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Global Augmented Reality and Virtual Reality Market 2020-2027 by Technology, Component, Device Type, Industry Vertical, End-user, and Region: Trend Forecast and Growth Opportunity

  • GRA4169513
  • 173 Pages
  • January 2021
  • ICT & Media
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Global augmented reality and virtual reality market will reach $246.85 billion by 2027, growing by 37.1% annually over 2020-2027 considering impact of COVID-19 pandemic. Augmented Reality (AR) technology accounts for a larger market share and will grow at 42.4% annually over the forecast years, faster than the Virtual Reality (VR) technology.

Highlighted with 88 tables and 76 figures, this 173-page report “Global Augmented Reality and Virtual Reality Market 2020-2027 by Technology, Component, Device Type, Industry Vertical, End-user, and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2017-2020 and provides forecast from 2021 till 2027 with 2020 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

• Market Structure

• Growth Drivers

• Restraints and Challenges

• Emerging Product Trends & Market Opportunities

• Porter’s Fiver Forces

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End-user, and Region.

Based on Technology, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Augmented Reality (AR)

• Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker)

• Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing)

Virtual Reality (VR)

• Nonimmersive Technology

• Semi-Immersive and Fully Immersive Technology

Based on Component, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Hardware

• Sensors

• Semiconductor Component

• Displays and Projectors

• Position Trackers

• Cameras

• Others

Software

• Software Developer Kits

• Cloud Services

Based on Device Type, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Augmented Reality Devices

• Head-Mounted Display (HMD)

• Head-Up Display (HUD)

• Handheld Device

Virtual Reality Devices

• Head-Mounted Display (HMD)

• Gesture-Tracking Device

• Projector & Display Wall

Based on Industry Vertical, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

• Gaming

• Entertainment & Media

• Aerospace & Defense

• Healthcare

• Education

• Manufacturing

• Retail

• Others

Based on End User, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

Consumer

Enterprise

• Large Enterprises

• Small- & Medium-sized Enterprises

Geographically, the following regions together with the listed national/local markets are fully investigated:

• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC)

• Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe)

• North America (U.S., Canada)

• Latin America (Brazil, Mexico, Argentina, Rest of South America)

• RoW (UAE, Saudi Arabia, Iran)

For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2017-2027. The breakdown of all regional markets by country and split of key national markets by Technology, Component, and Industry Vertical over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in global augmented reality and virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

DAQR

EON. Reality Inc.

