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3D Animation Market by Component (Solution and Services), Deployment Mode (On-Premise and Cloud), Technology (3D Modelling, Motion Graphics, 3D Rendering, Visual Effects, and Others), Industry Vertical (Education, Media & Entertainment, Healthcare, Construction & Manufacturing, Retail, and Others): Global Opportunity Analysis and Industry Forecast, 2019–2026

  • ALL3815913
  • 223 Pages
  • February 2020
  • ICT & Media
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3D animation is the process of drawing, designing, and making layouts of photogenic sequences, which are integrated in gaming products and multimedia. In addition, it involves exploitation and management of still images to generate the illusion of movements. Furthermore, many entertainment companies use animation for increasing their customer retention rates and to provide a good visual experience to their customers. In addition, animation helps healthcare organizations by providing flexibility and safety for doing various experiments in chemistry and physics. Rise in technological advancement has made animation available for each and every industry, which, in turn, provides lucrative opportunity for the market.

Growing adoption of visual effect technology in movies and rise in demand for high quality animation by customer drive the growth of the market. In addition, surge in the use of 3D mobile applications and games fuels the growth of the market. However, presence of free & open source animation software hampers the growth of the market. Furthermore, integration of virtual reality technology for visual effects is expected to provide major opportunities for the growth of the 3D animation market during the forecast period.

The global 3D animation market is segmented on the basis of component, deployment mode, technology, industry vertical, and region. In terms of component, it is bifurcated into software and services. In terms of deployment mode, it is divided into on-premise and cloud. As per technology, it is categorized into 3D modelling, motion graphics, 3D rendering, visual effects, and others. In terms of type, the market is bifurcated into strategic in-building solutions, wide-area solutions, and distributed recipient solutions. On the basis of industry vertical, it is classified into education, media & entertainment, healthcare, construction & manufacturing, retail, and others. Region-wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The key players profiled in the 3D animation market analysis are Corel Corporation, Autodesk Inc, Adobe Systems Incorporated, NVIDIA Corporation, Zco Corporation, The Foundry VisionMongers Ltd., Maxon Computer, Newtek Inc., Pixologic Inc., and Sidefx Software. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry. .

Key benefits for stakeholders

• The study provides an in-depth analysis of the global 3D animation market along with the current & future trends to elucidate the imminent investment pockets.

• Information about key drivers, restrains, and opportunities and their impact analysis on the market size is provided in the report.

• Porter’s five forces analysis illustrates the potency of buyers and suppliers operating in the industry.

• The quantitative analysis of the global 3D animationmarket from 2019 to 2026 is provided to determine the market potential.

Key market segments

By Component

• Solution

• Service

By Deployment Mode

• On-Premise

• Cloud

By Technology

• 3D Modelling

• Motion Graphics

• 3D Rendering

• Visual Effects

• Others

By Industry vertical

• Education

• Media & Entertainment

• Healthcare

• Retail

• Construction & Manufacturing

• Others

By Region

• North America

o U.S.

o Canada

• Europe

o UK

o Germany

o France

o Rest of Europe

• Asia-Pacific

o China

o India

o Japan

o Rest of Asia-Pacific

• LAMEA

o Latin America

o Middle East

o Africa

KEY MARKET PLAYERS

• Autodesk Inc

• Adobe Systems Incorporated

• Corel Corporation

• Maxon Computer

• Newtek Inc.

• Pixologic Inc

• Sidefx Software

• NVIDIA Corporation

• The Foundry VisionMongers Ltd

• Zco Corporation

CHAPTER 1: INTRODUCTION

1.1. Report description

1.2. Key benefits for stakeholders

1.3. Key market segments

1.4. Research methodology

1.4.1. Secondary research

1.4.2. Primary research

1.4.3. Analyst tools & models

CHAPTER 2: EXECUTIVE SUMMARY

2.1. Key findings

2.1.1. Top impacting factors

2.1.2. Top investment pockets

2.2. CXO perspective

CHAPTER 3: MARKET OVERVIEW

3.1. Market definition and scope

3.2. Key Forces Shaping Global 3D animation market

3.3. Case Studies

3.3.1. Thunder Cranes implemented Kasra Design Algo Animation Services for showcasing their crane service capabilities

3.3.2. Rising Sun Pictures (RSP) adopted Autodesk solutions including Maya and Mudbox for modeling and Arnold for rendering.

