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Global Gaming Gadgets Market Size study, By Gadget Type {PlayStation, Xbox, Wii, Others}, By End-user {Beginners, Intermediates, Professional}, By End-use {Residential/Households, Commercial}, Analysis Regional Forecasts 2021-2027

  • BIZ4639294
  • 200 Pages
  • September 2021
  • Consumer Goods
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Global Gaming Gadgets Market reached USD XXX Billion in 2020. The Global Gaming Gadgets Market tends to grow by a CAGR of XX% in the 2021-2027 period.

Easier availability and accessibility of games on the internet along with the growing internet services is the major driving factor in this market. Another trending factor helping this market is the increase in adoption of smartphones with inbuilt gaming. The rising trend of social media gaming is creating an opportunity for the established players to launch a variety of products for the customers. High-cost accessories of gaming gadget is a restraining factor for this market. PlayStation segment is dominating the market owing to the upgraded technology, top performance, and easy availability of the product. In 2021, Samsung introduced the Odessey Neo G9 gaming monitor installed with quantum mini-LED technology for HDR applications.

The key regions covered in the global Gaming Gadgets market are North America, Latin America, Europe, Asia Pacific, and the ROW. Asia Pacific accounted for the largest market share and it is estimated to grow in the forecasted period owing to the growing numbers of online gamers and various online gaming tournaments.

Major market players included in this report are:

Nintendo Co., Ltd

Sony Corporation

Microsoft Corporation

Atari, Inc.

Hyperkin, Inc.

Razer Inc.

NVIDIA Corporation

SEGA of America, Inc.

Valve Corp.

Dell Technologies Inc.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values for the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of the competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Gadget Type:

PlayStation

Xbox

Wii

Others

By End-user:

Beginners

Intermediates

Professional

By End-use:

Residential/Households

Commercial

By Region:

North America

The U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, the years considered for the study are as follows:

Historical year – 2018, 2019

Base year – 2020

Forecast period – 2021 to 2027

Target Audience of the Global Gaming Gadgets Market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Chapter 1. Executive Summary

1.1. Market Snapshot

1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)

1.2.1. Gaming Gadgets Market, by Gadget Type, 2019-2027 (USD Billion)

1.2.2. Gaming Gadgets Market, by End-user, 2019-2027 (USD Billion)

1.2.3. Gaming Gadgets Market, by End-use, 2019-2027 (USD Billion)

1.2.4. Global Gaming Gadgets Market, by region, 2019-2027 (USD Billion)

1.3. Key Trends

1.4. Estimation Methodology

1.5. Research Assumption

Chapter 2. Global Gaming Gadgets Market Definition and Scope

2.1. The objective of the Study

2.2. Market Definition & Scope

2.2.1. Scope of the Study

2.2.2. Industry Evolution

2.3. Years Considered for the Study

2.4. Currency Conversion Rates

Chapter 3. Global Gaming Gadgets Market Dynamics

3.1. Global Gaming Gadgets Market Impact Analysis (2019-2027)

3.1.1. Market Drivers

3.1.1.1. Easier availability and accessibility of games on the internet

3.1.1.2. Rise in adoption of smartphones

3.1.2. Market Challenges

3.1.2.1. High-cost accessories of gaming gadget

3.1.3. Market Opportunities

3.1.3.1. The rising trend of social media gaming

Chapter 4. Global Gaming Gadgets Market Industry Analysis

4.1. Porter’s 5 Force Model

4.1.1. Bargaining Power of Suppliers

4.1.2. Bargaining Power of Buyers

4.1.3. The threat of New Entrants

4.1.4. Threat of Substitutes

4.1.5. Competitive Rivalry

4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2027)

