Internet Penteration and Gamification will help Global Digital Learning Devices Market to surpass $40 BN by 2020

Digital learning devices: Key market research findings
Growth in internet penetration
Gamification of e-learning

Big Market Research has released a new report on the global digital learning devices market, which is expected to grow at a CAGR of 11% between 2016 and 2020. Digital learning devices include tablets, laptops, smartphones, and notebooks, which are used for digital learning and help educational institutions in imparting education through interactive and multimedia technologies. Of late, the market is witnessing a significant demand and increased acceptance in the corporate and higher education sectors. APAC is expected to become a potential market for digital learning devices during the forecast period, with China and India being its major contributors. Low penetration rates of digital learning devices in these countries and the presence of a large number of classrooms is expected to drive the adoption of digital learning devices.

The new industry research report discusses in detail the key drivers and trends responsible for the growth of this market and its sub-segments.

Owing to the growing adoption of the use of the internet worldwide, universities are building their own databases and academic curricula on digital platforms to facilitate easy accessibility of study materials to the students. The high use of the internet has led to the adoption of portable devices such as smartphones and tablets in the education sector. E-books, learning games, digital portfolios, and real-time assessments of students and teacher performance are some of the emerging ways that boost the power of learning through digital content,” says Amrita Choudhury, Lead Analyst, ICT, Technavio Research.

Gamification is a powerful tool for engaging students, developing their creative skills, and generating innovations. It enables the integration of 3D characters into e-learning courses to make learning more interactive and stimulating. These learning processes have augmented the interest of students in the interactive methods of learning through online video learning games, puzzles, and online questionnaires. This is expected to enhance the analytical capabilities and learning in students in the K-12 education segment.

The key vendors in the global digital learning devices market

  • Amazon
  • Apple
  • Dell
  • HP
  • Huawei
  • Lenovo
  • Microsoft
  • Promethean World
  • Samsung
  • SMART Technologies. 

The market offers numerous opportunities for vendors to explore the market by deploying tools and technologies designed to fulfill the needs of stakeholders in the industry. The probability for new players entering developing nations such as India and China is high due to huge demand for technology in the education sector.

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