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Online/Virtual Fitness Market by Streaming Type (Live, and On-demand), Device Type (Smart TV, Smartphones, Laptops Desktops & Tablets, and Others), Session Type (Group and Solo), Revenue Model (Subscription, Advertisement, and Hybrid) and End User (Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals, and Others): Global Opportunity Analysis and Industry Forecast, 2020-2027

  • ALL4001229
  • 315 Pages
  • July 2020
  • ICT & Media
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Virtual or online fitness is the fusion of workout with technology. The online workouts are designed for ease and convenience of individual to suit their schedule and needs. Typically, the virtual workout sessions are played in fitness clubs on the big screen. The clubs may have them prescheduled as well as offers facilities of on demand workout sessions as per the convenience of the user. Online fitness coaching is another type of virtual fitness which enables users to receive fitness as well as nutrition coaching from a nutrition or fitness coach over the fitness app or website.

Increase in need for advanced fitness sessions to achieve physical fitness, growing interest of health insurance providers in virtual/online fitness services to reduce health insurances costs, growing demand of AR or VR based fitness, and increase in demand for healthy foods are some of the major factors that drives the growth of the virtual or online fitness market. Moreover, lack of timings to attend training sessions at fitness clubs further drives market growth. In addition to this, COVID-19 pandemic is disrupted the lives of people and causing fitness centers such as gyms and other fitness clubs to stay closed. This has led to rapid surge in adoption of fitness videos as people have started workouts at their homes which in turn will support the growth of the market. However, interruptions in the flow of the class due to tech glitches along with the lack of real interaction with the instructor may hinder the market growth to some extent. Furthermore, growing popularity of online or virtual fitness programs among older adult age group as their focus on health & fitness is further provides numerous opportunities for the market to grow.

The virtual or online fitness market is segmented on the basis of streaming type, device type, session type, revenue model, end user, and region. On the basis of streaming type, it is categorized into Live and on demand. On the basis of device type, it is classified into smart TVs, smartphones, laptops desktops and tablets, others. By session type, it is bifurcated into group and solo. Depending on revenue model, it is divided into subscription, advertisement, and hybrid. By age group, the market is classified as professional gyms, sports institutes, defense institutes, educational institutions, corporate institutions, individuals, and others. Region wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The company profiles of virtual or online fitness market players included in this report are ClassPass Inc., Fitbit, Inc., FitnessOnDemand, Les Mills International Ltd., Navigate Wellbeing Solutions, Peerfit, Inc., Reh-Fit Centre, Sworkit, Viva Leisure, Wellbeats, Inc., Peloton, and Zwift.

KEY BENEFITS FOR STAKEHOLDERS

• This study includes the virtual or online fitness market analysis, trends, and future estimations to determine the imminent investment pockets.

• The report presents information related to key drivers, restraints, and opportunities of the market.

• The virtual or online fitness market size is quantitatively analyzed from 2019 to 2027 to highlight the financial competency of the industry.

• Porter’s five forces analysis illustrates the potency of buyers & suppliers in the virtual or online fitness market.

KEY MARKET SEGMENTS

BY STREAMING TYPE

• Live

• On Demand

BY SESSION TYPE

• Group

• Solo

BY DEVICE TYPE

• Smart TV

• Smartphones

• Laptops, Desktops, and Tablets

• Others

BY REVENUE MODEL

• Subscription

• Advertisement

• Hybrid

BY END USER

• Professional Gyms

• Sports Institutes

• Defense Institutes

• Educational Institutions

• Corporate Institutions

• Individuals

• Others

BY REGION

• North America

o U.S.

o Canada

• Europe

o UK

o Germany

o France

o Italy

o Spain

o Rest of Europe

• Asia-Pacific

o China

o India

o Japan

o Austrlia

o Rest of Asia-Pacific

• LAMEA

o Latin America

o Middle East

o Africa

KEY MARKET PLAYERS

• ClassPass Inc.

• Fitbit, Inc.

• FitnessOnDemand

• Les Mills International Ltd.

