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COVID-19 Outbreak-Global Gaming Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2020

  • MAI4072384
  • 105 Pages
  • October 2020
  • BFSI
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The Gaming market revenue was xx.xx Million USD in 2019, and will reach xx.xx Million USD in 2025, with a CAGR of x.x% during 2020-2025.

Under COVID-19 outbreak globally, this report provides 360 degrees of analysis from supply chain, import and export control to regional government policy and future influence on the industry. Detailed analysis about market status (2015-2020), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2020-2025), regional industrial layout characteristics and macroeconomic policies, industrial policy has also been included. From raw materials to end users of this industry are analyzed scientifically, the trends of product circulation and sales channel will be presented as well. Considering COVID-19, this report provides comprehensive and in-depth analysis on how the epidemic push this industry transformation and reform.

In COVID-19 outbreak, Chapter 2.2 of this report provides an analysis of the impact of COVID-19 on the global economy and the Gaming industry.

Chapter 3.7 covers the analysis of the impact of COVID-19 from the perspective of the industry chain.

In addition, chapters 7-11 consider the impact of COVID-19 on the regional economy.

The Gaming market can be split based on product types, major applications, and important countries as follows:

Key players in the global Gaming market covered in Chapter 12:

Bandai Namco Entertainment Inc.

CyberAgent Inc.

Microsoft Corp.

Electronic Arts, Inc.

Tencent Holdings Ltd.

The Walt Disney Co.

Sony Corp.

GungHo Online Entertainment Inc.

NetEase Inc.

Activision Blizzard Inc.

In Chapter 4 and 14.1, on the basis of types, the Gaming market from 2015 to 2025 is primarily split into:

Online

Offline

In Chapter 5 and 14.2, on the basis of applications, the Gaming market from 2015 to 2025 covers:

Casual Gaming

Professional Gaming

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 6, 7, 8, 9, 10, 11, 14:

North America (Covered in Chapter 7 and 14)

United States

Canada

Mexico

Europe (Covered in Chapter 8 and 14)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 9 and 14)

China

Japan

South Korea

Australia

India

Southeast Asia

Others

Middle East and Africa (Covered in Chapter 10 and 14)

Saudi Arabia

UAE

Egypt

Nigeria

South Africa

Others

South America (Covered in Chapter 11 and 14)

