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ICT & Media

Global VR Gaming Market Size, Status and Forecast 2022

  • QYR2227330
  • 104 Pages
  • November 2017
  • ICT & Media
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This report studies the global VR Gaming market, analyzes and researches the VR Gaming development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like

Oculus VR

Samsung

Activision Blizzard

Kopin

HTC

Google

Sony

ZEISS International

Razer

FOVE

Valve

Disney

Electronic Arts

AMD (Advanced Micro Devices)

Facebook

GoPro

NVIDIA

Qualcomm Technologies

Market segment by Regions/Countries, this report covers

United States

EU

Japan

China

India

Southeast Asia

Market segment by Type, the product can be split into

Role Playing Game

First Person Shooting Game

Real Time Strategy Game

Action Game

Other

Market segment by Application, VR Gaming can be split into

PCs

Consoles

Mobile Devices

Other

If you have any special requirements, please let us know and we will offer you the report as you want.

Table of Contents

Global VR Gaming Market Size, Status and Forecast 2022

1 Industry Overview of VR Gaming

1.1 VR Gaming Market Overview

1.1.1 VR Gaming Product Scope

1.1.2 Market Status and Outlook

1.2 Global VR Gaming Market Size and Analysis by Regions

1.2.1 United States

1.2.2 EU

1.2.3 Japan

1.2.4 China

1.2.5 India

1.2.6 Southeast Asia

1.3 VR Gaming Market by Type

1.3.1 Role Playing Game

1.3.2 First Person Shooting Game

1.3.3 Real Time Strategy Game

1.3.4 Action Game

1.3.5 Other

1.4 VR Gaming Market by End Users/Application

1.4.1 PCs

1.4.2 Consoles

1.4.3 Mobile Devices

1.4.4 Other

2 Global VR Gaming Competition Analysis by Players

2.1 VR Gaming Market Size (Value) by Players (2016 and 2017)

2.2 Competitive Status and Trend

2.2.1 Market Concentration Rate

2.2.2 Product/Service Differences

2.2.3 New Entrants

2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles

3.1 Oculus VR

3.1.1 Company Profile

3.1.2 Main Business/Business Overview

3.1.3 Products, Services and Solutions

3.1.4 VR Gaming Revenue (Value) (2012-2017)

3.1.5 Recent Developments

3.2 Samsung

3.2.1 Company Profile

3.2.2 Main Business/Business Overview

3.2.3 Products, Services and Solutions

3.2.4 VR Gaming Revenue (Value) (2012-2017)

3.2.5 Recent Developments

3.3 Activision Blizzard

3.3.1 Company Profile

3.3.2 Main Business/Business Overview

3.3.3 Products, Services and Solutions

3.3.4 VR Gaming Revenue (Value) (2012-2017)

3.3.5 Recent Developments

3.4 Kopin

3.4.1 Company Profile

3.4.2 Main Business/Business Overview

3.4.3 Products, Services and Solutions

3.4.4 VR Gaming Revenue (Value) (2012-2017)

3.4.5 Recent Developments

3.5 HTC

3.5.1 Company Profile

3.5.2 Main Business/Business Overview

3.5.3 Products, Services and Solutions

3.5.4 VR Gaming Revenue (Value) (2012-2017)

3.5.5 Recent Developments

3.6 Google

3.6.1 Company Profile

3.6.2 Main Business/Business Overview

3.6.3 Products, Services and Solutions

3.6.4 VR Gaming Revenue (Value) (2012-2017)

3.6.5 Recent Developments

3.7 Sony

3.7.1 Company Profile

3.7.2 Main Business/Business Overview

3.7.3 Products, Services and Solutions

3.7.4 VR Gaming Revenue (Value) (2012-2017)

3.7.5 Recent Developments

3.8 ZEISS International

3.8.1 Company Profile

3.8.2 Main Business/Business Overview

3.8.3 Products, Services and Solutions

3.8.4 VR Gaming Revenue (Value) (2012-2017)

3.8.5 Recent Developments

3.9 Razer

3.9.1 Company Profile

3.9.2 Main Business/Business Overview

3.9.3 Products, Services and Solutions

3.9.4 VR Gaming Revenue (Value) (2012-2017)

3.9.5 Recent Developments

3.10 FOVE

3.10.1 Company Profile

