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The United States Video Game Accessories market is expected at value of US$ million in 2021 and grow at approximately % CAGR during forecast period 2022-2028. China constitutes a % market for the global Video Game Accessories market, reaching US$ million by the year 2028. As for the Europe Video Game Accessories landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 6-year period.
Global main Video Game Accessories players cover Sony, SteelSeries, Nintendo, and Microsoft, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
This report presents a comprehensive overview, market shares, and growth opportunities of Video Game Accessories market by product type, application, key manufacturers and key regions and countries.
Segmentation by type: breakdown data from 2017 to 2022, in Section 2.3; and forecast to 2028 in section 12.6
Game Controller
Memory Units
Audio/Video Cables
Software Accessories
Other
Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 12.7.
Online Sales
Hypermarket/Supermarket
Specialty Store
Other
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the prominent manufacturers in this market, include
Sony
SteelSeries
Nintendo
Microsoft
Next Level Racing
Logitech
Razer
Turtle Beach
Thrustmaster
PowerA
PDP
HyperX
EPOS
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Video Game Accessories Annual Sales 2017-2028
2.1.2 World Current & Future Analysis for Video Game Accessories by Geographic Region, 2017, 2022 & 2028
2.1.3 World Current & Future Analysis for Video Game Accessories by Country/Region, 2017, 2022 & 2028
2.2 Video Game Accessories Segment by Type
2.2.1 Game Controller
2.2.2 Memory Units
2.2.3 Audio/Video Cables
2.2.4 Software Accessories
2.2.5 Other
2.3 Video Game Accessories Sales by Type
2.3.1 Global Video Game Accessories Sales Market Share by Type (2017-2022)
2.3.2 Global Video Game Accessories Revenue and Market Share by Type (2017-2022)
2.3.3 Global Video Game Accessories Sale Price by Type (2017-2022)
2.4 Video Game Accessories Segment by Application
2.4.1 Online Sales
2.4.2 Hypermarket/Supermarket
2.4.3 Specialty Store
2.4.4 Other
2.5 Video Game Accessories Sales by Application
2.5.1 Global Video Game Accessories Sale Market Share by Application (2017-2022)
2.5.2 Global Video Game Accessories Revenue and Market Share by Application (2017-2022)
2.5.3 Global Video Game Accessories Sale Price by Application (2017-2022)
3 Global Video Game Accessories by Company
3.1 Global Video Game Accessories Breakdown Data by Company
3.1.1 Global Video Game Accessories Annual Sales by Company (2020-2022)
3.1.2 Global Video Game Accessories Sales Market Share by Company (2020-2022)
3.2 Global Video Game Accessories Annual Revenue by Company (2020-2022)
3.2.1 Global Video Game Accessories Revenue by Company (2020-2022)
3.2.2 Global Video Game Accessories Revenue Market Share by Company (2020-2022)
3.3 Global Video Game Accessories Sale Price by Company
3.4 Key Manufacturers Video Game Accessories Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Video Game Accessories Product Location Distribution
3.4.2 Players Video Game Accessories Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 World Historic Review for Video Game Accessories by Geographic Region
4.1 World Historic Video Game Accessories Market Size by Geographic Region (2017-2022)
4.1.1 Global Video Game Accessories Annual Sales by Geographic Region (2017-2022)
4.1.2 Global Video Game Accessories Annual Revenue by Geographic Region
4.2 World Historic Video Game Accessories Market Size by Country/Region (2017-2022)
4.2.1 Global Video Game Accessories Annual Sales by Country/Region (2017-2022)
4.2.2 Global Video Game Accessories Annual Revenue by Country/Region
4.3 Americas Video Game Accessories Sales Growth
4.4 APAC Video Game Accessories Sales Growth
4.5 Europe Video Game Accessories Sales Growth
4.6 Middle East & Africa Video Game Accessories Sales Growth
5 Americas
5.1 Americas Video Game Accessories Sales by Country
5.1.1 Americas Video Game Accessories Sales by Country (2017-2022)
5.1.2 Americas Video Game Accessories Revenue by Country (2017-2022)
5.2 Americas Video Game Accessories Sales by Type
5.3 Americas Video Game Accessories Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Video Game Accessories Sales by Region
6.1.1 APAC Video Game Accessories Sales by Region (2017-2022)
6.1.2 APAC Video Game Accessories Revenue by Region (2017-2022)
