Request for Covid-19 Impact Assessment of this Report
The report mainly studies the size, recent trends and development status of the Video Games market, as well as investment opportunities, government policy, market dynamics (drivers, restraints, opportunities), supply chain and competitive landscape. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Porter's Five Forces Analysis (potential entrants, suppliers, substitutes, buyers, industry competitors) provides crucial information for knowing the Video Games market.
Major players in the global Video Games market include:
UbiSoft
Nintendo
Kashbet
EA
Vivendi
Tencent
2K Games
KONAMI
Capcom
On the basis of types, the Video Games market is primarily split into:
Type 1
Type 2
Type 3
On the basis of applications, the market covers:
Application 1
Application 2
Application 3
Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2014-2026) of the following regions:
United States
Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
China
Japan
India
Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
Central and South America (Brazil, Mexico, Colombia)
Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
Other Regions
Chapter 1 provides an overview of Video Games market, containing global revenue, global production, sales, and CAGR. The forecast and analysis of Video Games market by type, application, and region are also presented in this chapter.
Chapter 2 is about the market landscape and major players. It provides competitive situation and market concentration status along with the basic information of these players.
Chapter 3 provides a full-scale analysis of major players in Video Games industry. The basic information, as well as the profiles, applications and specifications of products market performance along with Business Overview are offered.
Chapter 4 gives a worldwide view of Video Games market. It includes production, market share revenue, price, and the growth rate by type.
Chapter 5 focuses on the application of Video Games, by analyzing the consumption and its growth rate of each application.
Chapter 6 is about production, consumption, export, and import of Video Games in each region.
Chapter 7 pays attention to the production, revenue, price and gross margin of Video Games in markets of different regions. The analysis on production, revenue, price and gross margin of the global market is covered in this part.
Chapter 8 concentrates on manufacturing analysis, including key raw material analysis, cost structure analysis and process analysis, making up a comprehensive analysis of manufacturing cost.
Chapter 9 introduces the industrial chain of Video Games. Industrial chain analysis, raw material sources and downstream buyers are analyzed in this chapter.
Chapter 10 provides clear insights into market dynamics.
Chapter 11 prospects the whole Video Games market, including the global production and revenue forecast, regional forecast. It also foresees the Video Games market by type and application.
Chapter 12 concludes the research findings and refines all the highlights of the study.
Chapter 13 introduces the research methodology and sources of research data for your understanding.
Years considered for this report:
Historical Years: 2014-2018
Base Year: 2019
Estimated Year: 2019
Forecast Period: 2019-2026
1 Video Games Market Overview
1.1 Product Overview and Scope of Video Games
1.2 Video Games Segment by Type
1.2.1 Global Video Games Production and CAGR (%) Comparison by Type (2014-2026)
1.2.2 The Market Profile of Type 1
1.2.3 The Market Profile of Type 2
1.2.4 The Market Profile of Type 3
1.3 Global Video Games Segment by Application
1.3.1 Video Games Consumption (Sales) Comparison by Application (2014-2026)
1.3.2 The Market Profile of Application 1
1.3.3 The Market Profile of Application 2
1.3.4 The Market Profile of Application 3
1.4 Global Video Games Market by Region (2014-2026)
1.4.1 Global Video Games Market Size (Value) and CAGR (%) Comparison by Region (2014-2026)
1.4.2 United States Video Games Market Status and Prospect (2014-2026)
1.4.3 Europe Video Games Market Status and Prospect (2014-2026)
1.4.3.1 Germany Video Games Market Status and Prospect (2014-2026)
1.4.3.2 UK Video Games Market Status and Prospect (2014-2026)
1.4.3.3 France Video Games Market Status and Prospect (2014-2026)
1.4.3.4 Italy Video Games Market Status and Prospect (2014-2026)
1.4.3.5 Spain Video Games Market Status and Prospect (2014-2026)
1.4.3.6 Russia Video Games Market Status and Prospect (2014-2026)
1.4.3.7 Poland Video Games Market Status and Prospect (2014-2026)
1.4.4 China Video Games Market Status and Prospect (2014-2026)
1.4.5 Japan Video Games Market Status and Prospect (2014-2026)
1.4.6 India Video Games Market Status and Prospect (2014-2026)
