Request for Covid-19 Impact Assessment of this Report
Geographically, the global Virtual Reality (Vr) In Gaming and AR in Gaming market is divided into North America, Europe, Latin America, Asia Pacific, Middle East & Africa.
North America, Asia and Europe have significant position in the this market, big players operating in there. The U.S. is accounting for a major share of the total Virtual Reality (Vr) In Gaming and AR in Gaming market in North America.
Significant participants active in the global Virtual Reality (Vr) In Gaming and AR in Gaming market include: Zeiss International, Qualcomm, HTC, Razor, Fove, Microsoft Corp., AMD, Nvidia, Apple, Largan Precision, Nintendo Co. Ltd., Sony Corp.,, GoPro, Google, Facebook, Samsung...
Global Virtual Reality (Vr) In Gaming and AR in Gaming Market Segmentation:
Virtual Reality (Vr) In Gaming and AR in Gaming market, by Virtual Reality (Vr) In Gaming and AR in Gaming type:
Virtual Reality (Vr) In Gaming
AR in Gaming
…
Virtual Reality (Vr) In Gaming and AR in Gaming market, by Application:
Gaming Console
Desktop
Smartphone
…
Virtual Reality (Vr) In Gaming and AR in Gaming Market Research Report 2014-2026, by region:
North America
The U.S.
Canada
Europe
Germany
UK
France
Italy
Spain
Rest of Europe
Latin America
Mexico
Brazil
Argentina
Pan Asia Pacific
China
Japan
South Korea
South East Asia Region
India
Australia
Middle East and Africa
Saudi Arabia
UAE
Qatar
Egypt
Nigeria
South Africa
Rest of MEA
The database is running updated by a group of research experts to always reflect the latest trends and information.
1. Introduction
1.1 Definition of the Market
1.2 Research Purpose
1.3 Scope of the Study
1.4 Stakeholders
1.5 Geography Coverage
1.6 Currency Under Consideration
1.7 Volume Units
1.8 Review Cycle
1.9 Summary and Key Findings of the Research
2 Research Methodology
2.1 Research Data
2.1.1 Secondary Data
2.1.2 Primary Data
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.2 Top-Down Approach (Involves time, Space, and Persons)
2.3 Data Triangulation
2.4 Assumptions
2.5 Hypothesis of this Research, Clear, Specific, and Testable Statement of This Research
2.6 Limitations of Our Study
2.7 Scene Based Modeling
2.8 Covid-19 Impact/Evaluation
3. Market Dynamics
3.1 Driving Factors
3.1.1 Rising Demand in one or More of the Following Regions: North America, Europe, Asia-Pacific, Latin America, Middle East & Africa
3.1.2 Increasing Use of Virtual Reality (Vr) In Gaming and AR in Gaming by Different End-User/Applications
3.2 Restraints and Challenges in the Market
3.3 Opportunities
4. Global Virtual Reality (Vr) In Gaming and AR in Gaming Market-Segmentation
4.1 By Type
4.1.1 Virtual Reality (Vr) In Gaming
4.1.2 AR in Gaming
4.2 By End-User/Application Industry
4.2.1 Gaming Console
4.2.2 Desktop
4.2.3 Smartphone
4.3 By Geography
4.3.1 North America Virtual Reality (Vr) In Gaming and AR in Gaming Total Market Size (Production, Consumption, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
4.3.1.1 North America Virtual Reality (Vr) In Gaming and AR in Gaming Production from 2014-2020
4.3.1.2 North America Virtual Reality (Vr) In Gaming and AR in Gaming Consumption from 2014-2020
4.3.1.3 North America Virtual Reality (Vr) In Gaming and AR in Gaming Import and Export from 2014-2020
4.3.1.4 North America Virtual Reality (Vr) In Gaming and AR in Gaming Market Value ($) and Growth (%) by Type from 2019-2020
4.3.1.5 North America Virtual Reality (Vr) In Gaming and AR in Gaming Market Value ($) and Growth (%) by Application from 2019-2020
4.3.1.6 North America Virtual Reality (Vr) In Gaming and AR in Gaming Market Value ($) and Growth (%) by Countries from 2019-2020
4.3.1.7 Top North America Virtual Reality (Vr) In Gaming and AR in Gaming Participants Value ($) and Market Share (%) in 2019
4.3.2 Europe Virtual Reality (Vr) In Gaming and AR in Gaming Total Market Size (Production, Consumption, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
4.3.2.1 Europe Virtual Reality (Vr) In Gaming and AR in Gaming Production from 2014-2020
4.3.2.2 Europe Virtual Reality (Vr) In Gaming and AR in Gaming Consumption from 2014-2020
4.3.2.3 Europe Virtual Reality (Vr) In Gaming and AR in Gaming Import and Export from 2014-2020
4.3.2.4 Europe Virtual Reality (Vr) In Gaming and AR in Gaming Market Value ($) and Growth (%) by Type from 2019-2020
