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Global Virtual Production Market Size study, by Component (Hardware, Software and Services), by Type (Pre-production, Production and Post-production), by End-user (Movies, TV Series, Commercial Ads, Online Videos and Others), and Regional Forecasts 2021-2027

  • BIZ4412150
  • 200 Pages
  • May 2021
  • ICT & Media
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Global Virtual Production Market is valued approximately at USD 1.45 Billion in 2020 and is anticipated to grow with a healthy growth rate of more than 15.8% over the forecast period 2021-2027. Virtual production is a method of combining computer graphics and live-action footage in real-time. It is utilized in filmmaking techniques, such as concept art, lensing, set dimensions, exact camera movements, and asset placement, to produce interactive content. Virtual production relies on virtual reality (VR), computer-generated imagery (CGI), augmented reality (AR), and game-engine technologies. Growing popularity of web series containing visual effects, rising investment by market players in form of merger, acquisitions and others and technological developments are driving the growth positively. For instance, in June 2020, Epic Games partnered with Eros, a Bollywood studio. Under the partnership, the companies bring the latter's Unreal Engine to film production in India which enabled the implementation of real-time rendering technology in movie sets and post-production, and assist them to deliver high-quality pre-visualization, virtual production, , and in-camera visual effects (VFX). Furthermore, adoption of virtual production in commercial ads is expected to fuel the demand in coming years. However, shortage of skilled professionals may hamper the growth during forecast period.

The regions considered for the analysis of the global Virtual Production Market are Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America is dominating the world in terms of market share due to high application of virtual production in major film studios in the region. Whereas Asia Pacific is anticipated to exhibit the highest growth rate over the forecast period 2021-2027 due to growing implementing rates of virtual production technology in regions such as India, China, Australia and others.

Major market player included in this report are:

Adobe Inc.

Arashi Vision Inc. ( Insta 360)

Autodesk Inc.

Boris FX, Inc.

Epic Games, Inc.

HTC Corporation (VivePort)

HumanEyes Technologies

Mo-Sys Engineering Ltd.

Nvidia Corporation.

Vicon Motion Systems Ltd

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component:

Hardware

Software

Services

By Type:

Pre-production

Production

Post-production

By End-user:

Movies

TV Series

Commercial Ads

Online Videos

Others

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2018, 2019

Base year – 2020

Forecast period – 2021 to 2027.

Target Audience of the Global Virtual Production Market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Chapter 1.Executive Summary

1.1. Market Snapshot

1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)

1.2.1. Virtual Production Market , by Region, 2019-2027 (USD Billion)

1.2.2. Virtual Production Market , by Component, 2019-2027 (USD Billion)

1.2.3. Virtual Production Market , by Type , 2019-2027 (USD Billion)

1.2.4. Virtual Production Market , by End-user, 2019-2027 (USD Billion)

1.3. Key Trends

1.4. Estimation Methodology

1.5. Research Assumption

Chapter 2. Global Virtual Production Market Definition and Scope

2.1. Objective of the Study

2.2. Market Definition & Scope

2.2.1. Scope of the Study

2.2.2. Industry Evolution

2.3. Years Considered for the Study

2.4. Currency Conversion Rates

Chapter 3. Global Virtual Production Market Dynamics

3.1. Virtual Production Market Impact Analysis (2019-2027)

3.1.1. Market Drivers

3.1.1.1. Rising popularity of web series containing visual effects

3.1.1.2. Increasing investment by market players

3.1.2. Market Restraint

3.1.2.1. Shortage of skilled professionals

3.1.3. Market Opportunities

3.1.3.1. Adoption in commercial ads

Chapter 4. Global Virtual Production Market Industry Analysis

4.1. Porter’s 5 Force Model

4.1.1. Bargaining Power of Suppliers

4.1.2. Bargaining Power of Buyers

4.1.3. Threat of New Entrants

4.1.4. Threat of Substitutes

4.1.5. Competitive Rivalry

4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2027)