1.4.7 Southeast Asia Video Games Market Status and Prospect (2014-2026)
1.4.7.1 Malaysia Video Games Market Status and Prospect (2014-2026)
1.4.7.2 Singapore Video Games Market Status and Prospect (2014-2026)
1.4.7.3 Philippines Video Games Market Status and Prospect (2014-2026)
1.4.7.4 Indonesia Video Games Market Status and Prospect (2014-2026)
1.4.7.5 Thailand Video Games Market Status and Prospect (2014-2026)
1.4.7.6 Vietnam Video Games Market Status and Prospect (2014-2026)
1.4.8 Central and South America Video Games Market Status and Prospect (2014-2026)
1.4.8.1 Brazil Video Games Market Status and Prospect (2014-2026)
1.4.8.2 Mexico Video Games Market Status and Prospect (2014-2026)
1.4.8.3 Colombia Video Games Market Status and Prospect (2014-2026)
1.4.9 Middle East and Africa Video Games Market Status and Prospect (2014-2026)
1.4.9.1 Saudi Arabia Video Games Market Status and Prospect (2014-2026)
1.4.9.2 United Arab Emirates Video Games Market Status and Prospect (2014-2026)
1.4.9.3 Turkey Video Games Market Status and Prospect (2014-2026)
1.4.9.4 Egypt Video Games Market Status and Prospect (2014-2026)
1.4.9.5 South Africa Video Games Market Status and Prospect (2014-2026)
1.4.9.6 Nigeria Video Games Market Status and Prospect (2014-2026)
1.5 Global Market Size (Value) of Video Games (2014-2026)
1.5.1 Global Video Games Revenue Status and Outlook (2014-2026)
1.5.2 Global Video Games Production Status and Outlook (2014-2026)
2 Global Video Games Market Landscape by Player
2.1 Global Video Games Production and Share by Player (2014-2019)
2.2 Global Video Games Revenue and Market Share by Player (2014-2019)
2.3 Global Video Games Average Price by Player (2014-2019)
2.4 Video Games Manufacturing Base Distribution, Sales Area and Product Type by Player
2.5 Video Games Market Competitive Situation and Trends
2.5.1 Video Games Market Concentration Rate
2.5.2 Video Games Market Share of Top 3 and Top 6 Players
2.5.3 Mergers & Acquisitions, Expansion
3 Players Profiles
3.1 UbiSoft
3.1.1 UbiSoft Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Video Games Product Profiles, Application and Specification
3.1.3 UbiSoft Video Games Market Performance (2014-2019)
3.1.4 UbiSoft Business Overview
3.2 Nintendo
3.2.1 Nintendo Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Video Games Product Profiles, Application and Specification
3.2.3 Nintendo Video Games Market Performance (2014-2019)
3.2.4 Nintendo Business Overview
3.3 Kashbet
3.3.1 Kashbet Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Video Games Product Profiles, Application and Specification
3.3.3 Kashbet Video Games Market Performance (2014-2019)
3.3.4 Kashbet Business Overview
3.4 EA
3.4.1 EA Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Video Games Product Profiles, Application and Specification
3.4.3 EA Video Games Market Performance (2014-2019)
3.4.4 EA Business Overview
3.5 Vivendi
3.5.1 Vivendi Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Video Games Product Profiles, Application and Specification
3.5.3 Vivendi Video Games Market Performance (2014-2019)
3.5.4 Vivendi Business Overview
3.6 Tencent
3.6.1 Tencent Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Video Games Product Profiles, Application and Specification
3.6.3 Tencent Video Games Market Performance (2014-2019)
3.6.4 Tencent Business Overview
3.7 2K Games
3.7.1 2K Games Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Video Games Product Profiles, Application and Specification
3.7.3 2K Games Video Games Market Performance (2014-2019)
3.7.4 2K Games Business Overview
3.8 KONAMI
3.8.1 KONAMI Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Video Games Product Profiles, Application and Specification
3.8.3 KONAMI Video Games Market Performance (2014-2019)
3.8.4 KONAMI Business Overview
3.9 Capcom
3.9.1 Capcom Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Video Games Product Profiles, Application and Specification
3.9.3 Capcom Video Games Market Performance (2014-2019)
3.9.4 Capcom Business Overview
4 Global Video Games Production, Revenue (Value), Price Trend by Type
4.1 Global Video Games Production and Market Share by Type (2014-2019)
4.2 Global Video Games Revenue and Market Share by Type (2014-2019)
4.3 Global Video Games Price by Type (2014-2019)
4.4 Global Video Games Production Growth Rate by Type (2014-2019)
4.4.1 Global Video Games Production Growth Rate of Type 1 (2014-2019)
4.4.2 Global Video Games Production Growth Rate of Type 2 (2014-2019)
4.4.3 Global Video Games Production Growth Rate of Type 3 (2014-2019)
5 Global Video Games Market Analysis by Application
5.1 Global Video Games Consumption and Market Share by Application (2014-2019)
5.2 Global Video Games Consumption Growth Rate by Application (2014-2019)
