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Global Anime Market Size study, by Product Type (T.V, Movie, Video, Internet distribution, Merchandising, Music, Pachinko, Live entertainment), and Regional Forecasts 2021-2027

  • BIZ4636319
  • 226 Pages
  • August 2021
  • ICT & Media
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Global Anime Market is valued approximately at USD 23.56 Billion in 2020 and is anticipated to grow with a healthy growth rate of more than 9.2% over the forecast period 2021-2027.

Anime is a hand-drawn and computer animation for style for comic book and video cartoon animation. The global Anime Market is being driven by increasing sales of anime content across the globe, increasing internet penetration and growing demand for anime video games. Furthermore, the rising popularity and sales of Japanese anime content and rising levels of disposable income will provide new opportunities for the global Anime Market industry. For instance, according to Statista, in year 2017, the sales revenue of animation related live entertainment in Japan stands at USD 42.68 billion and in year 2019, the sales revenue reached USD 57.26 billion. As a result, increase in sales of animation related live streaming videos will serve as a catalyst for the Anime Market industry in the future. However, low budget and shortage of skilled animators may impede market growth over the forecast period of 2021-2027.

Asia Pacific, North America, Europe, Latin America, and Rest of the World are the key region considered for the regional analysis of global anime market. Japan is home to a majority of animation studios which makes Asia Pacific the leading region across the world in terms of market share. Whereas Middle East is also anticipated to exhibit the highest growth rate over the forecast period 2021-2027 due to increasing creation of anime content, video games and comics, and rising sale of anime merchandise items are also gaining traction in the region.

Major market player included in this report are:

Pierrot Co., Ltd

Production I.G, Inc.

Studio Ghibli, Inc.

Sunrise Inc.

Toei Animation Co., Ltd.

Bones Inc.

Kyoto Animation Co., Ltd.

Madhouse Inc.

Manglobe Inc.

PA works co., ltd.

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Product Type:

T.V

Movie

Video

Internet distribution

Merchandising

Music

Pachinko

Live entertainment

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2018, 2019

Base year – 2020

Forecast period – 2021 to 2027.

Target Audience of the Global Anime Market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Chapter 1. Executive Summary

1.1. Market Snapshot

1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)

1.2.1. Anime Market , by Region, 2019-2027 (USD Billion)

1.2.2. Anime Market , by Product Type, 2019-2027 (USD Billion)

1.3. Key Trends

1.4. Estimation Methodology

1.5. Research Assumption

Chapter 2. Global Anime Market Definition and Scope

2.1. Objective of the Study

2.2. Market Definition & Scope

2.2.1. Scope of the Study

2.2.2. Industry Evolution

2.3. Years Considered for the Study

2.4. Currency Conversion Rates

Chapter 3. Global Anime Market Dynamics

3.1. Anime Market Impact Analysis (2019-2027)

3.1.1. Market Drivers

3.1.1.1. Increasing sales of anime content across the globe

3.1.1.2. Increasing internet penetration and growing demand for anime video games

3.1.2. Market Restraint

3.1.2.1. Low budget and shortage of skilled animators

3.1.3. Market Opportunities

3.1.3.1. The rising popularity and sales of Japanese anime content

3.1.3.2. rising levels of disposable income

Chapter 4. Global Anime Market Industry Analysis

4.1. Porter’s 5 Force Model

4.1.1. Bargaining Power of Suppliers

4.1.2. Bargaining Power of Buyers

4.1.3. Threat of New Entrants

4.1.4. Threat of Substitutes

4.1.5. Competitive Rivalry

4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2027)

