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ICT & Media

Global Digital Content Market 2019 by Company, Regions, Type and Application, Forecast to 2024

  • GLO2957436
  • 138 Pages
  • March 2019
  • ICT & Media
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Digital content industry is an important component of the digital economy. The so-called digital content industry is the use of digital high-tech tools and information technology to integrate the image, text, images, audio and other content into products and services. Digital content is stored on either digital or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, types of digital content include popular media types, while a broader approach considers any type of digital information (e. g. digitally updated weather forecasts, GPS maps, and so on) as digital content. Digital content has seen an increase as more households now have access to the Internet. Therefore, it is easier for people to receive their news and watch TV online, rather than from traditional platforms. Because of this increased access to the Internet, digital content is commonly published through individuals in the form of eBooks, blog posts, and even Facebook posts.

Scope of the Report:

Large gains in game app spend in Japan and South Korea, with 4.4x and 5.8x growth year-over-year, respectively, were a key driver of the growth in mobile apps. China are high-growth markets, due to increasing device adoption and skyrocketing game app spend. South Korea comes out on top in various measures when looking at its mobile and digital content market. South Korea leads for 4G penetration and is the first country to reach over 50% for LTE subscribers. In Japan, apps have disrupted the mobile-first market. Always a strong mobile content country, the shift to smartphone and tablet apps is disrupting established players in the Japanese market.

The UK is the leading European country for total digital content spend and spend per capita. Like the US, UK consumers spend on a broad range of digital content, with the UK having a particularly strong online music market. Strong growth in game apps was not enough to overtake online music in 2014, but continued growth will see spend on game apps leapfrog online music in 2015.

US leads digital content spend, The US has the widest range of content spend and the highest devices per capita across the broadest range of devices. Spend on games apps grew the most between 2014 and 2015, but online games held the lead. Game apps’ growth will likely challenge online movies in the coming years.

The global Digital Content market is valued at 129600 million USD in 2018 and is expected to reach 271300 million USD by the end of 2024, growing at a CAGR of 13.1% between 2019 and 2024.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Digital Content.

Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.

This report studies the Digital Content market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Digital Content market by product type and applications/end industries.

Market Segment by Companies, this report covers

Tencent

Microsoft

Sony

Activision Blizzard

Apple

Google

Amazon

Facebook

EA

NetEase

Nexon

Mixi

Warner Bros

Square Enix.

DeNA

Zynga

NCSoft

Baidu

Deezer

Dish Network

Giant Interactive Group

Hulu

Nintendo

Reed Elsevier

Schibsted

Spotify

Wolters Kluwer

KONAMI

Ubisoft

Bandai Namco

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Movie and Music

Game

Education

Digital Publication

Others

Market Segment by Applications, can be divided into

Smartphones

Computes

Tablets

Smart TV

STB& Analogue TV

Non-network Consumption Device?CD-Player?game console?etc?

Table of Contents

1 Digital Content Market Overview

1.1 Product Overview and Scope of Digital Content

1.2 Classification of Digital Content by Types

1.2.1 Global Digital Content Revenue Comparison by Types (2019-2024)

1.2.2 Global Digital Content Revenue Market Share by Types in 2018

1.2.3 Movie and Music

1.2.4 Game

1.2.5 Education

1.2.6 Digital Publication

1.2.7 Others

1.3 Global Digital Content Market by Application

1.3.1 Global Digital Content Market Size and Market Share Comparison by Applications (2014-2024)

1.3.2 Smartphones

1.3.3 Computes

1.3.4 Tablets

1.3.5 Smart TV

1.3.6 STB& Analogue TV

1.3.7 Non-network Consumption Device?CD-Player?game console?etc?

1.4 Global Digital Content Market by Regions

1.4.1 Global Digital Content Market Size (Million USD) Comparison by Regions (2014-2024)

1.4.1 North America (USA, Canada and Mexico) Digital Content Status and Prospect (2014-2024)

1.4.2 Europe (Germany, France, UK, Russia and Italy) Digital Content Status and Prospect (2014-2024)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Digital Content Status and Prospect (2014-2024)