• Navigate Wellbeing Solutions

• Peerfit, Inc.

• Reh-Fit Centre

• Sworkit

• Viva Leisure,

• Wellbeats, Inc.

• Peloton

• Zwift

CHAPTER 1:INTRODUCTION

1.1.REPORT DESCRIPTION

1.2.KEY BENEFITS FOR STAKEHOLDERS

1.2.1.Key market segments

1.2.2.Key market players

1.3.RESEARCH METHODOLOGY

1.3.1.Secondary research

1.3.2.Primary research

1.3.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

3.1.MARKET DEFINITION AND SCOPE

3.2.PORTER’S FIVE FORCES ANALYSIS

3.2.1.Moderate-to-high bargaining power of suppliers

3.2.2.Moderate-to-high bargaining power of buyer

3.2.3.Moderate-to-high threat of substitutes

3.2.4.Low-to-high threat of new entrants

3.2.5.Low-to-high competitive rivalry

3.3.VALUE CHAIN ANALYSIS

3.4.MARKET DYNAMICS

3.4.1.Drivers

3.4.1.1.Increase in need for advanced fitness sessions to achieve physical fitness

3.4.1.2.Growing interest of health insurance providers in virtual/online fitness services to reduce health insurances costs

3.4.1.3.Increase in demand for healthy foods

3.4.1.4.Lack of time to attend training sessions at fitness institutes

3.4.1.5.Rising demand for AR & VR based fitness

3.4.1.6.Shut down of gyms and studios due to ongoing COVID-19 Pandemic situation

3.4.2.Restraints

3.4.2.1.No real interaction with the instructor

3.4.2.2.Interruption in the flow of the class due to tech glitches

3.4.3.Opportunities

3.4.3.1.Growing popularity of online fitness programs among elderly population

3.5.MARKET EVOLUTION/ INDUSTRY ROADMAP

3.6.IMPACT OF GOVERNMENT REGULATIONS ON VIRTUAL OR ONLINE FITNESS MARKET

3.7.PATENT ANALYSIS

3.7.1.By Region (1995-2020)

