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The E-Sports market can be split based on product types, major applications, and important regions.
Major Players in E-Sports market are:
Nintendo
Hi-Rez Studios
Wargaming.net
Riot Games
Microsoft Studios
Valve Corporation
Epic Games
Activision Blizzard
EA Sports
Major Regions that plays a vital role in E-Sports market are:
North America
Europe
China
Japan
Middle East & Africa
India
South America
Others
Most important types of E-Sports products covered in this report are:
MOBA
FPS
RTS
Others
Most widely used downstream fields of E-Sports market covered in this report are:
Professional
Amateur
There are 13 Chapters to thoroughly display the E-Sports market. This report included the analysis of market overview, market characteristics, industry chain, competition landscape, historical and future data by types, applications and regions.
Chapter 1: E-Sports Market Overview, Product Overview, Market Segmentation, Market Overview of Regions, Market Dynamics, Limitations, Opportunities and Industry News and Policies.
Chapter 2: E-Sports Industry Chain Analysis, Upstream Raw Material Suppliers, Major Players, Production Process Analysis, Cost Analysis, Market Channels and Major Downstream Buyers.
Chapter 3: Value Analysis, Production, Growth Rate and Price Analysis by Type of E-Sports.
Chapter 4: Downstream Characteristics, Consumption and Market Share by Application of E-Sports.
Chapter 5: Production Volume, Price, Gross Margin, and Revenue ($) of E-Sports by Regions (2014-2019).
Chapter 6: E-Sports Production, Consumption, Export and Import by Regions (2014-2019).
Chapter 7: E-Sports Market Status and SWOT Analysis by Regions.
Chapter 8: Competitive Landscape, Product Introduction, Company Profiles, Market Distribution Status by Players of E-Sports.
Chapter 9: E-Sports Market Analysis and Forecast by Type and Application (2019-2024).
Chapter 10: Market Analysis and Forecast by Regions (2019-2024).
Chapter 11: Industry Characteristics, Key Factors, New Entrants SWOT Analysis, Investment Feasibility Analysis.
Chapter 12: Market Conclusion of the Whole Report.
Chapter 13: Appendix Such as Methodology and Data Resources of This Research.
1 E-Sports Introduction and Market Overview
1.1 Objectives of the Study
1.2 Definition of E-Sports
1.3 E-Sports Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global E-Sports Value ($) and Growth Rate from 2014-2024
1.4 Market Segmentation
1.4.1 Types of E-Sports
1.4.2 Applications of E-Sports
1.4.3 Research Regions
1.4.3.1 North America E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.2 Europe E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.3 China E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.4 Japan E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.5 Middle East & Africa E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.6 India E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.7 South America E-Sports Production Value ($) and Growth Rate (2014-2019)
1.5 Market Dynamics
1.5.1 Drivers
1.5.1.1 Emerging Countries of E-Sports
1.5.1.2 Growing Market of E-Sports
1.5.2 Limitations
1.5.3 Opportunities
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
2 Industry Chain Analysis
2.1 Upstream Raw Material Suppliers of E-Sports Analysis
2.2 Major Players of E-Sports
2.2.1 Major Players Manufacturing Base and Market Share of E-Sports in 2018
2.2.2 Major Players Product Types in 2018
2.3 E-Sports Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of E-Sports
2.3.3 Raw Material Cost of E-Sports
2.3.4 Labor Cost of E-Sports
2.4 Market Channel Analysis of E-Sports
2.5 Major Downstream Buyers of E-Sports Analysis
3 Global E-Sports Market, by Type
3.1 Global E-Sports Value ($) and Market Share by Type (2014-2019)
3.2 Global E-Sports Production and Market Share by Type (2014-2019)
3.3 Global E-Sports Value ($) and Growth Rate by Type (2014-2019)
3.4 Global E-Sports Price Analysis by Type (2014-2019)
4 E-Sports Market, by Application
4.1 Global E-Sports Consumption and Market Share by Application (2014-2019)
4.2 Downstream Buyers by Application
4.3 Global E-Sports Consumption and Growth Rate by Application (2014-2019)
5 Global E-Sports Production, Value ($) by Region (2014-2019)
5.1 Global E-Sports Value ($) and Market Share by Region (2014-2019)
5.2 Global E-Sports Production and Market Share by Region (2014-2019)