Brazil

Argentina

Columbia

Chile

Others

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Table of Content

1 Gaming Introduction and Market Overview

1.1 Objectives of the Study

1.2 Overview of Gaming

1.3 Scope of The Study

1.3.1 Key Market Segments

1.3.2 Players Covered

1.3.3 COVID-19's impact on the Gaming industry

1.4 Methodology of The Study

1.5 Research Data Source

2 Executive Summary

2.1 Market Overview

2.1.1 Global Gaming Market Size, 2015 – 2020

2.1.2 Global Gaming Market Size by Type, 2015 – 2020

2.1.3 Global Gaming Market Size by Application, 2015 – 2020

2.1.4 Global Gaming Market Size by Region, 2015 - 2025

2.2 Business Environment Analysis

2.2.1 Global COVID-19 Status and Economic Overview

2.2.2 Influence of COVID-19 Outbreak on Gaming Industry Development

3 Industry Chain Analysis

3.1 Upstream Raw Material Suppliers of Gaming Analysis

3.2 Major Players of Gaming

3.3 Gaming Manufacturing Cost Structure Analysis

3.3.1 Production Process Analysis

3.3.2 Manufacturing Cost Structure of Gaming

3.3.3 Labor Cost of Gaming

3.4 Market Distributors of Gaming

3.5 Major Downstream Buyers of Gaming Analysis

3.6 The Impact of Covid-19 From the Perspective of Industry Chain

3.7 Regional Import and Export Controls Will Exist for a Long Time

3.8 Continued downward PMI Spreads Globally

4 Global Gaming Market, by Type

4.1 Global Gaming Value and Market Share by Type (2015-2020)

4.2 Global Gaming Production and Market Share by Type (2015-2020)

4.3 Global Gaming Value and Growth Rate by Type (2015-2020)

4.3.1 Global Gaming Value and Growth Rate of Online

4.3.2 Global Gaming Value and Growth Rate of Offline

4.4 Global Gaming Price Analysis by Type (2015-2020)

5 Gaming Market, by Application

5.1 Downstream Market Overview

5.2 Global Gaming Consumption and Market Share by Application (2015-2020)

5.3 Global Gaming Consumption and Growth Rate by Application (2015-2020)

5.3.1 Global Gaming Consumption and Growth Rate of Casual Gaming (2015-2020)

5.3.2 Global Gaming Consumption and Growth Rate of Professional Gaming (2015-2020)

6 Global Gaming Market Analysis by Regions

6.1 Global Gaming Sales, Revenue and Market Share by Regions

6.1.1 Global Gaming Sales by Regions (2015-2020)

6.1.2 Global Gaming Revenue by Regions (2015-2020)

6.2 North America Gaming Sales and Growth Rate (2015-2020)

6.3 Europe Gaming Sales and Growth Rate (2015-2020)

6.4 Asia-Pacific Gaming Sales and Growth Rate (2015-2020)

6.5 Middle East and Africa Gaming Sales and Growth Rate (2015-2020)

6.6 South America Gaming Sales and Growth Rate (2015-2020)

7 North America Gaming Market Analysis by Countries

7.1 The Influence of COVID-19 on North America Market

7.2 North America Gaming Sales, Revenue and Market Share by Countries

7.2.1 North America Gaming Sales by Countries (2015-2020)

7.2.2 North America Gaming Revenue by Countries (2015-2020)

7.3 United States Gaming Sales and Growth Rate (2015-2020)

7.4 Canada Gaming Sales and Growth Rate (2015-2020)

7.5 Mexico Gaming Sales and Growth Rate (2015-2020)

8 Europe Gaming Market Analysis by Countries

8.1 The Influence of COVID-19 on Europe Market

8.2 Europe Gaming Sales, Revenue and Market Share by Countries

8.2.1 Europe Gaming Sales by Countries (2015-2020)

8.2.2 Europe Gaming Revenue by Countries (2015-2020)

8.3 Germany Gaming Sales and Growth Rate (2015-2020)

8.4 UK Gaming Sales and Growth Rate (2015-2020)

8.5 France Gaming Sales and Growth Rate (2015-2020)

8.6 Italy Gaming Sales and Growth Rate (2015-2020)

8.7 Spain Gaming Sales and Growth Rate (2015-2020)

8.8 Russia Gaming Sales and Growth Rate (2015-2020)

9 Asia Pacific Gaming Market Analysis by Countries

9.1 The Influence of COVID-19 on Asia Pacific Market

9.2 Asia Pacific Gaming Sales, Revenue and Market Share by Countries

9.2.1 Asia Pacific Gaming Sales by Countries (2015-2020)

9.2.2 Asia Pacific Gaming Revenue by Countries (2015-2020)

9.3 China Gaming Sales and Growth Rate (2015-2020)