3.7.2.By Applicant

3.8. COVID-19 IMPACT ANALYSIS

3.8.1. Impact on market size

3.8.2. Consumer trends, preferences, and budget impact

3.8.3. Regulatory framework

3.8.4. Economic impact

3.8.5. Key player strategies to tackle negative impact

3.8.6. Opportunity window

CHAPTER 4:VIRTUAL OR ONLINE FITNESS MARKET, STREAMING TYPE

4.1.OVERVIEW

4.2.LIVE STREAMING

4.2.1.Key market trends, growth factors, and opportunities

4.2.2.Market size and forecast, by region

4.2.3.Market analysis, by country

4.3.ON DEMAND STREAMING

4.3.1.Key market trends, growth factors, and opportunities

4.3.2.Market size and forecast, by region

4.3.3.Market analysis, by country

CHAPTER 5:VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE

5.1.OVERVIEW

5.2.SMART TV

5.2.1.Key market trends, growth factors, and opportunities

5.2.2.Market size and forecast, by region

5.2.3.Market analysis, by country

5.3.SMARTPHONE

5.3.1.Key market trends, growth factors, and opportunities

5.3.2.Market size and forecast, by region

5.3.3.Market analysis, by country

5.4.LAPTOPS, DESKTOPS, AND TABLETS

5.4.1.Key market trends, growth factors, and opportunities

5.4.2.Market size and forecast, by region

5.4.3.Market analysis, by country

5.5.OTHERS

5.5.1.Key market trends, growth factors, and opportunities

5.5.2.Market size and forecast, by region

5.5.3.Market analysis, by country

CHAPTER 6:VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE

6.1.OVERVIEW

6.2.GROUP

6.2.1.Key market trends, growth factors, and opportunities

6.2.2.Market size and forecast, by region

6.2.3.Market analysis, by country

6.3.SOLO

6.3.1.Key market trends, growth factors, and opportunities

6.3.2.Market size and forecast, by region

CHAPTER 7:VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL

7.1.OVERVIEW

7.2.SUBSCRIPTION

7.2.1.Key market trends, growth factors, and opportunities

7.2.2.Market size and forecast, by region

7.2.3.Market analysis, by country

7.3.ADVERTISEMENT

7.3.1.Key market trends, growth factors, and opportunities

7.3.2.Market size and forecast, by region

7.3.3.Market analysis, by country

7.4.HYBRID

7.4.1.Key market trends, growth factors, and opportunities

7.4.2.Market size and forecast, by region

7.4.3.Market analysis, by country

CHAPTER 8:VIRTUAL OR ONLINE FITNESS MARKET, BY END USER

8.1.OVERVIEW

8.2.PROFESSIONAL GYMS

8.2.1.Key market trends, growth factors, and opportunities

8.2.2.Market size and forecast, by region

8.2.3.Market analysis, by country

8.3.SPORTS INSTITUTES

8.3.1.Key market trends, growth factors, and opportunities

8.3.2.Market size and forecast, by region

8.3.3.Market analysis, by country

8.3.DEFENSE INSTITUTES

8.3.1.Key market trends, growth factors, and opportunities

8.3.2.Market size and forecast, by region

8.3.3.Market analysis, by country

8.4.EDUCATIONAL INSTITUTES

8.4.1.Key market trends, growth factors, and opportunities

8.4.2.Market size and forecast, by region

8.4.3.Market analysis, by country

8.5.CORPORATE INSTITUTION

8.5.1.Key market trends, growth factors, and opportunities

8.5.2.Market size and forecast, by region

8.5.3.Market analysis, by country

8.6.INDIVIDUALS

8.6.1.Key market trends, growth factors, and opportunities

8.6.2.Market size and forecast, by region

8.6.3.Market analysis, by country

8.7.OTHERS

8.7.1.Key market trends, growth factors, and opportunities

8.7.2.Market size and forecast, by region

8.7.3.Market analysis, by country

CHAPTER 9:VIRTUAL OR ONLINE FITNESS MARKET, BY REGION

9.1.OVERVIEW

9.2.NORTH AMERICA

9.2.1.Key market trends, growth factors and opportunities

9.2.2.Market size and forecast, by streaming type

9.2.3.Market size and forecast, by device type

9.2.4.Market size and forecast, by session type

9.2.5.Market size and forecast, by revenue model

9.2.6.Market size and forecast, by end user

9.2.7.Market analysis by country

9.2.7.1.U.S.

