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Semiconductor and Electronics

Global E-Sports Industry Market Research Report

  • MAI2966654
  • 112 Pages
  • March 2019
  • Semiconductor and Electronics
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Based on the E-Sports industrial chain, this report mainly elaborates the definition, types, applications and major players of E-Sports market in details. Deep analysis about market status (2014-2019), enterprise competition pattern, advantages and disadvantages of enterprise products, industry development trends (2019-2024), regional industrial layout characteristics and macroeconomic policies, industrial policy has also be included. From raw materials to downstream buyers of this industry will be analyzed scientifically, the feature of product circulation and sales channel will be presented as well. In a word, this report will help you to establish a panorama of industrial development and characteristics of the E-Sports market.

The E-Sports market can be split based on product types, major applications, and important regions.

Major Players in E-Sports market are:

Nintendo

Hi-Rez Studios

Wargaming.net

Riot Games

Microsoft Studios

Valve Corporation

Epic Games

Activision Blizzard

EA Sports

Major Regions that plays a vital role in E-Sports market are:

North America

Europe

China

Japan

Middle East & Africa

India

South America

Others

Most important types of E-Sports products covered in this report are:

MOBA

FPS

RTS

Others

Most widely used downstream fields of E-Sports market covered in this report are:

Professional

Amateur

There are 13 Chapters to thoroughly display the E-Sports market. This report included the analysis of market overview, market characteristics, industry chain, competition landscape, historical and future data by types, applications and regions.

Chapter 1: E-Sports Market Overview, Product Overview, Market Segmentation, Market Overview of Regions, Market Dynamics, Limitations, Opportunities and Industry News and Policies.

Chapter 2: E-Sports Industry Chain Analysis, Upstream Raw Material Suppliers, Major Players, Production Process Analysis, Cost Analysis, Market Channels and Major Downstream Buyers.

Chapter 3: Value Analysis, Production, Growth Rate and Price Analysis by Type of E-Sports.

Chapter 4: Downstream Characteristics, Consumption and Market Share by Application of E-Sports.

Chapter 5: Production Volume, Price, Gross Margin, and Revenue ($) of E-Sports by Regions (2014-2019).

Chapter 6: E-Sports Production, Consumption, Export and Import by Regions (2014-2019).

Chapter 7: E-Sports Market Status and SWOT Analysis by Regions.

Chapter 8: Competitive Landscape, Product Introduction, Company Profiles, Market Distribution Status by Players of E-Sports.

Chapter 9: E-Sports Market Analysis and Forecast by Type and Application (2019-2024).

Chapter 10: Market Analysis and Forecast by Regions (2019-2024).

Chapter 11: Industry Characteristics, Key Factors, New Entrants SWOT Analysis, Investment Feasibility Analysis.

Chapter 12: Market Conclusion of the Whole Report.

Chapter 13: Appendix Such as Methodology and Data Resources of This Research.

Global E-Sports Industry Market Research Report

1 E-Sports Introduction and Market Overview

1.1 Objectives of the Study

1.2 Definition of E-Sports

1.3 E-Sports Market Scope and Market Size Estimation

1.3.1 Market Concentration Ratio and Market Maturity Analysis

1.3.2 Global E-Sports Value ($) and Growth Rate from 2014-2024

1.4 Market Segmentation

1.4.1 Types of E-Sports

1.4.2 Applications of E-Sports

1.4.3 Research Regions

1.4.3.1 North America E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.2 Europe E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.3 China E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.4 Japan E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.5 Middle East & Africa E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.6 India E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.7 South America E-Sports Production Value ($) and Growth Rate (2014-2019)

1.5 Market Dynamics

1.5.1 Drivers

1.5.1.1 Emerging Countries of E-Sports

1.5.1.2 Growing Market of E-Sports

1.5.2 Limitations

1.5.3 Opportunities

1.6 Industry News and Policies by Regions

1.6.1 Industry News

1.6.2 Industry Policies

2 Industry Chain Analysis

2.1 Upstream Raw Material Suppliers of E-Sports Analysis

2.2 Major Players of E-Sports

2.2.1 Major Players Manufacturing Base and Market Share of E-Sports in 2018

2.2.2 Major Players Product Types in 2018

2.3 E-Sports Manufacturing Cost Structure Analysis

2.3.1 Production Process Analysis

2.3.2 Manufacturing Cost Structure of E-Sports

2.3.3 Raw Material Cost of E-Sports

2.3.4 Labor Cost of E-Sports

2.4 Market Channel Analysis of E-Sports

2.5 Major Downstream Buyers of E-Sports Analysis

3 Global E-Sports Market, by Type

3.1 Global E-Sports Value ($) and Market Share by Type (2014-2019)

3.2 Global E-Sports Production and Market Share by Type (2014-2019)

3.3 Global E-Sports Value ($) and Growth Rate by Type (2014-2019)

3.4 Global E-Sports Price Analysis by Type (2014-2019)

4 E-Sports Market, by Application

4.1 Global E-Sports Consumption and Market Share by Application (2014-2019)

4.2 Downstream Buyers by Application

4.3 Global E-Sports Consumption and Growth Rate by Application (2014-2019)

5 Global E-Sports Production, Value ($) by Region (2014-2019)

5.1 Global E-Sports Value ($) and Market Share by Region (2014-2019)

5.2 Global E-Sports Production and Market Share by Region (2014-2019)

5.3 Global E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.4 North America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.5 Europe E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.6 China E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.7 Japan E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.8 Middle East & Africa E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.9 India E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.10 South America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