1.4.4 South America (Brazil, Argentina, Colombia) Digital Content Status and Prospect (2014-2024)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Digital Content Status and Prospect (2014-2024)

1.5 Global Market Size of Digital Content (2014-2024)

2 Manufacturers Profiles

2.1 Tencent

2.1.1 Business Overview

2.1.2 Digital Content Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Tencent Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.2 Microsoft

2.2.1 Business Overview

2.2.2 Digital Content Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Microsoft Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.3 Sony

2.3.1 Business Overview

2.3.2 Digital Content Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Sony Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.4 Activision Blizzard

2.4.1 Business Overview

2.4.2 Digital Content Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Activision Blizzard Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.5 Apple

2.5.1 Business Overview

2.5.2 Digital Content Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 Apple Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.6 Google

2.6.1 Business Overview

2.6.2 Digital Content Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 Google Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.7 Amazon

2.7.1 Business Overview

2.7.2 Digital Content Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 Amazon Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.8 Facebook

2.8.1 Business Overview

2.8.2 Digital Content Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 Facebook Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.9 EA

2.9.1 Business Overview

2.9.2 Digital Content Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 EA Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.10 NetEase

2.10.1 Business Overview

2.10.2 Digital Content Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 NetEase Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.11 Nexon

2.11.1 Business Overview

2.11.2 Digital Content Type and Applications

2.11.2.1 Product A

2.11.2.2 Product B

2.11.3 Nexon Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.12 Mixi

2.12.1 Business Overview

2.12.2 Digital Content Type and Applications

2.12.2.1 Product A

2.12.2.2 Product B

2.12.3 Mixi Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.13 Warner Bros

2.13.1 Business Overview

2.13.2 Digital Content Type and Applications

2.13.2.1 Product A

2.13.2.2 Product B

2.13.3 Warner Bros Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.14 Square Enix.

2.14.1 Business Overview

2.14.2 Digital Content Type and Applications

2.14.2.1 Product A

2.14.2.2 Product B

2.14.3 Square Enix. Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.15 DeNA

2.15.1 Business Overview

2.15.2 Digital Content Type and Applications

2.15.2.1 Product A

2.15.2.2 Product B

2.15.3 DeNA Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.16 Zynga

2.16.1 Business Overview

2.16.2 Digital Content Type and Applications

2.16.2.1 Product A

2.16.2.2 Product B

2.16.3 Zynga Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.17 NCSoft

2.17.1 Business Overview

2.17.2 Digital Content Type and Applications

2.17.2.1 Product A

2.17.2.2 Product B

2.17.3 NCSoft Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.18 Baidu

2.18.1 Business Overview

2.18.2 Digital Content Type and Applications

2.18.2.1 Product A

2.18.2.2 Product B

2.18.3 Baidu Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.19 Deezer

2.19.1 Business Overview

2.19.2 Digital Content Type and Applications

2.19.2.1 Product A

2.19.2.2 Product B

2.19.3 Deezer Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.20 Dish Network

2.20.1 Business Overview

2.20.2 Digital Content Type and Applications

2.20.2.1 Product A

2.20.2.2 Product B