3.10.2 Main Business/Business Overview

3.10.3 Products, Services and Solutions

3.10.4 VR Gaming Revenue (Value) (2012-2017)

3.10.5 Recent Developments

3.11 Valve

3.12 Disney

3.13 Electronic Arts

3.14 AMD (Advanced Micro Devices)

3.15 Facebook

3.16 GoPro

3.17 NVIDIA

3.18 Qualcomm Technologies

4 Global VR Gaming Market Size by Type and Application (2012-2017)

4.1 Global VR Gaming Market Size by Type (2012-2017)

4.2 Global VR Gaming Market Size by Application (2012-2017)

4.3 Potential Application of VR Gaming in Future

4.4 Top Consumer/End Users of VR Gaming

5 United States VR Gaming Development Status and Outlook

5.1 United States VR Gaming Market Size (2012-2017)

5.2 United States VR Gaming Market Size and Market Share by Players (2016 and 2017)

6 EU VR Gaming Development Status and Outlook

6.1 EU VR Gaming Market Size (2012-2017)

6.2 EU VR Gaming Market Size and Market Share by Players (2016 and 2017)

7 Japan VR Gaming Development Status and Outlook

7.1 Japan VR Gaming Market Size (2012-2017)

7.2 Japan VR Gaming Market Size and Market Share by Players (2016 and 2017)

8 China VR Gaming Development Status and Outlook

8.1 China VR Gaming Market Size (2012-2017)

8.2 China VR Gaming Market Size and Market Share by Players (2016 and 2017)

9 India VR Gaming Development Status and Outlook

9.1 India VR Gaming Market Size (2012-2017)

9.2 India VR Gaming Market Size and Market Share by Players (2016 and 2017)

10 Southeast Asia VR Gaming Development Status and Outlook

10.1 Southeast Asia VR Gaming Market Size (2012-2017)

10.2 Southeast Asia VR Gaming Market Size and Market Share by Players (2016 and 2017)

11 Market Forecast by Regions, Type and Application (2017-2022)

11.1 Global VR Gaming Market Size (Value) by Regions (2017-2022)

11.1.1 United States VR Gaming Revenue and Growth Rate (2017-2022)

11.1.2 EU VR Gaming Revenue and Growth Rate (2017-2022)

11.1.3 Japan VR Gaming Revenue and Growth Rate (2017-2022)

11.1.4 China VR Gaming Revenue and Growth Rate (2017-2022)

11.1.5 India VR Gaming Revenue and Growth Rate (2017-2022)

11.1.6 Southeast Asia VR Gaming Revenue and Growth Rate (2017-2022)

11.2 Global VR Gaming Market Size (Value) by Type (2017-2022)

11.3 Global VR Gaming Market Size by Application (2017-2022)

12 VR Gaming Market Dynamics

12.1 VR Gaming Market Opportunities

12.2 VR Gaming Challenge and Risk

12.2.1 Competition from Opponents

12.2.2 Downside Risks of Economy

12.3 VR Gaming Market Constraints and Threat

12.3.1 Threat from Substitute

12.3.2 Government Policy

12.3.3 Technology Risks

12.4 VR Gaming Market Driving Force

12.4.1 Growing Demand from Emerging Markets

12.4.2 Potential Application

13 Market Effect Factors Analysis

13.1 Technology Progress/Risk

13.1.1 Substitutes

13.1.2 Technology Progress in Related Industry

13.2 Consumer Needs Trend/Customer Preference

13.3 External Environmental Change

13.3.1 Economic Fluctuations

13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix

Methodology

Analyst Introduction

Data Source

List of Tables and Figures

Figure VR Gaming Product Scope

Figure Global VR Gaming Market Size (Million USD) (2012-2017)

Table Global VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure Global VR Gaming Market Share by Regions in 2016

Figure United States VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure EU VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure Japan VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure China VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure India VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure Southeast Asia VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure Global VR Gaming Market Share by Type in 2016