9.2.7.1.1.1.Market size and forecast, by streaming type

9.2.7.1.1.2.Market size and forecast, by device type

9.2.7.1.1.3.Market size and forecast, by session type

9.2.7.1.1.4.Market size and forecast, by revenue model

9.2.7.1.1.5.Market size and forecast, by end user

9.2.7.2.Canada

9.2.7.2.1.1.Market size and forecast, by streaming type

9.2.7.2.1.2.Market size and forecast, by device type

9.2.7.2.1.3.Market size and forecast, by session type

9.2.7.2.1.4.Market size and forecast, by revenue model

9.2.7.2.1.5.Market size and forecast, by end user

9.3.EUROPE

9.3.1.Key market trends, growth factors and opportunities

9.3.2.Market size and forecast, by streaming type

9.3.3.Market size and forecast, by device type

9.3.4.Market size and forecast, by session type

9.3.5.Market size and forecast, by revenue model

9.3.6.Market size and forecast, by end user

9.3.7.Market analysis by country

9.3.7.1.Germany

9.3.7.1.1.1.Market size and forecast, by streaming type

9.3.7.1.1.2.Market size and forecast, by device type

9.3.7.1.1.3.Market size and forecast, by session type

9.3.7.1.1.4.Market size and forecast, by revenue model

9.3.7.1.1.5.Market size and forecast, by end user

9.3.7.2.UK

9.3.7.2.1.1.Market size and forecast, by streaming type

9.3.7.2.1.2.Market size and forecast, by device type

9.3.7.2.1.3.Market size and forecast, by session type

9.3.7.2.1.4.Market size and forecast, by revenue model

9.3.7.2.1.5.Market size and forecast, by end user

9.3.7.3.Spain

9.3.7.3.1.1.Market size and forecast, by streaming type

9.3.7.3.1.2.Market size and forecast, by device type

9.3.7.3.1.3.Market size and forecast, by session type

9.3.7.3.1.4.Market size and forecast, by revenue model

9.3.7.3.1.5.Market size and forecast, by end user

9.3.7.4.Italy

9.3.7.4.1.1.Market size and forecast, by streaming type

9.3.7.4.1.2.Market size and forecast, by device type

9.3.7.4.1.3.Market size and forecast, by session type

9.3.7.4.1.4.Market size and forecast, by revenue model

9.3.7.4.1.5.Market size and forecast, by end user

9.3.7.5.Rest of Europe

9.3.7.5.1.1.Market size and forecast, by streaming type

9.3.7.5.1.2.Market size and forecast, by device type

9.3.7.5.1.3.Market size and forecast, by session type

9.3.7.5.1.4.Market size and forecast, by revenue model

9.3.7.5.1.5.Market size and forecast, by end user

9.4.ASIA-PACIFIC

9.4.1.Key market trends, growth factors and opportunities

9.4.2.Market size and forecast, by streaming type

9.4.3.Market size and forecast, by device type

9.4.4.Market size and forecast, by session type

9.4.5.Market size and forecast, by revenue model

9.4.6.Market size and forecast, by end user

9.4.7.Market analysis by country

9.4.7.1.Japan

9.4.7.1.1.1.Market size and forecast, by streaming type

9.4.7.1.1.2.Market size and forecast, by device type

9.4.7.1.1.3.Market size and forecast, by session type

9.4.7.1.1.4.Market size and forecast, by revenue model

9.4.7.1.1.5.Market size and forecast, by end user

9.4.7.2.China

9.4.7.2.1.1.Market size and forecast, by streaming type

9.4.7.2.1.2.Market size and forecast, by device type

9.4.7.2.1.3.Market size and forecast, by session type

9.4.7.2.1.4.Market size and forecast, by revenue model

9.4.7.2.1.5.Market size and forecast, by end user

9.4.7.3.Australia

9.4.7.3.1.1.Market size and forecast, by streaming type

9.4.7.3.1.2.Market size and forecast, by device type

9.4.7.3.1.3.Market size and forecast, by session type

9.4.7.3.1.4.Market size and forecast, by revenue model

9.4.7.3.1.5.Market size and forecast, by end user

9.4.7.4.India

9.4.7.4.1.1.Market size and forecast, by streaming type

9.4.7.4.1.2.Market size and forecast, by device type

9.4.7.4.1.3.Market size and forecast, by session type