6.2 APAC Video Game Accessories Sales by Type
6.3 APAC Video Game Accessories Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Video Game Accessories by Country
7.1.1 Europe Video Game Accessories Sales by Country (2017-2022)
7.1.2 Europe Video Game Accessories Revenue by Country (2017-2022)
7.2 Europe Video Game Accessories Sales by Type
7.3 Europe Video Game Accessories Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Video Game Accessories by Country
8.1.1 Middle East & Africa Video Game Accessories Sales by Country (2017-2022)
8.1.2 Middle East & Africa Video Game Accessories Revenue by Country (2017-2022)
8.2 Middle East & Africa Video Game Accessories Sales by Type
8.3 Middle East & Africa Video Game Accessories Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Video Game Accessories
10.3 Manufacturing Process Analysis of Video Game Accessories
10.4 Industry Chain Structure of Video Game Accessories
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Video Game Accessories Distributors
11.3 Video Game Accessories Customer
12 World Forecast Review for Video Game Accessories by Geographic Region
12.1 Global Video Game Accessories Market Size Forecast by Region
12.1.1 Global Video Game Accessories Forecast by Region (2023-2028)
12.1.2 Global Video Game Accessories Annual Revenue Forecast by Region (2023-2028)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global Video Game Accessories Forecast by Type
12.7 Global Video Game Accessories Forecast by Application
13 Key Players Analysis
13.1 Sony
13.1.1 Sony Company Information
13.1.2 Sony Video Game Accessories Product Offered
13.1.3 Sony Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.1.4 Sony Main Business Overview
13.1.5 Sony Latest Developments
13.2 SteelSeries
13.2.1 SteelSeries Company Information
13.2.2 SteelSeries Video Game Accessories Product Offered
13.2.3 SteelSeries Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.2.4 SteelSeries Main Business Overview
13.2.5 SteelSeries Latest Developments
13.3 Nintendo
13.3.1 Nintendo Company Information
13.3.2 Nintendo Video Game Accessories Product Offered
13.3.3 Nintendo Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.3.4 Nintendo Main Business Overview
13.3.5 Nintendo Latest Developments
13.4 Microsoft
13.4.1 Microsoft Company Information
13.4.2 Microsoft Video Game Accessories Product Offered
13.4.3 Microsoft Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.4.4 Microsoft Main Business Overview
13.4.5 Microsoft Latest Developments
13.5 Next Level Racing
13.5.1 Next Level Racing Company Information
13.5.2 Next Level Racing Video Game Accessories Product Offered
13.5.3 Next Level Racing Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.5.4 Next Level Racing Main Business Overview
13.5.5 Next Level Racing Latest Developments
13.6 Logitech
13.6.1 Logitech Company Information
13.6.2 Logitech Video Game Accessories Product Offered
13.6.3 Logitech Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.6.4 Logitech Main Business Overview
13.6.5 Logitech Latest Developments
13.7 Razer
13.7.1 Razer Company Information
13.7.2 Razer Video Game Accessories Product Offered
13.7.3 Razer Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.7.4 Razer Main Business Overview
13.7.5 Razer Latest Developments
13.8 Turtle Beach
13.8.1 Turtle Beach Company Information
13.8.2 Turtle Beach Video Game Accessories Product Offered
13.8.3 Turtle Beach Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.8.4 Turtle Beach Main Business Overview
13.8.5 Turtle Beach Latest Developments
13.9 Thrustmaster
13.9.1 Thrustmaster Company Information
13.9.2 Thrustmaster Video Game Accessories Product Offered
13.9.3 Thrustmaster Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.9.4 Thrustmaster Main Business Overview
13.9.5 Thrustmaster Latest Developments
13.10 PowerA
13.10.1 PowerA Company Information
13.10.2 PowerA Video Game Accessories Product Offered
13.10.3 PowerA Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.10.4 PowerA Main Business Overview
13.10.5 PowerA Latest Developments
13.11 PDP
13.11.1 PDP Company Information
13.11.2 PDP Video Game Accessories Product Offered
13.11.3 PDP Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.11.4 PDP Main Business Overview
13.11.5 PDP Latest Developments
13.12 HyperX
13.12.1 HyperX Company Information
13.12.2 HyperX Video Game Accessories Product Offered
