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Graphic Processing Unit (GPU) Market by Type (Dedicated, Integrated, and Hybrid), Device (Computer, Tablet, Smartphone, Gaming Console, Television, and Others), Industry Vertical (Electronics, IT & Telecommunication, Defense & Intelligence, Media & Entertainment, and Others): Global Opportunity Analysis and Industry Forecast, 2020-2027

  • ALL3935257
  • 266 Pages
  • June 2020
  • Semiconductor and Electronics
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A Graphic Processing Unit (GPU) is a dedicated electronic circuit designed to deploy and modify memory to accelerate the creation of images for a display. These are used in tablets, embedded systems, mobile phones, personal computers, workstations, and game consoles. They manipulate computer graphics and image processing, which make them more efficient than general-purpose central processing units (CPUs). NVIDIA marketed world’s first GPU in 1999.

The GPU market consists of specialized processors with hundred times more computational cores than the CPU; it can be termed as an advanced version of the CPU. It enables large-scale simulation related to complex data along with additional capacity, and efficiency. The graphic processing unit market is an integral part of today’s mainstream computing systems. Over the past six years, there has been a notable increase in their performance and capabilities. The modern GPUs are not only powerful graphic engines but also highly parallel programmable processors featuring peak arithmetic that substantially outpaces their CPU counterparts. The advances in general-purpose computing GPU have positioned it as a compelling alternative to traditional microprocessors in high-performance computer systems.

Companies such as Advanced Micro Devices and NVIDIA, currently dominate the GPU market. With the growth in need of the compact devices enabled with the ability to support virtual reality (VR) and augmented reality (AR), the integrated GPU industry is witnessing high growth in the global GPU market. In addition, increase in number of graphic games, trending artificial intelligence (AI), and increase in adoption of portable computing devices, such as laptops, are some of the major factors that fuel the growth of the market. However, inability of integrated GPU to facilitate intensive graphic designing software restrains the market growth. Moreover, rise in adoption of these devices in electronics & wearable’s industry is opportunistic for the market. Further, several factors such as increase in the demand for animation based games like FIFA, growing need for speed, and growing adoption of virtual reality headsets are expected to impact positively on the growth of the market.

The graphics processing unit market is segmented based on type, device, industry vertical, and region. Based on type, the market is divided into dedicated, integrated, and hybrid. The market by devices is segmented into computer, tablet, smartphone, gaming console, television, and others. The market by application comprises of electronics, IT & telecommunication, defense & intelligence, media & entertainment, and others. By region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

Key players profiled in this graphics processing unit market report are IBM Corporation, Intel Corporation, NVIDIA Corporation, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Advanced Micro Devices, Inc., Dassault Systems, Inc., Google LLC, Siemens AG, Sony Corporation and others.

KEY BENEFITS FOR STAKEHOLDERS

• This study includes the graphics processing unit market analysis, trends, and future estimations to determine the imminent investment pockets.

• The report presents information related to key drivers, restraints, and opportunities of the market.

• The graphics processing unit market size is quantitatively analyzed from 2019 to 2027 to highlight the financial competency of the industry.

• Porter’s five forces analysis illustrates the potency of buyers & suppliers in the graphics processing unit market.

KEY MARKET SEGMENTS

BY TYPE

• Dedicated

• Integrated

• Hybrid

BY DEVICE

• Computer

• Tablet

• Smartphone

• Gaming Console

• Television

• Others

BY INDUSTRY VERTICAL

• Electronics

• IT & Telecommunication

• Defense & Intelligence

• Media & Entertainment

• Others

BY REGION

• North America

o U.S.

o Canada

• Europe

o UK

o Germany

o France

o Rest of Europe

• Asia-Pacific

o China

o India

o Japan

o Rest of Asia-Pacific

• LAMEA

o Latin America

o Middle East

o Africa

KEY MARKET PLAYERS

• IBM Corporation

• Intel Corporation

• NVIDIA Corporation

• Samsung Electronics Co., Ltd.

• Qualcomm Incorporated

• Advanced Micro Devices, Inc.