9.4.7.4.1.4.Market size and forecast, by revenue model

9.4.7.4.1.5.Market size and forecast, by end user

9.4.7.5.Australia

9.4.7.5.1.1.Market size and forecast, by streaming type

9.4.7.5.1.2.Market size and forecast, by device type

9.4.7.5.1.3.Market size and forecast, by session type

9.4.7.5.1.4.Market size and forecast, by revenue model

9.4.7.5.1.5.Market size and forecast, by end user

9.4.7.6.Rest of Asia-Pacific

9.4.7.6.1.1.Market size and forecast, by streaming type

9.4.7.6.1.2.Market size and forecast, by device type

9.4.7.6.1.3.Market size and forecast, by session type

9.4.7.6.1.4.Market size and forecast, by revenue model

9.4.7.6.1.5.Market size and forecast, by end user

9.5.LAMEA

9.5.1.Key market trends, growth factors and opportunities

9.5.2.Market size and forecast, by streaming type

9.5.3.Market size and forecast, by device type

9.5.4.Market size and forecast, by session type

9.5.5.Market size and forecast, by revenue model

9.5.6.Market size and forecast, by end user

9.5.7.Market analysis by country

9.5.7.1.Latin America

9.5.7.1.1.1.Market size and forecast, by streaming type

9.5.7.1.1.2.Market size and forecast, by device type

9.5.7.1.1.3.Market size and forecast, by session type

9.5.7.1.1.4.Market size and forecast, by revenue model

9.5.7.1.1.5.Market size and forecast, by end user

9.5.7.2.Middle East

9.5.7.2.1.1.Market size and forecast, by streaming type

9.5.7.2.1.2.Market size and forecast, by device type

9.5.7.2.1.3.Market size and forecast, by session type

9.5.7.2.1.4.Market size and forecast, by revenue model

9.5.7.2.1.5.Market size and forecast, by end user

9.5.7.3.Africa

9.5.7.3.1.1.Market size and forecast, by streaming type

9.5.7.3.1.2.Market size and forecast, by device type

9.5.7.3.1.3.Market size and forecast, by session type

9.5.7.3.1.4.Market size and forecast, by revenue model

9.5.7.3.1.5.Market size and forecast, by end user

CHAPTER 10:COMPETITIVE LANDSCAPE

10.1.KEY PLAYER POSITIONING ANALYSIS, 2019

10.2.TOP WINNING STRATEGIES

10.3.COMPETITIVE DASHBOARD

10.4.KEY DEVELOPMENTS

10.4.1.New product launches

10.4.2.Product development

10.4.3.Collaboration

10.4.4.Acquisition

10.4.5.Partnership

10.4.6.Business Expansion

10.4.7.Agreement

CHAPTER 11:COMPANY PROFILES

11.1.CLASSPASS INC.

11.1.1.Company overview

11.1.2.Key executives

11.1.3.Company snapshot

11.1.4.Product portfolio

11.1.5.Key strategic moves and developments

11.2.FITBIT, INC.

11.2.1.Company overview

11.2.2.Key executives

11.2.3.Company snapshot

11.2.4.Product portfolio

11.2.5.Key strategic moves and developments

11.3.FITNESSONDEMAND

11.3.1.Company overview

11.3.2.Key executives

11.3.3.Company snapshot

11.3.4.Product portfolio

11.3.5.Key strategic moves and developments

11.4.LES MILLS INTERNATIONAL LTD.

11.4.1.Company overview

11.4.2.Key executives

11.4.3.Company snapshot

11.4.4.Product portfolio

11.4.5.Key strategic moves and developments

11.5.NAVIGATE WELLBEING SOLUTIONS

11.5.1.Company overview

11.5.2.Key executives

11.5.3.Company snapshot

11.5.4.Product portfolio

11.6.PEERFIT, INC.

11.6.1.Company overview

11.6.2.Key executives

11.6.3.Company snapshot

11.6.4.Product portfolio

11.6.5.Key strategic moves and developments

11.7.REH-FIT CENTRE

11.7.1.Company overview

11.7.2.Key executives

11.7.3.Company snapshot

11.7.4.Product portfolio

11.8.SWORKIT

11.8.1.Company overview

11.8.2.Key executives

11.8.3.Company snapshot

11.8.4.Product portfolio

11.8.5.Key strategic moves and developments

11.9.VIVA LEISURE

11.9.1.Company overview

11.9.2.Key executives

11.9.3.Company snapshot

11.9.4.Product portfolio

11.9.5.Business performance

11.9.6.Key strategic moves and developments

11.10.WELLBEATS, INC.