6 Global E-Sports Production, Consumption, Export, Import by Regions (2014-2019)

6.1 Global E-Sports Consumption by Regions (2014-2019)

6.2 North America E-Sports Production, Consumption, Export, Import (2014-2019)

6.3 Europe E-Sports Production, Consumption, Export, Import (2014-2019)

6.4 China E-Sports Production, Consumption, Export, Import (2014-2019)

6.5 Japan E-Sports Production, Consumption, Export, Import (2014-2019)

6.6 Middle East & Africa E-Sports Production, Consumption, Export, Import (2014-2019)

6.7 India E-Sports Production, Consumption, Export, Import (2014-2019)

6.8 South America E-Sports Production, Consumption, Export, Import (2014-2019)

7 Global E-Sports Market Status and SWOT Analysis by Regions

7.1 North America E-Sports Market Status and SWOT Analysis

7.2 Europe E-Sports Market Status and SWOT Analysis

7.3 China E-Sports Market Status and SWOT Analysis

7.4 Japan E-Sports Market Status and SWOT Analysis

7.5 Middle East & Africa E-Sports Market Status and SWOT Analysis

7.6 India E-Sports Market Status and SWOT Analysis

7.7 South America E-Sports Market Status and SWOT Analysis

8 Competitive Landscape

8.1 Competitive Profile

8.2 Nintendo

8.2.1 Company Profiles

8.2.2 E-Sports Product Introduction

8.2.3 Nintendo Production, Value ($), Price, Gross Margin 2014-2019

8.2.4 Nintendo Market Share of E-Sports Segmented by Region in 2018

8.3 Hi-Rez Studios

8.3.1 Company Profiles

8.3.2 E-Sports Product Introduction

8.3.3 Hi-Rez Studios Production, Value ($), Price, Gross Margin 2014-2019

8.3.4 Hi-Rez Studios Market Share of E-Sports Segmented by Region in 2018

8.4 Wargaming.net

8.4.1 Company Profiles

8.4.2 E-Sports Product Introduction

8.4.3 Wargaming.net Production, Value ($), Price, Gross Margin 2014-2019

8.4.4 Wargaming.net Market Share of E-Sports Segmented by Region in 2018

8.5 Riot Games

8.5.1 Company Profiles

8.5.2 E-Sports Product Introduction

8.5.3 Riot Games Production, Value ($), Price, Gross Margin 2014-2019

8.5.4 Riot Games Market Share of E-Sports Segmented by Region in 2018

8.6 Microsoft Studios

8.6.1 Company Profiles

8.6.2 E-Sports Product Introduction

8.6.3 Microsoft Studios Production, Value ($), Price, Gross Margin 2014-2019

8.6.4 Microsoft Studios Market Share of E-Sports Segmented by Region in 2018

8.7 Valve Corporation

8.7.1 Company Profiles

8.7.2 E-Sports Product Introduction

8.7.3 Valve Corporation Production, Value ($), Price, Gross Margin 2014-2019

8.7.4 Valve Corporation Market Share of E-Sports Segmented by Region in 2018

8.8 Epic Games

8.8.1 Company Profiles

8.8.2 E-Sports Product Introduction

8.8.3 Epic Games Production, Value ($), Price, Gross Margin 2014-2019

8.8.4 Epic Games Market Share of E-Sports Segmented by Region in 2018

8.9 Activision Blizzard

8.9.1 Company Profiles

8.9.2 E-Sports Product Introduction

8.9.3 Activision Blizzard Production, Value ($), Price, Gross Margin 2014-2019

8.9.4 Activision Blizzard Market Share of E-Sports Segmented by Region in 2018

8.10 EA Sports

8.10.1 Company Profiles

8.10.2 E-Sports Product Introduction

8.10.3 EA Sports Production, Value ($), Price, Gross Margin 2014-2019

8.10.4 EA Sports Market Share of E-Sports Segmented by Region in 2018

9 Global E-Sports Market Analysis and Forecast by Type and Application

9.1 Global E-Sports Market Value ($) & Volume Forecast, by Type (2019-2024)

9.1.1 MOBA Market Value ($) and Volume Forecast (2019-2024)

9.1.2 FPS Market Value ($) and Volume Forecast (2019-2024)

9.1.3 RTS Market Value ($) and Volume Forecast (2019-2024)

9.1.4 Others Market Value ($) and Volume Forecast (2019-2024)

9.2 Global E-Sports Market Value ($) & Volume Forecast, by Application (2019-2024)

9.2.1 Professional Market Value ($) and Volume Forecast (2019-2024)

9.2.2 Amateur Market Value ($) and Volume Forecast (2019-2024)

10 E-Sports Market Analysis and Forecast by Region

10.1 North America Market Value ($) and Consumption Forecast (2019-2024)

10.2 Europe Market Value ($) and Consumption Forecast (2019-2024)

10.3 China Market Value ($) and Consumption Forecast (2019-2024)

10.4 Japan Market Value ($) and Consumption Forecast (2019-2024)

10.5 Middle East & Africa Market Value ($) and Consumption Forecast (2019-2024)

10.6 India Market Value ($) and Consumption Forecast (2019-2024)

10.7 South America Market Value ($) and Consumption Forecast (2019-2024)

11 New Project Feasibility Analysis

