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ICT & Media

MMO Games Market to 2025 - Global Analysis and Forecast by Genre, Platform and Revenue Model

  • THE3206710
  • 159 Pages
  • March 2017
  • ICT & Media
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Massively Multiple Online Gaming (MMOG) has been also witnessing this market trend that uses game design strategies to optimize user engagements. This is popularly known as Gamification. The emergence of gamification has led to creation of virtual world for the gamers where they get virtual economy, trade, currency and real time situations to deal with. With the help of gamification the developers successfully keep the players engaged into the game and also encourages them to spend more real money in order to receive the benefits over the games. This strategy has also facilitated the MMO game developers and publishers to generate more revenue by retaining old players along with attracting other people to get involve into these games. Global MMOG market is expected to grow from US$ 10.32 billion in 2015 to US$ 26.65 billion by 2025 at a CAGR of 10.2% between 2015 and 2025.

The report focuses on an in-depth segmentation of this market based by genre, platform and revenue model. The geographic segmentation of the report covers five major regions including; North Americas, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SA). The regional market has been further bifurcated by respective countries. By revenue model free-to-play gaming market accounted for the largest share of the MMOG market in 2015; whereas, APAC region is expected to grow at the highest CAGR during the forecast period.

The report aims to provide an overview of global MMOG market with detailed market segmentation. Also, it analyzes the current MMOG market scenario and forecasts the market till 2025. The report covers market dynamics effecting the market during the forecast period. Furthermore, the report analyzes the competitive scenario, geographic trends, and opportunities in the markets with respect to all geographic regions. The report also includes the detailed company profiles of the key players in the market along with their market strategies. The report also provide porter's five forces analysis and SWOT analysis for all company profiled in the report.

Companies like Activision Blizzard and Electronic Arts are massively participating in media and promotional events that are further leading to growth in awareness and consumption of the games. Some of the other factors impacting the growth of this market are growth in development of hardware platforms like PlayStation, XBOX360 and Wii U. Emerging gamification and virtual currency are also some of the factors influencing the growth of this market during the forecast period. Some of the key players of MMOG market include Activision Blizzard, Inc., Electronic Arts (EA), Giant Interactive Group Inc., NCSOFT Corporation, Ankama, NEXON Co., Ltd., Gamigo AG, Tencent Holdings Limited, Jagex Games Studio and Ubisoft Entertainment SA among others.