5.3 Global E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.4 North America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.5 Europe E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.6 China E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.7 Japan E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.8 Middle East & Africa E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.9 India E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.10 South America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
6 Global E-Sports Production, Consumption, Export, Import by Regions (2014-2019)
6.1 Global E-Sports Consumption by Regions (2014-2019)
6.2 North America E-Sports Production, Consumption, Export, Import (2014-2019)
6.3 Europe E-Sports Production, Consumption, Export, Import (2014-2019)
6.4 China E-Sports Production, Consumption, Export, Import (2014-2019)
6.5 Japan E-Sports Production, Consumption, Export, Import (2014-2019)
6.6 Middle East & Africa E-Sports Production, Consumption, Export, Import (2014-2019)
6.7 India E-Sports Production, Consumption, Export, Import (2014-2019)
6.8 South America E-Sports Production, Consumption, Export, Import (2014-2019)
7 Global E-Sports Market Status and SWOT Analysis by Regions
7.1 North America E-Sports Market Status and SWOT Analysis
7.2 Europe E-Sports Market Status and SWOT Analysis
7.3 China E-Sports Market Status and SWOT Analysis
7.4 Japan E-Sports Market Status and SWOT Analysis
7.5 Middle East & Africa E-Sports Market Status and SWOT Analysis
7.6 India E-Sports Market Status and SWOT Analysis
7.7 South America E-Sports Market Status and SWOT Analysis
8 Competitive Landscape
8.1 Competitive Profile
8.2 Nintendo
8.2.1 Company Profiles
8.2.2 E-Sports Product Introduction
8.2.3 Nintendo Production, Value ($), Price, Gross Margin 2014-2019
8.2.4 Nintendo Market Share of E-Sports Segmented by Region in 2018
8.3 Hi-Rez Studios
8.3.1 Company Profiles
8.3.2 E-Sports Product Introduction
8.3.3 Hi-Rez Studios Production, Value ($), Price, Gross Margin 2014-2019
8.3.4 Hi-Rez Studios Market Share of E-Sports Segmented by Region in 2018
8.4 Wargaming.net
8.4.1 Company Profiles
8.4.2 E-Sports Product Introduction
8.4.3 Wargaming.net Production, Value ($), Price, Gross Margin 2014-2019
8.4.4 Wargaming.net Market Share of E-Sports Segmented by Region in 2018
8.5 Riot Games
8.5.1 Company Profiles
8.5.2 E-Sports Product Introduction
8.5.3 Riot Games Production, Value ($), Price, Gross Margin 2014-2019
8.5.4 Riot Games Market Share of E-Sports Segmented by Region in 2018
8.6 Microsoft Studios
8.6.1 Company Profiles
8.6.2 E-Sports Product Introduction
8.6.3 Microsoft Studios Production, Value ($), Price, Gross Margin 2014-2019
8.6.4 Microsoft Studios Market Share of E-Sports Segmented by Region in 2018
8.7 Valve Corporation
8.7.1 Company Profiles
8.7.2 E-Sports Product Introduction
8.7.3 Valve Corporation Production, Value ($), Price, Gross Margin 2014-2019
8.7.4 Valve Corporation Market Share of E-Sports Segmented by Region in 2018
8.8 Epic Games
8.8.1 Company Profiles
8.8.2 E-Sports Product Introduction
8.8.3 Epic Games Production, Value ($), Price, Gross Margin 2014-2019
8.8.4 Epic Games Market Share of E-Sports Segmented by Region in 2018
8.9 Activision Blizzard
8.9.1 Company Profiles
8.9.2 E-Sports Product Introduction
8.9.3 Activision Blizzard Production, Value ($), Price, Gross Margin 2014-2019
8.9.4 Activision Blizzard Market Share of E-Sports Segmented by Region in 2018
8.10 EA Sports
8.10.1 Company Profiles
8.10.2 E-Sports Product Introduction
8.10.3 EA Sports Production, Value ($), Price, Gross Margin 2014-2019
8.10.4 EA Sports Market Share of E-Sports Segmented by Region in 2018
9 Global E-Sports Market Analysis and Forecast by Type and Application
9.1 Global E-Sports Market Value ($) & Volume Forecast, by Type (2019-2024)
9.1.1 MOBA Market Value ($) and Volume Forecast (2019-2024)
9.1.2 FPS Market Value ($) and Volume Forecast (2019-2024)
9.1.3 RTS Market Value ($) and Volume Forecast (2019-2024)
9.1.4 Others Market Value ($) and Volume Forecast (2019-2024)
9.2 Global E-Sports Market Value ($) & Volume Forecast, by Application (2019-2024)
9.2.1 Professional Market Value ($) and Volume Forecast (2019-2024)
9.2.2 Amateur Market Value ($) and Volume Forecast (2019-2024)
10 E-Sports Market Analysis and Forecast by Region
10.1 North America Market Value ($) and Consumption Forecast (2019-2024)
10.2 Europe Market Value ($) and Consumption Forecast (2019-2024)
10.3 China Market Value ($) and Consumption Forecast (2019-2024)
10.4 Japan Market Value ($) and Consumption Forecast (2019-2024)
10.5 Middle East & Africa Market Value ($) and Consumption Forecast (2019-2024)
10.6 India Market Value ($) and Consumption Forecast (2019-2024)
10.7 South America Market Value ($) and Consumption Forecast (2019-2024)
11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment
12 Research Finding and Conclusion