4.2. PEST Analysis

4.2.1. Political

4.2.2. Economical

4.2.3. Social

4.2.4. Technological

4.3. Investment Adoption Model

4.4. Analyst Recommendation & Conclusion

Chapter 5. Global Gaming Gadgets Market by Gadget Type

5.1. Market Snapshot

5.2. Global Gaming Gadgets Market by Gadget Type, Performance - Potential Analysis

5.3. Global Gaming Gadgets Market estimates & Forecasts by Gadget Type2018-2027 (USD Billion)

5.4. Gaming Gadgets Market, Sub Segment Analysis

5.4.1. PlayStation

5.4.2. Xbox

5.4.3. Wii

5.4.4. Others

Chapter 6. Global Gaming Gadgets Market by End-user

6.1. Market Snapshot

6.2. Global Gaming Gadgets Market by End-user, Performance - Potential Analysis

6.3. Global Gaming Gadgets Market estimates & Forecasts by End-user2018-2027 (USD Billion)

6.4. Gaming Gadgets Market, Sub Segment Analysis

6.4.1. Beginners

6.4.2. Intermediates

6.4.3. Professional

Chapter 7. Global Gaming Gadgets Market by End-use

7.1. Market Snapshot

7.2. Global Gaming Gadgets Market by End-use, Perfromance - Potential Analysis

7.3. Global Gaming Gadgets Market estimates & Forecasts by End-use 2018-2027 (USD Billion)

7.4. Gaming Gadgets Market, Sub Segment Analysis

7.4.1. Residential/Households

7.4.2. Commercial

Chapter 8. Global Gaming Gadgets Market, Regional Analysis

8.1. Global Gaming Gadgets Market, Regional Market Snapshot

8.2. North America Gaming Gadgets Market

8.2.1. U.S. Gaming Gadgets Market

8.2.1.1. Gadget Type breakdown estimates & forecasts, 2018-2027

8.2.1.2. End-user breakdown estimates & forecasts, 2018-2027

8.2.1.3. End-use breakdown estimates & forecasts, 2018-2027

8.2.2. Canada Gaming Gadgets Market

8.3. Europe Gaming Gadgets Market Snapshot

8.3.1. The U.K. Gaming Gadgets Market

8.3.2. Germany Gaming Gadgets Market

8.3.3. France Gaming Gadgets Market

8.3.4. Spain Gaming Gadgets Market

8.3.5. Italy Gaming Gadgets Market

8.3.6. Rest of Europe Gaming Gadgets Market

8.4. Asia-Pacific Gaming Gadgets Market Snapshot

8.4.1. China Gaming Gadgets Market

8.4.2. India Gaming Gadgets Market

8.4.3. Japan Gaming Gadgets Market

8.4.4. Australia Gaming Gadgets Market

8.4.5. South Korea Gaming Gadgets Market

8.4.6. Rest of the Asia Pacific Gaming Gadgets Market

8.5. Latin America Gaming Gadgets Market Snapshot

8.5.1. Brazil Gaming Gadgets Market

8.5.2. Mexico Gaming Gadgets Market

8.6. Rest of The World Gaming Gadgets Market

Chapter 9. Competitive Intelligence

9.1.1. Top Market Strategies

9.2. Company Profiles

9.2.1. Nintendo Co., Ltd

9.2.1.1. Key Infromation

9.2.1.2. Overview

9.2.1.3. Financial (Subject to Data Availability)

9.2.1.4. Product Summary

9.2.1.5. Recent Developments

9.2.2. Sony Corporation

9.2.3. Microsoft Corporation

9.2.4. Atari, Inc.

9.2.5. Hyperkin, Inc.

9.2.6. Razer Inc.

9.2.7. NVIDIA Corporation

9.2.8. SEGA of America, Inc.

9.2.9. Valve Corp.

9.2.10. Dell Technologies Inc.

Chapter 10. Research Process

10.1. Research Process

10.1.1. Data Mining

10.1.2. Analysis

10.1.3. Market Estimation

10.1.4. Validation

10.1.5. Publishing

10.2. Research Attributes

10.3. Research Assumption

List of Tables

TABLE 1. Global Gaming Gadgets Market, report scope

TABLE 2. Global Gaming Gadgets Market estimates & forecasts by region 2018-2027 (USD Billion)

TABLE 3. Global Gaming Gadgets Market estimates & forecasts by Gadget Type2018-2027 (USD Billion)

TABLE 4. Global Gaming Gadgets Market estimates & forecasts by End-user2018-2027 (USD Billion)

TABLE 5. Global Gaming Gadgets Market estimates & forecasts by End-use 2018-2027 (USD Billion)

TABLE 6. Global Gaming Gadgets Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 7. Global Gaming Gadgets Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 8. Global Gaming Gadgets Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 9. Global Gaming Gadgets Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 10. Global Gaming Gadgets Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 11. Global Gaming Gadgets Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 12. Global Gaming Gadgets Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 13. Global Gaming Gadgets Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 14. Global Gaming Gadgets Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 15. Global Gaming Gadgets Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 16. U.S. Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 17. U.S. Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 18. U.S. Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 19. Canada Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 20. Canada Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 21. Canada Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 22. UK Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 23. UK Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 24. UK Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 25. Germany Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 26. Germany Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 27. Germany Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 28. RoE Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 29. RoE Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 30. RoE Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 31. China Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 32. China Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 33. China Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 34. India Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 35. India Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 36. India Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 37. Japan Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 38. Japan Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 39. Japan Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 40. RoAPAC Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 41. RoAPAC Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 42. RoAPAC Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 43. Brazil Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 44. Brazil Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 45. Brazil Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 46. Mexico Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 47. Mexico Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 48. Mexico Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 49. RoLA Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 50. RoLA Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 51. RoLA Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 52. Row Gaming Gadgets Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 53. Row Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 54. Row Gaming Gadgets Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 55. List of secondary sources, used in the study of Gaming Gadgets Market

TABLE 56. List of primary sources, used in the study of Gaming Gadgets Market

TABLE 57. Years Considered for the study

TABLE 58. Exchange rates considered

 
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