1 Introduction

1.1 Scope of Study

1.2 The Insight Partners Research Report Guidance

2 Key Takeaways

3 MMO Games Market Landscape

3.1 Market Overview

3.2 Market Segmentation

3.2.1 MMO Games Market - By Genre

3.2.2 MMO Games Market - By Platform

3.2.3 MMO Games Market - By Revenue - Model

3.2.4 MMO Games Market - By Region

3.2.4.1 By Countries

3.3 PEST Analysis

3.3.1 North America - PEST Analysis

3.3.2 Europe - PEST Analysis

3.3.3 Asia Pacific - PEST Analysis

3.3.4 Middle East and Africa - PEST Analysis

3.3.5 South America - PEST Analysis

4 MMO Games Market - Key Industry Dynamics

4.1 Impact Analysis

4.2 Key Market Drivers

4.3 Key Market Restraints

4.4 Key Market Opportunities

4.5 Future Trends

5 MMO Games Market Analysis- Global

5.1 Global MMO Games Market Overview

5.2 Global MMO Games Market forecast and analysis

6 MMO Games Market Revenue and Forecasts to 2025 - Genre

6.1 Overview

6.2 Genre market forecast and analysis

6.3 MMO Role Play Games (MMORPG) Market

6.3.1 Overview

6.3.2 MMO Role Play Games (MMORPG) market forecast and analysis

6.4 MMO First Person Shooter (MMOFPS) Market

6.4.1 Overview

6.4.2 MMO First Person Shooter (MMOFPS) market forecast and analysis

6.5 MMO Real-time strategy (MMORTS) Market

6.5.1 Overview

6.5.2 MMO Real-time strategy (MMORTS) market forecast and analysis

6.6 Others (Turn-based, simulation, casual MMO Games) Market

6.6.1 Overview

6.6.2 Others market forecast and analysis

7 MMO Games Market Revenue and Forecasts to 2025 - Platform

7.1 Overview

7.2 Platform market forecast and analysis

7.3 Mobile MMO Games Market

7.3.1 Overview

7.3.2 Mobile MMO Games market forecast and analysis

7.4 PC MMO Games Market

7.4.1 Overview

7.4.2 PC MMO Games market forecast and analysis

7.5 Console MMO Games Market

7.5.1 Overview

7.5.2 Console MMO Games market forecast and analysis

8 MMO Games Market Revenue and Forecasts to 2025 - Revenue Model

8.1 Overview

8.2 Revenue Model market forecast and analysis

8.3 Free-to-play Games Market

8.3.1 Overview

8.3.2 Free-to-play market forecast and analysis

8.4 Pay-to-play Games Market

8.4.1 Overview

8.4.2 Pay-to-play market forecast and analysis

9 MMO Games Market Revenue and Forecasts to 2025 - Geographical Analysis

9.1 North America

9.1.1 North America MMO Games market overview

9.1.2 North America MMO Games market forecast and analysis

9.1.2.1 North America market forecast and analysis - By Countries

9.1.2.1.1 US market

9.1.2.1.2 Canada market

9.1.2.1.3 Mexico market

9.1.2.2 North America market forecast and analysis - By Genre

9.1.2.3 North America market forecast and analysis - By Platform

9.1.2.4 North America market forecast and analysis - By Revenue Model

9.2 Europe

9.2.1 Europe MMO Games market overview

9.2.2 Europe MMO Games market forecast and analysis

9.2.2.1 Europe market forecast and analysis - By Countries

9.2.2.1.1 France market

9.2.2.1.2 Spain market

9.2.2.1.3 Italy market

9.2.2.1.4 Germany market

9.2.2.1.5 UK market

9.2.2.1.6 Russia Market

9.2.2.2 Europe market forecast and analysis - By Genre

9.2.2.3 Europe market forecast and analysis - By Platform

9.2.2.4 Europe market forecast and analysis - By Revenue-Model

9.3 Asia pacific (APAC)

9.3.1 Asia Pacific MMO Games market overview

9.3.2 Asia Pacific MMO Games market forecast and analysis

9.3.2.1 Asia Pacific market forecast and analysis - By Countries

9.3.2.1.1 Australia market

9.3.2.1.2 China market

9.3.2.1.3 South Korea market

9.3.2.1.4 Japan market

9.3.2.2 Asia Pacific market forecast and analysis - By Genre

9.3.2.3 Asia Pacific market forecast and analysis - By Platform

9.3.2.4 Asia Pacific market forecast and analysis - By Revenue-Model

9.4 Middle East and Africa (MEA)

9.4.1 Middle East and Africa MMO Games market overview

9.4.2 Middle East and Africa MMO Games market forecast and analysis

9.4.2.1 Middle East and Africa market forecast and analysis - By Countries

9.4.2.1.1 South Africa market

9.4.2.1.2 Turkey market

9.4.2.1.3 Saudi Arabia market

9.4.2.2 Middle East and Africa market forecast and analysis - By Genre

9.4.2.3 Middle East and Africa market forecast and analysis - By Platform

9.4.2.4 Middle East and Africa market forecast and analysis - By Revenue-Model

9.5 South America (SAM)

9.5.1 South America MMO Games market overview

9.5.2 South America MMO Games market forecast and analysis

9.5.2.1 South America market forecast and analysis - By Countries

9.5.2.1.1 Brazil market

9.5.2.2 South America market forecast and analysis - By Genre

9.5.2.3 South America market forecast and analysis - By Platform

9.5.2.4 South America market forecast and analysis - By Revenue-Model

10 Industry Landscape

10.1 Mergers & acquisitions

10.2 Market Initiatives

10.3 New developments

10.4 Investment scenarios

11 Competitive Landscape

11.1 Competitive Genre mapping

11.2 Market positioning/ market share

12 MMO Games Market, Key Company Profiles

12.1 Activision Blizzard Inc.

12.1.1 Key Facts

12.1.2 Business Description

12.1.3 Genres and services

12.1.4 Financial Overview

12.1.5 SWOT Analysis

12.1.6 Key Developments

12.2 Electronic Arts Inc.

12.2.1 Key Facts

12.2.2 Business Description

12.2.3 Genres and services

12.2.4 Financial Overview

12.2.5 SWOT Analysis

12.2.6 Key Developments

12.3 Giant Interactive Group Inc.

12.3.1 Key Facts

12.3.2 Business Description

12.3.3 Genres and services

12.3.4 Financial Overview

12.3.5 SWOT Analysis

12.3.6 Key Developments

12.4 NCSOFT Corp

12.4.1 Key Facts

12.4.2 Business Description

12.4.3 Genres and services

12.4.4 Financial Overview

12.4.5 SWOT Analysis

12.4.6 Key Developments

12.5 Nexon Co. Ltd.

12.5.1 Key Facts

12.5.2 Business Description

12.5.3 Genres and services

12.5.4 Financial Overview

12.5.5 SWOT Analysis

12.5.6 Key Developments

12.6 Gamigo AG.

12.6.1 Key Facts

12.6.2 Business Description

12.6.3 Genres and services

12.6.4 Financial Overview

12.6.5 SWOT Analysis

12.6.6 Key Developments

12.7 Anakama

12.7.1 Key Facts

12.7.2 Business Description

12.7.3 Genres and services

12.7.4 Financial Overview

12.7.5 SWOT Analysis

12.7.6 Key Developments

12.8 Tencent Holdings Ltd.

12.8.1 Key Facts

12.8.2 Business Description

12.8.3 Genres and services

12.8.4 Financial Overview

12.8.5 SWOT Analysis

12.8.6 Key Developments

12.9 Jagex Games Studio

12.9.1 Key Facts

12.9.2 Business Description

12.9.3 Genres and services

12.9.4 Financial Overview

12.9.5 SWOT Analysis

12.9.6 Key Developments

12.10 Ubisoft Entertainment SA

12.10.1 Key Facts

12.10.2 Business Description

12.10.3 Genres and services

12.10.4 Financial Overview

12.10.5 SWOT Analysis

12.10.6 Key Developments

13 Appendix

13.1 About The Insight Partners

13.2 Glossary of Terms

13.3 Research Methodology

 
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