13.12.3 HyperX Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.12.4 HyperX Main Business Overview
13.12.5 HyperX Latest Developments
13.13 EPOS
13.13.1 EPOS Company Information
13.13.2 EPOS Video Game Accessories Product Offered
13.13.3 EPOS Video Game Accessories Sales, Revenue, Price and Gross Margin (2020-2022)
13.13.4 EPOS Main Business Overview
13.13.5 EPOS Latest Developments
14 Research Findings and Conclusion
Table 1. Video Game Accessories Annual Sales CAGR by Geographic Region (2017, 2022 & 2028) & ($ millions)
Table 2. Video Game Accessories Annual Sales CAGR by Country/Region (2017, 2022 & 2028) & ($ millions)
Table 3. Major Players of Game Controller
Table 4. Major Players of Memory Units
Table 5. Major Players of Audio/Video Cables
Table 6. Major Players of Software Accessories
Table 7. Major Players of Other
Table 8. Global Video Game Accessories Sales by Type (2017-2022) & (K Units)
Table 9. Global Video Game Accessories Sales Market Share by Type (2017-2022)
Table 10. Global Video Game Accessories Revenue by Type (2017-2022) & ($ million)
Table 11. Global Video Game Accessories Revenue Market Share by Type (2017-2022)
Table 12. Global Video Game Accessories Sale Price by Type (2017-2022) & (US$/Unit)
Table 13. Global Video Game Accessories Sales by Application (2017-2022) & (K Units)
Table 14. Global Video Game Accessories Sales Market Share by Application (2017-2022)
Table 15. Global Video Game Accessories Revenue by Application (2017-2022)
Table 16. Global Video Game Accessories Revenue Market Share by Application (2017-2022)
Table 17. Global Video Game Accessories Sale Price by Application (2017-2022) & (US$/Unit)
Table 18. Global Video Game Accessories Sales by Company (2020-2022) & (K Units)
Table 19. Global Video Game Accessories Sales Market Share by Company (2020-2022)
Table 20. Global Video Game Accessories Revenue by Company (2020-2022) ($ Millions)
Table 21. Global Video Game Accessories Revenue Market Share by Company (2020-2022)
Table 22. Global Video Game Accessories Sale Price by Company (2020-2022) & (US$/Unit)
Table 23. Key Manufacturers Video Game Accessories Producing Area Distribution and Sales Area
Table 24. Players Video Game Accessories Products Offered
Table 25. Video Game Accessories Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
Table 26. New Products and Potential Entrants
Table 27. Mergers & Acquisitions, Expansion
Table 28. Global Video Game Accessories Sales by Geographic Region (2017-2022) & (K Units)
Table 29. Global Video Game Accessories Sales Market Share Geographic Region (2017-2022)
Table 30. Global Video Game Accessories Revenue by Geographic Region (2017-2022) & ($ millions)
Table 31. Global Video Game Accessories Revenue Market Share by Geographic Region (2017-2022)
Table 32. Global Video Game Accessories Sales by Country/Region (2017-2022) & (K Units)
Table 33. Global Video Game Accessories Sales Market Share by Country/Region (2017-2022)
Table 34. Global Video Game Accessories Revenue by Country/Region (2017-2022) & ($ millions)
Table 35. Global Video Game Accessories Revenue Market Share by Country/Region (2017-2022)
Table 36. Americas Video Game Accessories Sales by Country (2017-2022) & (K Units)
Table 37. Americas Video Game Accessories Sales Market Share by Country (2017-2022)
Table 38. Americas Video Game Accessories Revenue by Country (2017-2022) & ($ Millions)
Table 39. Americas Video Game Accessories Revenue Market Share by Country (2017-2022)
Table 40. Americas Video Game Accessories Sales by Type (2017-2022) & (K Units)
Table 41. Americas Video Game Accessories Sales Market Share by Type (2017-2022)
Table 42. Americas Video Game Accessories Sales by Application (2017-2022) & (K Units)
Table 43. Americas Video Game Accessories Sales Market Share by Application (2017-2022)
Table 44. APAC Video Game Accessories Sales by Region (2017-2022) & (K Units)
Table 45. APAC Video Game Accessories Sales Market Share by Region (2017-2022)
Table 46. APAC Video Game Accessories Revenue by Region (2017-2022) & ($ Millions)
Table 47. APAC Video Game Accessories Revenue Market Share by Region (2017-2022)
Table 48. APAC Video Game Accessories Sales by Type (2017-2022) & (K Units)
Table 49. APAC Video Game Accessories Sales Market Share by Type (2017-2022)
Table 50. APAC Video Game Accessories Sales by Application (2017-2022) & (K Units)
Table 51. APAC Video Game Accessories Sales Market Share by Application (2017-2022)