4.3.2.5 Europe Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Application from 2019-2020
4.3.2.6 Europe Virtual Reality (Vr) In Gaming and AR in Gaming Market Value ($) and Growth (%) by Countries from 2019-2020
4.3.2.7 Top Europe Virtual Reality (Vr) In Gaming and AR in Gaming Participants Value ($) and Market Share (%) in 2019
4.3.3 Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Total Market Size (Production, Consumption, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
4.3.3.1 Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Production from 2014-2020
4.3.3.2 Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Consumption from 2014-2020
4.3.3.3 Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Import and Export from 2014-2020
4.3.3.4 Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Type from 2019-2020
4.3.3.5 Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Application from 2019-2020
4.3.3.6 Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Countries from 2019-2020
4.3.3.7 Top Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Participants Value ($) and Market Share (%) in 2019
4.3.4 Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Total Market Size (Production, Consumption, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
4.3.4.1 Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Production from 2014-2020
4.3.4.2 Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Consumption from 2014-2020
4.3.4.3 Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Import and Export from 2014-2020
4.3.4.4 Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Type from 2019-2020
4.3.4.5 Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Application from 2019-2020
4.3.4.6 Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Countries from 2019-2020
4.3.4.7 Top Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Participants Value ($) and Market Share (%) in 2019
4.3.5 Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Total Market Size (Production, Consumption, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
4.3.5.1 Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Production from 2014-2020
4.3.5.2 Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Consumption from 2014-2020
4.3.5.3 Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Import and Export from 2014-2020
4.3.5.4 Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Type from 2019-2020
4.3.5.5 Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Application from 2019-2020
4.3.5.6 Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Countries from 2019-2020
4.3.5.7 Top Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Participants Value ($) and Market Share (%) in 2019
5. Competitive Intelligence – Company Profiles
5.1 Zeiss International
5.1.1 Zeiss International Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.1.2 Zeiss International Sales, Growth Rate and Global Market Share from 2014-2020
5.2 Qualcomm
5.2.1 Qualcomm Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.2.2 Qualcomm Sales, Growth Rate and Global Market Share from 2014-2020
5.3 HTC
5.3.1 HTC Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.3.2 HTC Sales, Growth Rate and Global Market Share from 2014-2020
5.4 Razor
5.4.1 Razor Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.4.2 Razor Sales, Growth Rate and Global Market Share from 2014-2020
5.5 Fove
5.5.1 Fove Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.5.2 Fove Sales, Growth Rate and Global Market Share from 2014-2020
5.6 Microsoft Corp.
5.6.1 Microsoft Corp. Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.6.2 Microsoft Corp. Sales, Growth Rate and Global Market Share from 2014-2020
5.7 AMD
5.7.1 AMD Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.7.2 AMD Sales, Growth Rate and Global Market Share from 2014-2020
5.8 Nvidia
5.8.1 Nvidia Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.8.2 Nvidia Sales, Growth Rate and Global Market Share from 2014-2020
5.9 Apple
5.9.1 Apple Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.9.2 Apple Sales, Growth Rate and Global Market Share from 2014-2020
5.10 Largan Precision
5.10.1 Largan Precision Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.10.2 Largan Precision Sales, Growth Rate and Global Market Share from 2014-2020