4.2. PEST Analysis

4.2.1. Political

4.2.2. Economical

4.2.3. Social

4.2.4. Technological

4.3. Investment Adoption Model

4.4. Analyst Recommendation & Conclusion

Chapter 5. Global Virtual Production Market, by Component

5.1. Market Snapshot

5.2. Global Virtual Production Market by Component, Performance - Potential Analysis

5.3. Global Virtual Production Market Estimates & Forecasts by Component 2018-2027 (USD Billion)

5.4. Virtual Production Market , Sub Segment Analysis

5.4.1. Hardware

5.4.2. Software

5.4.3. Services

Chapter 6. Global Virtual Production Market, by Type

a. Market Snapshot

6.1. Global Virtual Production Market by Type, Performance - Potential Analysis

6.2. Global Virtual Production Market Estimates & Forecasts by Type 2018-2027 (USD Billion)

6.3. Virtual Production Market , Sub Segment Analysis

6.3.1. Pre-production

6.3.2. Production

6.3.3. Post-production

Chapter 7. Global Virtual Production Market, by End-user

b. Market Snapshot

7.1. Global Virtual Production Market by End-user, Performance - Potential Analysis

7.2. Global Virtual Production Market Estimates & Forecasts by End-user 2018-2027 (USD Billion)

7.3. Virtual Production Market , Sub Segment Analysis

7.3.1. Movies

7.3.2. TV Series

7.3.3. Commercial Ads

7.3.4. Online Videos

7.3.5. Others

Chapter 8. Global Virtual Production Market, Regional Analysis

8.1. Virtual Production Market , Regional Market Snapshot

8.2. North America Virtual Production Market

8.2.1. U.S. Virtual Production Market

8.2.1.1. Component breakdown estimates & forecasts, 2018-2027

8.2.1.2. Type breakdown estimates & forecasts, 2018-2027

8.2.1.3. End-user breakdown estimates & forecasts, 2018-2027

8.2.2. Canada Virtual Production Market

8.3. Europe Virtual Production Market Snapshot

8.3.1. U.K. Virtual Production Market

8.3.2. Germany Virtual Production Market

8.3.3. France Virtual Production Market

8.3.4. Spain Virtual Production Market

8.3.5. Italy Virtual Production Market

8.3.6. Rest of Europe Virtual Production Market

8.4. Asia-Pacific Virtual Production Market Snapshot

8.4.1. China Virtual Production Market

8.4.2. India Virtual Production Market

8.4.3. Japan Virtual Production Market

8.4.4. Australia Virtual Production Market

8.4.5. South Korea Virtual Production Market

8.4.6. Rest of Asia Pacific Virtual Production Market

8.5. Latin America Virtual Production Market Snapshot

8.5.1. Brazil Virtual Production Market

8.5.2. Mexico Virtual Production Market

8.6. Rest of The World Virtual Production Market

Chapter 9. Competitive Intelligence

9.1. Top Market Strategies

9.2. Company Profiles

9.2.1. Adobe Inc.

9.2.1.1. Key Information

9.2.1.2. Overview

9.2.1.3. Financial (Subject to Data Availability)

9.2.1.4. Product Summary

9.2.1.5. Recent Developments

9.2.2. Arashi Vision Inc. ( Insta 360)

9.2.3. Autodesk Inc.

9.2.4. Boris FX, Inc.

9.2.5. Epic Games, Inc.

9.2.6. HTC Corporation (VivePort)

9.2.7. HumanEyes Technologies

9.2.8. Mo-Sys Engineering Ltd.

9.2.9. Nvidia Corporation.

9.2.10. Vicon Motion Systems Ltd

Chapter 10. Research Process

10.1. Research Process

10.1.1. Data Mining

10.1.2. Analysis

10.1.3. Market Estimation

10.1.4. Validation

10.1.5. Publishing

10.2. Research Attributes

10.3. Research Assumption

List of Tables

TABLE 1. Global Virtual Production Market , report scope

TABLE 2. Global Virtual Production Market estimates & forecasts by region 2018-2027 (USD Billion)

TABLE 3. Global Virtual Production Market estimates & forecasts by Component 2018-2027 (USD Billion)

TABLE 1. Global Virtual Production Market estimates & forecasts by Type 2018-2027 (USD Billion)

TABLE 2. Global Virtual Production Market estimates & forecasts by End-user 2018-2027 (USD Billion)

TABLE 3. Global Virtual Production Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 4. Global Virtual Production Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 5. Global Virtual Production Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 6. Global Virtual Production Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 7. Global Virtual Production Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 8. Global Virtual Production Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 9. Global Virtual Production Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 10. Global Virtual Production Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 11. Global Virtual Production Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 12. Global Virtual Production Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 13. Global Virtual Production Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 14. Global Virtual Production Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 15. Global Virtual Production Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 16. Global Virtual Production Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 17. Global Virtual Production Market by segment, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 18. Global Virtual Production Market by region, estimates & forecasts, 2018-2027 (USD Billion)

TABLE 19. U.S. Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 20. U.S. Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 21. U.S. Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 22. Canada Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 23. Canada Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 24. Canada Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 25. UK Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 26. UK Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 27. UK Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 28. Germany Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 29. Germany Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 30. Germany Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 31. France Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 32. France Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 33. France Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 34. Spain Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 35. Spain Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 1. Spain Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 2. Italy Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 3. Italy Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 4. Italy Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 5. ROE Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 6. ROE Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 7. ROE Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 8. China Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 9. China Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 10. China Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 11. India Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 12. India Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 13. India Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 14. Japan Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 15. Japan Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 16. Japan Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 17. Australia Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 18. Australia Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 19. Australia Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 20. South Korea Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 21. South Korea Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 22. South Korea Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 23. ROPAC Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 24. ROPAC Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 25. ROPAC Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 26. Brazil Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 27. Brazil Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 28. Brazil Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 29. Mexico Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 30. Mexico Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 31. Mexico Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 32. ROLA Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 33. ROLA Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 34. ROLA Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 35. ROW Virtual Production Market estimates & forecasts, 2018-2027 (USD Billion)

TABLE 36. ROW Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 37. ROW Virtual Production Market estimates & forecasts by segment 2018-2027 (USD Billion)

TABLE 38. List of secondary sources used in the study of global Virtual Production Market .

TABLE 39. List of primary sources used in the study of global Virtual Production Market .

TABLE 40. Years considered for the study.

TABLE 41. Exchange rates considered.

 
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