2.20.3 Dish Network Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.21 Giant Interactive Group

2.21.1 Business Overview

2.2.2 Digital Content Type and Applications

2.21.2.1 Product A

2.21.2.2 Product B

2.21.3 Giant Interactive Group Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.22 Hulu

2.22.1 Business Overview

2.22.2 Digital Content Type and Applications

2.22.2.1 Product A

2.22.2.2 Product B

2.22.3 Hulu Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.23 Nintendo

2.23.1 Business Overview

2.23.2 Digital Content Type and Applications

2.23.2.1 Product A

2.23.2.2 Product B

2.23.3 Nintendo Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.24 Reed Elsevier

2.24.1 Business Overview

2.24.2 Digital Content Type and Applications

2.24.2.1 Product A

2.24.2.2 Product B

2.24.3 Reed Elsevier Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.25 Schibsted

2.25.1 Business Overview

2.25.2 Digital Content Type and Applications

2.25.2.1 Product A

2.25.2.2 Product B

2.25.3 Schibsted Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.26 Spotify

2.26.1 Business Overview

2.26.2 Digital Content Type and Applications

2.26.2.1 Product A

2.26.2.2 Product B

2.26.3 Spotify Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.27 Wolters Kluwer

2.27.1 Business Overview

2.27.2 Digital Content Type and Applications

2.27.2.1 Product A

2.27.2.2 Product B

2.27.3 Wolters Kluwer Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.28 KONAMI

2.28.1 Business Overview

2.28.2 Digital Content Type and Applications

2.28.2.1 Product A

2.28.2.2 Product B

2.28.3 KONAMI Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.29 Ubisoft

2.29.1 Business Overview

2.29.2 Digital Content Type and Applications

2.29.2.1 Product A

2.29.2.2 Product B

2.29.3 Ubisoft Digital Content Revenue, Gross Margin and Market Share (2017-2018)

2.30 Bandai Namco

2.30.1 Business Overview

2.30.2 Digital Content Type and Applications

2.30.2.1 Product A

2.30.2.2 Product B

2.30.3 Bandai Namco Digital Content Revenue, Gross Margin and Market Share (2017-2018)

3 Global Digital Content Market Competition, by Players

3.1 Global Digital Content Revenue and Share by Players (2014-2019)

3.2 Market Concentration Rate

3.2.1 Top 5 Digital Content Players Market Share

3.2.2 Top 10 Digital Content Players Market Share

3.3 Market Competition Trend

4 Global Digital Content Market Size by Regions

4.1 Global Digital Content Revenue and Market Share by Regions

4.2 North America Digital Content Revenue and Growth Rate (2014-2019)

4.3 Europe Digital Content Revenue and Growth Rate (2014-2019)

4.4 Asia-Pacific Digital Content Revenue and Growth Rate (2014-2019)

4.5 South America Digital Content Revenue and Growth Rate (2014-2019)

4.6 Middle East and Africa Digital Content Revenue and Growth Rate (2014-2019)

5 North America Digital Content Revenue by Countries

5.1 North America Digital Content Revenue by Countries (2014-2019)

5.2 USA Digital Content Revenue and Growth Rate (2014-2019)

5.3 Canada Digital Content Revenue and Growth Rate (2014-2019)

5.4 Mexico Digital Content Revenue and Growth Rate (2014-2019)

6 Europe Digital Content Revenue by Countries

6.1 Europe Digital Content Revenue by Countries (2014-2019)

6.2 Germany Digital Content Revenue and Growth Rate (2014-2019)

6.3 UK Digital Content Revenue and Growth Rate (2014-2019)

6.4 France Digital Content Revenue and Growth Rate (2014-2019)

6.5 Russia Digital Content Revenue and Growth Rate (2014-2019)

6.6 Italy Digital Content Revenue and Growth Rate (2014-2019)

7 Asia-Pacific Digital Content Revenue by Countries

7.1 Asia-Pacific Digital Content Revenue by Countries (2014-2019)

7.2 China Digital Content Revenue and Growth Rate (2014-2019)

7.3 Japan Digital Content Revenue and Growth Rate (2014-2019)

7.4 Korea Digital Content Revenue and Growth Rate (2014-2019)