Facebook

Google

HTC

Microsoft

Samsung

Seiko Epson

Sony

Vuzix Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Table of Contents

1 Introduction 9

1.1 Industry Definition and Research Scope 9

1.1.1 Industry Definition 9

1.1.2 Research Scope 10

1.2 Research Methodology 13

1.2.1 Overview of Market Research Methodology 13

1.2.2 Market Assumption 15

1.2.3 Secondary Data 15

1.2.4 Primary Data 15

1.2.5 Data Filtration and Model Design 17

1.2.6 Market Size/Share Estimation 18

1.2.7 Research Limitations 19

1.3 Executive Summary 20

2 Market Overview and Qualitative Analysis 22

2.1 Market Size and Forecast 22

2.1.1 Impact of COVID-19 on World Economy 23

2.1.2 Impact of COVID-19 on the Market 26

2.2 Major Growth Drivers 28

2.3 Market Restraints and Challenges 31

2.4 Emerging Opportunities and Market Trends 34

2.5 Porter’s Fiver Forces Analysis 37

3 Segmentation of Global Market by Technology 41

3.1 Market Overview by Technology 41

3.2 Global Augmented Reality (AR) Market 2017-2027 44

3.2.1 Marker-based Augmented Reality 46

3.2.2 Markerless Augmented Reality 47

3.3 Global Virtual Reality (VR) Market 2017-2027 48

3.3.1 Nonimmersive Technology 50

3.2.2 Semi-Immersive and Fully Immersive Technology 51

4 Segmentation of Global Market by Component 52

4.1 Market Overview by Component 52

4.2 Global AR and VR Hardware Market 2017-2027 55

4.3 Global AR and VR Software Market 2017-2027 57

5 Segmentation of Global Market by Device Type 59

5.1 Market Overview by Device Type 59

5.2 Global AR Devices Market 2017-2027 62

5.2.1 Head-Mounted Display (HMD) 64

5.2.2 Head-Up Display (HUD) 65

5.2.3 Handheld Device 66

5.3 Global VR Devices Market 2017-2027 67

5.3.1 Head-Mounted Display (HMD) 69

5.3.2 Gesture-Tracking Device 70

5.3.3 Projector & Display Wall 71

6 Segmentation of Global Market by Industry Vertical 72

6.1 Market Overview by Industry Vertical 72

6.2 Global Augmented Reality and Virtual Reality Market for Gaming 2017-2027 75

6.3 Global Augmented Reality and Virtual Reality Market for Entertainment & Media 2017-2027 76

6.4 Global Augmented Reality and Virtual Reality Market for Aerospace & Defense 2017-2027 77

6.5 Global Augmented Reality and Virtual Reality Market for Healthcare 2017-2027 78

6.6 Global Augmented Reality and Virtual Reality Market for Education 2017-2027 79

6.7 Global Augmented Reality and Virtual Reality Market for Manufacturing 2017-2027 80

6.8 Global Augmented Reality and Virtual Reality Market for Retail 2017-2027 81

6.9 Global Augmented Reality and Virtual Reality Market for Other Sectors 2017-2027 82

7 Segmentation of Global Market by End-user 83

7.1 Market Overview by End-user 83

7.2 Global Consumer AR and VR Market 2017-2027 86

7.3 Global Enterprise AR and VR Market 2017-2027 87

8 Segmentation of Global Market by Region 89

8.1 Geographic Market Overview by Region 2017-2027 89

8.2 North America Market 2017-2027 by Country 93

8.2.1 Overview of North America Market 93

8.2.2 U.S. 96

8.2.3 Canada 99

8.3 European Market 2017-2027 by Country 101

8.3.1 Overview of European Market 101

8.3.2 UK 104

8.3.3 France 106

8.3.4 Germany 108

8.3.5 Spain 111

8.3.6 Italy 113

8.3.7 Russia 115

8.3.8 Rest of European Market 117

8.4 Asia-Pacific Market 2017-2027 by Country 118

8.4.1 Overview of Asia-Pacific Market 118

8.4.2 China 122

8.4.3 Japan 124

8.4.4 India 126

8.4.5 Australia 128

8.4.6 South Korea 130

8.4.7 Rest of APAC Region 132

8.5 Latin America Market 2017-2027 by Country 133

8.5.1 Argentina 136

8.5.2 Brazil 138

8.5.3 Mexico 139

8.5.4 Rest of Latin America Market 142

8.6 Rest of World Market 2017-2027 by Country 143

8.6.1 Saudi Arabia 146

8.6.2 Iran 148

8.6.3 UAE 150

8.6.4 Other National Markets 152

9 Competitive Landscape 153

9.1 Overview of Key Vendors 153

9.2 Company Profiles 156

DAQR 156

EON. Reality Inc. 158

Facebook 159

Google 160

HTC 161

Microsoft 162

Samsung 163

Seiko Epson 164

Sony 165

Vuzix Corporation 166

10 Investing in Global Market: Risk Assessment and Management 167

10.1 Risk Evaluation of Global Market 167

10.2 Critical Success Factors (CSFs) 170

RELATED REPORTS AND PRODUCTS 173

Table 1. Snapshot of Global Augmented Reality and Virtual Reality Market in the Balanced Perspective, 2020-2027 21

Table 2. Growth Rate of World Real GDP, 2017-2021 24

Table 3. Main Product Trends and Market Opportunities in Global Augmented Reality and Virtual Reality Market 34

Table 4. Global Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 42

Table 5. Global Augmented Reality Market by Technology, 2017-2027, $ bn 45

Table 6. Global Marker-based AR Market by Technology, 2017-2027, $ bn 46

Table 7. Global Markerless Augmented Reality Market by Technology, 2017-2027, $ bn 47