5.2.1 Global Video Games Consumption Growth Rate of Application 1 (2014-2019)
5.2.2 Global Video Games Consumption Growth Rate of Application 2 (2014-2019)
5.2.3 Global Video Games Consumption Growth Rate of Application 3 (2014-2019)
6 Global Video Games Production, Consumption, Export, Import by Region (2014-2019)
6.1 Global Video Games Consumption by Region (2014-2019)
6.2 United States Video Games Production, Consumption, Export, Import (2014-2019)
6.3 Europe Video Games Production, Consumption, Export, Import (2014-2019)
6.4 China Video Games Production, Consumption, Export, Import (2014-2019)
6.5 Japan Video Games Production, Consumption, Export, Import (2014-2019)
6.6 India Video Games Production, Consumption, Export, Import (2014-2019)
6.7 Southeast Asia Video Games Production, Consumption, Export, Import (2014-2019)
6.8 Central and South America Video Games Production, Consumption, Export, Import (2014-2019)
6.9 Middle East and Africa Video Games Production, Consumption, Export, Import (2014-2019)
7 Global Video Games Production, Revenue (Value) by Region (2014-2019)
7.1 Global Video Games Production and Market Share by Region (2014-2019)
7.2 Global Video Games Revenue (Value) and Market Share by Region (2014-2019)
7.3 Global Video Games Production, Revenue, Price and Gross Margin (2014-2019)
7.4 United States Video Games Production, Revenue, Price and Gross Margin (2014-2019)
7.5 Europe Video Games Production, Revenue, Price and Gross Margin (2014-2019)
7.6 China Video Games Production, Revenue, Price and Gross Margin (2014-2019)
7.7 Japan Video Games Production, Revenue, Price and Gross Margin (2014-2019)
7.8 India Video Games Production, Revenue, Price and Gross Margin (2014-2019)
7.9 Southeast Asia Video Games Production, Revenue, Price and Gross Margin (2014-2019)
7.10 Central and South America Video Games Production, Revenue, Price and Gross Margin (2014-2019)
7.11 Middle East and Africa Video Games Production, Revenue, Price and Gross Margin (2014-2019)
8 Video Games Manufacturing Analysis
8.1 Video Games Key Raw Materials Analysis
8.1.1 Key Raw Materials Introduction
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.1.4 Market Concentration Rate of Raw Materials
8.2 Manufacturing Cost Analysis
8.2.1 Labor Cost Analysis
8.2.2 Manufacturing Cost Structure Analysis
8.3 Manufacturing Process Analysis of Video Games
9 Industrial Chain, Sourcing Strategy and Downstream Buyers
9.1 Video Games Industrial Chain Analysis
9.2 Raw Materials Sources of Video Games Major Players in 2018
9.3 Downstream Buyers
10 Market Dynamics
10.1 Drivers
10.2 Restraints
10.3 Opportunities
10.3.1 Advances in Innovation and Technology for Video Games
10.3.2 Increased Demand in Emerging Markets
10.4 Challenges
10.4.1 The Performance of Alternative Product Type is Getting Better and Better
10.4.2 Price Variance Caused by Fluctuations in Raw Material Prices
10.5 Porter’s Five Forces Analysis
10.5.1 Threat of New Entrants
10.5.2 Threat of Substitutes
10.5.3 Bargaining Power of Suppliers
10.5.4 Bargaining Power of Buyers
10.5.5 Intensity of Competitive Rivalry
11 Global Video Games Market Forecast (2019-2026)
11.1 Global Video Games Production, Revenue Forecast (2019-2026)
11.1.1 Global Video Games Production and Growth Rate Forecast (2019-2026)
11.1.2 Global Video Games Revenue and Growth Rate Forecast (2019-2026)
11.1.3 Global Video Games Price and Trend Forecast (2019-2026)
11.2 Global Video Games Production, Consumption, Export and Import Forecast by Region (2019-2026)
11.2.1 United States Video Games Production, Consumption, Export and Import Forecast (2019-2026)
11.2.2 Europe Video Games Production, Consumption, Export and Import Forecast (2019-2026)
11.2.3 China Video Games Production, Consumption, Export and Import Forecast (2019-2026)
11.2.4 Japan Video Games Production, Consumption, Export and Import Forecast (2019-2026)
11.2.5 India Video Games Production, Consumption, Export and Import Forecast (2019-2026)
11.2.6 Southeast Asia Video Games Production, Consumption, Export and Import Forecast (2019-2026)
11.2.7 Central and South America Video Games Production, Consumption, Export and Import Forecast (2019-2026)
11.2.8 Middle East and Africa Video Games Production, Consumption, Export and Import Forecast (2019-2026)
11.3 Global Video Games Production, Revenue and Price Forecast by Type (2019-2026)
11.4 Global Video Games Consumption Forecast by Application (2019-2026)
12 Research Findings and Conclusion
13 Appendix
13.1 Methodology
13.2 Research Data Source
List of Tables and Figures
Figure Video Games Product Picture
Table Global Video Games Production and CAGR (%) Comparison by Type
Table Profile of Type 1
Table Profile of Type 2
Table Profile of Type 3
Table Video Games Consumption (Sales) Comparison by Application (2014-2026)