• Dassault Systems, Inc.,

• Google, Inc

• Siemens AG

• Sony Corporation

CHAPTER 1:INTRODUCTION

1.1.REPORT DESCRIPTION

1.2.KEY BENEFITS FOR STAKEHOLDERS

1.3.KEY MARKET SEGMENTS

1.4.RESEARCH METHODOLOGY

1.4.1.Secondary research

1.4.2.Primary research

1.4.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.KEY FINDINGS

2.1.1.Top impacting factors

2.1.2.Top investment pockets

2.2.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

3.1.MARKET DEFINITION AND SCOPE

3.2.PORTER'S FIVE FORCES ANALYSIS

3.3.MARKET DYNAMICS

3.3.1.Drivers

3.3.1.1.Constant advancements in graphic-based games

3.3.1.2.Traction in augmented reality (AR) and virtual reality (VR)

3.3.1.3.Trending artificial intelligence (AI)

3.3.1.4.Growing adoption of gaming laptops and computers

3.3.2.Restraints

3.3.2.1.Inability of integrated GPU to facilitate intensive graphic designing software

3.3.3.Opportunities

3.3.3.1.Thriving portable electronics and wearable’s market

3.3.3.2.Growing popularity of Internet of things (IoT)

3.4. COVID-19 IMPACT ANALYSIS ON CLOUD MIGRATION SERVICES MARKET

3.4.1. Impact on market size

3.4.2. Consumer trends, preferences, and budget impact

3.4.3. Regulatory framework

3.4.4. Economic impact

3.4.5. Key player strategies to tackle negative impact

3.4.6. Opportunity window

CHAPTER 4:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY TYPE

4.1.OVERVIEW

4.2.DEDICATED

4.2.1.Key market trends, growth factors, and opportunities

4.2.2.Market size and forecast, by region

4.2.3.Market analysis, by country

4.3.INTEGRATED

4.3.1.Key market trends, growth factors, and opportunities

4.3.2.Market size and forecast, by region

4.3.3.Market analysis, by country

4.4.HYBRID

4.4.1.Key market trends, growth factors, and opportunities

4.4.2.Market size and forecast, by region

4.4.3.Market analysis, by country

CHAPTER 5:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY DEVICES

5.1.OVERVIEW

5.2.COMPUTER

5.2.1.Key market trends, growth factors, and opportunities

5.2.2.Market size and forecast, by region

5.2.3.Market analysis, by country

5.3.TABLET

5.3.1.Key market trends, growth factors, and opportunities

5.3.2.Market size and forecast, by region

5.3.3.Market analysis, by country

5.4.SMARTPHONE

5.4.1.Key market trends, growth factors, and opportunities

5.4.2.Market size and forecast, by region

5.4.3.Market analysis, by country

5.5.GAMING CONSOLES

5.5.1.Key market trends, growth factors, and opportunities

5.5.2.Market size and forecast, by region

5.5.3.Market analysis, by country

5.6.TELEVISION

5.6.1.Key market trends, growth factors, and opportunities

5.6.2.Market size and forecast, by region

5.6.3.Market analysis, by country

5.7.OTHERS

5.7.1.Key market trends, growth factors, and opportunities

5.7.2.Market size and forecast, by region

5.7.3.Market analysis, by country

CHAPTER 6:GLOBAL GRAPHIC PROCESSING UNIT MARKET, BY INDUSTRY VERTICAL

6.1.OVERVIEW

6.2.ELECTRONICS

6.2.1.Key market trends, growth factors, and opportunities

6.2.2.Market size and forecast, by region

6.2.3.Market analysis, by country

6.3.IT & TELECOMMUNICATION

6.3.1.Key market trends, growth factors, and opportunities

6.3.2.Market size and forecast, by region

6.3.3.Market analysis, by country

6.4.DEFENSE & INTELLIGENCE

6.4.1.Key market trends, growth factors, and opportunities

6.4.2.Market size and forecast, by region

6.4.3.Market analysis, by country

6.5.MEDIA & ENTERTAINMENT

6.5.1.Key market trends, growth factors, and opportunities

6.5.2.Market size and forecast, by region

6.5.3.Market analysis, by country

6.6.OTHERS

6.6.1.Key market trends, growth factors, and opportunities

6.6.2.Market size and forecast, by region

6.6.3.Market analysis, by country

CHAPTER 7:GRAPHIC PROCESSING UNIT MARKET, BY REGION

7.1.OVERVIEW

7.2.NORTH AMERICA

7.2.1.Key market trends, growth factors and opportunities

7.2.2.Market size and forecast, by type

7.2.3.Market size and forecast, by device

7.2.4.Market size and forecast, by industry vertical

7.2.5.Market analysis, by country

7.2.5.1.U.S.