11.10.1.Company overview

11.10.2.Key executives

11.10.3.Company snapshot

11.10.4.Product portfolio

11.10.5.Key strategic moves and developments

LIST OF TABLES

TABLE 01.VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE 2019–2027 ($MILLION)

TABLE 02.VIRTUAL OR ONLINE FITNESS MARKET FOR LIVE STREAMING, BY REGION, 2019–2027 ($MILLION)

TABLE 03.VIRTUAL OR ONLINE FITNESS MARKET FOR ON-DEMAND STREAMING, BY REGION, 2019–2027 ($MILLION)

TABLE 04.VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE 2019–2027 ($MILLION)

TABLE 05.VIRTUAL OR ONLINE FITNESS MARKET FOR SMART TVS, BY REGION, 2019–2027 ($MILLION)

TABLE 06.VIRTUAL OR ONLINE FITNESS MARKET FOR SMARTPHONE, BY REGION, 2019–2027 ($MILLION)

TABLE 07.VIRTUAL OR ONLINE FITNESS MARKET FOR LAPTOPS, DESKTOPS, AND TABLETS, BY REGION, 2019–2027 ($MILLION)

TABLE 08.VIRTUAL OR ONLINE FITNESS MARKET FOR OTHERS, BY REGION, 2019–2027 ($MILLION)

TABLE 09.VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE 2019–2027 ($MILLION)

TABLE 10.VIRTUAL OR ONLINE FITNESS MARKET FOR GROUP, 2019–2027 ($MILLION)

TABLE 11.VIRTUAL OR ONLINE FITNESS MARKET FOR SOLO, BY REGION, 2019–2027 ($MILLION)

TABLE 12.VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE 2019–2027 ($MILLION)

TABLE 13.VIRTUAL OR ONLINE FITNESS MARKET FOR SUBSCRIPTION, BY REGION, 2019–2027 ($MILLION)

TABLE 14.VIRTUAL OR ONLINE FITNESS MARKET FOR ADVERTISEMENT, BY REGION, 2019–2027 ($MILLION)

TABLE 15.VIRTUAL OR ONLINE FITNESS MARKET FOR HYBRID, BY REGION, 2019–2027 ($MILLION)

TABLE 16.VIRTUAL OR ONLINE FITNESS MARKET, BY END USER 2019–2027 ($MILLION)

TABLE 17.VIRTUAL OR ONLINE FITNESS MARKET FOR PROFESSIONAL GYMS, BY REGION, 2019–2027 ($MILLION)

TABLE 18.VIRTUAL OR ONLINE FITNESS MARKET FOR SPORTS INSTITUTE, BY REGION, 2019–2027 ($MILLION)

TABLE 19.VIRTUAL OR ONLINE FITNESS MARKET FOR DEFENSE INSTITUTE, BY REGION, 2019–2027 ($MILLION)

TABLE 20.VIRTUAL OR ONLINE FITNESS MARKET FOR EDUCATIONAL INSTITUTES, BY REGION, 2019–2027 ($MILLION)

TABLE 21.VIRTUAL OR ONLINE FITNESS MARKET FOR CORPORATE INSTITUTION, BY REGION, 2019–2027 ($MILLION)

TABLE 22.VIRTUAL OR ONLINE FITNESS MARKET FOR INDIVIDUALS, BY REGION, 2019–2027 ($MILLION)

TABLE 23.VIRTUAL OR ONLINE FITNESS MARKET FOR OTHERS, BY REGION, 2019–2027 ($MILLION)

TABLE 24.VIRTUAL OR ONLINE FITNESS MARKET, BY REGION, 2019–2027 ($MILLION)

TABLE 25.VIRTUAL OR ONLINE FITNESS MARKET, BY REGION, 2019–2027 ($MILLION)

TABLE 26.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 27.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 28.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 29.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 30.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)

TABLE 31.NORTH AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027 ($MILLION)

TABLE 32.U.S. VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 33.U.S. VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 34.U.S. VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 35.U.S. VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 36.U.S. VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 37.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 38.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 39.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 40.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 41.CANADA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 42.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 43.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 44.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 45.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 46.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)

TABLE 47.EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027 ($MILLION)

TABLE 48.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 49.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 50.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 51.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 52.GERMANY VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 53.UK VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 54.UK VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 55.UK VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 56.UK VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 57.UK VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 58.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 59.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 60.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 61.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 62.RUSSIA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 63.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 64.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 65.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 66.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 67.ITALY VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 68.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 69.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 70.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 71.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 72.REST OF EUROPE VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 73.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 74.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 75.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 76.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 77.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)