Table Profile of Application 1
Table Profile of Application 2
Table Profile of Application 3
Figure Global Video Games Market Size (Value) and CAGR (%) (2014-2026)
Figure United States Video Games Revenue and Growth Rate (2014-2026)
Figure Europe Video Games Revenue and Growth Rate (2014-2026)
Figure Germany Video Games Revenue and Growth Rate (2014-2026)
Figure UK Video Games Revenue and Growth Rate (2014-2026)
Figure France Video Games Revenue and Growth Rate (2014-2026)
Figure Italy Video Games Revenue and Growth Rate (2014-2026)
Figure Spain Video Games Revenue and Growth Rate (2014-2026)
Figure Russia Video Games Revenue and Growth Rate (2014-2026)
Figure Poland Video Games Revenue and Growth Rate (2014-2026)
Figure China Video Games Revenue and Growth Rate (2014-2026)
Figure Japan Video Games Revenue and Growth Rate (2014-2026)
Figure India Video Games Revenue and Growth Rate (2014-2026)
Figure Southeast Asia Video Games Revenue and Growth Rate (2014-2026)
Figure Malaysia Video Games Revenue and Growth Rate (2014-2026)
Figure Singapore Video Games Revenue and Growth Rate (2014-2026)
Figure Philippines Video Games Revenue and Growth Rate (2014-2026)
Figure Indonesia Video Games Revenue and Growth Rate (2014-2026)
Figure Thailand Video Games Revenue and Growth Rate (2014-2026)
Figure Vietnam Video Games Revenue and Growth Rate (2014-2026)
Figure Central and South America Video Games Revenue and Growth Rate (2014-2026)
Figure Brazil Video Games Revenue and Growth Rate (2014-2026)
Figure Mexico Video Games Revenue and Growth Rate (2014-2026)
Figure Colombia Video Games Revenue and Growth Rate (2014-2026)
Figure Middle East and Africa Video Games Revenue and Growth Rate (2014-2026)
Figure Saudi Arabia Video Games Revenue and Growth Rate (2014-2026)
Figure United Arab Emirates Video Games Revenue and Growth Rate (2014-2026)
Figure Turkey Video Games Revenue and Growth Rate (2014-2026)
Figure Egypt Video Games Revenue and Growth Rate (2014-2026)
Figure South Africa Video Games Revenue and Growth Rate (2014-2026)
Figure Nigeria Video Games Revenue and Growth Rate (2014-2026)
Figure Global Video Games Production Status and Outlook (2014-2026)
Table Global Video Games Production by Player (2014-2019)
Table Global Video Games Production Share by Player (2014-2019)
Figure Global Video Games Production Share by Player in 2018
Table Video Games Revenue by Player (2014-2019)
Table Video Games Revenue Market Share by Player (2014-2019)
Table Video Games Price by Player (2014-2019)
Table Video Games Manufacturing Base Distribution and Sales Area by Player
Table Video Games Product Type by Player
Table Mergers & Acquisitions, Expansion Plans
Table UbiSoft Profile
Table UbiSoft Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Nintendo Profile
Table Nintendo Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Kashbet Profile
Table Kashbet Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table EA Profile
Table EA Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Vivendi Profile
Table Vivendi Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Tencent Profile
Table Tencent Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table 2K Games Profile
Table 2K Games Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table KONAMI Profile
Table KONAMI Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Capcom Profile
Table Capcom Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Global Video Games Production by Type (2014-2019)
Table Global Video Games Production Market Share by Type (2014-2019)
Figure Global Video Games Production Market Share by Type in 2018
Table Global Video Games Revenue by Type (2014-2019)
Table Global Video Games Revenue Market Share by Type (2014-2019)
Figure Global Video Games Revenue Market Share by Type in 2018
Table Video Games Price by Type (2014-2019)
Figure Global Video Games Production Growth Rate of Type 1 (2014-2019)
Figure Global Video Games Production Growth Rate of Type 2 (2014-2019)
Figure Global Video Games Production Growth Rate of Type 3 (2014-2019)
Table Global Video Games Consumption by Application (2014-2019)
Table Global Video Games Consumption Market Share by Application (2014-2019)
Table Global Video Games Consumption of Application 1 (2014-2019)
Table Global Video Games Consumption of Application 2 (2014-2019)
Table Global Video Games Consumption of Application 3 (2014-2019)
Table Global Video Games Consumption by Region (2014-2019)
Table Global Video Games Consumption Market Share by Region (2014-2019)
Table United States Video Games Production, Consumption, Export, Import (2014-2019)
Table Europe Video Games Production, Consumption, Export, Import (2014-2019)
Table China Video Games Production, Consumption, Export, Import (2014-2019)