7.5 India Digital Content Revenue and Growth Rate (2014-2019)

7.6 Southeast Asia Digital Content Revenue and Growth Rate (2014-2019)

8 South America Digital Content Revenue by Countries

8.1 South America Digital Content Revenue by Countries (2014-2019)

8.2 Brazil Digital Content Revenue and Growth Rate (2014-2019)

8.3 Argentina Digital Content Revenue and Growth Rate (2014-2019)

8.4 Colombia Digital Content Revenue and Growth Rate (2014-2019)

9 Middle East and Africa Revenue Digital Content by Countries

9.1 Middle East and Africa Digital Content Revenue by Countries (2014-2019)

9.2 Saudi Arabia Digital Content Revenue and Growth Rate (2014-2019)

9.3 UAE Digital Content Revenue and Growth Rate (2014-2019)

9.4 Egypt Digital Content Revenue and Growth Rate (2014-2019)

9.5 Nigeria Digital Content Revenue and Growth Rate (2014-2019)

9.6 South Africa Digital Content Revenue and Growth Rate (2014-2019)

10 Global Digital Content Market Segment by Type

10.1 Global Digital Content Revenue and Market Share by Type (2014-2019)

10.2 Global Digital Content Market Forecast by Type (2019-2024)

10.3 Movie and Music Revenue Growth Rate (2014-2024)

10.4 Game Revenue Growth Rate (2014-2024)

10.5 Education Revenue Growth Rate (2014-2024)

10.6 Digital Publication Revenue Growth Rate (2014-2024)

10.7 Others Revenue Growth Rate (2014-2024)

11 Global Digital Content Market Segment by Application

11.1 Global Digital Content Revenue Market Share by Application (2014-2019)

11.2 Digital Content Market Forecast by Application (2019-2024)

11.3 Smartphones Revenue Growth (2014-2019)

11.4 Computes Revenue Growth (2014-2019)

11.5 Tablets Revenue Growth (2014-2019)

11.6 Smart TV Revenue Growth (2014-2019)

11.7 STB& Analogue TV Revenue Growth (2014-2019)

11.8 Non-network Consumption Device?CD-Player?game console?etc? Revenue Growth (2014-2019)

12 Global Digital Content Market Size Forecast (2019-2024)

12.1 Global Digital Content Market Size Forecast (2019-2024)

12.2 Global Digital Content Market Forecast by Regions (2019-2024)

12.3 North America Digital Content Revenue Market Forecast (2019-2024)

12.4 Europe Digital Content Revenue Market Forecast (2019-2024)

12.5 Asia-Pacific Digital Content Revenue Market Forecast (2019-2024)

12.6 South America Digital Content Revenue Market Forecast (2019-2024)

12.7 Middle East and Africa Digital Content Revenue Market Forecast (2019-2024)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

List of Tables and Figures

Figure Digital Content Picture

Table Product Specifications of Digital Content

Table Global Digital Content and Revenue (Million USD) Market Split by Product Type

Figure Global Digital Content Revenue Market Share by Types in 2018

Figure Movie and Music Picture

Figure Game Picture

Figure Education Picture

Figure Digital Publication Picture

Figure Others Picture

Table Global Digital Content Revenue (Million USD) by Application (2014-2024)

Figure Digital Content Revenue Market Share by Applications in 2018

Figure Smartphones Picture

Figure Computes Picture

Figure Tablets Picture

Figure Smart TV Picture

Figure STB& Analogue TV Picture

Figure Non-network Consumption Device?CD-Player?game console?etc? Picture

Table Global Market Digital Content Revenue (Million USD) Comparison by Regions 2014-2024

Figure North America Digital Content Revenue (Million USD) and Growth Rate (2014-2024)

Figure Europe Digital Content Revenue (Million USD) and Growth Rate (2014-2024)

Figure Asia-Pacific Digital Content Revenue (Million USD) and Growth Rate (2014-2024)

Figure South America Digital Content Revenue (Million USD) and Growth Rate (2014-2024)

Figure Middle East and Africa Digital Content Revenue (Million USD) and Growth Rate (2014-2024)

Figure Global Digital Content Revenue (Million USD) and Growth Rate (2014-2024)