11.1 Industry Barriers and New Entrants SWOT Analysis

11.2 Analysis and Suggestions on New Project Investment

12 Research Finding and Conclusion

13 Appendix

13.1 Discussion Guide

13.2 Knowledge Store: Maia Subscription Portal

13.3 Research Data Source

13.4 Research Assumptions and Acronyms Used

List of Tables and Figures

Figure Product Picture of E-Sports

Table Product Specification of E-Sports

Figure Market Concentration Ratio and Market Maturity Analysis of E-Sports

Figure Global E-Sports Value ($) and Growth Rate from 2014-2024

Table Different Types of E-Sports

Figure Global E-Sports Value ($) Segment by Type from 2014-2019

Figure MOBA Picture

Figure FPS Picture

Figure RTS Picture

Figure Others Picture

Table Different Applications of E-Sports

Figure Global E-Sports Value ($) Segment by Applications from 2014-2019

Figure Professional Picture

Figure Amateur Picture

Table Research Regions of E-Sports

Figure North America E-Sports Production Value ($) and Growth Rate (2014-2019)

Figure Europe E-Sports Production Value ($) and Growth Rate (2014-2019)

Table China E-Sports Production Value ($) and Growth Rate (2014-2019)

Table Japan E-Sports Production Value ($) and Growth Rate (2014-2019)

Table Middle East & Africa E-Sports Production Value ($) and Growth Rate (2014-2019)

Table India E-Sports Production Value ($) and Growth Rate (2014-2019)

Table South America E-Sports Production Value ($) and Growth Rate (2014-2019)

Table Emerging Countries of E-Sports

Table Growing Market of E-Sports

Figure Industry Chain Analysis of E-Sports

Table Upstream Raw Material Suppliers of E-Sports with Contact Information

Table Major Players Manufacturing Base and Market Share ($) of E-Sports in 2018

Table Major Players E-Sports Product Types in 2018

Figure Production Process of E-Sports

Figure Manufacturing Cost Structure of E-Sports

Figure Channel Status of E-Sports

Table Major Distributors of E-Sports with Contact Information

Table Major Downstream Buyers of E-Sports with Contact Information

Table Global E-Sports Value ($) by Type (2014-2019)

Table Global E-Sports Value ($) Share by Type (2014-2019)

Figure Global E-Sports Value ($) Share by Type (2014-2019)

Table Global E-Sports Production by Type (2014-2019)

Table Global E-Sports Production Share by Type (2014-2019)

Figure Global E-Sports Production Share by Type (2014-2019)

Figure Global E-Sports Value ($) and Growth Rate of MOBA

Figure Global E-Sports Value ($) and Growth Rate of FPS

Figure Global E-Sports Value ($) and Growth Rate of RTS

Figure Global E-Sports Value ($) and Growth Rate of Others

Figure Global E-Sports Price by Type (2014-2019)

Table Global E-Sports Consumption by Application (2014-2019)

Table Global E-Sports Consumption Market Share by Application (2014-2019)

Figure Global E-Sports Consumption Market Share by Application (2014-2019)

Table Downstream Buyers Introduction by Application

Figure Global E-Sports Consumption and Growth Rate of Professional (2014-2019)

Figure Global E-Sports Consumption and Growth Rate of Amateur (2014-2019)

Table Global E-Sports Value ($) by Region (2014-2019)

Table Global E-Sports Value ($) Market Share by Region (2014-2019)

Figure Global E-Sports Value ($) Market Share by Region (2014-2019)

Table Global E-Sports Production by Region (2014-2019)

Table Global E-Sports Production Market Share by Region (2014-2019)

Figure Global E-Sports Production Market Share by Region (2014-2019)

Table Global E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table North America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table Europe E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table China E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table Japan E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table Middle East & Africa E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table India E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table South America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table Global E-Sports Consumption by Regions (2014-2019)

Figure Global E-Sports Consumption Share by Regions (2014-2019)

Table North America E-Sports Production, Consumption, Export, Import (2014-2019)

Table Europe E-Sports Production, Consumption, Export, Import (2014-2019)

Table China E-Sports Production, Consumption, Export, Import (2014-2019)

Table Japan E-Sports Production, Consumption, Export, Import (2014-2019)

