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Global Higher Education Game-based Learning Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

  • GLO2778804
  • 136 Pages
  • October 2018
  • ICT & Media
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Serious games used in higher education are an effective way to engage students in learning activities, since they stimulate cognitive processes like problem-solving and deductive and inductive reasoning abilities. They also improve skills, which are needed for success in professional life, such as decision-making and multitasking. They enable higher education students to acquire knowledge about complex and technical subject matter with greater interest by capturing the attention of students effectively. The learning stance of students is changed from passive learning to active participation.

Scope of the Report:

This report studies the Higher Education Game-based Learning market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Higher Education Game-based Learning market by product type and applications/end industries.

Motion-sensing technology can be used to study the motion of the learner while the learning process is in progress and can record inferences accordingly. For instance, the eye-tracking feature can be used to deduce the focus level of the student, while the facial expressions and head positions can be studied to understand the learner’s engagement and also the focus level. This helps the instructor to modify the learning environment and content according to the preference of the students. Motion-sensing technology also helps learners practice physical skills or nuances, which can be implemented into the learning activity. For instance, the incorporation of physical movements or activities trains the learner about the optimum force or pressure required for a particular task. This will people the demand for the implementation of gamification in education, especially in the higher education sector.

The global Higher Education Game-based Learning market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Higher Education Game-based Learning.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers

McGraw-Hill Education

PlayGen

Toolwire

Totem Learning

Lumos Labs

Triseum

Designing Digitally

Forio

Innovative Dutch

LearningWare

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Rognitive Ability-Based Game-Based Learning

Language Learning-Related Game-Based Learning

Stem-Based Game-Based Learning

Market Segment by Applications, can be divided into

Educational Institutions

Universities

Training Organizations

Others

Table of Contents

1 Higher Education Game-based Learning Market Overview

1.1 Product Overview and Scope of Higher Education Game-based Learning

1.2 Classification of Higher Education Game-based Learning by Types

1.2.1 Global Higher Education Game-based Learning Revenue Comparison by Types (2017-2023)

1.2.2 Global Higher Education Game-based Learning Revenue Market Share by Types in 2017

1.2.3 Rognitive Ability-Based Game-Based Learning

1.2.4 Language Learning-Related Game-Based Learning

1.2.5 Stem-Based Game-Based Learning

1.3 Global Higher Education Game-based Learning Market by Application

1.3.1 Global Higher Education Game-based Learning Market Size and Market Share Comparison by Applications (2013-2023)

1.3.2 Educational Institutions

1.3.3 Universities

1.3.4 Training Organizations

1.3.5 Others

1.4 Global Higher Education Game-based Learning Market by Regions

1.4.1 Global Higher Education Game-based Learning Market Size (Million USD) Comparison by Regions (2013-2023)

1.4.1 North America (USA, Canada and Mexico) Higher Education Game-based Learning Status and Prospect (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy) Higher Education Game-based Learning Status and Prospect (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Higher Education Game-based Learning Status and Prospect (2013-2023)

1.4.4 South America (Brazil, Argentina, Colombia) Higher Education Game-based Learning Status and Prospect (2013-2023)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Higher Education Game-based Learning Status and Prospect (2013-2023)

1.5 Global Market Size of Higher Education Game-based Learning (2013-2023)

2 Manufacturers Profiles

2.1 McGraw-Hill Education

2.1.1 Business Overview

2.1.2 Higher Education Game-based Learning Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 McGraw-Hill Education Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

2.2 PlayGen

2.2.1 Business Overview

2.2.2 Higher Education Game-based Learning Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 PlayGen Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

2.3 Toolwire

2.3.1 Business Overview

2.3.2 Higher Education Game-based Learning Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Toolwire Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

2.4 Totem Learning

2.4.1 Business Overview

2.4.2 Higher Education Game-based Learning Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Totem Learning Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

2.5 Lumos Labs

2.5.1 Business Overview

2.5.2 Higher Education Game-based Learning Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Lumos Labs Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

2.6 Triseum

2.6.1 Business Overview

2.6.2 Higher Education Game-based Learning Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 Triseum Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

2.7 Designing Digitally

2.7.1 Business Overview

2.7.2 Higher Education Game-based Learning Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 Designing Digitally Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

