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Global Gaming Peripheral Market Size study, by Product (Headset, keyboard, controller, mice and others), By device (PC and Gaming consoles), By Type (wired and wireless), By distribution channel (online and offline) and Regional Forecasts 2020-2027

  • BIZ4192960
  • 200 Pages
  • February 2021
  • Consumer Goods
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Global Gaming peripheral Market is valued at approximately USD 3.88 Billion in 2019 and is anticipated to grow with a healthy growth rate of more than 10.40% over the forecast period 2020-2027. Gaming peripheral is an auxiliary device which offers input and output for a computer and assist in increasing gaming experience for the users. It includes components like speakers, joystick, mouse, keyboards and others which significantly helps in enhancing gaming experience of the player. The global market for gaming peripheral is expected to grow with significant pace over the forthcoming period due to the rising market for e-sports and the increasing number of gamers. . For instance, as per Statista, the global market for e-sports was USD 776.4 million in 2018 which is projected to grow with USD 1598.2 million by 2023. Also, the number of gamers was over 2.5 billion in 2019 which increased to USD 2.7 billion in 2020. Additionally, increasing demand for realistic and immersive gaming experience is expected to leverage the need for peripheral devices across the globe. However, high cost is expected to pose as a challenge to the gaming peripheral market growth over the forthcoming period.

The regional analysis of the global Gaming peripheral Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America, and Rest of the World. Europe accounts for the largest share in the global gaming peripheral market due to the rising esports industry in the region. Whereas, Asia pacific is the fastest growing region in the global gaming peripheral market due to the rising population of gamers in the region.

Major market player included in this report are:

Anker Innovations Limited

Cooler Master Technology Inc.

CORSAIR Components Inc.

HyperX/Kingston Technology Company, Inc.

Logitech International SA

Plantronics Inc.

Rapoo Corporation

Razer Inc.

Redragon USA

Turtle Beach Corporation

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Product:

Headset

Keyboard

Controller

Mice

Others

By Device:

PC

Gaming consoles

By Type:

Wired

Wireless

By Distribution channel:

Online

Offline

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2017, 2018

Base year – 2019

Forecast period – 2020 to 2027.

Target Audience of the Global Interventional cardiology devices market in Market Study:

Key Consulting Companies & Advisors

Large, medium-sized, and small enterprises

Venture capitalists

Value-Added Resellers (VARs)

Third-party knowledge providers

Investment bankers

Investors

Chapter 1. Executive Summary

1.1. Market Snapshot

1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)