13 Appendix
13.1 Discussion Guide
13.2 Knowledge Store: Maia Subscription Portal
13.3 Research Data Source
13.4 Research Assumptions and Acronyms Used
List of Tables and Figures
Figure Product Picture of E-Sports
Table Product Specification of E-Sports
Figure Market Concentration Ratio and Market Maturity Analysis of E-Sports
Figure Global E-Sports Value ($) and Growth Rate from 2014-2024
Table Different Types of E-Sports
Figure Global E-Sports Value ($) Segment by Type from 2014-2019
Figure MOBA Picture
Figure FPS Picture
Figure RTS Picture
Figure Others Picture
Table Different Applications of E-Sports
Figure Global E-Sports Value ($) Segment by Applications from 2014-2019
Figure Professional Picture
Figure Amateur Picture
Table Research Regions of E-Sports
Figure North America E-Sports Production Value ($) and Growth Rate (2014-2019)
Figure Europe E-Sports Production Value ($) and Growth Rate (2014-2019)
Table China E-Sports Production Value ($) and Growth Rate (2014-2019)
Table Japan E-Sports Production Value ($) and Growth Rate (2014-2019)
Table Middle East & Africa E-Sports Production Value ($) and Growth Rate (2014-2019)
Table India E-Sports Production Value ($) and Growth Rate (2014-2019)
Table South America E-Sports Production Value ($) and Growth Rate (2014-2019)
Table Emerging Countries of E-Sports
Table Growing Market of E-Sports
Figure Industry Chain Analysis of E-Sports
Table Upstream Raw Material Suppliers of E-Sports with Contact Information
Table Major Players Manufacturing Base and Market Share ($) of E-Sports in 2018
Table Major Players E-Sports Product Types in 2018
Figure Production Process of E-Sports
Figure Manufacturing Cost Structure of E-Sports
Figure Channel Status of E-Sports
Table Major Distributors of E-Sports with Contact Information
Table Major Downstream Buyers of E-Sports with Contact Information
Table Global E-Sports Value ($) by Type (2014-2019)
Table Global E-Sports Value ($) Share by Type (2014-2019)
Figure Global E-Sports Value ($) Share by Type (2014-2019)
Table Global E-Sports Production by Type (2014-2019)
Table Global E-Sports Production Share by Type (2014-2019)
Figure Global E-Sports Production Share by Type (2014-2019)
Figure Global E-Sports Value ($) and Growth Rate of MOBA
Figure Global E-Sports Value ($) and Growth Rate of FPS
Figure Global E-Sports Value ($) and Growth Rate of RTS
Figure Global E-Sports Value ($) and Growth Rate of Others
Figure Global E-Sports Price by Type (2014-2019)
Table Global E-Sports Consumption by Application (2014-2019)
Table Global E-Sports Consumption Market Share by Application (2014-2019)
Figure Global E-Sports Consumption Market Share by Application (2014-2019)
Table Downstream Buyers Introduction by Application
Figure Global E-Sports Consumption and Growth Rate of Professional (2014-2019)
Figure Global E-Sports Consumption and Growth Rate of Amateur (2014-2019)
Table Global E-Sports Value ($) by Region (2014-2019)
Table Global E-Sports Value ($) Market Share by Region (2014-2019)
Figure Global E-Sports Value ($) Market Share by Region (2014-2019)
Table Global E-Sports Production by Region (2014-2019)
Table Global E-Sports Production Market Share by Region (2014-2019)
Figure Global E-Sports Production Market Share by Region (2014-2019)
Table Global E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table North America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table Europe E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table China E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table Japan E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table Middle East & Africa E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table India E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table South America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table Global E-Sports Consumption by Regions (2014-2019)
Figure Global E-Sports Consumption Share by Regions (2014-2019)
Table North America E-Sports Production, Consumption, Export, Import (2014-2019)
Table Europe E-Sports Production, Consumption, Export, Import (2014-2019)
Table China E-Sports Production, Consumption, Export, Import (2014-2019)
Table Japan E-Sports Production, Consumption, Export, Import (2014-2019)
Table Middle East & Africa E-Sports Production, Consumption, Export, Import (2014-2019)
Table India E-Sports Production, Consumption, Export, Import (2014-2019)
Table South America E-Sports Production, Consumption, Export, Import (2014-2019)
Figure North America E-Sports Production and Growth Rate Analysis
Figure North America E-Sports Consumption and Growth Rate Analysis
Figure North America E-Sports SWOT Analysis