Table Tencent Basic Information, Manufacturing Base and Competitors

Table Tencent Digital Content Type and Applications

Table Tencent Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Microsoft Basic Information, Manufacturing Base and Competitors

Table Microsoft Digital Content Type and Applications

Table Microsoft Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Sony Basic Information, Manufacturing Base and Competitors

Table Sony Digital Content Type and Applications

Table Sony Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Activision Blizzard Basic Information, Manufacturing Base and Competitors

Table Activision Blizzard Digital Content Type and Applications

Table Activision Blizzard Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Apple Basic Information, Manufacturing Base and Competitors

Table Apple Digital Content Type and Applications

Table Apple Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Google Basic Information, Manufacturing Base and Competitors

Table Google Digital Content Type and Applications

Table Google Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Amazon Basic Information, Manufacturing Base and Competitors

Table Amazon Digital Content Type and Applications

Table Amazon Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Facebook Basic Information, Manufacturing Base and Competitors

Table Facebook Digital Content Type and Applications

Table Facebook Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table EA Basic Information, Manufacturing Base and Competitors

Table EA Digital Content Type and Applications

Table EA Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table NetEase Basic Information, Manufacturing Base and Competitors

Table NetEase Digital Content Type and Applications

Table NetEase Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Nexon Basic Information, Manufacturing Base and Competitors

Table Nexon Digital Content Type and Applications

Table Nexon Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Mixi Basic Information, Manufacturing Base and Competitors

Table Mixi Digital Content Type and Applications

Table Mixi Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Warner Bros Basic Information, Manufacturing Base and Competitors

Table Warner Bros Digital Content Type and Applications

Table Warner Bros Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Square Enix. Basic Information, Manufacturing Base and Competitors

Table Square Enix. Digital Content Type and Applications

Table Square Enix. Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table DeNA Basic Information, Manufacturing Base and Competitors

Table DeNA Digital Content Type and Applications

Table DeNA Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Zynga Basic Information, Manufacturing Base and Competitors

Table Zynga Digital Content Type and Applications

Table Zynga Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table NCSoft Basic Information, Manufacturing Base and Competitors

Table NCSoft Digital Content Type and Applications

Table NCSoft Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Baidu Basic Information, Manufacturing Base and Competitors

Table Baidu Digital Content Type and Applications

Table Baidu Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Deezer Basic Information, Manufacturing Base and Competitors

Table Deezer Digital Content Type and Applications

Table Deezer Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Dish Network Basic Information, Manufacturing Base and Competitors

Table Dish Network Digital Content Type and Applications

Table Dish Network Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Giant Interactive Group Basic Information, Manufacturing Base and Competitors

Table Giant Interactive Group Digital Content Type and Applications

Table Giant Interactive Group Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Hulu Basic Information, Manufacturing Base and Competitors

Table Hulu Digital Content Type and Applications

Table Hulu Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Nintendo Basic Information, Manufacturing Base and Competitors

Table Nintendo Digital Content Type and Applications

Table Nintendo Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Reed Elsevier Basic Information, Manufacturing Base and Competitors

Table Reed Elsevier Digital Content Type and Applications

Table Reed Elsevier Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Schibsted Basic Information, Manufacturing Base and Competitors

Table Schibsted Digital Content Type and Applications

Table Schibsted Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Spotify Basic Information, Manufacturing Base and Competitors

Table Spotify Digital Content Type and Applications

Table Spotify Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Wolters Kluwer Basic Information, Manufacturing Base and Competitors

Table Wolters Kluwer Digital Content Type and Applications

Table Wolters Kluwer Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table KONAMI Basic Information, Manufacturing Base and Competitors

Table KONAMI Digital Content Type and Applications

Table KONAMI Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Ubisoft Basic Information, Manufacturing Base and Competitors

Table Ubisoft Digital Content Type and Applications

Table Ubisoft Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Bandai Namco Basic Information, Manufacturing Base and Competitors