Table 8. Global Virtual Reality Market by Technology, 2017-2027, $ bn 49

Table 9. Global Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 53

Table 10. Global AR and VR Hardware Market by Type, 2017-2027, $ bn 56

Table 11. Global AR and VR Software Market by Type, 2017-2027, $ bn 58

Table 12. Global Augmented Reality and Virtual Reality Market by Device Type, 2017-2027, $ bn 60

Table 13. Global Augmented Reality Devices Market by Type, 2017-2027, $ bn 63

Table 14. Global Virtual Reality Devices Market by Type, 2017-2027, $ bn 68

Table 15. Global Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 73

Table 16. Global Augmented Reality and Virtual Reality Market by End-user, 2017-2027, $ bn 84

Table 17. Global Enterprise AR and VR Market by Organization Size, 2017-2027, $ bn 88

Table 18. Global Augmented Reality and Virtual Reality Market by Region, 2017-2027, $ bn 90

Table 19. Leading National Augmented Reality and Virtual Reality Market by Revenue, 2020 and 2027, $ bn 92

Table 20. North America Augmented Reality and Virtual Reality Market by Country, 2017-2027, $ bn 95

Table 21. U.S. Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 97

Table 22. U.S. Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 97

Table 23. U.S. Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 97

Table 24. Canada Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 100

Table 25. Canada Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 100

Table 26. Canada Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 100

Table 27. Europe Augmented Reality and Virtual Reality Market by Country, 2017-2027, $ bn 103

Table 28. UK Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 105

Table 29. UK Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 105

Table 30. UK Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 105

Table 31. France Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 107

Table 32. France Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 107

Table 33. France Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 107

Table 34. Germany Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 109

Table 35. Germany Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 109

Table 36. Germany Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 109

Table 37. Spain Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 112

Table 38. Spain Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 112

Table 39. Spain Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 112

Table 40. Italy Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 114

Table 41. Italy Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 114

Table 42. Italy Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 114

Table 43. Russia Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 116

Table 44. Russia Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 116

Table 45. Russia Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 116

Table 46. APAC Augmented Reality and Virtual Reality Market by Country, 2017-2027, $ bn 120

Table 47. China Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 123

Table 48. China Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 123

Table 49. China Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 123

Table 50. Japan Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 125

Table 51. Japan Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 125

Table 52. Japan Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 125

Table 53. India Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 127

Table 54. India Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 127

Table 55. India Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 127

Table 56. Australia Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 129

Table 57. Australia Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 129

Table 58. Australia Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 129

Table 59. South Korea Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 131

Table 60. South Korea Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 131

Table 61. South Korea Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 131

Table 62. Latin America Augmented Reality and Virtual Reality Market by Country, 2017-2027, $ bn 135

Table 63. Argentina Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 137

Table 64. Argentina Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 137

Table 65. Argentina Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 137

Table 66. Brazil Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 139

Table 67. Brazil Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 139

Table 68. Brazil Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 139

Table 69. Mexico Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 141

Table 70. Mexico Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 141

Table 71. Mexico Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 141

Table 72. RoW Augmented Reality and Virtual Reality Market by Country, 2017-2027, $ bn 145

Table 73. Saudi Arabia Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 147

Table 74. Saudi Arabia Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 147

Table 75. Saudi Arabia Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 147

Table 76. Iran Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 149

Table 77. Iran Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 149

Table 78. Iran Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 149

Table 79. UAE Augmented Reality and Virtual Reality Market by Technology, 2017-2027, $ bn 151

Table 80. UAE Augmented Reality and Virtual Reality Market by Component, 2017-2027, $ bn 151

Table 81. UAE Augmented Reality and Virtual Reality Market by Industry Vertical, 2017-2027, $ bn 151

Table 82. DAQR: Company Snapshot 156

Table 83. DAQR: Business Segmentation 156

Table 84. DAQR: Product Portfolio 157

Table 85. DAQR: Revenue, 2017-2018, $ bn 157

Table 86. DAQR: Recent Developments 157

Table 87. Risk Evaluation for Investing in Global Market, 2020-2027 168

Table 88. Critical Success Factors and Key Takeaways 171

 
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