Figure Europe E-Sports Production and Growth Rate Analysis
Figure Europe E-Sports Consumption and Growth Rate Analysis
Figure Europe E-Sports SWOT Analysis
Figure China E-Sports Production and Growth Rate Analysis
Figure China E-Sports Consumption and Growth Rate Analysis
Figure China E-Sports SWOT Analysis
Figure Japan E-Sports Production and Growth Rate Analysis
Figure Japan E-Sports Consumption and Growth Rate Analysis
Figure Japan E-Sports SWOT Analysis
Figure Middle East & Africa E-Sports Production and Growth Rate Analysis
Figure Middle East & Africa E-Sports Consumption and Growth Rate Analysis
Figure Middle East & Africa E-Sports SWOT Analysis
Figure India E-Sports Production and Growth Rate Analysis
Figure India E-Sports Consumption and Growth Rate Analysis
Figure India E-Sports SWOT Analysis
Figure South America E-Sports Production and Growth Rate Analysis
Figure South America E-Sports Consumption and Growth Rate Analysis
Figure South America E-Sports SWOT Analysis
Figure Top 3 Market Share of E-Sports Companies
Figure Top 6 Market Share of E-Sports Companies
Table Mergers, Acquisitions and Expansion Analysis
Table Company Profiles
Table Product Introduction
Table Nintendo Production, Value ($), Price, Gross Margin 2014-2019
Figure Nintendo Production and Growth Rate
Figure Nintendo Value ($) Market Share 2014-2019
Figure Nintendo Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Hi-Rez Studios Production, Value ($), Price, Gross Margin 2014-2019
Figure Hi-Rez Studios Production and Growth Rate
Figure Hi-Rez Studios Value ($) Market Share 2014-2019
Figure Hi-Rez Studios Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Wargaming.net Production, Value ($), Price, Gross Margin 2014-2019
Figure Wargaming.net Production and Growth Rate
Figure Wargaming.net Value ($) Market Share 2014-2019
Figure Wargaming.net Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Riot Games Production, Value ($), Price, Gross Margin 2014-2019
Figure Riot Games Production and Growth Rate
Figure Riot Games Value ($) Market Share 2014-2019
Figure Riot Games Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Microsoft Studios Production, Value ($), Price, Gross Margin 2014-2019
Figure Microsoft Studios Production and Growth Rate
Figure Microsoft Studios Value ($) Market Share 2014-2019
Figure Microsoft Studios Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Valve Corporation Production, Value ($), Price, Gross Margin 2014-2019
Figure Valve Corporation Production and Growth Rate
Figure Valve Corporation Value ($) Market Share 2014-2019
Figure Valve Corporation Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Epic Games Production, Value ($), Price, Gross Margin 2014-2019
Figure Epic Games Production and Growth Rate
Figure Epic Games Value ($) Market Share 2014-2019
Figure Epic Games Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Activision Blizzard Production, Value ($), Price, Gross Margin 2014-2019
Figure Activision Blizzard Production and Growth Rate
Figure Activision Blizzard Value ($) Market Share 2014-2019
Figure Activision Blizzard Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table EA Sports Production, Value ($), Price, Gross Margin 2014-2019
Figure EA Sports Production and Growth Rate
Figure EA Sports Value ($) Market Share 2014-2019
Figure EA Sports Market Share of E-Sports Segmented by Region in 2018
Table Global E-Sports Market Value ($) Forecast, by Type
Table Global E-Sports Market Volume Forecast, by Type
Figure Global E-Sports Market Value ($) and Growth Rate Forecast of MOBA (2019-2024)
Figure Global E-Sports Market Volume and Growth Rate Forecast of MOBA (2019-2024)
Figure Global E-Sports Market Value ($) and Growth Rate Forecast of FPS (2019-2024)
Figure Global E-Sports Market Volume and Growth Rate Forecast of FPS (2019-2024)
Figure Global E-Sports Market Value ($) and Growth Rate Forecast of RTS (2019-2024)
Figure Global E-Sports Market Volume and Growth Rate Forecast of RTS (2019-2024)
Figure Global E-Sports Market Value ($) and Growth Rate Forecast of Others (2019-2024)
Figure Global E-Sports Market Volume and Growth Rate Forecast of Others (2019-2024)
Table Global Market Value ($) Forecast by Application (2019-2024)
Table Global Market Volume Forecast by Application (2019-2024)
Figure Global E-Sports Consumption and Growth Rate of Professional (2014-2019)
Figure Global E-Sports Consumption and Growth Rate of Amateur (2014-2019)
Figure Market Value ($) and Growth Rate Forecast of Amateur (2019-2024)
Figure Market Volume and Growth Rate Forecast of Amateur (2019-2024)
Figure North America Market Value ($) and Growth Rate Forecast (2019-2024)