3.4. Market dynamics

3.4.1. Drivers

3.4.1.1. Increase in use of visual effects in movies

3.4.1.2. Rise in demand for high quality content by consumers

3.4.1.3. Adoption of cloud for animation

3.4.2. Restraint

3.4.2.1. Presence of free & open-source animation software

3.4.3. Opportunities

3.4.3.1. Integration of Virtual Reality (VR) technology for visual effects

3.5. Animation in Entertainment Value Chain Analysis

CHAPTER 1: GLOBAL 3D ANIMATION MARKET, BY COMPONENT

1.1. Overview

1.2. Solution

1.2.1. Key market trends, growth factors and opportunities

1.2.2. Market size and forecast, by region

1.2.3. Market analysis by country

1.3. Services

1.3.1. Key market trends, growth factors, and opportunities

1.3.2. Market size and forecast, by region

1.3.3. Market analysis by country

CHAPTER 2: GLOBAL 3D ANIMATION MARKET, BY DEPLOYMENT MODE

2.1. Overview

2.2. On-Premise

2.2.1. Key market trends, growth factors, and opportunities

2.2.2. Market size and forecast, by region

2.2.3. Market analysis by country

2.3. Cloud

2.3.1. Key market trends, growth factors and opportunities

2.3.2. Market size and forecast, by region

2.3.3. Market analysis by country

CHAPTER 3: GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY

3.1. Overview

3.2. 3D Modelling

3.2.1. Key market trends, growth factors, and opportunities

3.2.2. Market size and forecast, by region

3.2.3. Market analysis, by country

3.3. Motion Graphics

3.3.1. Key market trends, growth factors and opportunities

3.3.2. Market size and forecast, by region

3.3.3. Market analysis by country

3.4. 3D Rendering

3.4.1. Key market trends, growth factors, and opportunities

3.4.2. Market size and forecast, by region

3.4.3. Market analysis, by country

3.6. Visual Effects

3.6.1. Key market trends, growth factors and opportunities

3.6.2. Market size and forecast, by region

3.6.3. Market analysis by country

CHAPTER 4: 3D ANIMATION MARKET, BY INDUSTRY VERTICAL

4.1. Overview

4.3. Media & Entertainment

4.3.1. Key market trends, growth factors and opportunities

4.3.2. Market size and forecast, by region

4.3.3. Market analysis by country

4.4. Education

4.4.1. Key market trends, growth factors and opportunities

4.4.2. Market size and forecast, by region

4.4.3. Market analysis by country

4.5. Healthcare

4.5.1. Key market trends, growth factors and opportunities

4.5.2. Market size and forecast, by region

4.5.3. Market analysis by country

4.6. Government & Defense

4.6.1. Key market trends, growth factors and opportunities

4.6.2. Market size and forecast, by region

4.6.3. Market analysis by country

4.7. Construction & Manufacturing

4.7.1. Key market trends, growth factors and opportunities

4.7.2. Market size and forecast, by region

4.7.3. Market analysis by country

4.8. Others

4.8.1. Key market trends, growth factors and opportunities

4.8.2. Market size and forecast, by region

4.8.3. Market analysis by country

CHAPTER 5: GLOBAL 3D ANIMATION MARKET, BY REGION

5.1. Overview

5.1.1. Market size and forecast, by region

5.2. North America

5.2.1. Key market trends, growth factors and opportunities

5.2.2. Market size and forecast, by component

5.2.3. Market size and forecast, by deployment model

5.2.4. Market size and forecast, by technology

5.2.5. Market size and forecast, by industry vertical

5.2.6. Market analysis by Country

5.2.6.1. U.S.

5.2.6.1.1. Market size and forecast, by component

5.2.6.1.2. Market size and forecast, by deployment model

5.2.6.1.3. Market size and forecast, by technology

5.2.6.1.4. Market size and forecast, by industry vertical

5.2.6.2. Canada

5.2.6.2.1. Market size and forecast, by component

5.2.6.2.2. Market size and forecast, by deployment model

5.2.6.2.3. Market size and forecast, by technology

5.2.6.2.4. Market size and forecast, by industry vertical

5.3. Europe

5.3.1. Key market trends, growth factors and opportunities

5.3.2. Market size and forecast, by component

5.3.3. Market size and forecast, by deployment model

5.3.4. Market size and forecast, by technology

5.3.5. Market size and forecast, by industry vertical

5.3.6. Market analysis by Country

5.3.6.1. Germany

5.3.6.1.1. Market size and forecast, by component

5.3.6.1.2. Market size and forecast, by deployment model

5.3.6.1.3. Market size and forecast, by technology

5.3.6.1.4. Market size and forecast, by industry vertical