Table 52. Europe Video Game Accessories Sales by Country (2017-2022) & (K Units)
Table 53. Europe Video Game Accessories Sales Market Share by Country (2017-2022)
Table 54. Europe Video Game Accessories Revenue by Country (2017-2022) & ($ Millions)
Table 55. Europe Video Game Accessories Revenue Market Share by Country (2017-2022)
Table 56. Europe Video Game Accessories Sales by Type (2017-2022) & (K Units)
Table 57. Europe Video Game Accessories Sales Market Share by Type (2017-2022)
Table 58. Europe Video Game Accessories Sales by Application (2017-2022) & (K Units)
Table 59. Europe Video Game Accessories Sales Market Share by Application (2017-2022)
Table 60. Middle East & Africa Video Game Accessories Sales by Country (2017-2022) & (K Units)
Table 61. Middle East & Africa Video Game Accessories Sales Market Share by Country (2017-2022)
Table 62. Middle East & Africa Video Game Accessories Revenue by Country (2017-2022) & ($ Millions)
Table 63. Middle East & Africa Video Game Accessories Revenue Market Share by Country (2017-2022)
Table 64. Middle East & Africa Video Game Accessories Sales by Type (2017-2022) & (K Units)
Table 65. Middle East & Africa Video Game Accessories Sales Market Share by Type (2017-2022)
Table 66. Middle East & Africa Video Game Accessories Sales by Application (2017-2022) & (K Units)
Table 67. Middle East & Africa Video Game Accessories Sales Market Share by Application (2017-2022)
Table 68. Key Market Drivers & Growth Opportunities of Video Game Accessories
Table 69. Key Market Challenges & Risks of Video Game Accessories
Table 70. Key Industry Trends of Video Game Accessories
Table 71. Video Game Accessories Raw Material
Table 72. Key Suppliers of Raw Materials
Table 73. Video Game Accessories Distributors List
Table 74. Video Game Accessories Customer List
Table 75. Global Video Game Accessories Sales Forecast by Region (2023-2028) & (K Units)
Table 76. Global Video Game Accessories Sales Market Forecast by Region
Table 77. Global Video Game Accessories Revenue Forecast by Region (2023-2028) & ($ millions)
Table 78. Global Video Game Accessories Revenue Market Share Forecast by Region (2023-2028)
Table 79. Americas Video Game Accessories Sales Forecast by Country (2023-2028) & (K Units)
Table 80. Americas Video Game Accessories Revenue Forecast by Country (2023-2028) & ($ millions)
Table 81. APAC Video Game Accessories Sales Forecast by Region (2023-2028) & (K Units)
Table 82. APAC Video Game Accessories Revenue Forecast by Region (2023-2028) & ($ millions)
Table 83. Europe Video Game Accessories Sales Forecast by Country (2023-2028) & (K Units)
Table 84. Europe Video Game Accessories Revenue Forecast by Country (2023-2028) & ($ millions)
Table 85. Middle East & Africa Video Game Accessories Sales Forecast by Country (2023-2028) & (K Units)
Table 86. Middle East & Africa Video Game Accessories Revenue Forecast by Country (2023-2028) & ($ millions)
Table 87. Global Video Game Accessories Sales Forecast by Type (2023-2028) & (K Units)
Table 88. Global Video Game Accessories Sales Market Share Forecast by Type (2023-2028)
Table 89. Global Video Game Accessories Revenue Forecast by Type (2023-2028) & ($ Millions)
Table 90. Global Video Game Accessories Revenue Market Share Forecast by Type (2023-2028)
Table 91. Global Video Game Accessories Sales Forecast by Application (2023-2028) & (K Units)
Table 92. Global Video Game Accessories Sales Market Share Forecast by Application (2023-2028)
Table 93. Global Video Game Accessories Revenue Forecast by Application (2023-2028) & ($ Millions)
Table 94. Global Video Game Accessories Revenue Market Share Forecast by Application (2023-2028)
Table 95. Sony Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 96. Sony Video Game Accessories Product Offered
Table 97. Sony Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 98. Sony Main Business
Table 99. Sony Latest Developments
Table 100. SteelSeries Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 101. SteelSeries Video Game Accessories Product Offered
Table 102. SteelSeries Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 103. SteelSeries Main Business
Table 104. SteelSeries Latest Developments
Table 105. Nintendo Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 106. Nintendo Video Game Accessories Product Offered
Table 107. Nintendo Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 108. Nintendo Main Business