4.2. PEST Analysis

4.2.1. Political

4.2.2. Economical

4.2.3. Social

4.2.4. Technological

4.3. Investment Adoption Model

4.4. Analyst Recommendation & Conclusion

Chapter 5. Global Anime Market , by Product Type

5.1. Market Snapshot

5.2. Global Anime Market by Product Type, Performance - Potential Analysis

5.3. Global Anime Market Estimates & Forecasts by Product Type 2018-2027 (USD Billion)

5.4. Anime Market , Sub Segment Analysis

5.4.1. T.V

5.4.2. Movie

5.4.3. Video

5.4.4. Internet Distribution

5.4.5. Merchandising

5.4.6. Music

5.4.7. Pachinko

5.4.8. Live Entertainment

Chapter 6. Global Anime Market , Regional Analysis

6.1. Anime Market , Regional Market Snapshot

6.2. North America Anime Market

6.2.1. U.S. Anime Market

6.2.1.1. Product Type breakdown estimates & forecasts, 2018-2027

6.2.2. Canada Anime Market

6.3. Europe Anime Market Snapshot

6.3.1. U.K. Anime Market

6.3.2. Germany Anime Market

6.3.3. France Anime Market

6.3.4. Spain Anime Market

6.3.5. Italy Anime Market

6.3.6. Rest of Europe Anime Market

6.4. Asia-Pacific Anime Market Snapshot

6.4.1. China Anime Market

6.4.2. India Anime Market

6.4.3. Japan Anime Market

6.4.4. Australia Anime Market

6.4.5. South Korea Anime Market

6.4.6. Rest of Asia Pacific Anime Market

6.5. Latin America Anime Market Snapshot

6.5.1. Brazil Anime Market

6.5.2. Mexico Anime Market

6.6. Rest of The World Anime Market

Chapter 7. Competitive Intelligence

7.1. Top Market Strategies

7.2. Company Profiles

7.2.1. Pierrot Co., Ltd.

7.2.1.1. Key Information

7.2.1.2. Overview

7.2.1.3. Financial (Subject to Data Availability)

7.2.1.4. Product Summary

7.2.1.5. Recent Developments

7.2.2. Production I.G, Inc.

7.2.3. Studio Ghibli, Inc.

7.2.4. Sunrise Inc.

7.2.5. Toei Animation Co., Ltd.

7.2.6. bones Inc

7.2.7. Kyoto Animation Co., Ltd.

7.2.8. Madhouse Inc.

7.2.9. Manglobe Inc.

7.2.10. PA works co., ltd.

Chapter 8. Research Process

8.1. Research Process

8.1.1. Data Mining

8.1.2. Analysis

8.1.3. Market Estimation

8.1.4. Validation

8.1.5. Publishing

8.2. Research Attributes

8.3. Research Assumption

List of Tables

TABLE 1. Global Anime Market , report scope

TABLE 2. Global Anime Market estimates & forecasts by region 2018-2027 (USD Billion)

TABLE 3. Global Anime Market estimates & forecasts by Product Type 2018-2027 (USD Billion)

TABLE 4. Global Anime Market estimates & forecasts by origin 2018-2027 (USD Billion)

TABLE 5. Global Anime Market estimates & forecasts by Application 2018-2027 (USD Billion)

TABLE 6. Global Anime Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 7. Global Anime Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 8. Global Anime Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 9. Global Anime Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 10. Global Anime Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 11. Global Anime Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 12. Global Anime Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 13. Global Anime Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 14. Global Anime Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 15. Global Anime Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 16. Global Anime Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 17. Global Anime Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 18. Global Anime Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 19. Global Anime Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 20. Global Anime Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 21. Global Anime Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 22. U.S. Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 23. U.S. Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 24. U.S. Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 25. Canada Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 26. Canada Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 27. Canada Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 28. UK Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 29. UK Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 30. UK Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 31. Germany Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 32. Germany Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 33. Germany Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 34. France Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 35. France Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 36. France Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 37. Spain Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 38. Spain Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 39. Spain Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 40. Italy Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 41. Italy Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 42. Italy Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 43. ROE Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 44. ROE Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 45. ROE Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 46. China Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 47. China Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 48. China Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 49. India Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 50. India Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 51. India Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 52. Japan Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 53. Japan Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 54. Japan Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 55. Australia Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 56. Australia Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 57. Australia Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 58. South Korea Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 59. South Korea Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 60. South Korea Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 61. ROPAC Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 62. ROPAC Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 63. ROPAC Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 64. Brazil Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 65. Brazil Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 66. Brazil Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 67. Mexico Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 68. Mexico Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 69. Mexico Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 70. ROLA Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 71. ROLA Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 72. ROLA Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 73. ROW Anime Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 74. ROW Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 75. ROW Anime Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 76. List of secondary sources used in the study of global Anime Market .

TABLE 77. List of primary sources used in the study of global Anime Market .

TABLE 78. Years considered for the study.

TABLE 79. Exchange rates considered.

 
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