2.8 Forio

2.8.1 Business Overview

2.8.2 Higher Education Game-based Learning Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 Forio Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

2.9 Innovative Dutch

2.9.1 Business Overview

2.9.2 Higher Education Game-based Learning Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 Innovative Dutch Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

2.10 LearningWare

2.10.1 Business Overview

2.10.2 Higher Education Game-based Learning Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 LearningWare Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

3 Global Higher Education Game-based Learning Market Competition, by Players

3.1 Global Higher Education Game-based Learning Revenue and Share by Players (2013-2018)

3.2 Market Concentration Rate

3.2.1 Top 5 Higher Education Game-based Learning Players Market Share

3.2.2 Top 10 Higher Education Game-based Learning Players Market Share

3.3 Market Competition Trend

4 Global Higher Education Game-based Learning Market Size by Regions

4.1 Global Higher Education Game-based Learning Revenue and Market Share by Regions

4.2 North America Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

4.3 Europe Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

4.4 Asia-Pacific Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

4.5 South America Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

4.6 Middle East and Africa Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

5 North America Higher Education Game-based Learning Revenue by Countries

5.1 North America Higher Education Game-based Learning Revenue by Countries (2013-2018)

5.2 USA Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

5.3 Canada Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

5.4 Mexico Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

6 Europe Higher Education Game-based Learning Revenue by Countries

6.1 Europe Higher Education Game-based Learning Revenue by Countries (2013-2018)

6.2 Germany Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

6.3 UK Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

6.4 France Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

6.5 Russia Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

6.6 Italy Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

7 Asia-Pacific Higher Education Game-based Learning Revenue by Countries

7.1 Asia-Pacific Higher Education Game-based Learning Revenue by Countries (2013-2018)

7.2 China Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

7.3 Japan Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

7.4 Korea Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

7.5 India Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

7.6 Southeast Asia Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

8 South America Higher Education Game-based Learning Revenue by Countries

8.1 South America Higher Education Game-based Learning Revenue by Countries (2013-2018)

8.2 Brazil Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

8.3 Argentina Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

8.4 Colombia Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

9 Middle East and Africa Revenue Higher Education Game-based Learning by Countries

9.1 Middle East and Africa Higher Education Game-based Learning Revenue by Countries (2013-2018)

9.2 Saudi Arabia Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

9.3 UAE Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

9.4 Egypt Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

9.5 Nigeria Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

9.6 South Africa Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

10 Global Higher Education Game-based Learning Market Segment by Type

10.1 Global Higher Education Game-based Learning Revenue and Market Share by Type (2013-2018)

10.2 Global Higher Education Game-based Learning Market Forecast by Type (2018-2023)

10.3 Rognitive Ability-Based Game-Based Learning Revenue Growth Rate (2013-2023)

10.4 Language Learning-Related Game-Based Learning Revenue Growth Rate (2013-2023)

10.5 Stem-Based Game-Based Learning Revenue Growth Rate (2013-2023)

11 Global Higher Education Game-based Learning Market Segment by Application

11.1 Global Higher Education Game-based Learning Revenue Market Share by Application (2013-2018)

11.2 Higher Education Game-based Learning Market Forecast by Application (2018-2023)

11.3 Educational Institutions Revenue Growth (2013-2018)

11.4 Universities Revenue Growth (2013-2018)

11.5 Training Organizations Revenue Growth (2013-2018)

11.6 Others Revenue Growth (2013-2018)

12 Global Higher Education Game-based Learning Market Size Forecast (2018-2023)

12.1 Global Higher Education Game-based Learning Market Size Forecast (2018-2023)

12.2 Global Higher Education Game-based Learning Market Forecast by Regions (2018-2023)

12.3 North America Higher Education Game-based Learning Revenue Market Forecast (2018-2023)

12.4 Europe Higher Education Game-based Learning Revenue Market Forecast (2018-2023)

12.5 Asia-Pacific Higher Education Game-based Learning Revenue Market Forecast (2018-2023)

12.6 South America Higher Education Game-based Learning Revenue Market Forecast (2018-2023)

12.7 Middle East and Africa Higher Education Game-based Learning Revenue Market Forecast (2018-2023)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

