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Semiconductor and Electronics

United States Virtual Reality (VR) in Gaming Market Report 2021

  • QYR690400
  • 105 Pages
  • September 2016
  • Semiconductor and Electronics
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Notes:

Sales, means the sales volume of Virtual Reality (VR) in Gaming

Revenue, means the sales value of Virtual Reality (VR) in Gaming

This report studies sales (consumption) of Virtual Reality (VR) in Gaming in United States market, focuses on the top players, with sales, price, revenue and market share for each player, covering

FaceBook/Oculus

Microsoft (HoloLens)

Google

Samsung

HTC vive

Song

GoPro

Jaunt

Magic leap

NextVR

Bubl

Cast AR

OSVR

Matterport

CryWorks

Atheer labs

SoftKinetic

Jingweidu Technology

Baofeng Mojing

ANTVR

Split by product types, with sales, revenue, price, market share and growth rate of each type, can be divided into

Type I

Type II

Type III

Split by applications, this report focuses on sales, market share and growth rate of Virtual Reality (VR) in Gaming in each application, can be divided into

Application 1

Application 2

Application 3

Table of Contents

United States Virtual Reality (VR) in Gaming Market Report 2021

1 Virtual Reality (VR) in Gaming Overview

1.1 Product Overview and Scope of Virtual Reality (VR) in Gaming

1.2 Classification of Virtual Reality (VR) in Gaming

1.2.1 Type I

1.2.2 Type II

1.2.3 Type III

1.3 Applications of Virtual Reality (VR) in Gaming

1.3.1 Application 1

1.3.2 Application 2

1.3.3 Application 3

1.4 United States Market Size (Value and Volume) of Virtual Reality (VR) in Gaming (2011-2021)

1.4.1 United States Virtual Reality (VR) in Gaming Sales, Revenue and Price (2011-2021)

1.4.2 United States Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)

1.4.3 United States Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)

2 United States Virtual Reality (VR) in Gaming Competition by Manufacturers

2.1 United States Virtual Reality (VR) in Gaming Sales and Market Share of Key Manufacturers (2015 and 2016)

2.2 United States Virtual Reality (VR) in Gaming Revenue and Share by Manufactures (2015 and 2016)

3 United States Virtual Reality (VR) in Gaming (Volume and Value) by Type

3.1 United States Virtual Reality (VR) in Gaming Sales and Market Share by Type (2011-2021)

3.2 United States Virtual Reality (VR) in Gaming Revenue and Market Share by Type (2011-2021)

4 United States Virtual Reality (VR) in Gaming (Volume) by Application

5 United States Virtual Reality (VR) in Gaming Manufacturers Analysis

5.1 FaceBook/Oculus

5.1.1 Company Basic Information, Manufacturing Base and Competitors

5.1.2 Virtual Reality (VR) in Gaming Product Type and Technology

5.1.2.1 Type I

5.1.2.2 Type II

5.1.3 Virtual Reality (VR) in Gaming Sales, Revenue, Price of FaceBook/Oculus (2015 and 2016)

5.2 Microsoft (HoloLens)

5.2.1 Company Basic Information,Manufacturing Base and Competitors

5.2.2 Electronics Product Type and Technology

5.2.2.1 Type I

5.2.2.2 Type II

5.2.3 Electronics Sales, Revenue, Price of Microsoft (HoloLens) (2015 and 2016)

5.3 Google

5.3.1 Company Basic Information,Manufacturing Base and Competitors

5.3.2 Google Product Type and Technology

5.3.2.1 Type I

5.3.2.2 Type II

5.3.3 Google Sales, Revenue, Price of Google (2015 and 2016)

5.4 Samsung

5.4.1 Company Basic Information,Manufacturing Base and Competitors

5.4.2 Magic leap Product Type and Technology

5.4.2.1 Type I

5.4.2.2 Type II

5.4.3 Samsung Sales, Revenue, Price of Samsung (2015 and 2016)

5.5 HTC vive

5.5.1 Company Basic Information,Manufacturing Base and Competitors

5.5.2 HTC vive Product Type and Technology

5.5.2.1 Type I

5.5.2.2 Type II

5.5.3 HTC vive Sales, Revenue, Price of HTC vive (2015 and 2016)

5.6 Song

5.6.1 Company Basic Information,Manufacturing Base and Competitors

5.6.2 Song Product Type and Technology

5.6.2.1 Type I

5.6.2.2 Type II

5.6.3 Song Sales, Revenue, Price of Song (2015 and 2016)

5.7 GoPro

5.7.1 Company Basic Information,Manufacturing Base and Competitors

5.7.2 GoPro Product Type and Technology

5.7.2.1 Type I

5.7.2.2 Type II

5.7.3 GoPro Sales, Revenue, Price of GoPro (2015 and 2016)

5.8 Jaunt

5.8.1 Company Basic Information,Manufacturing Base and Competitors

5.8.2 Jaunt Product Type and Technology

5.8.2.1 Type I

5.8.2.2 Type II

5.8.3 Jaunt Sales, Revenue, Price of Jaunt (2015 and 2016)

5.9 Magic leap

5.9.1 Company Basic Information,Manufacturing Base and Competitors

5.9.2 Magic leap Product Type and Technology

5.9.2.1 Type I

5.9.2.2 Type II

5.9.3 Magic leap Sales, Revenue, Price of Magic leap (2015 and 2016)

5.10 NextVR

5.10.1 Company Basic Information,Manufacturing Base and Competitors

5.10.2 NextVR Product Type and Technology

5.10.2.1 Type I

5.10.2.2 Type II