9.4 Japan Gaming Sales and Growth Rate (2015-2020)

9.5 South Korea Gaming Sales and Growth Rate (2015-2020)

9.6 India Gaming Sales and Growth Rate (2015-2020)

9.7 Southeast Asia Gaming Sales and Growth Rate (2015-2020)

9.8 Australia Gaming Sales and Growth Rate (2015-2020)

10 Middle East and Africa Gaming Market Analysis by Countries

10.1 The Influence of COVID-19 on Middle East and Africa Market

10.2 Middle East and Africa Gaming Sales, Revenue and Market Share by Countries

10.2.1 Middle East and Africa Gaming Sales by Countries (2015-2020)

10.2.2 Middle East and Africa Gaming Revenue by Countries (2015-2020)

10.3 Saudi Arabia Gaming Sales and Growth Rate (2015-2020)

10.4 UAE Gaming Sales and Growth Rate (2015-2020)

10.5 Egypt Gaming Sales and Growth Rate (2015-2020)

10.6 Nigeria Gaming Sales and Growth Rate (2015-2020)

10.7 South Africa Gaming Sales and Growth Rate (2015-2020)

11 South America Gaming Market Analysis by Countries

11.1 The Influence of COVID-19 on Middle East and Africa Market

11.2 South America Gaming Sales, Revenue and Market Share by Countries

11.2.1 South America Gaming Sales by Countries (2015-2020)

11.2.2 South America Gaming Revenue by Countries (2015-2020)

11.3 Brazil Gaming Sales and Growth Rate (2015-2020)

11.4 Argentina Gaming Sales and Growth Rate (2015-2020)

11.5 Columbia Gaming Sales and Growth Rate (2015-2020)

11.6 Chile Gaming Sales and Growth Rate (2015-2020)

12 Competitive Landscape

12.1 Bandai Namco Entertainment Inc.

12.1.1 Bandai Namco Entertainment Inc. Basic Information

12.1.2 Gaming Product Introduction

12.1.3 Bandai Namco Entertainment Inc. Production, Value, Price, Gross Margin 2015-2020

12.2 CyberAgent Inc.

12.2.1 CyberAgent Inc. Basic Information

12.2.2 Gaming Product Introduction

12.2.3 CyberAgent Inc. Production, Value, Price, Gross Margin 2015-2020

12.3 Microsoft Corp.

12.3.1 Microsoft Corp. Basic Information

12.3.2 Gaming Product Introduction

12.3.3 Microsoft Corp. Production, Value, Price, Gross Margin 2015-2020

12.4 Electronic Arts, Inc.

12.4.1 Electronic Arts, Inc. Basic Information

12.4.2 Gaming Product Introduction

12.4.3 Electronic Arts, Inc. Production, Value, Price, Gross Margin 2015-2020

12.5 Tencent Holdings Ltd.

12.5.1 Tencent Holdings Ltd. Basic Information

12.5.2 Gaming Product Introduction

12.5.3 Tencent Holdings Ltd. Production, Value, Price, Gross Margin 2015-2020

12.6 The Walt Disney Co.

12.6.1 The Walt Disney Co. Basic Information

12.6.2 Gaming Product Introduction

12.6.3 The Walt Disney Co. Production, Value, Price, Gross Margin 2015-2020

12.7 Sony Corp.

12.7.1 Sony Corp. Basic Information

12.7.2 Gaming Product Introduction

12.7.3 Sony Corp. Production, Value, Price, Gross Margin 2015-2020

12.8 GungHo Online Entertainment Inc.

12.8.1 GungHo Online Entertainment Inc. Basic Information

12.8.2 Gaming Product Introduction

12.8.3 GungHo Online Entertainment Inc. Production, Value, Price, Gross Margin 2015-2020

12.9 NetEase Inc.

12.9.1 NetEase Inc. Basic Information

12.9.2 Gaming Product Introduction

12.9.3 NetEase Inc. Production, Value, Price, Gross Margin 2015-2020

12.10 Activision Blizzard Inc.

12.10.1 Activision Blizzard Inc. Basic Information

12.10.2 Gaming Product Introduction

12.10.3 Activision Blizzard Inc. Production, Value, Price, Gross Margin 2015-2020

13 Industry Outlook

13.1 Market Driver Analysis

13.1.2 Market Restraints Analysis

13.1.3 Market Trends Analysis

13.2 Merger, Acquisition and New Investment

13.3 News of Product Release

14 Global Gaming Market Forecast

14.1 Global Gaming Market Value & Volume Forecast, by Type (2020-2025)

14.1.1 Online Market Value and Volume Forecast (2020-2025)

14.1.2 Offline Market Value and Volume Forecast (2020-2025)

14.2 Global Gaming Market Value & Volume Forecast, by Application (2020-2025)

14.2.1 Casual Gaming Market Value and Volume Forecast (2020-2025)

14.2.2 Professional Gaming Market Value and Volume Forecast (2020-2025)

