Request for Covid-19 Impact Assessment of this Report

ICT & Media

Global Mobile Augmented Reality (MAR) Market by Technology, Component, Mobile Device, Industry Vertical, End-user, and Region 2020-2026: Trend Forecast and Growth Opportunity

  • GRA3868152
  • 175 Pages
  • May 2020
  • ICT & Media
Download Sample    Get Discount   
 
Global mobile augmented reality market will reach $151.81 billion by 2026, growing by 48.7% annually over 2020-2026 despite the impact of COVID-19.

Highlighted with 88 tables and 82 figures, this 175-page report “Global Mobile Augmented Reality (MAR) Market by Technology, Component, Mobile Device, Industry Vertical, End-user, and Region 2020-2026: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global mobile augmented reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2015-2019, revenue estimates for 2020, and forecasts from 2021 till 2026. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

• Market Structure

• Growth Drivers

• Restraints and Challenges

• Emerging Product Trends & Market Opportunities

• Porter’s Fiver Forces

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global mobile augmented reality market in every aspect of the classification from perspectives of Technology, Component, Mobile Device, Industry Vertical, End-user, and Region.

Based on technology, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

Marker-based MAR

• Passive Marker

• Active Marker

Markerless MAR

• Model-based Tracking

• Image-based Processing

Based on component, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

Hardware

• Sensors

• Semiconductor Component

• Displays

• 3D Cameras

• Others

Software

• Consumer (personal users in billions and consumer MAR apps in $ bn are also provided in year wise base)

• Enterprise

Based on mobile device, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

• Smartphones

• Tablets

• Personal Digital Assistants (PDAs) and Handheld Game Consoles

• Smart Glasses and Wearables

Based on industry vertical, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

• Gaming

• Entertainment & Media

• Aerospace & Defense

• Healthcare

• Education & E-learning

• Manufacturing

• Retail & E-commerce

• Other Verticals

Based on end user, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

Consumer

Enterprise

• Large Enterprises

• Small- & Medium-sized Enterprises

Geographically, the following regions together with the listed national/local markets are fully investigated:

• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)

• Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)

• North America (U.S., Canada, and Mexico)

• South America (Brazil, Chile, Argentina, Rest of South America)

• RoW (Saudi Arabia, UAE, Iran)

For each of the aforementioned regions and countries, detailed analysis and data for annual revenue are available for 2015-2026. The breakdown of all regional markets by country and split of key national markets by Technology, Mobile Device, and Industry Vertical over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in global mobile augmented reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):

Apple Inc.

Atheer, Inc.

Augmented Pixels

Aurasma

Blippar Ltd.

Catchoom Technologies, S.L.

Cinoptics

DAQRI LLC

Google, LLC

HTC

Infinity Augmented Reality

Laster Technologies

Lumus Ltd.

Meta

Microsoft Corp.

Optinvent S.A.

Qualcomm Technologies Inc.

Rockwell Collins

Samsung Co Ltd.

Sieko Epson

Technical Illusions

Total Immersion

Universal mCloud Corp. (NGRAIN)

Vuzix Corp.