Table Middle East & Africa E-Sports Production, Consumption, Export, Import (2014-2019)

Table India E-Sports Production, Consumption, Export, Import (2014-2019)

Table South America E-Sports Production, Consumption, Export, Import (2014-2019)

Figure North America E-Sports Production and Growth Rate Analysis

Figure North America E-Sports Consumption and Growth Rate Analysis

Figure North America E-Sports SWOT Analysis

Figure Europe E-Sports Production and Growth Rate Analysis

Figure Europe E-Sports Consumption and Growth Rate Analysis

Figure Europe E-Sports SWOT Analysis

Figure China E-Sports Production and Growth Rate Analysis

Figure China E-Sports Consumption and Growth Rate Analysis

Figure China E-Sports SWOT Analysis

Figure Japan E-Sports Production and Growth Rate Analysis

Figure Japan E-Sports Consumption and Growth Rate Analysis

Figure Japan E-Sports SWOT Analysis

Figure Middle East & Africa E-Sports Production and Growth Rate Analysis

Figure Middle East & Africa E-Sports Consumption and Growth Rate Analysis

Figure Middle East & Africa E-Sports SWOT Analysis

Figure India E-Sports Production and Growth Rate Analysis

Figure India E-Sports Consumption and Growth Rate Analysis

Figure India E-Sports SWOT Analysis

Figure South America E-Sports Production and Growth Rate Analysis

Figure South America E-Sports Consumption and Growth Rate Analysis

Figure South America E-Sports SWOT Analysis

Figure Top 3 Market Share of E-Sports Companies

Figure Top 6 Market Share of E-Sports Companies

Table Mergers, Acquisitions and Expansion Analysis

Table Company Profiles

Table Product Introduction

Table Nintendo Production, Value ($), Price, Gross Margin 2014-2019

Figure Nintendo Production and Growth Rate

Figure Nintendo Value ($) Market Share 2014-2019

Figure Nintendo Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Hi-Rez Studios Production, Value ($), Price, Gross Margin 2014-2019

Figure Hi-Rez Studios Production and Growth Rate

Figure Hi-Rez Studios Value ($) Market Share 2014-2019

Figure Hi-Rez Studios Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Wargaming.net Production, Value ($), Price, Gross Margin 2014-2019

Figure Wargaming.net Production and Growth Rate

Figure Wargaming.net Value ($) Market Share 2014-2019

Figure Wargaming.net Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Riot Games Production, Value ($), Price, Gross Margin 2014-2019

Figure Riot Games Production and Growth Rate

Figure Riot Games Value ($) Market Share 2014-2019

Figure Riot Games Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Microsoft Studios Production, Value ($), Price, Gross Margin 2014-2019

Figure Microsoft Studios Production and Growth Rate

Figure Microsoft Studios Value ($) Market Share 2014-2019

Figure Microsoft Studios Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Valve Corporation Production, Value ($), Price, Gross Margin 2014-2019

Figure Valve Corporation Production and Growth Rate

Figure Valve Corporation Value ($) Market Share 2014-2019

Figure Valve Corporation Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Epic Games Production, Value ($), Price, Gross Margin 2014-2019

Figure Epic Games Production and Growth Rate

Figure Epic Games Value ($) Market Share 2014-2019

Figure Epic Games Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Activision Blizzard Production, Value ($), Price, Gross Margin 2014-2019

Figure Activision Blizzard Production and Growth Rate

Figure Activision Blizzard Value ($) Market Share 2014-2019

Figure Activision Blizzard Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table EA Sports Production, Value ($), Price, Gross Margin 2014-2019

Figure EA Sports Production and Growth Rate

Figure EA Sports Value ($) Market Share 2014-2019

Figure EA Sports Market Share of E-Sports Segmented by Region in 2018

Table Global E-Sports Market Value ($) Forecast, by Type

Table Global E-Sports Market Volume Forecast, by Type

Figure Global E-Sports Market Value ($) and Growth Rate Forecast of MOBA (2019-2024)

Figure Global E-Sports Market Volume and Growth Rate Forecast of MOBA (2019-2024)

Figure Global E-Sports Market Value ($) and Growth Rate Forecast of FPS (2019-2024)

Figure Global E-Sports Market Volume and Growth Rate Forecast of FPS (2019-2024)

Figure Global E-Sports Market Value ($) and Growth Rate Forecast of RTS (2019-2024)

Figure Global E-Sports Market Volume and Growth Rate Forecast of RTS (2019-2024)

Figure Global E-Sports Market Value ($) and Growth Rate Forecast of Others (2019-2024)

Figure Global E-Sports Market Volume and Growth Rate Forecast of Others (2019-2024)

Table Global Market Value ($) Forecast by Application (2019-2024)

Table Global Market Volume Forecast by Application (2019-2024)

Figure Global E-Sports Consumption and Growth Rate of Professional (2014-2019)

Figure Global E-Sports Consumption and Growth Rate of Amateur (2014-2019)