14.3 Gaming Market Analysis and Forecast by Region

14.3.1 North America Market Value and Consumption Forecast (2020-2025)

14.3.2 Europe Market Value and Consumption Forecast (2020-2025)

14.3.3 Asia Pacific Market Value and Consumption Forecast (2020-2025)

14.3.4 Middle East and Africa Market Value and Consumption Forecast (2020-2025)

14.3.5 South America Market Value and Consumption Forecast (2020-2025)

15 New Project Feasibility Analysis

15.1 Industry Barriers and New Entrants SWOT Analysis

15.1.1 Porter’s Five Forces Analysis

15.1.2 New Entrants SWOT Analysis

15.2 Analysis and Suggestions on New Project Investment

List of Tables and Figures

Figure Product Picture of Gaming

Table Product Specification of Gaming

Table Gaming Key Market Segments

Table Key Players Gaming Covered

Figure Global Gaming Market Size, 2015 – 2025

Table Different Types of Gaming

Figure Global Gaming Value ($) Segment by Type from 2015-2020

Figure Global Gaming Market Share by Types in 2019

Table Different Applications of Gaming

Figure Global Gaming Value ($) Segment by Applications from 2015-2020

Figure Global Gaming Market Share by Applications in 2019

Figure Global Gaming Market Share by Regions in 2019

Figure North America Gaming Production Value ($) and Growth Rate (2015-2020)

Figure Europe Gaming Production Value ($) and Growth Rate (2015-2020)

Figure Asia Pacific Gaming Production Value ($) and Growth Rate (2015-2020)

Figure Middle East and Africa Gaming Production Value ($) and Growth Rate (2015-2020)

Figure South America Gaming Production Value ($) and Growth Rate (2015-2020)

Table Global COVID-19 Status and Economic Overview

Figure Global COVID-19 Status

Figure COVID-19 Comparison of Major Countries

Figure Industry Chain Analysis of Gaming

Table Upstream Raw Material Suppliers of Gaming with Contact Information

Table Major Players Headquarters, and Service Area of Gaming

Figure Major Players Production Value Market Share of Gaming in 2019

Table Major Players Gaming Product Types in 2019

Figure Production Process of Gaming

Figure Manufacturing Cost Structure of Gaming

Figure Channel Status of Gaming

Table Major Distributors of Gaming with Contact Information

Table Major Downstream Buyers of Gaming with Contact Information

Table Global Gaming Value ($) by Type (2015-2020)

Table Global Gaming Value Share by Type (2015-2020)

Figure Global Gaming Value Share by Type (2015-2020)

Table Global Gaming Production by Type (2015-2020)

Table Global Gaming Production Share by Type (2015-2020)

Figure Global Gaming Production Share by Type (2015-2020)

Figure Global Gaming Value ($) and Growth Rate of Online (2015-2020)

Figure Global Gaming Value ($) and Growth Rate of Offline (2015-2020)

Figure Global Gaming Price by Type (2015-2020)

Figure Downstream Market Overview

Table Global Gaming Consumption by Application (2015-2020)

Table Global Gaming Consumption Market Share by Application (2015-2020)

Figure Global Gaming Consumption Market Share by Application (2015-2020)

Figure Global Gaming Consumption and Growth Rate of Casual Gaming (2015-2020)

Figure Global Gaming Consumption and Growth Rate of Professional Gaming (2015-2020)

Figure Global Gaming Sales and Growth Rate (2015-2020)

Figure Global Gaming Revenue (M USD) and Growth (2015-2020)

Table Global Gaming Sales by Regions (2015-2020)

Table Global Gaming Sales Market Share by Regions (2015-2020)

Table Global Gaming Revenue (M USD) by Regions (2015-2020)

Table Global Gaming Revenue Market Share by Regions (2015-2020)

Table Global Gaming Revenue Market Share by Regions in 2015

Table Global Gaming Revenue Market Share by Regions in 2019

Figure North America Gaming Sales and Growth Rate (2015-2020)

Figure Europe Gaming Sales and Growth Rate (2015-2020)

Figure Asia-Pacific Gaming Sales and Growth Rate (2015-2020)

Figure Middle East and Africa Gaming Sales and Growth Rate (2015-2020)

Figure South America Gaming Sales and Growth Rate (2015-2020)