WeAR Studio

Wikitude GmbH

Zappar

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

1 Introduction 9

1.1 Industry Definition and Research Scope 9

1.1.1 Industry Definition 9

1.1.2 Research Scope 10

1.2 Research Methodology 13

1.2.1 Overview of Market Research Methodology 13

1.2.2 Market Assumption 14

1.2.3 Secondary Data 14

1.2.4 Primary Data 14

1.2.5 Data Filtration and Model Design 16

1.2.6 Market Size/Share Estimation 17

1.2.7 Research Limitations 18

1.3 Executive Summary 19

2 Market Overview and Dynamics 21

2.1 Market Size and Forecast 21

2.2 Major Growth Drivers 22

2.3 Market Restraints and Challenges 25

2.4 Emerging Opportunities and Market Trends 28

2.5 Porter’s Fiver Forces Analysis 31

3 Segmentation of Global Market by Technology 35

3.1 Market Overview by Technology 35

3.2 Marker-based Mobile Augmented Reality 37

3.3 Markerless Mobile Augmented Reality 39

4 Segmentation of Global Market by Component 41

4.1 Market Overview by Component 41

4.2 Hardware 43

4.3 Software 45

4.3.1 Consumer MAR App Market 46

5 Segmentation of Global Market by Mobile Device 48

5.1 Market Overview by Mobile Device 48

5.2 Smartphones 50

5.3 Tablets 51

5.4 Personal Digital Assistants (PDAs) and Handheld Game Consoles 52

5.5 Smart Glasses and Wearables 53

6 Segmentation of Global Market by Industry Vertical 54

6.1 Market Overview by Industry Vertical 54

6.2 Gaming 56

6.3 Entertainment & Media 57

6.4 Aerospace & Defense 58

6.5 Healthcare 59

6.6 Education & E-learning 60

6.7 Manufacturing 61

6.8 Retail & E-commerce 62

6.9 Other Verticals 63

7 Segmentation of Global Market by End User 64

7.1 Market Overview by End User 64

7.2 Consumer 66

7.3 Enterprise 68

8 Segmentation of Global Market by Region 69

8.1 Geographic Market Overview 2019-2026 69

8.2 North America Market 2019-2026 by Country 73

8.2.1 Overview of North America Market 73

8.2.2 U.S. 76

8.2.3 Canada 80

8.2.4 Mexico 82

8.3 European Market 2019-2026 by Country 84

8.3.1 Overview of European Market 84

8.3.2 UK 87

8.3.3 France 89

8.3.4 Germany 91

8.3.5 Spain 93

8.3.6 Italy 95

8.3.7 Russia 97

8.3.8 Rest of European Market 99

8.4 Asia-Pacific Market 2019-2026 by Country 101

8.4.1 Overview of Asia-Pacific Market 101

8.4.2 China 104

8.4.3 Japan 106

8.4.4 India 109

8.4.5 Australia 111

8.4.6 South Korea 113

8.4.7 Rest of APAC Region 115

8.5 South America Market 2019-2026 by Country 117

8.5.1 Argentina 120

8.5.2 Brazil 122

8.5.3 Chile 124

8.5.4 Rest of South America Market 126

8.6 Rest of World Market 2019-2026 by Country 127

8.6.1 Saudi Arabia 130

8.6.2 Iran 132

8.6.3 UAE 134

8.6.4 Other National Markets 136

9 Competitive Landscape 137

9.1 Overview of Key Vendors 137

9.2 New Product Launch, Partnership, Investment, and M&A 140

9.3 Company Profiles 141

Apple Inc. 141

Atheer, Inc. 143

Augmented Pixels 144

Aurasma 145

Blippar Ltd. 146

Catchoom Technologies, S.L. 147

Cinoptics 148

DAQRI LLC 149

Google, LLC 150

HTC 151

Infinity Augmented Reality 152

Laster Technologies 153

Lumus Ltd. 154

Meta 155

Microsoft Corp. 156

Optinvent S.A. 157

Qualcomm Technologies Inc. 158

Rockwell Collins 159

Samsung Co Ltd. 160

Sieko Epson 161

Technical Illusions 162

Total Immersion 163

Universal mCloud Corp. (NGRAIN) 164

Vuzix Corp. 165

WeAR Studio 166

Wikitude GmbH 167

Zappar 168

10 Investing in Global Market: Risk Assessment and Management 169

10.1 Risk Evaluation of Global Market 169

10.2 Critical Success Factors (CSFs) 172

Related Reports and Products 175

Table 1. Snapshot of Global Mobile Augmented Reality Market, 2019-2026 20

Table 2. Main Product Trends and Market Opportunities in Global Mobile Augmented Reality Market 28

Table 3. Global Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 35

Table 4. Global Mobile Augmented Reality Market: Marker-based AR by Type, 2015-2026, $ bn 38

Table 5. Global Mobile Augmented Reality Market: Markerless AR by Type, 2015-2026, $ bn 40

Table 6. Global Mobile Augmented Reality Market by Component, 2015-2026, $ bn 41

Table 7. Global Mobile Augmented Reality Market: Hardware by Type, 2015-2026, $ bn 44

Table 8. Global Mobile Augmented Reality Market: Software by End User, 2015-2026, $ bn 45

Table 9. Global Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 48

Table 10. Global Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 54

Table 11. Global Mobile Augmented Reality Market by End User, 2015-2026, $ bn 64

Table 12. Global Mobile Augmented Reality Market: Enterprise by Size, 2015-2026, $ bn 68

Table 13. Global Mobile Augmented Reality Market by Region, 2015-2026, $ bn 70

Table 14. Leading National Mobile Augmented Reality Market, 2019 and 2026, $ bn 72

Table 15. North America Mobile Augmented Reality Market by Country, 2015-2026, $ bn 75