5.11 Nintendo Co. Ltd.
5.11.1 Nintendo Co. Ltd. Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.11.2 Nintendo Co. Ltd. Sales, Growth Rate and Global Market Share from 2014-2020
5.12 Sony Corp.,
5.12.1 Sony Corp., Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.12.2 Sony Corp., Sales, Growth Rate and Global Market Share from 2014-2020
5.13 GoPro
5.13.1 GoPro Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.13.2 GoPro Sales, Growth Rate and Global Market Share from 2014-2020
5.14 Google
5.14.1 Google Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.14.2 Google Sales, Growth Rate and Global Market Share from 2014-2020
5.15 Facebook
5.15.1 Facebook Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.15.2 Facebook Sales, Growth Rate and Global Market Share from 2014-2020
5.16 Samsung
5.16.1 Samsung Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
5.16.2 Samsung Sales, Growth Rate and Global Market Share from 2014-2020
6. Investment Analysis
6.1 Fundamental Analysis (Porter's Five Forces Analysis)
6.2 Technical Preparation Analysis
6.3 Risk Evaluating Analysis
6.4 Estimated Investment Pay-Back Period
7. Future Forecast of the Global Virtual Reality (Vr) In Gaming and AR in Gaming Market from 2021-2026
7.1 Future Forecast of Global Virtual Reality (Vr) In Gaming and AR in Gaming Market from 2021-2026 Segment by Region
7.2 Future Forecast of the Global Virtual Reality (Vr) In Gaming and AR in Gaming Market from 2021-2026 Segment by Types
7.3 Future Forecast of the Global Virtual Reality (Vr) In Gaming and AR in Gaming Market from 2021-2026 Segment by End-User/Applications
8 Appendix
8.1 Discussion Guide
8.2 Related Reports
8.3 Author List
9 Disclaimer
Global Virtual Reality (Vr) In Gaming and AR in Gaming Market Value ($) and Growth Rate of Virtual Reality (Vr) In Gaming and AR in Gaming from 2014-2026
Global Virtual Reality (Vr) In Gaming and AR in Gaming Production and Growth Rate Segment by Product Types from 2014-2026F
Global Virtual Reality (Vr) In Gaming and AR in Gaming Consumption and Growth Rate Segment by End-User/Application from 2014-2026E
Table Driving Factors for this Market (North America, Europe, Asia-Pacific, Latin America, Middle East & Africa)
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Production and Growth Rate Segment by Product Types from 2014-2020
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth Rate Segment by Product Types from 2014-2020
Figure Virtual Reality (Vr) In Gaming of Virtual Reality (Vr) In Gaming and AR in Gaming
Figure AR in Gaming of Virtual Reality (Vr) In Gaming and AR in Gaming
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Consumption and Growth Rate Segment by End-User/Application from 2014-2020
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth Rate Segment by End-User/Application from 2014-2020
Figure Gaming Console of Virtual Reality (Vr) In Gaming and AR in Gaming
Figure Desktop of Virtual Reality (Vr) In Gaming and AR in Gaming
Figure Smartphone of Virtual Reality (Vr) In Gaming and AR in Gaming
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Production Value ($) by Regions
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Production Value Share by Regions
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Production by Regions
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Production Share by Regions
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Consumption by Regions
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Consumption Share by Regions
Figure North America Virtual Reality (Vr) In Gaming and AR in Gaming Production and Growth Rate from 2014-2020
Figure North America Virtual Reality (Vr) In Gaming and AR in Gaming Consumption and Growth Rate from 2014-2020
Table North America Virtual Reality (Vr) In Gaming and AR in Gaming Import and Export from 2014-2020
Table North America Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Type from 2019-2020
Table North America Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Application from 2019-2020
Table North America Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Countries from 2019-2020
Table Top North America Virtual Reality (Vr) In Gaming and AR in Gaming Participants Value ($) and Market Share (%) in 2019
Figure Europe Virtual Reality (Vr) In Gaming and AR in Gaming Production and Growth Rate from 2014-2020
Figure Europe Virtual Reality (Vr) In Gaming and AR in Gaming Consumption and Growth Rate from 2014-2020
Table Europe Virtual Reality (Vr) In Gaming and AR in Gaming Import and Export from 2014-2020
Table Europe Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Type from 2019-2020
Table Europe Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Application from 2019-2020
Table Europe Virtual Reality (Vr) In Gaming and AR in Gaming Market Value ($) and Growth (%) by Countries from 2019-2020
Table Top Europe Virtual Reality (Vr) In Gaming and AR in Gaming Participants Value ($) and Market Share (%) in 2019
Figure Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Production and Growth Rate from 2014-2020
Figure Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Consumption and Growth Rate from 2014-2020
Table Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Import and Export from 2014-2020
Table Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Type from 2019-2020
Table Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Application from 2019-2020
Table Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Countries from 2019-2020
Table Top Asia-Pacific Virtual Reality (Vr) In Gaming and AR in Gaming Participants Value ($) and Market Share (%) in 2019
Figure Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Production and Growth Rate from 2014-2020
Figure Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Consumption and Growth Rate from 2014-2020