7.2.5.2.Market size and forecast, by type

7.2.5.3.Market size and forecast, by device

7.2.6.Market size and forecast, by industry vertical

7.2.6.1.Canada

7.2.6.2.Market size and forecast, by type

7.2.6.3.Market size and forecast, by device

7.2.6.4.Market size and forecast, by industry vertical

7.3.EUROPE

7.3.1.Key market trends, growth factors and opportunities

7.3.2.Market size and forecast, by type

7.3.3.Market size and forecast, by device

7.3.4.Market size and forecast, by industry vertical

7.3.5.Market analysis, by country

7.3.5.1.UK

7.3.5.2.Market size and forecast, by type

7.3.5.3.Market size and forecast, by device

7.3.6.Market size and forecast, by industry vertical

7.3.6.1.Germany

7.3.6.2.Market size and forecast, by type

7.3.6.3.Market size and forecast, by device

7.3.7.Market size and forecast, by industry vertical

7.3.7.1.France

7.3.7.2.Market size and forecast, by type

7.3.7.3.Market size and forecast, by device

7.3.8.Market size and forecast, by industry vertical

7.3.8.1.Rest of Europe

7.3.8.2.Market size and forecast, by type

7.3.8.3.Market size and forecast, by device

7.3.9.Market size and forecast, by industry vertical

7.4.ASIA-PACIFIC

7.4.1.Key market trends, growth factors and opportunities

7.4.2.Market size and forecast, by type

7.4.3.Market size and forecast, by device

7.4.4.Market size and forecast, by industry vertical

7.4.5.Market analysis, by country

7.4.5.1.China

7.4.5.2.Market size and forecast, by type

7.4.5.3.Market size and forecast, by device

7.4.6.Market size and forecast, by industry vertical

7.4.6.1.India

7.4.6.2.Market size and forecast, by type

7.4.6.3.Market size and forecast, by device

7.4.7.Market size and forecast, by industry vertical

7.4.7.1.Japan

7.4.7.2.Market size and forecast, by type

7.4.7.3.Market size and forecast, by device

7.4.8.Market size and forecast, by industry vertical

7.4.8.1.Rest of Asia-Pacific

7.4.8.2.Market size and forecast, by type

7.4.8.3.Market size and forecast, by device

7.4.9.Market size and forecast, by industry vertical

7.5.LAMEA

7.5.1.Key market trends, growth factors and opportunities

7.5.2.Market size and forecast, by type

7.5.3.Market size and forecast, by device

7.5.4.Market size and forecast, by industry vertical

7.5.5.Market analysis, by country

7.5.5.1.Latin America

7.5.5.2.Market size and forecast, by type

7.5.5.3.Market size and forecast, by device

7.5.6.Market size and forecast, by industry vertical

7.5.6.1.Middle east

7.5.6.2.Market size and forecast, by type

7.5.6.3.Market size and forecast, by device

7.5.7.Market size and forecast, by industry vertical

7.5.7.1.Africa

7.5.7.2.Market size and forecast, by type

7.5.7.3.Market size and forecast, by device

7.5.8.Market size and forecast, by industry vertical

CHAPTER 8:COMPETITIVE LANDSCAPE

8.1.MARKET SHARE ANALYSIS, 2019

8.2.TOP WINNING STRATEGIES

8.3.COMPETITIVE DASHBOARD

8.4.KEY DEVELOPMENTS

8.4.1.Product launch

8.4.2.Product development

8.4.3.Partnership

8.4.4.Acquisition

8.4.5.Collaboration

CHAPTER 9:COMPANY PROFILE

9.1.ADVANCED MICRO DEVICES, INC.