Figure Market Value ($) and Growth Rate Forecast of Amateur (2019-2024)

Figure Market Volume and Growth Rate Forecast of Amateur (2019-2024)

Figure North America Market Value ($) and Growth Rate Forecast (2019-2024)

Table North America Consumption and Growth Rate Forecast (2019-2024)

Figure Europe Market Value ($) and Growth Rate Forecast (2019-2024)

Table Europe Consumption and Growth Rate Forecast (2019-2024)

Figure China Market Value ($) and Growth Rate Forecast (2019-2024)

Table China Consumption and Growth Rate Forecast (2019-2024)

Figure Japan Market Value ($) and Growth Rate Forecast (2019-2024)

Table Japan Consumption and Growth Rate Forecast (2019-2024)

Figure Middle East & Africa Market Value ($) and Growth Rate Forecast (2019-2024)

Table Middle East & Africa Consumption and Growth Rate Forecast (2019-2024)

Figure India Market Value ($) and Growth Rate Forecast (2019-2024)

Table India Consumption and Growth Rate Forecast (2019-2024)

Figure South America Market Value ($) and Growth Rate Forecast (2019-2024)

Table South America Consumption and Growth Rate Forecast (2019-2024)

Figure Industry Resource/Technology/Labor Importance Analysis

Table New Entrants SWOT Analysis

Table New Project Analysis of Investment Recovery

Global E-Sports Industry Market Research Report

1 E-Sports Introduction and Market Overview

1.1 Objectives of the Study

1.2 Definition of E-Sports

1.3 E-Sports Market Scope and Market Size Estimation

1.3.1 Market Concentration Ratio and Market Maturity Analysis

1.3.2 Global E-Sports Value ($) and Growth Rate from 2014-2024

1.4 Market Segmentation

1.4.1 Types of E-Sports

1.4.2 Applications of E-Sports

1.4.3 Research Regions

1.4.3.1 North America E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.2 Europe E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.3 China E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.4 Japan E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.5 Middle East & Africa E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.6 India E-Sports Production Value ($) and Growth Rate (2014-2019)

1.4.3.7 South America E-Sports Production Value ($) and Growth Rate (2014-2019)

1.5 Market Dynamics

1.5.1 Drivers

1.5.1.1 Emerging Countries of E-Sports

1.5.1.2 Growing Market of E-Sports

1.5.2 Limitations

1.5.3 Opportunities

1.6 Industry News and Policies by Regions

1.6.1 Industry News

1.6.2 Industry Policies

2 Industry Chain Analysis

2.1 Upstream Raw Material Suppliers of E-Sports Analysis

2.2 Major Players of E-Sports

2.2.1 Major Players Manufacturing Base and Market Share of E-Sports in 2018

2.2.2 Major Players Product Types in 2018

2.3 E-Sports Manufacturing Cost Structure Analysis

2.3.1 Production Process Analysis

2.3.2 Manufacturing Cost Structure of E-Sports

2.3.3 Raw Material Cost of E-Sports

2.3.4 Labor Cost of E-Sports

2.4 Market Channel Analysis of E-Sports

2.5 Major Downstream Buyers of E-Sports Analysis

3 Global E-Sports Market, by Type

3.1 Global E-Sports Value ($) and Market Share by Type (2014-2019)

3.2 Global E-Sports Production and Market Share by Type (2014-2019)

3.3 Global E-Sports Value ($) and Growth Rate by Type (2014-2019)

3.4 Global E-Sports Price Analysis by Type (2014-2019)

4 E-Sports Market, by Application

4.1 Global E-Sports Consumption and Market Share by Application (2014-2019)

4.2 Downstream Buyers by Application

4.3 Global E-Sports Consumption and Growth Rate by Application (2014-2019)

5 Global E-Sports Production, Value ($) by Region (2014-2019)

5.1 Global E-Sports Value ($) and Market Share by Region (2014-2019)

5.2 Global E-Sports Production and Market Share by Region (2014-2019)

5.3 Global E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.4 North America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.5 Europe E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.6 China E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.7 Japan E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.8 Middle East & Africa E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.9 India E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