Table North America Consumption and Growth Rate Forecast (2019-2024)
Figure Europe Market Value ($) and Growth Rate Forecast (2019-2024)
Table Europe Consumption and Growth Rate Forecast (2019-2024)
Figure China Market Value ($) and Growth Rate Forecast (2019-2024)
Table China Consumption and Growth Rate Forecast (2019-2024)
Figure Japan Market Value ($) and Growth Rate Forecast (2019-2024)
Table Japan Consumption and Growth Rate Forecast (2019-2024)
Figure Middle East & Africa Market Value ($) and Growth Rate Forecast (2019-2024)
Table Middle East & Africa Consumption and Growth Rate Forecast (2019-2024)
Figure India Market Value ($) and Growth Rate Forecast (2019-2024)
Table India Consumption and Growth Rate Forecast (2019-2024)
Figure South America Market Value ($) and Growth Rate Forecast (2019-2024)
Table South America Consumption and Growth Rate Forecast (2019-2024)
Figure Industry Resource/Technology/Labor Importance Analysis
Table New Entrants SWOT Analysis
Table New Project Analysis of Investment Recovery
1 E-Sports Introduction and Market Overview
1.1 Objectives of the Study
1.2 Definition of E-Sports
1.3 E-Sports Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global E-Sports Value ($) and Growth Rate from 2014-2024
1.4 Market Segmentation
1.4.1 Types of E-Sports
1.4.2 Applications of E-Sports
1.4.3 Research Regions
1.4.3.1 North America E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.2 Europe E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.3 China E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.4 Japan E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.5 Middle East & Africa E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.6 India E-Sports Production Value ($) and Growth Rate (2014-2019)
1.4.3.7 South America E-Sports Production Value ($) and Growth Rate (2014-2019)
1.5 Market Dynamics
1.5.1 Drivers
1.5.1.1 Emerging Countries of E-Sports
1.5.1.2 Growing Market of E-Sports
1.5.2 Limitations
1.5.3 Opportunities
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
2 Industry Chain Analysis
2.1 Upstream Raw Material Suppliers of E-Sports Analysis
2.2 Major Players of E-Sports
2.2.1 Major Players Manufacturing Base and Market Share of E-Sports in 2018
2.2.2 Major Players Product Types in 2018
2.3 E-Sports Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of E-Sports
2.3.3 Raw Material Cost of E-Sports
2.3.4 Labor Cost of E-Sports
2.4 Market Channel Analysis of E-Sports
2.5 Major Downstream Buyers of E-Sports Analysis
3 Global E-Sports Market, by Type
3.1 Global E-Sports Value ($) and Market Share by Type (2014-2019)
3.2 Global E-Sports Production and Market Share by Type (2014-2019)
3.3 Global E-Sports Value ($) and Growth Rate by Type (2014-2019)
3.4 Global E-Sports Price Analysis by Type (2014-2019)
4 E-Sports Market, by Application
4.1 Global E-Sports Consumption and Market Share by Application (2014-2019)
4.2 Downstream Buyers by Application
4.3 Global E-Sports Consumption and Growth Rate by Application (2014-2019)
5 Global E-Sports Production, Value ($) by Region (2014-2019)
5.1 Global E-Sports Value ($) and Market Share by Region (2014-2019)
5.2 Global E-Sports Production and Market Share by Region (2014-2019)
5.3 Global E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.4 North America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.5 Europe E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.6 China E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.7 Japan E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.8 Middle East & Africa E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.9 India E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
5.10 South America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
6 Global E-Sports Production, Consumption, Export, Import by Regions (2014-2019)
6.1 Global E-Sports Consumption by Regions (2014-2019)
6.2 North America E-Sports Production, Consumption, Export, Import (2014-2019)
6.3 Europe E-Sports Production, Consumption, Export, Import (2014-2019)
6.4 China E-Sports Production, Consumption, Export, Import (2014-2019)
6.5 Japan E-Sports Production, Consumption, Export, Import (2014-2019)
6.6 Middle East & Africa E-Sports Production, Consumption, Export, Import (2014-2019)
6.7 India E-Sports Production, Consumption, Export, Import (2014-2019)
6.8 South America E-Sports Production, Consumption, Export, Import (2014-2019)
7 Global E-Sports Market Status and SWOT Analysis by Regions
7.1 North America E-Sports Market Status and SWOT Analysis
7.2 Europe E-Sports Market Status and SWOT Analysis
7.3 China E-Sports Market Status and SWOT Analysis