Table Bandai Namco Digital Content Type and Applications

Table Bandai Namco Digital Content Revenue, Gross Margin and Market Share (2017-2018)

Table Global Digital Content Revenue (Million USD) by Players (2014-2019)

Table Global Digital Content Revenue Share by Players (2014-2019)

Figure Global Digital Content Revenue Share by Players in 2017

Figure Global Digital Content Revenue Share by Players in 2018

Figure Global Top 5 Players Digital Content Revenue Market Share in 2018

Figure Global Top 10 Players Digital Content Revenue Market Share in 2018

Figure Global Digital Content Revenue (Million USD) and Growth Rate (%) (2014-2019)

Table Global Digital Content Revenue (Million USD) by Regions (2014-2019)

Table Global Digital Content Revenue Market Share by Regions (2014-2019)

Figure Global Digital Content Revenue Market Share by Regions (2014-2019)

Figure Global Digital Content Revenue Market Share by Regions in 2018

Figure North America Digital Content Revenue and Growth Rate (2014-2019)

Figure Europe Digital Content Revenue and Growth Rate (2014-2019)

Figure Asia-Pacific Digital Content Revenue and Growth Rate (2014-2019)

Figure South America Digital Content Revenue and Growth Rate (2014-2019)

Figure Middle East and Africa Digital Content Revenue and Growth Rate (2014-2019)

Table North America Digital Content Revenue by Countries (2014-2019)

Table North America Digital Content Revenue Market Share by Countries (2014-2019)

Figure North America Digital Content Revenue Market Share by Countries (2014-2019)

Figure North America Digital Content Revenue Market Share by Countries in 2018

Figure USA Digital Content Revenue and Growth Rate (2014-2019)

Figure Canada Digital Content Revenue and Growth Rate (2014-2019)

Figure Mexico Digital Content Revenue and Growth Rate (2014-2019)

Table Europe Digital Content Revenue (Million USD) by Countries (2014-2019)

Figure Europe Digital Content Revenue Market Share by Countries (2014-2019)

Figure Europe Digital Content Revenue Market Share by Countries in 2018

Figure Germany Digital Content Revenue and Growth Rate (2014-2019)

Figure UK Digital Content Revenue and Growth Rate (2014-2019)

Figure France Digital Content Revenue and Growth Rate (2014-2019)

Figure Russia Digital Content Revenue and Growth Rate (2014-2019)

Figure Italy Digital Content Revenue and Growth Rate (2014-2019)

Table Asia-Pacific Digital Content Revenue (Million USD) by Countries (2014-2019)

Figure Asia-Pacific Digital Content Revenue Market Share by Countries (2014-2019)

Figure Asia-Pacific Digital Content Revenue Market Share by Countries in 2018

Figure China Digital Content Revenue and Growth Rate (2014-2019)

Figure Japan Digital Content Revenue and Growth Rate (2014-2019)

Figure Korea Digital Content Revenue and Growth Rate (2014-2019)

Figure India Digital Content Revenue and Growth Rate (2014-2019)

Figure Southeast Asia Digital Content Revenue and Growth Rate (2014-2019)

Table South America Digital Content Revenue by Countries (2014-2019)

Table South America Digital Content Revenue Market Share by Countries (2014-2019)

Figure South America Digital Content Revenue Market Share by Countries (2014-2019)

Figure South America Digital Content Revenue Market Share by Countries in 2018

Figure Brazil Digital Content Revenue and Growth Rate (2014-2019)

Figure Argentina Digital Content Revenue and Growth Rate (2014-2019)

Figure Colombia Digital Content Revenue and Growth Rate (2014-2019)

Table Middle East and Africa Digital Content Revenue (Million USD) by Countries (2014-2019)

Table Middle East and Africa Digital Content Revenue Market Share by Countries (2014-2019)