5.10 South America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

6 Global E-Sports Production, Consumption, Export, Import by Regions (2014-2019)

6.1 Global E-Sports Consumption by Regions (2014-2019)

6.2 North America E-Sports Production, Consumption, Export, Import (2014-2019)

6.3 Europe E-Sports Production, Consumption, Export, Import (2014-2019)

6.4 China E-Sports Production, Consumption, Export, Import (2014-2019)

6.5 Japan E-Sports Production, Consumption, Export, Import (2014-2019)

6.6 Middle East & Africa E-Sports Production, Consumption, Export, Import (2014-2019)

6.7 India E-Sports Production, Consumption, Export, Import (2014-2019)

6.8 South America E-Sports Production, Consumption, Export, Import (2014-2019)

7 Global E-Sports Market Status and SWOT Analysis by Regions

7.1 North America E-Sports Market Status and SWOT Analysis

7.2 Europe E-Sports Market Status and SWOT Analysis

7.3 China E-Sports Market Status and SWOT Analysis

7.4 Japan E-Sports Market Status and SWOT Analysis

7.5 Middle East & Africa E-Sports Market Status and SWOT Analysis

7.6 India E-Sports Market Status and SWOT Analysis

7.7 South America E-Sports Market Status and SWOT Analysis

8 Competitive Landscape

8.1 Competitive Profile

8.2 Nintendo

8.2.1 Company Profiles

8.2.2 E-Sports Product Introduction

8.2.3 Nintendo Production, Value ($), Price, Gross Margin 2014-2019

8.2.4 Nintendo Market Share of E-Sports Segmented by Region in 2018

8.3 Hi-Rez Studios

8.3.1 Company Profiles

8.3.2 E-Sports Product Introduction

8.3.3 Hi-Rez Studios Production, Value ($), Price, Gross Margin 2014-2019

8.3.4 Hi-Rez Studios Market Share of E-Sports Segmented by Region in 2018

8.4 Wargaming.net

8.4.1 Company Profiles

8.4.2 E-Sports Product Introduction

8.4.3 Wargaming.net Production, Value ($), Price, Gross Margin 2014-2019

8.4.4 Wargaming.net Market Share of E-Sports Segmented by Region in 2018

8.5 Riot Games

8.5.1 Company Profiles

8.5.2 E-Sports Product Introduction

8.5.3 Riot Games Production, Value ($), Price, Gross Margin 2014-2019

8.5.4 Riot Games Market Share of E-Sports Segmented by Region in 2018

8.6 Microsoft Studios

8.6.1 Company Profiles

8.6.2 E-Sports Product Introduction

8.6.3 Microsoft Studios Production, Value ($), Price, Gross Margin 2014-2019

8.6.4 Microsoft Studios Market Share of E-Sports Segmented by Region in 2018

8.7 Valve Corporation

8.7.1 Company Profiles

8.7.2 E-Sports Product Introduction

8.7.3 Valve Corporation Production, Value ($), Price, Gross Margin 2014-2019

8.7.4 Valve Corporation Market Share of E-Sports Segmented by Region in 2018

8.8 Epic Games

8.8.1 Company Profiles

8.8.2 E-Sports Product Introduction

8.8.3 Epic Games Production, Value ($), Price, Gross Margin 2014-2019

8.8.4 Epic Games Market Share of E-Sports Segmented by Region in 2018

8.9 Activision Blizzard

8.9.1 Company Profiles

8.9.2 E-Sports Product Introduction

8.9.3 Activision Blizzard Production, Value ($), Price, Gross Margin 2014-2019

8.9.4 Activision Blizzard Market Share of E-Sports Segmented by Region in 2018

8.10 EA Sports

8.10.1 Company Profiles

8.10.2 E-Sports Product Introduction

8.10.3 EA Sports Production, Value ($), Price, Gross Margin 2014-2019

8.10.4 EA Sports Market Share of E-Sports Segmented by Region in 2018

9 Global E-Sports Market Analysis and Forecast by Type and Application

9.1 Global E-Sports Market Value ($) & Volume Forecast, by Type (2019-2024)

9.1.1 MOBA Market Value ($) and Volume Forecast (2019-2024)

9.1.2 FPS Market Value ($) and Volume Forecast (2019-2024)

9.1.3 RTS Market Value ($) and Volume Forecast (2019-2024)

9.1.4 Others Market Value ($) and Volume Forecast (2019-2024)

9.2 Global E-Sports Market Value ($) & Volume Forecast, by Application (2019-2024)

9.2.1 Professional Market Value ($) and Volume Forecast (2019-2024)

9.2.2 Amateur Market Value ($) and Volume Forecast (2019-2024)

10 E-Sports Market Analysis and Forecast by Region

10.1 North America Market Value ($) and Consumption Forecast (2019-2024)

10.2 Europe Market Value ($) and Consumption Forecast (2019-2024)

10.3 China Market Value ($) and Consumption Forecast (2019-2024)

10.4 Japan Market Value ($) and Consumption Forecast (2019-2024)

10.5 Middle East & Africa Market Value ($) and Consumption Forecast (2019-2024)

10.6 India Market Value ($) and Consumption Forecast (2019-2024)

10.7 South America Market Value ($) and Consumption Forecast (2019-2024)

11 New Project Feasibility Analysis

11.1 Industry Barriers and New Entrants SWOT Analysis

11.2 Analysis and Suggestions on New Project Investment

12 Research Finding and Conclusion

13 Appendix

13.1 Discussion Guide

13.2 Knowledge Store: Maia Subscription Portal

13.3 Research Data Source

13.4 Research Assumptions and Acronyms Used

List of Tables and Figures

Figure Product Picture of E-Sports

Table Product Specification of E-Sports

Figure Market Concentration Ratio and Market Maturity Analysis of E-Sports

Figure Global E-Sports Value ($) and Growth Rate from 2014-2024

Table Different Types of E-Sports

Figure Global E-Sports Value ($) Segment by Type from 2014-2019

Figure MOBA Picture

Figure FPS Picture

Figure RTS Picture

Figure Others Picture

Table Different Applications of E-Sports

Figure Global E-Sports Value ($) Segment by Applications from 2014-2019

Figure Professional Picture

Figure Amateur Picture

Table Research Regions of E-Sports

Figure North America E-Sports Production Value ($) and Growth Rate (2014-2019)