7.4 Japan E-Sports Market Status and SWOT Analysis
7.5 Middle East & Africa E-Sports Market Status and SWOT Analysis
7.6 India E-Sports Market Status and SWOT Analysis
7.7 South America E-Sports Market Status and SWOT Analysis
8 Competitive Landscape
8.1 Competitive Profile
8.2 Nintendo
8.2.1 Company Profiles
8.2.2 E-Sports Product Introduction
8.2.3 Nintendo Production, Value ($), Price, Gross Margin 2014-2019
8.2.4 Nintendo Market Share of E-Sports Segmented by Region in 2018
8.3 Hi-Rez Studios
8.3.1 Company Profiles
8.3.2 E-Sports Product Introduction
8.3.3 Hi-Rez Studios Production, Value ($), Price, Gross Margin 2014-2019
8.3.4 Hi-Rez Studios Market Share of E-Sports Segmented by Region in 2018
8.4 Wargaming.net
8.4.1 Company Profiles
8.4.2 E-Sports Product Introduction
8.4.3 Wargaming.net Production, Value ($), Price, Gross Margin 2014-2019
8.4.4 Wargaming.net Market Share of E-Sports Segmented by Region in 2018
8.5 Riot Games
8.5.1 Company Profiles
8.5.2 E-Sports Product Introduction
8.5.3 Riot Games Production, Value ($), Price, Gross Margin 2014-2019
8.5.4 Riot Games Market Share of E-Sports Segmented by Region in 2018
8.6 Microsoft Studios
8.6.1 Company Profiles
8.6.2 E-Sports Product Introduction
8.6.3 Microsoft Studios Production, Value ($), Price, Gross Margin 2014-2019
8.6.4 Microsoft Studios Market Share of E-Sports Segmented by Region in 2018
8.7 Valve Corporation
8.7.1 Company Profiles
8.7.2 E-Sports Product Introduction
8.7.3 Valve Corporation Production, Value ($), Price, Gross Margin 2014-2019
8.7.4 Valve Corporation Market Share of E-Sports Segmented by Region in 2018
8.8 Epic Games
8.8.1 Company Profiles
8.8.2 E-Sports Product Introduction
8.8.3 Epic Games Production, Value ($), Price, Gross Margin 2014-2019
8.8.4 Epic Games Market Share of E-Sports Segmented by Region in 2018
8.9 Activision Blizzard
8.9.1 Company Profiles
8.9.2 E-Sports Product Introduction
8.9.3 Activision Blizzard Production, Value ($), Price, Gross Margin 2014-2019
8.9.4 Activision Blizzard Market Share of E-Sports Segmented by Region in 2018
8.10 EA Sports
8.10.1 Company Profiles
8.10.2 E-Sports Product Introduction
8.10.3 EA Sports Production, Value ($), Price, Gross Margin 2014-2019
8.10.4 EA Sports Market Share of E-Sports Segmented by Region in 2018
9 Global E-Sports Market Analysis and Forecast by Type and Application
9.1 Global E-Sports Market Value ($) & Volume Forecast, by Type (2019-2024)
9.1.1 MOBA Market Value ($) and Volume Forecast (2019-2024)
9.1.2 FPS Market Value ($) and Volume Forecast (2019-2024)
9.1.3 RTS Market Value ($) and Volume Forecast (2019-2024)
9.1.4 Others Market Value ($) and Volume Forecast (2019-2024)
9.2 Global E-Sports Market Value ($) & Volume Forecast, by Application (2019-2024)
9.2.1 Professional Market Value ($) and Volume Forecast (2019-2024)
9.2.2 Amateur Market Value ($) and Volume Forecast (2019-2024)
10 E-Sports Market Analysis and Forecast by Region
10.1 North America Market Value ($) and Consumption Forecast (2019-2024)
10.2 Europe Market Value ($) and Consumption Forecast (2019-2024)
10.3 China Market Value ($) and Consumption Forecast (2019-2024)
10.4 Japan Market Value ($) and Consumption Forecast (2019-2024)
10.5 Middle East & Africa Market Value ($) and Consumption Forecast (2019-2024)
10.6 India Market Value ($) and Consumption Forecast (2019-2024)
10.7 South America Market Value ($) and Consumption Forecast (2019-2024)
11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment
12 Research Finding and Conclusion
13 Appendix
13.1 Discussion Guide
13.2 Knowledge Store: Maia Subscription Portal
13.3 Research Data Source
13.4 Research Assumptions and Acronyms Used
List of Tables and Figures
Figure Product Picture of E-Sports
Table Product Specification of E-Sports
Figure Market Concentration Ratio and Market Maturity Analysis of E-Sports
Figure Global E-Sports Value ($) and Growth Rate from 2014-2024
Table Different Types of E-Sports
Figure Global E-Sports Value ($) Segment by Type from 2014-2019
Figure MOBA Picture
Figure FPS Picture
Figure RTS Picture
Figure Others Picture
Table Different Applications of E-Sports
Figure Global E-Sports Value ($) Segment by Applications from 2014-2019
Figure Professional Picture
Figure Amateur Picture
Table Research Regions of E-Sports
Figure North America E-Sports Production Value ($) and Growth Rate (2014-2019)
Figure Europe E-Sports Production Value ($) and Growth Rate (2014-2019)
Table China E-Sports Production Value ($) and Growth Rate (2014-2019)
Table Japan E-Sports Production Value ($) and Growth Rate (2014-2019)
Table Middle East & Africa E-Sports Production Value ($) and Growth Rate (2014-2019)