Figure Middle East and Africa Digital Content Revenue Market Share by Countries (2014-2019)

Figure Middle East and Africa Digital Content Revenue Market Share by Countries in 2018

Figure Saudi Arabia Digital Content Revenue and Growth Rate (2014-2019)

Figure UAE Digital Content Revenue and Growth Rate (2014-2019)

Figure Egypt Digital Content Revenue and Growth Rate (2014-2019)

Figure Nigeria Digital Content Revenue and Growth Rate (2014-2019)

Figure South Africa Digital Content Revenue and Growth Rate (2014-2019)

Table Global Digital Content Revenue (Million USD) by Type (2014-2019)

Table Global Digital Content Revenue Share by Type (2014-2019)

Figure Global Digital Content Revenue Share by Type (2014-2019)

Figure Global Digital Content Revenue Share by Type in 2019

Table Global Digital Content Revenue Forecast by Type (2019-2024)

Figure Global Digital Content Market Share Forecast by Type (2019-2024)

Figure Global Movie and Music Revenue Growth Rate (2014-2019)

Figure Global Game Revenue Growth Rate (2014-2019)

Figure Global Education Revenue Growth Rate (2014-2019)

Figure Global Digital Publication Revenue Growth Rate (2014-2019)

Figure Global Others Revenue Growth Rate (2014-2019)

Table Global Digital Content Revenue by Application (2014-2019)

Table Global Digital Content Revenue Share by Application (2014-2019)

Figure Global Digital Content Revenue Share by Application (2014-2019)

Figure Global Digital Content Revenue Share by Application in 2019

Table Global Digital Content Revenue Forecast by Application (2019-2024)

Figure Global Digital Content Market Share Forecast by Application (2019-2024)

Figure Global Smartphones Revenue Growth Rate (2014-2019)

Figure Global Computes Revenue Growth Rate (2014-2019)

Figure Global Tablets Revenue Growth Rate (2014-2019)

Figure Global Smart TV Revenue Growth Rate (2014-2019)

Figure Global STB& Analogue TV Revenue Growth Rate (2014-2019)

Figure Global Non-network Consumption Device?CD-Player?game console?etc? Revenue Growth Rate (2014-2019)

Figure Global Digital Content Revenue (Million USD) and Growth Rate Forecast (2019-2024)

Table Global Digital Content Revenue (Million USD) Forecast by Regions (2019-2024)

Figure Global Digital Content Revenue Market Share Forecast by Regions (2019-2024)

Figure North America Digital Content Revenue Market Forecast (2019-2024)

Figure Europe Digital Content Revenue Market Forecast (2019-2024)

Figure Asia-Pacific Digital Content Revenue Market Forecast (2019-2024)

Figure South America Digital Content Revenue Market Forecast (2019-2024)

Figure Middle East and Africa Digital Content Revenue Market Forecast (2019-2024)

 
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The netbook sales in India have been growing strongly with major demand from the home segment. Personal computer market is expected to grow as the economy is recovering from the recession. The newest addition to this consumer product group is notebooks and netbooks. However, it has been seen that there is no clear demarcation between inexpensive notebook and netbook as an upgraded version of a net...

  • Publish Date: January 18, 2011
  • $950
Online Movie Rental Market in India 2011

The Online Movie Rental market in India is at a nascent stage. The market is estimated at INR 601 mn in 2008 and shows huge potential due to a large untapped consumer base. The changing perceptions of people towards entertainment along with a rise in their disposable income and internet usage have driven the market. The report begins with a market overview section that provides an insight into t...

  • Publish Date: March 7, 2011
  • $950
Local Search Market in India 2011

Local search market in India is a common platform for advertising used by business entities. It has an offline and an online category. Local search space provides a platform to the small and medium scale enterprises to advertise with regards to their products and services through local search engines and print directories such as yellow pages. The report begins with the market overview section wh...

  • Publish Date: June 27, 2011
  • $950