Figure Role Playing Game Market Size (Million USD) and Growth Rate (2012-2017)

Figure First Person Shooting Game Market Size (Million USD) and Growth Rate (2012-2017)

Figure Real Time Strategy Game Market Size (Million USD) and Growth Rate (2012-2017)

Figure Action Game Market Size (Million USD) and Growth Rate (2012-2017)

Figure Other Market Size (Million USD) and Growth Rate (2012-2017)

Figure Global VR Gaming Market Share by Application in 2016

Table Key Downstream Customer in PCs

Figure VR Gaming Market Size (Million USD) and Growth Rate in PCs (2012-2017)

Table Key Downstream Customer in Consoles

Figure VR Gaming Market Size (Million USD) and Growth Rate in Consoles (2012-2017)

Table Key Downstream Customer in Mobile Devices

Figure VR Gaming Market Size (Million USD) and Growth Rate in Mobile Devices (2012-2017)

Table Key Downstream Customer in Other

Figure VR Gaming Market Size (Million USD) and Growth Rate in Other (2012-2017)

Table VR Gaming Market Size (Million USD) by Players (2016 and 2017)

Figure VR Gaming Market Size Share by Players in 2016

Figure VR Gaming Market Size Share by Players in 2017

Table Oculus VR Basic Information List

Table VR Gaming Business Revenue (Million USD) of Oculus VR (2012-2017)

Figure Oculus VR VR Gaming Business Revenue Market Share in 2016

Table Samsung Basic Information List

Table VR Gaming Business Revenue (Million USD) of Samsung (2012-2017)

Figure Samsung VR Gaming Business Revenue Market Share in 2016

Table Activision Blizzard Basic Information List

Table VR Gaming Business Revenue (Million USD) of Activision Blizzard (2012-2017)

Figure Activision Blizzard VR Gaming Business Revenue Market Share in 2016

Table Kopin Basic Information List

Table VR Gaming Business Revenue (Million USD) of Kopin (2012-2017)

Figure Kopin VR Gaming Business Revenue Market Share in 2016

Table HTC Basic Information List

Table VR Gaming Business Revenue (Million USD) of HTC (2012-2017)

Figure HTC VR Gaming Business Revenue Market Share in 2016

Table Google Basic Information List

Table VR Gaming Business Revenue (Million USD) of Google (2012-2017)

Figure Google VR Gaming Business Revenue Market Share in 2016

Table Sony Basic Information List

Table VR Gaming Business Revenue (Million USD) of Sony (2012-2017)

Figure Sony VR Gaming Business Revenue Market Share in 2016

Table ZEISS International Basic Information List

Table VR Gaming Business Revenue (Million USD) of ZEISS International (2012-2017)

Figure ZEISS International VR Gaming Business Revenue Market Share in 2016

Table Razer Basic Information List

Table VR Gaming Business Revenue (Million USD) of Razer (2012-2017)

Figure Razer VR Gaming Business Revenue Market Share in 2016

Table FOVE Basic Information List

Table VR Gaming Business Revenue (Million USD) of FOVE (2012-2017)

Figure FOVE VR Gaming Business Revenue Market Share in 2016

Table Valve Basic Information List

Table VR Gaming Business Revenue (Million USD) of Valve (2012-2017)

Figure Valve VR Gaming Business Revenue Market Share in 2016

Table Disney Basic Information List

Table VR Gaming Business Revenue (Million USD) of Disney (2012-2017)

Figure Disney VR Gaming Business Revenue Market Share in 2016

Table Electronic Arts Basic Information List

Table VR Gaming Business Revenue (Million USD) of Electronic Arts (2012-2017)

Figure Electronic Arts VR Gaming Business Revenue Market Share in 2016

Table AMD (Advanced Micro Devices) Basic Information List

Table VR Gaming Business Revenue (Million USD) of AMD (Advanced Micro Devices) (2012-2017)

Figure AMD (Advanced Micro Devices) VR Gaming Business Revenue Market Share in 2016