Table 109. Nintendo Latest Developments
Table 110. Microsoft Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 111. Microsoft Video Game Accessories Product Offered
Table 112. Microsoft Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 113. Microsoft Main Business
Table 114. Microsoft Latest Developments
Table 115. Next Level Racing Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 116. Next Level Racing Video Game Accessories Product Offered
Table 117. Next Level Racing Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 118. Next Level Racing Main Business
Table 119. Next Level Racing Latest Developments
Table 120. Logitech Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 121. Logitech Video Game Accessories Product Offered
Table 122. Logitech Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 123. Logitech Main Business
Table 124. Logitech Latest Developments
Table 125. Razer Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 126. Razer Video Game Accessories Product Offered
Table 127. Razer Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 128. Razer Main Business
Table 129. Razer Latest Developments
Table 130. Turtle Beach Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 131. Turtle Beach Video Game Accessories Product Offered
Table 132. Turtle Beach Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 133. Turtle Beach Main Business
Table 134. Turtle Beach Latest Developments
Table 135. Thrustmaster Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 136. Thrustmaster Video Game Accessories Product Offered
Table 137. Thrustmaster Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 138. Thrustmaster Main Business
Table 139. Thrustmaster Latest Developments
Table 140. PowerA Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 141. PowerA Video Game Accessories Product Offered
Table 142. PowerA Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 143. PowerA Main Business
Table 144. PowerA Latest Developments
Table 145. PDP Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 146. PDP Video Game Accessories Product Offered
Table 147. PDP Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 148. PDP Main Business
Table 149. PDP Latest Developments
Table 150. HyperX Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 151. HyperX Video Game Accessories Product Offered
Table 152. HyperX Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 153. HyperX Main Business
Table 154. HyperX Latest Developments
Table 155. EPOS Basic Information, Video Game Accessories Manufacturing Base, Sales Area and Its Competitors
Table 156. EPOS Video Game Accessories Product Offered
Table 157. EPOS Video Game Accessories Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 158. EPOS Main Business
Table 159. EPOS Latest Developments
List of Figures
Figure 1. Picture of Video Game Accessories
Figure 2. Video Game Accessories Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global Video Game Accessories Sales Growth Rate 2017-2028 (K Units)
Figure 7. Global Video Game Accessories Revenue Growth Rate 2017-2028 ($ Millions)
Figure 8. Video Game Accessories Sales by Region (2021 & 2028) & ($ millions)
Figure 9. Product Picture of Game Controller
Figure 10. Product Picture of Memory Units
Figure 11. Product Picture of Audio/Video Cables
Figure 12. Product Picture of Software Accessories
Figure 13. Product Picture of Other
Figure 14. Global Video Game Accessories Sales Market Share by Type in 2021
Figure 15. Global Video Game Accessories Revenue Market Share by Type (2017-2022)
Figure 16. Video Game Accessories Consumed in Online Sales
Figure 17. Global Video Game Accessories Market: Online Sales (2017-2022) & (K Units)
Figure 18. Video Game Accessories Consumed in Hypermarket/Supermarket
Figure 19. Global Video Game Accessories Market: Hypermarket/Supermarket (2017-2022) & (K Units)
Figure 20. Video Game Accessories Consumed in Specialty Store
Figure 21. Global Video Game Accessories Market: Specialty Store (2017-2022) & (K Units)
Figure 22. Video Game Accessories Consumed in Other
Figure 23. Global Video Game Accessories Market: Other (2017-2022) & (K Units)
Figure 24. Global Video Game Accessories Sales Market Share by Application (2017-2022)
Figure 25. Global Video Game Accessories Revenue Market Share by Application in 2021
Figure 26. Video Game Accessories Revenue Market by Company in 2021 ($ Million)
Figure 27. Global Video Game Accessories Revenue Market Share by Company in 2021