5.3.6.2. France

5.3.6.2.1. Market size and forecast, by component

5.3.6.2.2. Market size and forecast, by deployment model

5.3.6.2.3. Market size and forecast, by technology

5.3.6.2.4. Market size and forecast, by industry vertical

5.3.6.3. UK

5.3.6.3.1. Market size and forecast, by component

5.3.6.3.2. Market size and forecast, by deployment model

5.3.6.3.3. Market size and forecast, by technology

5.3.6.3.4. Market size and forecast, by industry vertical

5.3.6.4. Spain

5.3.6.4.1. Market size and forecast, by component

5.3.6.4.2. Market size and forecast, by deployment model

5.3.6.4.3. Market size and forecast, by technology

5.3.6.4.4. Market size and forecast, by industry vertical

5.3.6.5. Italy

5.3.6.5.1. Market size and forecast, by component

5.3.6.5.2. Market size and forecast, by deployment model

5.3.6.5.3. Market size and forecast, by technology

5.3.6.5.4. Market size and forecast, by industry vertical

5.3.6.6. Rest of Europe

5.3.6.6.1. Market size and forecast, by component

5.3.6.6.2. Market size and forecast, by deployment model

5.3.6.6.3. Market size and forecast, by technology

5.3.6.6.4. Market size and forecast, by industry vertical

5.4. Asia-Pacific

5.4.1. Key market trends, growth factors, and opportunities

5.4.2. Market size and forecast, by component

5.4.3. Market size and forecast, by deployment model

5.4.4. Market size and forecast, by technology

5.4.5. Market size and forecast, by industry vertical

5.4.6. Market analysis by Country

5.4.6.1. Japan

5.4.6.1.1. Market size and forecast, by component

5.4.6.1.2. Market size and forecast, by deployment model

5.4.6.1.3. Market size and forecast, by technology

5.4.6.1.4. Market size and forecast, by industry vertical

5.4.6.2. China

5.4.6.2.1. Market size and forecast, by component

5.4.6.2.2. Market size and forecast, by deployment model

5.4.6.2.3. Market size and forecast, by technology

5.4.6.2.4. Market size and forecast, by industry vertical

5.4.6.3. India

5.4.6.3.1. Market size and forecast, by component

5.4.6.3.2. Market size and forecast, by deployment model

5.4.6.3.3. Market size and forecast, by technology

5.4.6.3.4. Market size and forecast, by industry vertical

5.4.6.4. South Korea

5.4.6.4.1. Market size and forecast, by component

5.4.6.4.2. Market size and forecast, by deployment model

5.4.6.4.3. Market size and forecast, by technology

5.4.6.4.4. Market size and forecast, by industry vertical

5.4.6.5. Rest of Asia-Pacific

5.4.6.5.1. Market size and forecast, by component

5.4.6.5.2. Market size and forecast, by deployment model

5.4.6.5.3. Market size and forecast, by technology

5.4.6.5.4. Market size and forecast, by industry vertical

5.5. LAMEA

5.5.1. Key market trends, growth factors and opportunities

5.5.2. Market size and forecast, by component

5.5.3. Market size and forecast, by deployment model

5.5.4. Market size and forecast, by technology

5.5.5. Market size and forecast, by industry vertical

5.5.6. Market analysis by Country

5.5.6.1. Latin America

5.5.6.1.1. Market size and forecast, by component

5.5.6.1.2. Market size and forecast, by deployment model

5.5.6.1.3. Market size and forecast, by technology

5.5.6.1.4. Market size and forecast, by industry vertical

5.5.6.2. Middle East

5.5.6.2.1. Market size and forecast, by component

5.5.6.2.2. Market size and forecast, by deployment model

5.5.6.2.3. Market size and forecast, by technology

5.5.6.2.4. Market size and forecast, by industry vertical

5.5.6.3. Africa

5.5.6.3.1. Market size and forecast, by component

5.5.6.3.2. Market size and forecast, by deployment model

5.5.6.3.3. Market size and forecast, by technology

5.5.6.3.4. Market size and forecast, by industry vertical

CHAPTER 6: COMPETITIVE LANDSCAPE

6.1. Key player positioning analysis, 2018

6.2. Top Winning Strategies

LIST OF TABLES

TABLE 01. GLOBAL 3D ANIMATION MARKET, BY COMPONENT, 2018-2026($MILLION)

TABLE 02. GLOBAL 3D ANIMATION MARKET REVENUE FOR SOLUTION, BY REGION 2018-2026 ($MILLION)

TABLE 03. GLOBAL 3D ANIMATION MARKET REVENUE FOR SERVICES, BY REGION, 2018-2026 ($MILLION)

TABLE 04. GLOBAL 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODE, 2018-2026 ($MILLION)

TABLE 05. GLOBAL 3D ANIMATION MARKET REVENUE FOR ON-PREMISE, BY REGION 2018–2026 ($MILLION)

TABLE 06. GLOBAL 3D ANIMATION MARKET REVENUE FOR CLOUD, BY REGION 2018–2026 ($MILLION)