Figure North America COVID-19 Status

Figure North America COVID-19 Confirmed Cases Major Distribution

Figure North America Gaming Revenue (M USD) and Growth (2015-2020)

Table North America Gaming Sales by Countries (2015-2020)

Table North America Gaming Sales Market Share by Countries (2015-2020)

Table North America Gaming Revenue (M USD) by Countries (2015-2020)

Table North America Gaming Revenue Market Share by Countries (2015-2020)

Figure United States Gaming Sales and Growth Rate (2015-2020)

Figure Canada Gaming Sales and Growth Rate (2015-2020)

Figure Mexico Gaming Sales and Growth (2015-2020)

Figure Europe COVID-19 Status

Figure Europe COVID-19 Confirmed Cases Major Distribution

Figure Europe Gaming Revenue (M USD) and Growth (2015-2020)

Table Europe Gaming Sales by Countries (2015-2020)

Table Europe Gaming Sales Market Share by Countries (2015-2020)

Table Europe Gaming Revenue (M USD) by Countries (2015-2020)

Table Europe Gaming Revenue Market Share by Countries (2015-2020)

Figure Germany Gaming Sales and Growth Rate (2015-2020)

Figure UK Gaming Sales and Growth Rate (2015-2020)

Figure France Gaming Sales and Growth (2015-2020)

Figure Italy Gaming Sales and Growth (2015-2020)

Figure Spain Gaming Sales and Growth (2015-2020)

Figure Russia Gaming Sales and Growth (2015-2020)

Figure Asia Pacific COVID-19 Status

Figure Asia Pacific Gaming Revenue (M USD) and Growth (2015-2020)

Table Asia Pacific Gaming Sales by Countries (2015-2020)

Table Asia Pacific Gaming Sales Market Share by Countries (2015-2020)

Table Asia Pacific Gaming Revenue (M USD) by Countries (2015-2020)

Table Asia Pacific Gaming Revenue Market Share by Countries (2015-2020)

Figure China Gaming Sales and Growth Rate (2015-2020)

Figure Japan Gaming Sales and Growth Rate (2015-2020)

Figure South Korea Gaming Sales and Growth (2015-2020)

Figure India Gaming Sales and Growth (2015-2020)

Figure Southeast Asia Gaming Sales and Growth (2015-2020)

Figure Australia Gaming Sales and Growth (2015-2020)

Figure Middle East Gaming Revenue (M USD) and Growth (2015-2020)

Table Middle East Gaming Sales by Countries (2015-2020)

Table Middle East and Africa Gaming Sales Market Share by Countries (2015-2020)

Table Middle East and Africa Gaming Revenue (M USD) by Countries (2015-2020)

Table Middle East and Africa Gaming Revenue Market Share by Countries (2015-2020)

Figure Saudi Arabia Gaming Sales and Growth Rate (2015-2020)

Figure UAE Gaming Sales and Growth Rate (2015-2020)

Figure Egypt Gaming Sales and Growth (2015-2020)

Figure Nigeria Gaming Sales and Growth (2015-2020)

Figure South Africa Gaming Sales and Growth (2015-2020)

Figure South America Gaming Revenue (M USD) and Growth (2015-2020)

Table South America Gaming Sales by Countries (2015-2020)

Table South America Gaming Sales Market Share by Countries (2015-2020)

Table South America Gaming Revenue (M USD) by Countries (2015-2020)

Table South America Gaming Revenue Market Share by Countries (2015-2020)

Figure Brazil Gaming Sales and Growth Rate (2015-2020)

Figure Argentina Gaming Sales and Growth Rate (2015-2020)

Figure Columbia Gaming Sales and Growth (2015-2020)

Figure Chile Gaming Sales and Growth (2015-2020)

Figure Top 3 Market Share of Gaming Companies in 2019

Figure Top 6 Market Share of Gaming Companies in 2019

Table Major Players Production Value ($) Share (2015-2020)