Table India E-Sports Production Value ($) and Growth Rate (2014-2019)
Table South America E-Sports Production Value ($) and Growth Rate (2014-2019)
Table Emerging Countries of E-Sports
Table Growing Market of E-Sports
Figure Industry Chain Analysis of E-Sports
Table Upstream Raw Material Suppliers of E-Sports with Contact Information
Table Major Players Manufacturing Base and Market Share ($) of E-Sports in 2018
Table Major Players E-Sports Product Types in 2018
Figure Production Process of E-Sports
Figure Manufacturing Cost Structure of E-Sports
Figure Channel Status of E-Sports
Table Major Distributors of E-Sports with Contact Information
Table Major Downstream Buyers of E-Sports with Contact Information
Table Global E-Sports Value ($) by Type (2014-2019)
Table Global E-Sports Value ($) Share by Type (2014-2019)
Figure Global E-Sports Value ($) Share by Type (2014-2019)
Table Global E-Sports Production by Type (2014-2019)
Table Global E-Sports Production Share by Type (2014-2019)
Figure Global E-Sports Production Share by Type (2014-2019)
Figure Global E-Sports Value ($) and Growth Rate of MOBA
Figure Global E-Sports Value ($) and Growth Rate of FPS
Figure Global E-Sports Value ($) and Growth Rate of RTS
Figure Global E-Sports Value ($) and Growth Rate of Others
Figure Global E-Sports Price by Type (2014-2019)
Table Global E-Sports Consumption by Application (2014-2019)
Table Global E-Sports Consumption Market Share by Application (2014-2019)
Figure Global E-Sports Consumption Market Share by Application (2014-2019)
Table Downstream Buyers Introduction by Application
Figure Global E-Sports Consumption and Growth Rate of Professional (2014-2019)
Figure Global E-Sports Consumption and Growth Rate of Amateur (2014-2019)
Table Global E-Sports Value ($) by Region (2014-2019)
Table Global E-Sports Value ($) Market Share by Region (2014-2019)
Figure Global E-Sports Value ($) Market Share by Region (2014-2019)
Table Global E-Sports Production by Region (2014-2019)
Table Global E-Sports Production Market Share by Region (2014-2019)
Figure Global E-Sports Production Market Share by Region (2014-2019)
Table Global E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table North America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table Europe E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table China E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table Japan E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table Middle East & Africa E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table India E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table South America E-Sports Production, Value ($), Price and Gross Margin (2014-2019)
Table Global E-Sports Consumption by Regions (2014-2019)
Figure Global E-Sports Consumption Share by Regions (2014-2019)
Table North America E-Sports Production, Consumption, Export, Import (2014-2019)
Table Europe E-Sports Production, Consumption, Export, Import (2014-2019)
Table China E-Sports Production, Consumption, Export, Import (2014-2019)
Table Japan E-Sports Production, Consumption, Export, Import (2014-2019)
Table Middle East & Africa E-Sports Production, Consumption, Export, Import (2014-2019)
Table India E-Sports Production, Consumption, Export, Import (2014-2019)
Table South America E-Sports Production, Consumption, Export, Import (2014-2019)
Figure North America E-Sports Production and Growth Rate Analysis
Figure North America E-Sports Consumption and Growth Rate Analysis
Figure North America E-Sports SWOT Analysis
Figure Europe E-Sports Production and Growth Rate Analysis
Figure Europe E-Sports Consumption and Growth Rate Analysis
Figure Europe E-Sports SWOT Analysis
Figure China E-Sports Production and Growth Rate Analysis
Figure China E-Sports Consumption and Growth Rate Analysis
Figure China E-Sports SWOT Analysis
Figure Japan E-Sports Production and Growth Rate Analysis
Figure Japan E-Sports Consumption and Growth Rate Analysis
Figure Japan E-Sports SWOT Analysis
Figure Middle East & Africa E-Sports Production and Growth Rate Analysis
Figure Middle East & Africa E-Sports Consumption and Growth Rate Analysis
Figure Middle East & Africa E-Sports SWOT Analysis
Figure India E-Sports Production and Growth Rate Analysis
Figure India E-Sports Consumption and Growth Rate Analysis
Figure India E-Sports SWOT Analysis
Figure South America E-Sports Production and Growth Rate Analysis
Figure South America E-Sports Consumption and Growth Rate Analysis
Figure South America E-Sports SWOT Analysis
Figure Top 3 Market Share of E-Sports Companies
Figure Top 6 Market Share of E-Sports Companies
Table Mergers, Acquisitions and Expansion Analysis