Figure 28. Global Video Game Accessories Sales Market Share by Geographic Region (2017-2022)
Figure 29. Global Video Game Accessories Revenue Market Share by Geographic Region in 2021
Figure 30. Global Video Game Accessories Sales Market Share by Region (2017-2022)
Figure 31. Global Video Game Accessories Revenue Market Share by Country/Region in 2021
Figure 32. Americas Video Game Accessories Sales 2017-2022 (K Units)
Figure 33. Americas Video Game Accessories Revenue 2017-2022 ($ Millions)
Figure 34. APAC Video Game Accessories Sales 2017-2022 (K Units)
Figure 35. APAC Video Game Accessories Revenue 2017-2022 ($ Millions)
Figure 36. Europe Video Game Accessories Sales 2017-2022 (K Units)
Figure 37. Europe Video Game Accessories Revenue 2017-2022 ($ Millions)
Figure 38. Middle East & Africa Video Game Accessories Sales 2017-2022 (K Units)
Figure 39. Middle East & Africa Video Game Accessories Revenue 2017-2022 ($ Millions)
Figure 40. Americas Video Game Accessories Sales Market Share by Country in 2021
Figure 41. Americas Video Game Accessories Revenue Market Share by Country in 2021
Figure 42. United States Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 43. Canada Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 44. Mexico Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 45. Brazil Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 46. APAC Video Game Accessories Sales Market Share by Region in 2021
Figure 47. APAC Video Game Accessories Revenue Market Share by Regions in 2021
Figure 48. China Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 49. Japan Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 50. South Korea Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 51. Southeast Asia Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 52. India Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 53. Australia Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 54. Europe Video Game Accessories Sales Market Share by Country in 2021
Figure 55. Europe Video Game Accessories Revenue Market Share by Country in 2021
Figure 56. Germany Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 57. France Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 58. UK Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 59. Italy Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 60. Russia Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 61. Middle East & Africa Video Game Accessories Sales Market Share by Country in 2021
Figure 62. Middle East & Africa Video Game Accessories Revenue Market Share by Country in 2021
Figure 63. Egypt Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 64. South Africa Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 65. Israel Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 66. Turkey Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 67. GCC Country Video Game Accessories Revenue Growth 2017-2022 ($ Millions)
Figure 68. Manufacturing Cost Structure Analysis of Video Game Accessories in 2021
Figure 69. Manufacturing Process Analysis of Video Game Accessories
Figure 70. Industry Chain Structure of Video Game Accessories
Figure 71. Channels of Distribution
Figure 72. Distributors Profiles
School uniforms are a product targeted at a particular section of the society. A growing market for private education and schooling in India is providing growth prospects to this industry. Furthermore, players are also interested in increasing their presence and reach in the market. Large players are readily tying up with retail giants and schools towards increasing visibility. State governments a...
The Smartphones Market in India will be boosted by the increase in the usage of mobile internet along with the availability of 3G services and launch of affordable smartphones with versatile features and applications. Smartphones have also gained popularity amongst the youth due to the available features that suits the business and entertainment needs. The report begins with an overview of the sm...
E-governance is at its nascent stage in India with strong potential for growth in the future. The Information Technology (IT) industry is expected to be the major industry that stands to benefit. Government spending on IT is rapidly increasing which opens newer opportunities for the players in the IT space. It also provides growth prospects to various industries which are likely to benefit from th...