Table Bandai Namco Entertainment Inc. Profile

Table Bandai Namco Entertainment Inc. Product Introduction

Figure Bandai Namco Entertainment Inc. Production and Growth Rate

Figure Bandai Namco Entertainment Inc. Value ($) Market Share 2015-2020

Table CyberAgent Inc. Profile

Table CyberAgent Inc. Product Introduction

Figure CyberAgent Inc. Production and Growth Rate

Figure CyberAgent Inc. Value ($) Market Share 2015-2020

Table Microsoft Corp. Profile

Table Microsoft Corp. Product Introduction

Figure Microsoft Corp. Production and Growth Rate

Figure Microsoft Corp. Value ($) Market Share 2015-2020

Table Electronic Arts, Inc. Profile

Table Electronic Arts, Inc. Product Introduction

Figure Electronic Arts, Inc. Production and Growth Rate

Figure Electronic Arts, Inc. Value ($) Market Share 2015-2020

Table Tencent Holdings Ltd. Profile

Table Tencent Holdings Ltd. Product Introduction

Figure Tencent Holdings Ltd. Production and Growth Rate

Figure Tencent Holdings Ltd. Value ($) Market Share 2015-2020

Table The Walt Disney Co. Profile

Table The Walt Disney Co. Product Introduction

Figure The Walt Disney Co. Production and Growth Rate

Figure The Walt Disney Co. Value ($) Market Share 2015-2020

Table Sony Corp. Profile

Table Sony Corp. Product Introduction

Figure Sony Corp. Production and Growth Rate

Figure Sony Corp. Value ($) Market Share 2015-2020

Table GungHo Online Entertainment Inc. Profile

Table GungHo Online Entertainment Inc. Product Introduction

Figure GungHo Online Entertainment Inc. Production and Growth Rate

Figure GungHo Online Entertainment Inc. Value ($) Market Share 2015-2020

Table NetEase Inc. Profile

Table NetEase Inc. Product Introduction

Figure NetEase Inc. Production and Growth Rate

Figure NetEase Inc. Value ($) Market Share 2015-2020

Table Activision Blizzard Inc. Profile

Table Activision Blizzard Inc. Product Introduction

Figure Activision Blizzard Inc. Production and Growth Rate

Figure Activision Blizzard Inc. Value ($) Market Share 2015-2020

Table Market Driving Factors of Gaming

Table Merger, Acquisition and New Investment

Table Global Gaming Market Value ($) Forecast, by Type

Table Global Gaming Market Volume Forecast, by Type

Figure Global Gaming Market Value ($) and Growth Rate Forecast of Online (2020-2025)

Figure Global Gaming Market Volume ($) and Growth Rate Forecast of Online (2020-2025)

Figure Global Gaming Market Value ($) and Growth Rate Forecast of Offline (2020-2025)

Figure Global Gaming Market Volume ($) and Growth Rate Forecast of Offline (2020-2025)

Table Global Market Value ($) Forecast by Application (2020-2025)

Table Global Market Volume Forecast by Application (2020-2025)

Figure Market Value ($) and Growth Rate Forecast of Casual Gaming (2020-2025)

Figure Market Volume and Growth Rate Forecast of Casual Gaming (2020-2025)

Figure Market Value ($) and Growth Rate Forecast of Professional Gaming (2020-2025)

Figure Market Volume and Growth Rate Forecast of Professional Gaming (2020-2025)

Figure North America Market Value ($) and Growth Rate Forecast (2020-2025)

Figure North America Consumption and Growth Rate Forecast (2020-2025)

Figure Europe Market Value ($) and Growth Rate Forecast (2020-2025)

Figure Europe Consumption and Growth Rate Forecast (2020-2025)

Figure Asia Pacific Market Value ($) and Growth Rate Forecast (2020-2025)

Figure Asia Pacific Consumption and Growth Rate Forecast (2020-2025)

Figure Middle East and Africa Market Value ($) and Growth Rate Forecast (2020-2025)

Figure Middle East and Africa Consumption and Growth Rate Forecast (2020-2025)

Figure South America Market Value ($) and Growth Rate Forecast (2020-2025)

Figure South America Consumption and Growth Rate Forecast (2020-2025)

Figure Porter’s Five Forces Analysis

Table New Entrants SWOT Analysis

Table New Project Analysis of Investment Recovery

 
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