Figure Europe E-Sports Production Value ($) and Growth Rate (2014-2019)

Table China E-Sports Production Value ($) and Growth Rate (2014-2019)

Table Japan E-Sports Production Value ($) and Growth Rate (2014-2019)

Table Middle East & Africa E-Sports Production Value ($) and Growth Rate (2014-2019)

Table India E-Sports Production Value ($) and Growth Rate (2014-2019)

Table South America E-Sports Production Value ($) and Growth Rate (2014-2019)

Table Emerging Countries of E-Sports

Table Growing Market of E-Sports

Figure Industry Chain Analysis of E-Sports

Table Upstream Raw Material Suppliers of E-Sports with Contact Information

Table Major Players Manufacturing Base and Market Share ($) of E-Sports in 2018

Table Major Players E-Sports Product Types in 2018

Figure Production Process of E-Sports

Figure Manufacturing Cost Structure of E-Sports

Figure Channel Status of E-Sports

Table Major Distributors of E-Sports with Contact Information

Table Major Downstream Buyers of E-Sports with Contact Information

Table Global E-Sports Value ($) by Type (2014-2019)

Table Global E-Sports Value ($) Share by Type (2014-2019)

Figure Global E-Sports Value ($) Share by Type (2014-2019)

Table Global E-Sports Production by Type (2014-2019)

Table Global E-Sports Production Share by Type (2014-2019)

Figure Global E-Sports Production Share by Type (2014-2019)

Figure Global E-Sports Value ($) and Growth Rate of MOBA

Figure Global E-Sports Value ($) and Growth Rate of FPS

Figure Global E-Sports Value ($) and Growth Rate of RTS

Figure Global E-Sports Value ($) and Growth Rate of Others

Figure Global E-Sports Price by Type (2014-2019)

Table Global E-Sports Consumption by Application (2014-2019)

Table Global E-Sports Consumption Market Share by Application (2014-2019)

Figure Global E-Sports Consumption Market Share by Application (2014-2019)

Table Downstream Buyers Introduction by Application

Figure Global E-Sports Consumption and Growth Rate of Professional (2014-2019)

Figure Global E-Sports Consumption and Growth Rate of Amateur (2014-2019)

Table Global E-Sports Value ($) by Region (2014-2019)

Table Global E-Sports Value ($) Market Share by Region (2014-2019)

Figure Global E-Sports Value ($) Market Share by Region (2014-2019)

Table Global E-Sports Production by Region (2014-2019)

Table Global E-Sports Production Market Share by Region (2014-2019)

Figure Global E-Sports Production Market Share by Region (2014-2019)

Table Global E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table North America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table Europe E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table China E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table Japan E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table Middle East & Africa E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table India E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table South America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)

Table Global E-Sports Consumption by Regions (2014-2019)

Figure Global E-Sports Consumption Share by Regions (2014-2019)

Table North America E-Sports Production, Consumption, Export, Import (2014-2019)

Table Europe E-Sports Production, Consumption, Export, Import (2014-2019)

Table China E-Sports Production, Consumption, Export, Import (2014-2019)

Table Japan E-Sports Production, Consumption, Export, Import (2014-2019)

Table Middle East & Africa E-Sports Production, Consumption, Export, Import (2014-2019)

Table India E-Sports Production, Consumption, Export, Import (2014-2019)

Table South America E-Sports Production, Consumption, Export, Import (2014-2019)

Figure North America E-Sports Production and Growth Rate Analysis

Figure North America E-Sports Consumption and Growth Rate Analysis

Figure North America E-Sports SWOT Analysis

Figure Europe E-Sports Production and Growth Rate Analysis

Figure Europe E-Sports Consumption and Growth Rate Analysis

Figure Europe E-Sports SWOT Analysis

Figure China E-Sports Production and Growth Rate Analysis

Figure China E-Sports Consumption and Growth Rate Analysis

Figure China E-Sports SWOT Analysis

Figure Japan E-Sports Production and Growth Rate Analysis

Figure Japan E-Sports Consumption and Growth Rate Analysis

Figure Japan E-Sports SWOT Analysis

Figure Middle East & Africa E-Sports Production and Growth Rate Analysis

Figure Middle East & Africa E-Sports Consumption and Growth Rate Analysis

Figure Middle East & Africa E-Sports SWOT Analysis

Figure India E-Sports Production and Growth Rate Analysis

Figure India E-Sports Consumption and Growth Rate Analysis

Figure India E-Sports SWOT Analysis

Figure South America E-Sports Production and Growth Rate Analysis

Figure South America E-Sports Consumption and Growth Rate Analysis

Figure South America E-Sports SWOT Analysis

Figure Top 3 Market Share of E-Sports Companies

Figure Top 6 Market Share of E-Sports Companies

Table Mergers, Acquisitions and Expansion Analysis

Table Company Profiles

Table Product Introduction

Table Nintendo Production, Value ($), Price, Gross Margin 2014-2019

Figure Nintendo Production and Growth Rate

Figure Nintendo Value ($) Market Share 2014-2019

Figure Nintendo Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Hi-Rez Studios Production, Value ($), Price, Gross Margin 2014-2019