List of Tables and Figures

Figure Higher Education Game-based Learning Picture

Table Product Specifications of Higher Education Game-based Learning

Table Global Higher Education Game-based Learning and Revenue (Million USD) Market Split by Product Type

Figure Global Higher Education Game-based Learning Revenue Market Share by Types in 2017

Figure Rognitive Ability-Based Game-Based Learning Picture

Figure Language Learning-Related Game-Based Learning Picture

Figure Stem-Based Game-Based Learning Picture

Table Global Higher Education Game-based Learning Revenue (Million USD) by Application (2013-2023)

Figure Higher Education Game-based Learning Revenue Market Share by Applications in 2017

Figure Educational Institutions Picture

Figure Universities Picture

Figure Training Organizations Picture

Figure Others Picture

Table Global Market Higher Education Game-based Learning Revenue (Million USD) Comparison by Regions 2013-2023

Figure North America Higher Education Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)

Figure Europe Higher Education Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)

Figure Asia-Pacific Higher Education Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)

Figure South America Higher Education Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)

Figure Middle East and Africa Higher Education Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)

Figure Global Higher Education Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)

Table McGraw-Hill Education Basic Information, Manufacturing Base and Competitors

Table McGraw-Hill Education Higher Education Game-based Learning Type and Applications

Table McGraw-Hill Education Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

Table PlayGen Basic Information, Manufacturing Base and Competitors

Table PlayGen Higher Education Game-based Learning Type and Applications

Table PlayGen Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

Table Toolwire Basic Information, Manufacturing Base and Competitors

Table Toolwire Higher Education Game-based Learning Type and Applications

Table Toolwire Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

Table Totem Learning Basic Information, Manufacturing Base and Competitors

Table Totem Learning Higher Education Game-based Learning Type and Applications

Table Totem Learning Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

Table Lumos Labs Basic Information, Manufacturing Base and Competitors

Table Lumos Labs Higher Education Game-based Learning Type and Applications

Table Lumos Labs Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

Table Triseum Basic Information, Manufacturing Base and Competitors

Table Triseum Higher Education Game-based Learning Type and Applications

Table Triseum Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

Table Designing Digitally Basic Information, Manufacturing Base and Competitors

Table Designing Digitally Higher Education Game-based Learning Type and Applications

Table Designing Digitally Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

Table Forio Basic Information, Manufacturing Base and Competitors

Table Forio Higher Education Game-based Learning Type and Applications

Table Forio Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

Table Innovative Dutch Basic Information, Manufacturing Base and Competitors

Table Innovative Dutch Higher Education Game-based Learning Type and Applications

Table Innovative Dutch Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

Table LearningWare Basic Information, Manufacturing Base and Competitors

Table LearningWare Higher Education Game-based Learning Type and Applications

Table LearningWare Higher Education Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

Table Global Higher Education Game-based Learning Revenue (Million USD) by Players (2013-2018)

Table Global Higher Education Game-based Learning Revenue Share by Players (2013-2018)

Figure Global Higher Education Game-based Learning Revenue Share by Players in 2016

Figure Global Higher Education Game-based Learning Revenue Share by Players in 2017

Figure Global Top 5 Players Higher Education Game-based Learning Revenue Market Share in 2017

Figure Global Top 10 Players Higher Education Game-based Learning Revenue Market Share in 2017

Figure Global Higher Education Game-based Learning Revenue (Million USD) and Growth Rate (%) (2013-2018)

Table Global Higher Education Game-based Learning Revenue (Million USD) by Regions (2013-2018)

Table Global Higher Education Game-based Learning Revenue Market Share by Regions (2013-2018)

Figure Global Higher Education Game-based Learning Revenue Market Share by Regions (2013-2018)

Figure Global Higher Education Game-based Learning Revenue Market Share by Regions in 2017

Figure North America Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Europe Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Asia-Pacific Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure South America Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Middle East and Africa Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Table North America Higher Education Game-based Learning Revenue by Countries (2013-2018)

Table North America Higher Education Game-based Learning Revenue Market Share by Countries (2013-2018)

Figure North America Higher Education Game-based Learning Revenue Market Share by Countries (2013-2018)

Figure North America Higher Education Game-based Learning Revenue Market Share by Countries in 2017