9.1.1.Company overview

9.1.2.Key executives

9.1.3.Company snapshot

9.1.4.Operating business segments

9.1.5.Product portfolio

9.1.6.R&D expenditure

9.1.7.Business performance

9.1.8.Key strategic moves and developments

9.2.DASSAULT SYSTÈMES

9.2.1.Company overview

9.2.2.Key executives

9.2.3.Company snapshot

9.2.4.Product portfolio

9.2.5.R&D expenditure

9.2.6.Business performance

9.2.7.Key strategic moves and developments

9.3.GOOGLE LLC

9.3.1.Company overview

9.3.2.Key executives

9.3.3.Company snapshot

9.3.4.Operating business segments

9.3.5.Product portfolio

9.3.6.R&D expenditure

9.3.7.Business performance

9.3.8.Key strategic moves and developments

9.4.INTEL CORPORATION

9.4.1.Company overview

9.4.2.Key executives

9.4.3.Company snapshot

9.4.4.Operating business segments

9.4.5.Product portfolio

9.4.6.R&D expenditure

9.4.7.Business performance

9.4.8.Key strategic moves and developments

9.5.INTERNATIONAL BUSINESS MACHINES CORPORATION

9.5.1.Company overview

9.5.2.Key Executives

9.5.3.Company snapshot

9.5.4.Operating business segments

9.5.5.Product portfolio

9.5.6.R&D expenditure

9.5.7.Business performance

9.5.8.Key strategic moves and developments

9.6.NVIDIA CORPORATION

9.6.1.Company overview

9.6.2.Key executives

9.6.3.Company snapshot

9.6.4.Operating business segments

9.6.5.Product portfolio

9.6.6.R&D expenditure

9.6.7.Business performance

9.6.8.Key strategic moves and developments

9.7.QUALCOMM TECHNOLOGIES, INC.

9.7.1.Company overview

9.7.2.Key Executives

9.7.3.Company snapshot

9.7.4.Operating business segments

9.7.5.Product portfolio

9.7.6.R&D Expenditure

9.7.7.Business performance

9.7.8.Key strategic moves and developments

9.8.SAMSUNG ELECTRONICS CO., LTD.

9.8.1.Company overview

9.8.2.Key Executives

9.8.3.Company snapshot

9.8.4.Operating business segments

9.8.5.Product portfolio

9.8.6.R&D expenditure

9.8.7.Business performance

9.8.8.Key strategic moves and developments

9.9.SIEMENS

9.9.1.Company overview

9.9.2.Key executives

9.9.3.Company snapshot

9.9.4.Operating business segments

9.9.5.Product portfolio

9.9.6.R&D expenditure

9.9.7.Business performance

9.9.8.Key strategic moves and developments

9.10.SONY CORPORATION

9.10.1.Company overview

9.10.2.Key executives

9.10.3.Company snapshot

9.10.4.Operating business segments

9.10.5.Product portfolio

9.10.6.R&D expenditure

9.10.7.Business performance

9.10.8.Key strategic moves and developments

LIST OF TABLES

TABLE 01.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 02.DEDICATED GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019–2027 ($BILLION)

TABLE 03.INTEGRATED GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019–2027 ($BILLION)

TABLE 04.HYBRID GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION, 2019–2027 ($BILLION)

TABLE 05.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019-2027 ($BILLION)

TABLE 06.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR COMPUTER, BY REGION, 2019–2027 ($BILLION)

TABLE 07.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR TABLET, BY REGION, 2019–2027 ($BILLION)

TABLE 08.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR SMARTPHONE, BY REGION, 2019–2027 ($BILLION)

TABLE 09.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR GAMING CONSOLES, BY REGION, 2019–2027 ($BILLION)

TABLE 10.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR TELEVISION, BY REGION, 2019–2027 ($BILLION)

TABLE 11.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR OTHERS, BY REGION, 2019–2027 ($BILLION)

TABLE 12.GLOBAL GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019-2027 ($BILLION)

TABLE 13.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR ELECTRONICS, BY REGION, 2019–2027 ($BILLION)

TABLE 14.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR IT & TELECOMMUNICATION, BY REGION, 2019–2027 ($BILLION)

TABLE 15.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR DEFENSE & INTELLIGENCE, BY REGION, 2019–2027 ($BILLION)

TABLE 16.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR MEDIA & ENTERTAINMENT, BY REGION, 2019–2027 ($BILLION)

TABLE 17.GRAPHIC PROCESSING UNIT MARKET REVENUE FOR OTHERS, BY REGION, 2019–2027 ($BILLION)

TABLE 18.GRAPHIC PROCESSING UNIT MARKET REVENUE, BY REGION , 2019–2027 ($BILLION)

TABLE 19.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 20.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 21.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 22.NORTH AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)

TABLE 23.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 24.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 25.U.S. GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 26.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 27.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 28.CANADA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 29.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 30.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 31.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 32.EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)

TABLE 33.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 34.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 35.UK GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 36.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 37.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 38.GERMANY GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 39.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 40.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 41.FRANCE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 42.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 43.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 44.REST OF EUROPE GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 45.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 46.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 47.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 48.ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)

TABLE 49.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 50.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 51.CHINA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 52.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 53.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 54.INDIA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 55.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 56.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 57.JAPAN GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 58.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 59.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 60.REST OF ASIA-PACIFIC GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 61.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 62.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 63.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 64.LAMEA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY COUNTRY, 2019–2027 ($BILLION)