Figure Hi-Rez Studios Production and Growth Rate

Figure Hi-Rez Studios Value ($) Market Share 2014-2019

Figure Hi-Rez Studios Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Wargaming.net Production, Value ($), Price, Gross Margin 2014-2019

Figure Wargaming.net Production and Growth Rate

Figure Wargaming.net Value ($) Market Share 2014-2019

Figure Wargaming.net Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Riot Games Production, Value ($), Price, Gross Margin 2014-2019

Figure Riot Games Production and Growth Rate

Figure Riot Games Value ($) Market Share 2014-2019

Figure Riot Games Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Microsoft Studios Production, Value ($), Price, Gross Margin 2014-2019

Figure Microsoft Studios Production and Growth Rate

Figure Microsoft Studios Value ($) Market Share 2014-2019

Figure Microsoft Studios Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Valve Corporation Production, Value ($), Price, Gross Margin 2014-2019

Figure Valve Corporation Production and Growth Rate

Figure Valve Corporation Value ($) Market Share 2014-2019

Figure Valve Corporation Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Epic Games Production, Value ($), Price, Gross Margin 2014-2019

Figure Epic Games Production and Growth Rate

Figure Epic Games Value ($) Market Share 2014-2019

Figure Epic Games Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table Activision Blizzard Production, Value ($), Price, Gross Margin 2014-2019

Figure Activision Blizzard Production and Growth Rate

Figure Activision Blizzard Value ($) Market Share 2014-2019

Figure Activision Blizzard Market Share of E-Sports Segmented by Region in 2018

Table Company Profiles

Table Product Introduction

Table EA Sports Production, Value ($), Price, Gross Margin 2014-2019

Figure EA Sports Production and Growth Rate

Figure EA Sports Value ($) Market Share 2014-2019

Figure EA Sports Market Share of E-Sports Segmented by Region in 2018

Table Global E-Sports Market Value ($) Forecast, by Type

Table Global E-Sports Market Volume Forecast, by Type

Figure Global E-Sports Market Value ($) and Growth Rate Forecast of MOBA (2019-2024)

Figure Global E-Sports Market Volume and Growth Rate Forecast of MOBA (2019-2024)

Figure Global E-Sports Market Value ($) and Growth Rate Forecast of FPS (2019-2024)

Figure Global E-Sports Market Volume and Growth Rate Forecast of FPS (2019-2024)

Figure Global E-Sports Market Value ($) and Growth Rate Forecast of RTS (2019-2024)

Figure Global E-Sports Market Volume and Growth Rate Forecast of RTS (2019-2024)

Figure Global E-Sports Market Value ($) and Growth Rate Forecast of Others (2019-2024)

Figure Global E-Sports Market Volume and Growth Rate Forecast of Others (2019-2024)

Table Global Market Value ($) Forecast by Application (2019-2024)

Table Global Market Volume Forecast by Application (2019-2024)

Figure Global E-Sports Consumption and Growth Rate of Professional (2014-2019)

Figure Global E-Sports Consumption and Growth Rate of Amateur (2014-2019)

Figure Market Value ($) and Growth Rate Forecast of Amateur (2019-2024)

Figure Market Volume and Growth Rate Forecast of Amateur (2019-2024)

Figure North America Market Value ($) and Growth Rate Forecast (2019-2024)

Table North America Consumption and Growth Rate Forecast (2019-2024)

Figure Europe Market Value ($) and Growth Rate Forecast (2019-2024)

Table Europe Consumption and Growth Rate Forecast (2019-2024)

Figure China Market Value ($) and Growth Rate Forecast (2019-2024)

Table China Consumption and Growth Rate Forecast (2019-2024)

Figure Japan Market Value ($) and Growth Rate Forecast (2019-2024)

Table Japan Consumption and Growth Rate Forecast (2019-2024)

Figure Middle East & Africa Market Value ($) and Growth Rate Forecast (2019-2024)

Table Middle East & Africa Consumption and Growth Rate Forecast (2019-2024)

Figure India Market Value ($) and Growth Rate Forecast (2019-2024)

Table India Consumption and Growth Rate Forecast (2019-2024)

Figure South America Market Value ($) and Growth Rate Forecast (2019-2024)

Table South America Consumption and Growth Rate Forecast (2019-2024)

Figure Industry Resource/Technology/Labor Importance Analysis

Table New Entrants SWOT Analysis

Table New Project Analysis of Investment Recovery

 
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