TABLE 07. GLOBAL 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018-2026 ($MILLION)

TABLE 08. GLOBAL 3D ANIMATION MARKET REVENUE FOR 3D MODELLING, BY REGION 2018–2026 ($MILLION)

TABLE 09. GLOBAL 3D ANIMATION MARKET REVENUE FOR MOTION GRAPHICS, BY REGION 2018–2026 ($MILLION)

TABLE 10. GLOBAL 3D ANIMATION MARKET REVENUE FOR 3D RENDERING, BY REGION 2018–2026 ($MILLION)

TABLE 11. GLOBAL 3D ANIMATION MARKET REVENUE FOR VISUAL EFFECTS, BY REGION 2018–2026 ($MILLION)

TABLE 12. GLOBAL 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018-2026($MILLION)

TABLE 13. GLOBAL 3D ANIMATION MARKET REVENUE FOR MEDIA & ENTERTAINMENT, BY REGION 2018-2026 ($MILLION)

TABLE 14. GLOBAL 3D ANIMATION MARKET REVENUE FOR EDUCATION, BY REGION 2018-2026 ($MILLION)

TABLE 15. GLOBAL 3D ANIMATION MARKET REVENUE FOR HEALTHCARE, BY REGION 2018-2026 ($MILLION)

TABLE 16. GLOBAL 3D ANIMATION MARKET REVENUE FOR RETAIL, BY REGION 2018-2026 ($MILLION)

TABLE 17. GLOBAL 3D ANIMATION MARKET REVENUE FOR RETAIL AND ECOMMERCE, BY REGION 2018-2026 ($MILLION)

TABLE 18. GLOBAL 3D ANIMATION MARKET REVENUE FOR OTHERS, BY REGION 2018-2026 ($MILLION)

TABLE 19. GLOBAL 3D ANIMATION MARKET REVENUE, BY REGION, 2018–2026 ($MILLION)

TABLE 20. NORTH AMERICA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 21. NORTH AMERICA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 22. NORTH AMERICA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 23. NORTH AMERICA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 24. NORTH AMERICA 3D ANIMATION MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)

TABLE 25. U.S. 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 26. U.S. 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 27. U.S. 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 28. U.S. 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 29. CANADA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 30. CANADA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 31. CANADA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 32. CANADA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 33. EUROPE 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 34. EUROPE 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 35. EUROPE 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 36. EUROPE 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 37. EUROPE 3D ANIMATION MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)

TABLE 38. GERMANY 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 39. GERMANY 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 40. GERMANY 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 41. GERMANY 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 42. FRANCE 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 43. FRANCE 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 44. FRANCE 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 45. FRANCE 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 46. UK 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 47. UK 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 48. UK 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 49. UK 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 50. SPAIN 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 51. SPAIN 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 52. SPAIN 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 53. SPAIN 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 54. ITALY 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 55. ITALY 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 56. ITALY 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 57. ITALY 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 58. REST OF EUROPE 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 59. REST OF EUROPE 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 60. REST OF EUROPE 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 61. REST OF EUROPE 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 62. ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 63. ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 64. ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 65. ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 66. ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)

TABLE 67. JAPAN 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 68. JAPAN 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 69. JAPAN 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 70. JAPAN 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 71. CHINA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 72. CHINA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 73. CHINA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 74. CHINA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 75. INDIA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 76. INDIA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 77. INDIA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 78. INDIA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 79. SOUTH KOREA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 80. SOUTH KOREA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 81. SOUTH KOREA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 82. SOUTH KOREA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 83. REST OF ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 84. REST OF ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 85. REST OF ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 86. REST OF ASIA-PACIFIC 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 87. LAMEA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 88. LAMEA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 89. LAMEA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 90. LAMEA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 91. LAMEA 3D ANIMATION MARKET REVENUE, BY COUNTRY, 2018–2026 ($MILLION)

TABLE 92. LATIN AMERICA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 93. LATIN AMERICA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 94. LATIN AMERICA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 95. LATIN AMERICA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 96. MIDDLE EAST 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 97. MIDDLE EAST 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 98. MIDDLE EAST 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 99. MIDDLE EAST 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

TABLE 100. AFRICA 3D ANIMATION MARKET REVENUE, BY COMPONENT 2018–2026 ($MILLION)

TABLE 101. AFRICA 3D ANIMATION MARKET REVENUE, BY DEPLOYMENT MODEL 2018–2026 ($MILLION)

TABLE 102. AFRICA 3D ANIMATION MARKET REVENUE, BY TECHNOLOGY, 2018–2026 ($MILLION)

TABLE 103. AFRICA 3D ANIMATION MARKET REVENUE, BY INDUSTRY VERTICAL, 2018–2026 ($MILLION)

 
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