TABLE 78.ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY COUNTRY, 2019-2027 ($MILLION)

TABLE 79.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 80.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 81.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 82.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 83.JAPAN VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 84.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 85.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 86.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 87.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 88.CHINA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 89.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 90.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 91.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 92.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 93.AUSTRALIA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 94.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 95.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 96.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 97.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 98.INDIA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 99.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 100.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 101.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 102.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 103.SOUTH KOREA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 104.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 105.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 106.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 107.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 108.REST OF ASIA-PACIFIC VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 109.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 110.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 111.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 112.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 113.LAMEA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER/AGE GROUP, 2019-2027 ($MILLION)

TABLE 114.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 115.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 116.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 117.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 118.LATIN AMERICA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 119.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 120.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 121.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 122.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 123.MIDDLE EAST VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 124.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY STREAMING TYPE, 2019-2027 ($MILLION)

TABLE 125.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE, 2019-2027 ($MILLION)

TABLE 126.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE, 2019-2027 ($MILLION)

TABLE 127.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL, 2019-2027 ($MILLION)

TABLE 128.AFRICA VIRTUAL OR ONLINE FITNESS MARKET, BY END USER, 2019-2027 ($MILLION)

TABLE 129.KEY NEW PRODUCT LAUNCHES (2017-2020)

TABLE 130.PRODUCT DEVELOPMENT (2017-2020)

TABLE 131.COLLABORATION (2017-2020)

TABLE 132.ACQUISTION (2017-2020)

TABLE 133.PARTNERSHIP (2017-2020)

TABLE 134.BUSINESS EXPANSION (2017-2020)

TABLE 135.AGREEMENT (2017-2020)

TABLE 136.CLASSPASS INC.: COMPANY SNAPSHOT

TABLE 137.CLASSPASS INC.: PRODUCT PORTFOLIO

TABLE 138.FITBIT, INC..: COMPANY SNAPSHOT

TABLE 139.FITBIT, INC.: VIDEO ANALYTICS PRODUCT PORTFOLIO

TABLE 140.FITNESSONDEMAND: KEY EXECUTIVES

TABLE 141.FITNESSONDEMAND: COMPANY SNAPSHOT

TABLE 142.FITNESSONDEMAND: PRODUCT PORTFOLIO

TABLE 143.LES MILLS INTERNATIONAL LTD.: KEY EXECUTIVES

TABLE 144.LES MILLS INTERNATIONAL LTD.: COMPANY SNAPSHOT

TABLE 145.LES MILLS INTERNATIONAL LTD.: PRODUCT PORTFOLIO

TABLE 146.NAVIGATE WELLBEING SOLUTIONS: KEY EXECUTIVES

TABLE 147.NAVIGATE WELLBEING SOLUTIONS: COMPANY SNAPSHOT

TABLE 148.NAVIGATE WELLBEING SOLUTIONS: PRODUCT PORTFOLIO

TABLE 149.PEERFIT, INC.: KEY EXECUTIVES

TABLE 150.PEERFIT, INC.: COMPANY SNAPSHOT

TABLE 151.PEERFIT, INC.: PRODUCT PORTFOLIO

TABLE 154.REH-FIT CENTRE: PRODUCT PORTFOLIO

TABLE 155.SWORKIT : KEY EXECUTIVES

TABLE 156.SWORKIT : COMPANY SNAPSHOT

TABLE 157.SWORKIT : PRODUCT PORTFOLIO

TABLE 158.VIVA LEISURE: KEY EXECUTIVES

TABLE 159.VIVA LEISURE: COMPANY SNAPSHOT

TABLE 160.VIVA LEISURE: PRODUCT PORTFOLIO

TABLE 161.WELLBEATS, INC.: KEY EXECUTIVES

TABLE 162.WELLBEATS, INC.: COMPANY SNAPSHOT

TABLE 163.WELLBEATS, INC.: PRODUCT PORTFOLIO

TABLE 164.WELLBEATS, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS

 
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