Request for Covid-19 Impact Assessment of this Report
Key growth drivers of the market:
o The Indian government has initiated several development programs, which are supporting the VR market. Also, organizations like IDG Ventures India (IDGVI) and Axilor Ventures are participating in the development of the VR market in India with the help of investments through Frontier Tech Innovators Program. As a result, various kinds of VR equipment have become easily accessible and affordable for Indians, thus driving the growth of the market.
o VR has recently found extensive usage in India in the fields of military, telecommunications, entertainment, and medicine for training, developing easy mobile application, designing games, and enabling easy surgery simulation, phobia treatment, and robotic surgery. Increasing use of VR applications in different industries is driving growth of the market across India.
Key deterrents to the growth of the market:
Although the Indian VR market operates with the help of several large, small, domestic and international enterprises, the technological infrastructure of the country lags behind that of the advanced economies like China, the United States of America (U.S.A), and Japan. Also, the Indian parents are often not ready to let their children use VR applications extensively through games, movies, or other forms of entertainment, or even education for they fear that it might develop addiction among kids. As a result, use of VR applications in India is limited to specific play stations at supermarkets, or in the form of headgears sold with smartphones.
Companies covered:
o IndiaNIC Infotech Limited
o Juego Studio Private Limited
o Meraki Virtual Reality Studio
o Merxius Software Private Limited
o Quy Technology Private Limited
o SmartVizx Private Limited
o Tata Elixsi
o Xenium Digital Private Limited
o Yudiz Solution Private Limited
o Zatun
Customizations available
With the given market data, we offer customizations according to specific needs. Write to us at support@researchonglobalmarkets.com, or connect with us here.
Chapter 2: Socio-economic indicators
Chapter 3: Introduction
3.1. Virtual reality market - definition and structure
Chapter 4: Global virtual reality market
4.1. Market overview
4.2. Market size and growth forecast – value-wise (2017-2023e)
4.3. Country-wise virtual reality implementation (2018)
o China
o France
o USA
o UK
o Nordics (Sweden, Norway, Finland)
o Germany
4.4. Virtual reality deployment split (2018)
o Experimenters
o Implementers
Chapter 5: Virtual reality market in India
5.1. Market overview
5.2. Virtual reality market funding scenario (2013-2017)
5.3. Key trends of the market
5.5. Virtual reality market applications
o Automotive
o Medical
o Aerospace and defense
o Others
5.6. Virtual reality business hubs in India – city-wise concentration of start-ups (2017)
Chapter 6: Key growth drivers of the market
Chapter 7: Key deterrents to the growth of the market
Chapter 8: Competitive landscape
8.1. Porter’s five forces analysis
8.2. IndiaNIC Infotech Limited
o Corporate information
o Business description
o Products and services
o Key people
o Financial snapshot (total income, net profit/loss)
o Key ratios
o Business segments, geographical segments
*Note: Similar information areas will be covered for the remaining competitors
8.3. Juego Studio Private Limited
8.4. Meraki Virtual Reality Studio
8.5. Merxius Software Private Limited
8.6. Quy Technology Private Limited
8.7. SmartVizx Private Limited
8.8. Tata Elixsi
8.9. Xenium Digital Private Limited
8.10. Yudiz Solution Private Limited
8.11. Zatun
Chapter 9: Recent developments
Appendix
1. Research methodology
2. About Research On Global Markets
The netbook sales in India have been growing strongly with major demand from the home segment. Personal computer market is expected to grow as the economy is recovering from the recession. The newest addition to this consumer product group is notebooks and netbooks. However, it has been seen that there is no clear demarcation between inexpensive notebook and netbook as an upgraded version of a net...
The Online Movie Rental market in India is at a nascent stage. The market is estimated at INR 601 mn in 2008 and shows huge potential due to a large untapped consumer base. The changing perceptions of people towards entertainment along with a rise in their disposable income and internet usage have driven the market. The report begins with a market overview section that provides an insight into t...
Local search market in India is a common platform for advertising used by business entities. It has an offline and an online category. Local search space provides a platform to the small and medium scale enterprises to advertise with regards to their products and services through local search engines and print directories such as yellow pages. The report begins with the market overview section wh...