Table 16. U.S. Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 78

Table 17. U.S. Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 78

Table 18. U.S. Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 78

Table 19. Canada Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 81

Table 20. Canada Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 81

Table 21. Canada Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 81

Table 22. Mexico Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 83

Table 23. Mexico Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 83

Table 24. Mexico Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 83

Table 25. Europe Mobile Augmented Reality Market by Country, 2015-2026, $ bn 86

Table 26. UK Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 88

Table 27. UK Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 88

Table 28. UK Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 88

Table 29. France Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 90

Table 30. France Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 90

Table 31. France Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 90

Table 32. Germany Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 92

Table 33. Germany Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 92

Table 34. Germany Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 92

Table 35. Spain Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 94

Table 36. Spain Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 94

Table 37. Spain Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 94

Table 38. Italy Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 96

Table 39. Italy Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 96

Table 40. Italy Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 96

Table 41. Russia Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 98

Table 42. Russia Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 98

Table 43. Russia Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 98

Table 44. Mobile Augmented Reality Market in Rest of Europe by Country, 2019-2026, $ bn 100

Table 45. APAC Mobile Augmented Reality Market by Country, 2015-2026, $ bn 103

Table 46. China Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 105

Table 47. China Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 105

Table 48. China Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 105

Table 49. Japan Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 108

Table 50. Japan Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 108

Table 51. Japan Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 108

Table 52. India Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 110

Table 53. India Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 110

Table 54. India Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 110

Table 55. Australia Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 112

Table 56. Australia Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 112

Table 57. Australia Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 112

Table 58. South Korea Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 114

Table 59. South Korea Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 114

Table 60. South Korea Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 114

Table 61. Mobile Augmented Reality Market in Rest of APAC by Country, 2015-2026, $ bn 116

Table 62. South America Mobile Augmented Reality Market by Country, 2015-2026, $ bn 119

Table 63. Argentina Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 121

Table 64. Argentina Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 121

Table 65. Argentina Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 121

Table 66. Brazil Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 123

Table 67. Brazil Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 123

Table 68. Brazil Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 123

Table 69. Chile Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 125

Table 70. Chile Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 125

Table 71. Chile Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 125

Table 72. RoW Mobile Augmented Reality Market by Country, 2015-2026, $ bn 129

Table 73. Saudi Arabia Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 131

Table 74. Saudi Arabia Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 131

Table 75. Saudi Arabia Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 131

Table 76. Iran Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 133

Table 77. Iran Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 133

Table 78. Iran Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 133

Table 79. UAE Mobile Augmented Reality Market by Technology, 2015-2026, $ bn 135

Table 80. UAE Mobile Augmented Reality Market by Mobile Device, 2015-2026, $ bn 135

Table 81. UAE Mobile Augmented Reality Market by Industry Vertical, 2015-2026, $ bn 135

Table 82. Apple Inc.: Company Snapshot 141

Table 83. Apple Inc.: Business Segmentation 141

Table 84. Apple Inc.: Product Portfolio 142

Table 85. Apple Inc.: Revenue, 2016-2018, $ bn 142

Table 86. Apple Inc.: Recent Developments 142

Table 87. Risk Evaluation for Investing in Global Market, 2019-2026 170

Table 88. Critical Success Factors and Key Takeaways 173

 
Purchase Options

* Taxes/Fees, If applicable will be
added during checkout. All prices in USD.

Need More Information

Contact Us

+ 1-888-961-4454

Drop Us an email at

help@bigmarketresearch.com

Similar Reports

Netbook Market in India 2011

The netbook sales in India have been growing strongly with major demand from the home segment. Personal computer market is expected to grow as the economy is recovering from the recession. The newest addition to this consumer product group is notebooks and netbooks. However, it has been seen that there is no clear demarcation between inexpensive notebook and netbook as an upgraded version of a net...

  • Publish Date: January 18, 2011
  • $950
Online Movie Rental Market in India 2011

The Online Movie Rental market in India is at a nascent stage. The market is estimated at INR 601 mn in 2008 and shows huge potential due to a large untapped consumer base. The changing perceptions of people towards entertainment along with a rise in their disposable income and internet usage have driven the market. The report begins with a market overview section that provides an insight into t...

  • Publish Date: March 7, 2011
  • $950
Local Search Market in India 2011

Local search market in India is a common platform for advertising used by business entities. It has an offline and an online category. Local search space provides a platform to the small and medium scale enterprises to advertise with regards to their products and services through local search engines and print directories such as yellow pages. The report begins with the market overview section wh...

  • Publish Date: June 27, 2011
  • $950