Rate (2015-2020)

Figure South America Esports Market Forecast Sales (2020-2025)

Figure South America Esports Market Forecast Revenue ($) (2020-2025)

Figure Brazil Esports Market Sales and Growth Rate (2015-2020)

Figure Argentina Esports Market Sales and Growth Rate (2015-2020)

Figure Columbia Esports Market Sales and Growth Rate (2015-2020)

Figure Middle East and Africa Esports Market Sales and Growth Rate (2015-2020)

Figure Middle East and Africa Esports Market Revenue and Growth Rate (2015-2020)

Figure Middle East and Africa Esports Market Forecast Sales (2020-2025)

Figure Middle East and Africa Esports Market Forecast Revenue ($) (2020-2025)

Figure UAE Esports Market Sales and Growth Rate (2015-2020)

Figure Egypt Esports Market Sales and Growth Rate (2015-2020)

Figure South Africa Esports Market Sales and Growth Rate (2015-2020)

 
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