TABLE 65.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 66.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 67.LATIN AMERICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 68.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 69.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 70.MIDDLE EAST GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 71.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY TYPE, 2019–2027 ($BILLION)

TABLE 72.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY DEVICE, 2019–2027 ($BILLION)

TABLE 73.AFRICA GRAPHIC PROCESSING UNIT MARKET REVENUE, BY INDUSTRY VERTICAL, 2019–2027 ($BILLION)

TABLE 74.KEY NEW PRODUCT LAUNCHES (2017-2019)

TABLE 75.PRODUCT DEVELOPMENT (2017-2019)

TABLE 76.PARTNERSHIP (2017-2019)

TABLE 77.ACQUISTION (2016-2019)

TABLE 78.COLLABORATION (2017-2019)

TABLE 79.ADVANCED MICRO DEVICES, INC.: KEY EXECUTIVES

TABLE 80.ADVANCED MICRO DEVICES, INC.: COMPANY SNAPSHOT

TABLE 81.ADVANCED MICRO DEVICES, INC.: OPERATING SEGMENTS

TABLE 82.ADVANCED MICRO DEVICES, INC.: PRODUCT PORTFOLIO

TABLE 83.DASSAULT SYSTÈMES: KEY EXECUTIVES

TABLE 84.DASSAULT SYSTÈMES: COMPANY SNAPSHOT

TABLE 85.DASSAULT SYSTÈMES: PRODUCT PORTFOLIO

TABLE 86.GOOGLE LLC: KEY EXECUTIVES

TABLE 87.GOOGLE LLC: COMPANY SNAPSHOT

TABLE 88.ALPHABET INC.: OPERATING SEGMENTS

TABLE 89.ALPHABET INC.: PRODUCT PORTFOLIO

TABLE 90.INTEL CORPORATION: KEY EXECUTIVES

TABLE 91.INTEL CORPORATION: COMPANY SNAPSHOT

TABLE 92.INTEL CORPORATION: OPERATING SEGMENTS

TABLE 93.INTEL CORPORATION: PRODUCT PORTFOLIO

TABLE 94.INTERNATIONAL BUSINESS MACHINES CORPORATION: KEY EXECUTIVES

TABLE 95.INTERNATIONAL BUSINESS MACHINES CORPORATION: COMPANY SNAPSHOT

TABLE 96.INTERNATIONAL BUSINESS MACHINES CORPORATION: OPERATING SEGMENTS

TABLE 97.INTERNATIONAL BUSINESS MACHINES CORPORATION: PRODUCT PORTFOLIO

TABLE 98.NVIDIA CORPORATION: KEY EXECUTIVES

TABLE 99.NVIDIA CORPORATION: COMPANY SNAPSHOT

TABLE 100.NVIDIA CORPORATION: OPERATING SEGMENTS

TABLE 101.NVIDIA CORPORATION: PRODUCT PORTFOLIO

TABLE 102.NVIDIA CORPORATION: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 103.QUALCOMM TECHNOLOGIES, INC.: KEY EXECUTIVES

TABLE 104.QUALCOMM TECHNOLOGIES, INC.: COMPANY SNAPSHOT

TABLE 105.QUALCOMM TECHNOLOGIES, INC.: OPERATING SEGMENTS

TABLE 106.QUALCOMM TECHNOLOGIES, INC.: PRODUCT PORTFOLIO

TABLE 107.QUALCOMM TECHNOLOGIES, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS

TABLE 108.SAMSUNG ELECTRONICS CO., LTD.: KEY EXECUTIVES

TABLE 109.SAMSUNG ELECTRONICS CO., LTD.: COMPANY SNAPSHOT

TABLE 110.SAMSUNG ELECTRONICS CO., LTD.: OPERATING SEGMENTS

TABLE 111.SAMSUNG ELECTRONICS CO., LTD.: PRODUCT PORTFOLIO

TABLE 112.SIEMENS.: COMPANY SNAPSHOT

TABLE 113.SIEMENS: OPERATING SEGMENTS

TABLE 114.SIEMENS: PRODUCT PORTFOLIO

TABLE 115.SONY CORPORATION: KEY EXECUTIVES

TABLE 116.SONY CORPORATION: COMPANY SNAPSHOT

TABLE 117.SONY CORPORATION: OPERATING SEGMENTS

TABLE 118.SONY CORPORATION: PRODUCT PORTFOLIO

 
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