Table Company Profiles
Table Product Introduction
Table Nintendo Production, Value ($), Price, Gross Margin 2014-2019
Figure Nintendo Production and Growth Rate
Figure Nintendo Value ($) Market Share 2014-2019
Figure Nintendo Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Hi-Rez Studios Production, Value ($), Price, Gross Margin 2014-2019
Figure Hi-Rez Studios Production and Growth Rate
Figure Hi-Rez Studios Value ($) Market Share 2014-2019
Figure Hi-Rez Studios Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Wargaming.net Production, Value ($), Price, Gross Margin 2014-2019
Figure Wargaming.net Production and Growth Rate
Figure Wargaming.net Value ($) Market Share 2014-2019
Figure Wargaming.net Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Riot Games Production, Value ($), Price, Gross Margin 2014-2019
Figure Riot Games Production and Growth Rate
Figure Riot Games Value ($) Market Share 2014-2019
Figure Riot Games Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Microsoft Studios Production, Value ($), Price, Gross Margin 2014-2019
Figure Microsoft Studios Production and Growth Rate
Figure Microsoft Studios Value ($) Market Share 2014-2019
Figure Microsoft Studios Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Valve Corporation Production, Value ($), Price, Gross Margin 2014-2019
Figure Valve Corporation Production and Growth Rate
Figure Valve Corporation Value ($) Market Share 2014-2019
Figure Valve Corporation Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Epic Games Production, Value ($), Price, Gross Margin 2014-2019
Figure Epic Games Production and Growth Rate
Figure Epic Games Value ($) Market Share 2014-2019
Figure Epic Games Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table Activision Blizzard Production, Value ($), Price, Gross Margin 2014-2019
Figure Activision Blizzard Production and Growth Rate
Figure Activision Blizzard Value ($) Market Share 2014-2019
Figure Activision Blizzard Market Share of E-Sports Segmented by Region in 2018
Table Company Profiles
Table Product Introduction
Table EA Sports Production, Value ($), Price, Gross Margin 2014-2019
Figure EA Sports Production and Growth Rate
Figure EA Sports Value ($) Market Share 2014-2019
Figure EA Sports Market Share of E-Sports Segmented by Region in 2018
Table Global E-Sports Market Value ($) Forecast, by Type
Table Global E-Sports Market Volume Forecast, by Type
Figure Global E-Sports Market Value ($) and Growth Rate Forecast of MOBA (2019-2024)
Figure Global E-Sports Market Volume and Growth Rate Forecast of MOBA (2019-2024)
Figure Global E-Sports Market Value ($) and Growth Rate Forecast of FPS (2019-2024)
Figure Global E-Sports Market Volume and Growth Rate Forecast of FPS (2019-2024)
Figure Global E-Sports Market Value ($) and Growth Rate Forecast of RTS (2019-2024)
Figure Global E-Sports Market Volume and Growth Rate Forecast of RTS (2019-2024)
Figure Global E-Sports Market Value ($) and Growth Rate Forecast of Others (2019-2024)
Figure Global E-Sports Market Volume and Growth Rate Forecast of Others (2019-2024)
Table Global Market Value ($) Forecast by Application (2019-2024)
Table Global Market Volume Forecast by Application (2019-2024)
Figure Global E-Sports Consumption and Growth Rate of Professional (2014-2019)
Figure Global E-Sports Consumption and Growth Rate of Amateur (2014-2019)
Figure Market Value ($) and Growth Rate Forecast of Amateur (2019-2024)
Figure Market Volume and Growth Rate Forecast of Amateur (2019-2024)
Figure North America Market Value ($) and Growth Rate Forecast (2019-2024)
Table North America Consumption and Growth Rate Forecast (2019-2024)
Figure Europe Market Value ($) and Growth Rate Forecast (2019-2024)
Table Europe Consumption and Growth Rate Forecast (2019-2024)
Figure China Market Value ($) and Growth Rate Forecast (2019-2024)
Table China Consumption and Growth Rate Forecast (2019-2024)
Figure Japan Market Value ($) and Growth Rate Forecast (2019-2024)
Table Japan Consumption and Growth Rate Forecast (2019-2024)
Figure Middle East & Africa Market Value ($) and Growth Rate Forecast (2019-2024)
Table Middle East & Africa Consumption and Growth Rate Forecast (2019-2024)
Figure India Market Value ($) and Growth Rate Forecast (2019-2024)
Table India Consumption and Growth Rate Forecast (2019-2024)
Figure South America Market Value ($) and Growth Rate Forecast (2019-2024)
Table South America Consumption and Growth Rate Forecast (2019-2024)
Figure Industry Resource/Technology/Labor Importance Analysis
Table New Entrants SWOT Analysis
Table New Project Analysis of Investment Recovery
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