Figure USA Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Canada Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Mexico Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Table Europe Higher Education Game-based Learning Revenue (Million USD) by Countries (2013-2018)

Figure Europe Higher Education Game-based Learning Revenue Market Share by Countries (2013-2018)

Figure Europe Higher Education Game-based Learning Revenue Market Share by Countries in 2017

Figure Germany Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure UK Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure France Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Russia Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Italy Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Table Asia-Pacific Higher Education Game-based Learning Revenue (Million USD) by Countries (2013-2018)

Figure Asia-Pacific Higher Education Game-based Learning Revenue Market Share by Countries (2013-2018)

Figure Asia-Pacific Higher Education Game-based Learning Revenue Market Share by Countries in 2017

Figure China Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Japan Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Korea Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure India Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Southeast Asia Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Table South America Higher Education Game-based Learning Revenue by Countries (2013-2018)

Table South America Higher Education Game-based Learning Revenue Market Share by Countries (2013-2018)

Figure South America Higher Education Game-based Learning Revenue Market Share by Countries (2013-2018)

Figure South America Higher Education Game-based Learning Revenue Market Share by Countries in 2017

Figure Brazil Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Argentina Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Colombia Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Table Middle East and Africa Higher Education Game-based Learning Revenue (Million USD) by Countries (2013-2018)

Table Middle East and Africa Higher Education Game-based Learning Revenue Market Share by Countries (2013-2018)

Figure Middle East and Africa Higher Education Game-based Learning Revenue Market Share by Countries (2013-2018)

Figure Middle East and Africa Higher Education Game-based Learning Revenue Market Share by Countries in 2017

Figure Saudi Arabia Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure UAE Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Egypt Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure Nigeria Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Figure South Africa Higher Education Game-based Learning Revenue and Growth Rate (2013-2018)

Table Global Higher Education Game-based Learning Revenue (Million USD) by Type (2013-2018)

Table Global Higher Education Game-based Learning Revenue Share by Type (2013-2018)

Figure Global Higher Education Game-based Learning Revenue Share by Type (2013-2018)

Figure Global Higher Education Game-based Learning Revenue Share by Type in 2017

Table Global Higher Education Game-based Learning Revenue Forecast by Type (2018-2023)

Figure Global Higher Education Game-based Learning Market Share Forecast by Type (2018-2023)

Figure Global Rognitive Ability-Based Game-Based Learning Revenue Growth Rate (2013-2018)

Figure Global Language Learning-Related Game-Based Learning Revenue Growth Rate (2013-2018)

Figure Global Stem-Based Game-Based Learning Revenue Growth Rate (2013-2018)

Table Global Higher Education Game-based Learning Revenue by Application (2013-2018)

Table Global Higher Education Game-based Learning Revenue Share by Application (2013-2018)

Figure Global Higher Education Game-based Learning Revenue Share by Application (2013-2018)

Figure Global Higher Education Game-based Learning Revenue Share by Application in 2017

Table Global Higher Education Game-based Learning Revenue Forecast by Application (2018-2023)

Figure Global Higher Education Game-based Learning Market Share Forecast by Application (2018-2023)

Figure Global Educational Institutions Revenue Growth Rate (2013-2018)

Figure Global Universities Revenue Growth Rate (2013-2018)

Figure Global Training Organizations Revenue Growth Rate (2013-2018)

Figure Global Others Revenue Growth Rate (2013-2018)

Figure Global Higher Education Game-based Learning Revenue (Million USD) and Growth Rate Forecast (2018 -2023)

Table Global Higher Education Game-based Learning Revenue (Million USD) Forecast by Regions (2018-2023)

Figure Global Higher Education Game-based Learning Revenue Market Share Forecast by Regions (2018-2023)

Figure North America Higher Education Game-based Learning Revenue Market Forecast (2018-2023)

Figure Europe Higher Education Game-based Learning Revenue Market Forecast (2018-2023)

Figure Asia-Pacific Higher Education Game-based Learning Revenue Market Forecast (2018-2023)

Figure South America Higher Education Game-based Learning Revenue Market Forecast (2018-2023)

Figure Middle East and Africa Higher Education Game-based Learning Revenue Market Forecast (2018-2023)

 
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