Request for Covid-19 Impact Assessment of this Report

ICT & Media

Global Immersive Virtual Reality Market

  • MAR2979395
  • 198 Pages
  • March 2018
  • ICT & Media
Download Sample    Get Discount   
 
Immersive Virtual Reality refers to the technology that blurs the line between the physical and the digital world by creating a sense of being present in the virtual environment for the user.

Market Dynamics

Growing technological advancements emergence of consumer VR and the reducing selling price of devices are expected to drive growth over the forecast period. The rapid increase in smartphones is expected to drive growth of the mobile HMDs. Making the VR experience more realistic serves as a key driver for the growth of the market. However, lack of content and health-related issues such as simulation sickness, motion sickness, hygiene, and lack of comfort may restrain immersive virtual reality market growth. VR devices may pose inconvenience to certain users owing to their weight as bulky devices offer render users with a sense of fatigue and discomfort after prolonged use.

Market Segmentation

The market can be segmented into Semi-immersive and Fully immersive based on the technology.

Semi-immersive technologies engage users in a partially immersive environment created by using a wide field of view to stimulate the feeling of immersion experienced by the user. Fully immersive technologies offer a direct experience with the help of devices such as headsets, gesture recognition devices, and controllers to create virtual environments.

On the basis of the device outlook the market is segmented into Head Mounted Display(HMD), Gesture tracking Devices(GTD) and Projectors and Display Walls (PDW). HMDs are currently dominating the global immersive VR market share.

On the basis of application, the market is segmented into Aerospace & defense, Medical, Retail, Consumer electronics and others.

Geographic Analysis

The U.S. dominated the global industry by accounting for about 50% of the overall share in 2014 is expected to continue its dominance over the next five years. Europe is expected to witness the highest growth followed by Asia-Pacific due to its high anticipation among consumers for the technology.

Key Players

The key players in this industry are Oculus VR, LLC, Sony Corporation, HTC Corporation. Some other prominent players are Google Inc., Samsung Electronics Co., Microsoft Corporation, EON Reality Inc., Vuzix Corporation, CyberGlove Systems Inc., Cyberith GmbH, Virtalis Limited, Sensics, Inc., Leap Motion Inc., Marxent Labs LLC, WorldViz, Jaunt, Inc., and Sixense Entertainment, Inc.

Report Contents:

> Global Market segments

> Global Market Drivers, Restraints and Opportunities

> Global Market Size & Forecast 2016 to 2022

> Supply & Demand Value Chain

> Global Market - Current Trends

> Competition & Major Companies

> Technology and R&D Status

> Porters Five Force Analysis

> Strategic and Critical Success Factor Analysis of Key Players

Regional Analysis:

> North America

>> US and Canada

> Latin America

>> Mexico, Brazil, Argentina and Rest of Latin America

> Western Europe

>> EU5 (Germany, France, Italy, Spain, U.K.)

>> Nordic Countries (Denmark, Finland, Norway, and Sweden)

>> Benelux (Belgium, The Netherlands, and Luxembourg)

>> Rest of Western Europe

> Eastern Europe

>> Russia

>> Poland

>> Rest of Eastern Europe

> Asia Pacific

>> China

>> India

>> Japan

>> Australia and New Zealand

>> Rest of Asia Pacific

> Middle East and Africa

>> GCC countries (Saudi Arabia, Oman, Qatar, Bahrain, UAE and Kuwait)

>> South Africa

>> North Africa

>> Rest of Middle East and Africa

This report is an elaborate aggregation of primary inputs from industry experts and participants across the supply chain. It provides details on market segmentation which is derived from several product mapping exercises, macroeconomic parameters and other qualitative and quantitative insights. The impact of all such factors is delivered across multiple market segments and geographies.

Report Highlights:

> Detailed Historical Overview (Market Origins, Product Launch Timeline, etc.)

> Consumer and Pricing Analysis

> Market dynamics of the industry

> Market Segmentation

> Estimated Market Sizing in terms of volume and value

> Recent trends in market and impact

> Research Status and Technology Overview

> Extensive Industry Structure Coverage

 
Purchase Options

* Taxes/Fees, If applicable will be
added during checkout. All prices in USD.

Need More Information

Contact Us

+ 1-888-961-4454

Drop Us an email at

help@bigmarketresearch.com

Similar Reports

Netbook Market in India 2011

The netbook sales in India have been growing strongly with major demand from the home segment. Personal computer market is expected to grow as the economy is recovering from the recession. The newest addition to this consumer product group is notebooks and netbooks. However, it has been seen that there is no clear demarcation between inexpensive notebook and netbook as an upgraded version of a net...

  • Publish Date: January 18, 2011
  • $950
Online Movie Rental Market in India 2011

The Online Movie Rental market in India is at a nascent stage. The market is estimated at INR 601 mn in 2008 and shows huge potential due to a large untapped consumer base. The changing perceptions of people towards entertainment along with a rise in their disposable income and internet usage have driven the market. The report begins with a market overview section that provides an insight into t...

  • Publish Date: March 7, 2011
  • $950
Local Search Market in India 2011

Local search market in India is a common platform for advertising used by business entities. It has an offline and an online category. Local search space provides a platform to the small and medium scale enterprises to advertise with regards to their products and services through local search engines and print directories such as yellow pages. The report begins with the market overview section wh...

  • Publish Date: June 27, 2011
  • $950