Table Japan Video Games Production, Consumption, Export, Import (2014-2019)
Table India Video Games Production, Consumption, Export, Import (2014-2019)
Table Southeast Asia Video Games Production, Consumption, Export, Import (2014-2019)
Table Central and South America Video Games Production, Consumption, Export, Import (2014-2019)
Table Middle East and Africa Video Games Production, Consumption, Export, Import (2014-2019)
Table Global Video Games Production by Region (2014-2019)
Table Global Video Games Production Market Share by Region (2014-2019)
Figure Global Video Games Production Market Share by Region (2014-2019)
Figure Global Video Games Production Market Share by Region in 2018
Table Global Video Games Revenue by Region (2014-2019)
Table Global Video Games Revenue Market Share by Region (2014-2019)
Figure Global Video Games Revenue Market Share by Region (2014-2019)
Figure Global Video Games Revenue Market Share by Region in 2018
Table Global Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table United States Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Europe Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table China Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Japan Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table India Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Southeast Asia Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Central and South America Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Middle East and Africa Video Games Production, Revenue, Price and Gross Margin (2014-2019)
Table Key Raw Materials Introduction of Video Games
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Market Concentration Rate of Raw Materials
Figure Manufacturing Cost Structure Analysis
Figure Manufacturing Process Analysis of Video Games
Figure Video Games Industrial Chain Analysis
Table Raw Materials Sources of Video Games Major Players in 2018
Table Downstream Buyers
Figure Global Video Games Production and Growth Rate Forecast (2019-2026)
Figure Global Video Games Revenue and Growth Rate Forecast (2019-2026)
Figure Global Video Games Price and Trend Forecast (2019-2026)
Table United States Video Games Production, Consumption, Export and Import Forecast (2019-2026)
Table Europe Video Games Production, Consumption, Export and Import Forecast (2019-2026)
Table China Video Games Production, Consumption, Export and Import Forecast (2019-2026)
Table Japan Video Games Production, Consumption, Export and Import Forecast (2019-2026)
Table India Video Games Production, Consumption, Export and Import Forecast (2019-2026)
Table Southeast Asia Video Games Production, Consumption, Export and Import Forecast (2019-2026)
Table Southeast Asia Video Games Production, Consumption, Export and Import Forecast (2019-2026)
Table Middle East and Africa Video Games Production, Consumption, Export and Import Forecast (2019-2026)
Table Global Video Games Market Production Forecast, by Type
Table Global Video Games Production Volume Market Share Forecast, by Type
Table Global Video Games Market Revenue Forecast, by Type
Table Global Video Games Revenue Market Share Forecast, by Type
Table Global Video Games Price Forecast, by Type
Table Global Video Games Market Production Forecast, by Application
Table Global Video Games Production Volume Market Share Forecast, by Application
Table Global Video Games Market Revenue Forecast, by Application
Table Global Video Games Revenue Market Share Forecast, by Application
Table Global Video Games Price Forecast, by Application
The netbook sales in India have been growing strongly with major demand from the home segment. Personal computer market is expected to grow as the economy is recovering from the recession. The newest addition to this consumer product group is notebooks and netbooks. However, it has been seen that there is no clear demarcation between inexpensive notebook and netbook as an upgraded version of a net...
The Online Movie Rental market in India is at a nascent stage. The market is estimated at INR 601 mn in 2008 and shows huge potential due to a large untapped consumer base. The changing perceptions of people towards entertainment along with a rise in their disposable income and internet usage have driven the market. The report begins with a market overview section that provides an insight into t...
Local search market in India is a common platform for advertising used by business entities. It has an offline and an online category. Local search space provides a platform to the small and medium scale enterprises to advertise with regards to their products and services through local search engines and print directories such as yellow pages. The report begins with the market overview section wh...