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North America 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Country: Trend Forecast and Growth Opportunity

  • GRA3868177
  • 119 Pages
  • May 2020
  • ICT & Media
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North America 5G enabled virtual reality market is expected to grow by 38.9% annually in the forecast period and reach $32.75 billion by 2030.

Highlighted with 28 tables and 44 figures, this 119-page report “North America 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire North America 5G enabled virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2030 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

• Market Structure

• Growth Drivers

• Restraints and Challenges

• Emerging Product Trends & Market Opportunities

• Porter’s Fiver Forces

The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify North America 5G enabled virtual reality market in every aspect of the classification from perspectives of Offering, End Use, and Country.

Based on offering, the North America market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.

Hardware

• Full Feature Devices

• Hardware Components

Software

• Consumer

• Commercial

• Industrial

Service

Based on end use, the North America market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.

Consumer

• Gaming

• Entertainment & Media

• Other Consumer Sections

Commercial

• Healthcare

• E-commerce & Retail

• E-learning & Education

• Real Estate

• Other Commercial Sectors

Industrial

• Manufacturing

• Pharmaceutical Industry

• Defense & Aerospace

• Farming

• Other Industrial Sectors

Geographically, the following national/local markets are fully investigated:

• U.S.

• Canada

• Mexico

For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2019-2030. The breakdown of key national markets by Offering and End Use over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in North America 5G enabled virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

Atmel Corporation

BARCO

Cypress Semiconductor Corp

Facebook

Google

HoloLens

Huawei Technologies

Integrated Device Technology Inc

Intel Corporation

Leap Motion, Inc.

LG Corporation

Maxim Integrated

Microsoft Corporation

NGRAIN

NKK Switches

Nokia

Oculus

Orion Software

Qualcomm Inc.

Rohm Semiconductor

Samsung Electronics

Semtech Corporation

Sensics, Inc.

Sixense Entertainment, Inc.

Sixense MakeVR

Sixense STEM

StreamVR

Texas Instruments

VREAL

VRWorks

Vuzix Corporation

ZTE Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

1 Introduction 6

1.1 Industry Definition and Research Scope 6

1.1.1 Industry Definition 6

1.1.2 Research Scope 7

1.2 Research Methodology 10

1.2.1 Overview of Market Research Methodology 10

1.2.2 Market Assumption 11

1.2.3 Secondary Data 11

1.2.4 Primary Data 11

1.2.5 Data Filtration and Model Design 13

1.2.6 Market Size/Share Estimation 14

1.2.7 Research Limitations 15

1.3 Executive Summary 16

2 Market Overview and Dynamics 20

2.1 Market Size and Forecast 20

2.2 Major Growth Drivers 21

2.3 Market Restraints and Challenges 26

2.4 Emerging Opportunities and Market Trends 29

2.5 Porter’s Fiver Forces Analysis 33

3 Segmentation of North America Market by Offering 37

3.1 Market Overview by Offering 37

3.2 Hardware 39

3.2.1 Full Feature Devices 40

3.2.2 Hardware Components 41

3.3 Software 42

3.4 Service 43

4 Segmentation of North America Market by End Use 44

4.1 Market Overview by End Use 44

4.2 Consumer 46

4.2.1 Gaming 47

4.2.2 Entertainment & Media 48

4.2.3 Other Consumer Sections 49

4.3 Commercial 50

4.3.1 Healthcare 52

4.3.2 E-commerce & Retail 53

4.3.3 E-learning & Education 54

4.3.4 Real Estate 55

4.3.5 Other Commercial Sectors 56

4.4 Industrial 57

4.4.1 Manufacturing 59

4.4.2 Pharmaceutical Industry 60

4.4.3 Defense & Aerospace 61

4.4.4 Farming 62

4.4.5 Other Industrial Sectors 63

5 North America Market 2019-2030 by Country 64

5.1 Overview of North America Market 64

5.2 U.S. 67

5.3 Canada 71

5.4 Mexico 73

6 Competitive Landscape 75

6.1 Overview of Key Vendors 75

6.2 New Product Launch, Partnership, Investment, and M&A 78

6.3 Company Profiles 79

Atmel Corporation 79

BARCO 81

Cypress Semiconductor Corp 82

Facebook 83

Google 84

HoloLens 85

Huawei Technologies 86

Integrated Device Technology Inc 87

Intel Corporation 88

Leap Motion, Inc. 89

LG Corporation 90

Maxim Integrated 91

Microsoft Corporation 92

NGRAIN 93

NKK Switches 94

Nokia 95

Oculus 96

Orion Software 97

Qualcomm Inc. 98

Rohm Semiconductor 99

Samsung Electronics 100

Semtech Corporation 101

Sensics, Inc. 102

Sixense Entertainment, Inc. 103

Sixense MakeVR 104

Sixense STEM 105

StreamVR 106

Texas Instruments 107

VREAL 108

VRWorks 109

Vuzix Corporation 110

ZTE Corporation 112

7 Investing in North America Market: Risk Assessment and Management 113

7.1 Risk Evaluation of North America Market 113

7.2 Critical Success Factors (CSFs) 116

Related Reports and Products 119

Table 1. Snapshot of North America 5G Enabled Virtual Reality Market, 2019-2030 19

Table 2. World Smartphone Connections, Average Network Connection Speed for Smartphones and Tablets, 2019-2030 24

Table 3. World Mobile Data Traffic by Deployment Mode, 2019-2030, EB/year 25

Table 4. World Mobile Data Traffic by Device, 2019-2030, EB/year 25

Table 5. Main Product Trends and Market Opportunities in North America 5G Enabled Virtual Reality Market 29

Table 6. North America 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 37

Table 7. North America 5G Enabled Virtual Reality Market: Hardware by Type, 2019-2030, $ bn 39

Table 8. North America 5G Enabled Virtual Reality Market: Full Feature Devices by Type, 2019-2030, $ bn 40

Table 9. North America 5G Enabled Virtual Reality Market: Hardware Components by Type, 2019-2030, $ bn 41

Table 10. North America 5G Enabled Virtual Reality Market: Software by Application, 2019-2030, $ bn 42

Table 11. North America 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 44

Table 12. North America 5G Enabled Virtual Reality Market: Consumer Market by Segment, 2019-2030, $ bn 46

Table 13. North America 5G Enabled Virtual Reality Market: Commercial Market by Segment, 2019-2030, $ bn 50

Table 14. North America 5G Enabled Virtual Reality Market: Industrial Market by Segment, 2019-2030, $ bn 57

Table 15. North America 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn 65

Table 16. U.S. 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 69

Table 17. U.S. 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 69

Table 18. Canada 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 72

Table 19. Canada 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 72

Table 20. Mexico 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn 74

Table 21. Mexico 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn 74

Table 22. Atmel Corporation: Company Snapshot 79

Table 23. Atmel Corporation: Business Segmentation 79

Table 24. Atmel Corporation: Product Portfolio 80

Table 25. Atmel Corporation: Revenue, 2016-2018, $ bn 80

Table 26. Atmel Corporation: Recent Developments 80

Table 27. Risk Evaluation for Investing in North America Market, 2019-2030 114

Table 28. Critical Success Factors and Key Takeaways 117

 
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