Table Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Import and Export from 2014-2020
Table Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Type from 2019-2020
Table Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Application from 2019-2020
Table Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Countries from 2019-2020
Table Top Latin America Virtual Reality (Vr) In Gaming and AR in Gaming Participants Value ($) and Market Share (%) in 2019
Figure Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Production and Growth Rate from 2014-2020
Figure Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Consumption and Growth Rate from 2014-2020
Table Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Import and Export from 2014-2020
Table Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Type from 2019-2020
Table Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Application from 2019-2020
Table Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth (%) by Countries from 2019-2020
Table Top Middle East & Africa Virtual Reality (Vr) In Gaming and AR in Gaming Participants Value ($) and Market Share (%) in 2019
Table Zeiss International Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Zeiss International Sales and Growth Rate from 2014-2020
Figure Zeiss International Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Qualcomm Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Qualcomm Sales and Growth Rate from 2014-2020
Figure Qualcomm Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table HTC Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure HTC Sales and Growth Rate from 2014-2020
Figure HTC Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Razor Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Razor Sales and Growth Rate from 2014-2020
Figure Razor Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Fove Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Fove Sales and Growth Rate from 2014-2020
Figure Fove Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Microsoft Corp. Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Microsoft Corp. Sales and Growth Rate from 2014-2020
Figure Microsoft Corp. Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table AMD Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure AMD Sales and Growth Rate from 2014-2020
Figure AMD Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Nvidia Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Nvidia Sales and Growth Rate from 2014-2020
Figure Nvidia Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Apple Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Apple Sales and Growth Rate from 2014-2020
Figure Apple Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Largan Precision Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Largan Precision Sales and Growth Rate from 2014-2020
Figure Largan Precision Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Nintendo Co. Ltd. Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Nintendo Co. Ltd. Sales and Growth Rate from 2014-2020
Figure Nintendo Co. Ltd. Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Sony Corp., Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Sony Corp., Sales and Growth Rate from 2014-2020
Figure Sony Corp., Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table GoPro Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure GoPro Sales and Growth Rate from 2014-2020
Figure GoPro Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Google Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Google Sales and Growth Rate from 2014-2020
Figure Google Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Facebook Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Facebook Sales and Growth Rate from 2014-2020
Figure Facebook Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Samsung Company Profile (Company Name, Major Business, Plants Distribution, Sales Region, Contact Information)
Figure Samsung Sales and Growth Rate from 2014-2020
Figure Samsung Revenue ($), Gross Margin and Global Market Share from 2014-2020
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Value ($) and Growth Rate Forecast by Regions (2021-2026)
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Production and Growth Rate Forecast by Regions (2021-2026)
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Consumption and Growth Rate Forecast by Regions (2021-2026)
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Production and Growth Rate Forecast by Types (2021-2026)
Table Global Virtual Reality (Vr) In Gaming and AR in Gaming Consumption and Growth Rate Forecast by End-User/Applications (2021-2026)
The netbook sales in India have been growing strongly with major demand from the home segment. Personal computer market is expected to grow as the economy is recovering from the recession. The newest addition to this consumer product group is notebooks and netbooks. However, it has been seen that there is no clear demarcation between inexpensive notebook and netbook as an upgraded version of a net...
The Online Movie Rental market in India is at a nascent stage. The market is estimated at INR 601 mn in 2008 and shows huge potential due to a large untapped consumer base. The changing perceptions of people towards entertainment along with a rise in their disposable income and internet usage have driven the market. The report begins with a market overview section that provides an insight into t...
Local search market in India is a common platform for advertising used by business entities. It has an offline and an online category. Local search space provides a platform to the small and medium scale enterprises to advertise with regards to their products and services through local search engines and print directories such as yellow pages. The report begins with the market overview section wh...