1.2.1. Gaming peripheral market, by Region, 2018-2027 (USD Billion)

1.2.2. Gaming peripheral market, by Product, 2018-2027 (USD Billion)

1.2.3. Gaming peripheral market, by Device, 2018-2027 (USD Billion)

1.2.4. Gaming peripheral market, by type, 2018-2027 (USD Billion)

1.2.5. Gaming peripheral market, by distribution channels, 2018-2027 (USD Billion)

1.3. Key Trends

1.4. Estimation Methodology

1.5. Research Assumption

Chapter 2. Global Gaming peripheral Market Definition and Scope

2.1. Objective of the Study

2.2. Market Definition & Scope

2.2.1. Scope of the Study

2.2.2. Industry Evolution

2.3. Years Considered for the Study

2.4. Currency Conversion Rates

Chapter 3. Global Gaming peripheral Market Dynamics

3.1. Gaming peripheral Market Impact Analysis (2018-2027)

3.1.1. Market Drivers

3.1.2. Market Challenges

3.1.3. Market Opportunities

Chapter 4. Global Gaming peripheral Market Industry Analysis

4.1. Porter’s 5 Force Model

4.1.1. Bargaining Power of Suppliers

4.1.2. Bargaining Power of Buyers

4.1.3. Threat of New Entrants

4.1.4. Threat of Substitutes

4.1.5. Competitive Rivalry

4.1.6. Futuristic Approach to Porter’s 5 Force Model (2017-2027)

4.2. PEST Analysis

4.2.1. Political

4.2.2. Economical

4.2.3. Social

4.2.4. Technological

4.3. Investment Adoption Model

4.4. Analyst Recommendation & Conclusion

Chapter 5. Global Gaming peripheral market, by Product

5.1. Market Snapshot

5.2. Global Gaming peripheral Market by Product ,by performance- Potential Analysis

5.3. Global Gaming peripheral Market Estimates & Forecasts by Product 2017-2027 (USD Billion)

5.4. Gaming peripheral market, Sub Segment Analysis

5.4.1. Headset

5.4.2. Keyboard

5.4.3. Controller

5.4.4. Mice

5.4.5. Others

Chapter 6. Global Gaming peripheral market, by Device

6.1. Market Snapshot

6.2. Global Gaming peripheral Market by Device ,by performance- Potential Analysis

6.3. Global Gaming peripheral Market Estimates & Forecasts by Device 2017-2027 (USD Billion)

6.4. Gaming peripheral market, Sub Segment Analysis

6.4.1. PC

6.4.2. Gaming consoles

Chapter 7. Global Gaming peripheral market, by Type

7.1. Market Snapshot

7.2. Global Gaming peripheral Market by Type ,by performance- Potential Analysis

7.3. Global Gaming peripheral Market Estimates & Forecasts by Type 2017-2027 (USD Billion)

7.4. Gaming peripheral market, Sub Segment Analysis

7.4.1. Wired

7.4.2. Wireless

Chapter 8. Global Gaming peripheral market, by Distribution channel

8.1. Market Snapshot

8.2. Global Gaming peripheral Market by Distribution channel ,by performance- Potential Analysis

8.3. Global Gaming peripheral Market Estimates & Forecasts by Distribution channel 2017-2027 (USD Billion)

8.4. Gaming peripheral market, Sub Segment Analysis

8.4.1. Online

8.4.2. Offline

Chapter 9. Global Gaming peripheral market, Regional Analysis

9.1. Gaming peripheral market, Regional Market Snapshot

9.2. North America Gaming peripheral Market

9.2.1. U.S. Gaming peripheral market

9.2.1.1. Product breakdown estimates & forecasts, 2017-2027

9.2.1.2. Device breakdown estimates & forecasts, 2017-2027

9.2.1.3. Type breakdown estimates & forecasts, 2017-2027

9.2.1.4. Distribution channel breakdown estimates & forecasts, 2017-2027

9.2.2. Canada Gaming peripheral market

9.3. Europe Gaming peripheral Market Snapshot

9.3.1. U.K. Gaming peripheral Market

9.3.2. Germany Gaming peripheral market

9.3.3. France Gaming peripheral market

9.3.4. Spain Gaming peripheral market

9.3.5. Italy Gaming peripheral market

9.3.6. Rest of Europe Gaming peripheral market

9.4. Asia-Pacific Gaming peripheral Market Snapshot

9.4.1. China Gaming peripheral Market

9.4.2. India Gaming peripheral Market

9.4.3. Japan Gaming peripheral market

9.4.4. Australia Gaming peripheral market

9.4.5. South Korea Gaming peripheral market

9.4.6. Rest of Asia Pacific Gaming peripheral market

9.5. Latin America Gaming peripheral Market Snapshot

9.5.1. Brazil Gaming peripheral market

9.5.2. Mexico Gaming peripheral market

9.6. Rest of The World Gaming peripheral market

Chapter 10. Competitive Intelligence

10.1. Top Market Strategies

10.2. Company Profiles

10.3. Anker Innovations Limited

10.3.1.1. Key Information

10.3.1.2. Overview

10.3.1.3. Financial (Subject to Data Availability)

10.3.1.4. Product Summary

10.3.1.5. Recent Developments

10.3.2. Cooler Master Technology Inc.

10.3.3. CORSAIR Components Inc.

10.3.4. HyperX/Kingston Technology Company, Inc.

10.3.5. Logitech International SA

10.3.6. Plantronics Inc.

10.3.7. Rapoo Corporation

10.3.8. Razer Inc.

10.3.9. Redragon USA

10.3.10. Turtle Beach Corporation

Chapter 11. Research Process

11.1. Research Process

11.1.1. Data Mining

11.1.2. Analysis

11.1.3. Market Estimation

11.1.4. Validation

11.1.5. Publishing

11.2. Research Attributes

11.3. Research Assumption

List of Tables

TABLE 1. Global Gaming peripheral market, report scope

TABLE 2. Global Gaming peripheral Market estimates & forecasts by region 2017-2027 (USD Billion)

TABLE 3. Global Gaming peripheral Market estimates & forecasts by Product 2017-2027 (USD Billion)

TABLE 4. Global Gaming peripheral Market estimates & forecasts by Device 2017-2027 (USD Billion)

TABLE 5. Global Gaming peripheral Market estimates & forecasts by Type 2017-2027 (USD Billion)

TABLE 6. Global Gaming peripheral Market estimates & forecasts by Distribution Channel 2017-2027 (USD Billion)

TABLE 7. Global Gaming peripheral Market by segment, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 8. Global Gaming peripheral Market by region, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 9. Global Gaming peripheral Market by segment, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 10. Global Gaming peripheral Market by region, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 11. Global Gaming peripheral Market by segment, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 12. Global Gaming peripheral Market by region, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 13. Global Gaming peripheral Market by segment, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 14. Global Gaming peripheral Market by region, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 15. Global Gaming peripheral Market by segment, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 16. Global Gaming peripheral Market by region, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 17. Global Gaming peripheral Market by segment, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 18. Global Gaming peripheral Market by region, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 19. Global Gaming peripheral Market by segment, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 20. Global Gaming peripheral Market by region, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 21. Global Gaming peripheral Market by segment, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 22. Global Gaming peripheral Market by region, estimates & forecasts, 2017-2027 (USD Billion)

TABLE 23. U.S. Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 24. U.S. Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 25. U.S. Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 26. Canada Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 27. Canada Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 28. Canada Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 29. UK Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 30. UK Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 31. UK Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 32. Germany Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 33. Germany Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 34. Germany Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 35. FranceGaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 36. FranceGaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 37. FranceGaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 38. SpainGaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 39. SpainGaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 40. SpainGaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 41. ItalyGaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 42. ItalyGaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 43. ItalyGaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 44. ROE Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 45. ROE Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 46. ROE Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 47. China Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 48. China Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 49. China Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 50. India Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 51. India Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 52. India Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 53. Japan Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 54. Japan Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 55. Japan Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 56. Australia Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 57. Australia Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 58. Australia Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 59. South Korea Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 60. South Korea Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 61. South Korea Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 62. ROPAC Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 63. ROPAC Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 64. ROPAC Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 65. Brazil Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 66. Brazil Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 67. Brazil Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 68. Mexico Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 69. Mexico Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 70. Mexico Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 71. ROLA Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 72. ROLA Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 73. ROLA Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 74. ROW Gaming peripheral Market estimates & forecasts, 2017-2027 (USD Billion)

TABLE 75. ROW Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 76. ROW Gaming peripheral Market estimates & forecasts by segment 2017-2027 (USD Billion)

TABLE 77. List of secondary Products used in the study of Global Gaming peripheral market.

TABLE 78. List of primary Products used in the study of Global Gaming peripheral market.

TABLE 79. Years considered for the study.

TABLE 80. Exchange rates considered.

 
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