5.10.3 NextVR Sales, Revenue, Price of NextVR (2015 and 2016)

5.11 Bubl

5.12 Cast AR

5.13 OSVR

5.14 Matterport

5.15 CryWorks

5.16 Atheer labs

5.17 SoftKinetic

5.18 Jingweidu Technology

5.19 Baofeng Mojing

5.20 ANTVR

6 Virtual Reality (VR) in Gaming Technology and Development Trend

6.1 Virtual Reality (VR) in Gaming Technology Analysis

6.2 Virtual Reality (VR) in Gaming Technology Development Trend

7 Research Findings and Conclusion

List of Tables and Figures

Figure Picture of Virtual Reality (VR) in Gaming

Table Classification of Virtual Reality (VR) in Gaming

Figure United States Sales Market Share of Virtual Reality (VR) in Gaming by Type in 2015

Table Applications of Virtual Reality (VR) in Gaming

Figure United States Sales Market Share of Virtual Reality (VR) in Gaming by Application in 2015

Table United States Virtual Reality (VR) in Gaming Sales, Revenue and Price (2011-2021)

Figure United States Virtual Reality (VR) in Gaming Sales and Growth Rate (2011-2021)

Figure United States Virtual Reality (VR) in Gaming Revenue and Growth Rate (2011-2021)

Table United States Virtual Reality (VR) in Gaming Sales of Key Manufacturers (2015 and 2016)

Table United States Virtual Reality (VR) in Gaming Sales Share by Manufacturers (2015 and 2016)

Figure 2015 Virtual Reality (VR) in Gaming Sales Share by Manufacturers

Figure 2016 Virtual Reality (VR) in Gaming Sales Share by Manufacturers

Table United States Virtual Reality (VR) in Gaming Revenue by Manufacturers (2015 and 2016)

Table United States Virtual Reality (VR) in Gaming Revenue Share by Manufacturers (2015 and 2016)

Table 2015 United States Virtual Reality (VR) in Gaming Revenue Share by Manufacturers

Table 2016 United States Virtual Reality (VR) in Gaming Revenue Share by Manufacturers

Table United States Virtual Reality (VR) in Gaming Sales and Market Share by Type (2011-2021)

Table United States Virtual Reality (VR) in Gaming Sales Share by Type (2011-2021)

Figure Sales Market Share of Virtual Reality (VR) in Gaming by Type (2011-2021)

Figure United States Virtual Reality (VR) in Gaming Sales Growth Rate by Type (2011-2021)

Table United States Virtual Reality (VR) in Gaming Revenue and Market Share by Type (2011-2021)

Table United States Virtual Reality (VR) in Gaming Revenue Share by Type (2011-2021)

Figure Revenue Market Share of Virtual Reality (VR) in Gaming by Type (2011-2021)

Figure United States Virtual Reality (VR) in Gaming Revenue Growth Rate by Type (2011-2021)

Table United States Virtual Reality (VR) in Gaming Sales and Market Share by Application (2011-2021)

Table United States Virtual Reality (VR) in Gaming Sales Share by Application (2011-2021)

Figure Sales Market Share of Virtual Reality (VR) in Gaming by Application (2011-2021)

Figure United States Virtual Reality (VR) in Gaming Sales Growth Rate by Application (2011-2021)

Table FaceBook/Oculus Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of FaceBook/Oculus (2015 and 2016)

Table Microsoft (HoloLens) Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Microsoft (HoloLens) (2015 and 2016)

Table Google Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Google (2015 and 2016)

Table Samsung Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Samsung (2015 and 2016)

Table HTC vive Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of HTC vive (2015 and 2016)

Table Song Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Song (2015 and 2016)

Table GoPro Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of GoPro (2015 and 2016)

Table Jaunt Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Jaunt (2015 and 2016)

Table Magic leap Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Magic leap (2015 and 2016)

Table NextVR Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of NextVR (2015 and 2016)

Table Bubl Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Bubl (2015 and 2016)

Table Cast AR Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Cast AR (2015 and 2016)

Table OSVR Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of OSVR (2015 and 2016)

Table Matterport Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Matterport (2015 and 2016)

Table CryWorks Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of CryWorks (2015 and 2016)

Table Atheer labs Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Atheer labs (2015 and 2016)

Table SoftKinetic Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of SoftKinetic (2015 and 2016)

Table Jingweidu Technology Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Jingweidu Technology (2015 and 2016)

Table Baofeng Mojing Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of Baofeng Mojing (2015 and 2016)

Table ANTVR Basic Information List

Table Virtual Reality (VR) in Gaming Sales, Revenue, Price of ANTVR (2015 and 2016)

 
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