Table Facebook Basic Information List

Table VR Gaming Business Revenue (Million USD) of Facebook (2012-2017)

Figure Facebook VR Gaming Business Revenue Market Share in 2016

Table GoPro Basic Information List

Table VR Gaming Business Revenue (Million USD) of GoPro (2012-2017)

Figure GoPro VR Gaming Business Revenue Market Share in 2016

Table NVIDIA Basic Information List

Table VR Gaming Business Revenue (Million USD) of NVIDIA (2012-2017)

Figure NVIDIA VR Gaming Business Revenue Market Share in 2016

Table Qualcomm Technologies Basic Information List

Table VR Gaming Business Revenue (Million USD) of Qualcomm Technologies (2012-2017)

Figure Qualcomm Technologies VR Gaming Business Revenue Market Share in 2016

Table Global VR Gaming Market Size (Million USD) by Type (2012-2017)

Figure Global VR Gaming Market Size Share by Type in 2012

Figure Global VR Gaming Market Size Share by Type in 2013

Figure Global VR Gaming Market Size Share by Type in 2014

Figure Global VR Gaming Market Size Share by Type in 2015

Figure Global VR Gaming Market Size Share by Type in 2016

Figure Global VR Gaming Market Size Share by Type in 2017

Table Global VR Gaming Market Size (Million USD) by Application (2012-2017)

Figure Global VR Gaming Market Size (Million USD) by Application in 2012

Figure Global VR Gaming Market Size (Million USD) by Application in 2013

Figure Global VR Gaming Market Size (Million USD) by Application in 2014

Figure Global VR Gaming Market Size (Million USD) by Application in 2015

Figure Global VR Gaming Market Size (Million USD) by Application in 2016

Figure Global VR Gaming Market Size (Million USD) by Application in 2017

Table Top Consumer/End Users of VR Gaming

Figure United States VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table United States VR Gaming Market Size (Million USD) by Players (2012-2017)

Figure United States VR Gaming Market Size Share by Players in 2016

Figure United States VR Gaming Market Size Share by Players in 2017

Figure EU VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table EU VR Gaming Market Size (Million USD) by Players (2012-2017)

Figure EU VR Gaming Market Size Share by Players in 2016

Figure EU VR Gaming Market Size Share by Players in 2017

Figure Japan VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table Japan VR Gaming Market Size (Million USD) by Players (2012-2017)

Figure Japan VR Gaming Market Size Share by Players in 2016

Figure Japan VR Gaming Market Size Share by Players in 2017

Figure China VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table China VR Gaming Market Size (Million USD) by Players (2012-2017)

Figure China VR Gaming Market Size Share by Players in 2016

Figure China VR Gaming Market Size Share by Players in 2017

Figure India VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table India VR Gaming Market Size (Million USD) by Players (2012-2017)

Figure India VR Gaming Market Size Share by Players in 2016

Figure India VR Gaming Market Size Share by Players in 2017

Figure Southeast Asia VR Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table Southeast Asia VR Gaming Market Size (Million USD) by Players (2012-2017)

Figure Southeast Asia VR Gaming Market Size Share by Players in 2016

Figure Southeast Asia VR Gaming Market Size Share by Players in 2017

Figure Global VR Gaming Market Size (Million USD) by Regions (2017-2022)

Table Global VR Gaming Market Size (Million USD) by Regions (2017-2022)

Figure Global VR Gaming Market Size Share by Regions in 2017

Figure Global VR Gaming Market Size Share by Regions in 2022

Figure United States VR Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Figure EU VR Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Figure Japan VR Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Figure China VR Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Figure India VR Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Figure Southeast Asia VR Gaming Revenue (Million USD) and Growth Rate (2017-2022)

Table Global VR Gaming Market Size (Million USD) by Type (2017-2022)

Figure Global VR Gaming Market Size Share by Type in 2017

Figure Global VR Gaming Market Size Share by Type in 2022

Table Global VR Gaming Market Size (Million USD) by Application (2017-2022)

Figure Global VR Gaming Market Size (Million USD) by Application in 2017

Figure Global VR Gaming Market Size (Million USD) by Application in 2022

 
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