Request for Covid-19 Impact Assessment of this Report
Some of the key factors driving growth of gaming hardware is technological developments in the gaming industry.Innovative technologies such asinteractive glasses, 4k content, and 3D audio quality are enhancing the experience of end-users and also driving constant innovation in the gaming hardware world.
The global Gaming Hardware market size is projected to reach US$ 180 million by 2026, from US$ 146.7 million in 2020, at a CAGR of 3.5% during 2021-2026.
This report focuses on Gaming Hardware volume and value at the global level, regional level and company level. From a global perspective, this report represents overall Gaming Hardware market size by analysing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, Japan, China, Southeast Asia, India, etc.
Global Gaming Hardware Market: Segment Analysis
The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
Global Gaming Hardware Market: Regional Analysis
The research report includes a detailed study of regions of North America, Europe, China, Japan and South Korea. The report has been curated after observing and studying various factors that determine regional growth such as economic, environmental, social, technological, and political status of the particular region. Analysts have studied the data of revenue, sales, and manufacturers of each region. This section analyses region-wise revenue and volume for the forecast period of 2015 to 2026. These analyses will help the reader to understand the potential worth of investment in a particular region.
Global Gaming Hardware Market: Competitive Landscape
This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019.
Following are the segments covered by the report are:
Standard Consoles
Handheld
Controller
Headsets
Camera
Other
By Application:
Commercial
Residential
Key Players:
The Key manufacturers that are operating in the global Gaming Hardware market are:
Microsoft
Nintendo
Sony
NVIDIA
Madcatz
V-MODA
Razer
A4TECH
Scuf Gaming
Logitech
Venom
Turtle Beach
Competitive Landscape
The analysts have provided a comprehensive analysis of the competitive landscape of the global Gaming Hardware market with the company market structure and market share analysis of the top players. The innovative trends and developments, mergers and acquisitions, product portfolio, and new product innovation to provide a dashboard view of the market, ultimately providing the readers accurate measure of the current market developments, business strategies, and key financials.
1.1 Product Overview and Scope of Gaming Hardware
1.2 Gaming Hardware Segment by Type
1.2.1 Global Gaming Hardware Production Growth Rate Comparison by Type 2020 VS 2026
1.2.2 Standard Consoles
1.2.3 Handheld
1.2.4 Controller
1.2.5 Headsets
1.2.6 Camera
1.2.7 Other
1.3 Gaming Hardware Segment by Application
1.3.1 Gaming Hardware Consumption Comparison by Application: 2020 VS 2026
1.3.2 Commercial
1.3.3 Residential
1.4 Global Gaming Hardware Market by Region
1.4.1 Global Gaming Hardware Market Size Estimates and Forecasts by Region: 2020 VS 2026
1.4.2 North America Estimates and Forecasts (2015-2026)
1.4.3 Europe Estimates and Forecasts (2015-2026)
1.4.4 China Estimates and Forecasts (2015-2026)
1.4.5 Japan Estimates and Forecasts (2015-2026)
1.4.6 South Korea Estimates and Forecasts (2015-2026)
1.5 Global Gaming Hardware Growth Prospects
1.5.1 Global Gaming Hardware Revenue Estimates and Forecasts (2015-2026)
1.5.2 Global Gaming Hardware Production Capacity Estimates and Forecasts (2015-2026)
1.5.3 Global Gaming Hardware Production Estimates and Forecasts (2015-2026)
1.6 Gaming Hardware Industry
1.7 Gaming Hardware Market Trends
2 Market Competition by Manufacturers
2.1 Global Gaming Hardware Production Capacity Market Share by Manufacturers (2015-2020)
2.2 Global Gaming Hardware Revenue Share by Manufacturers (2015-2020)
2.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.4 Global Gaming Hardware Average Price by Manufacturers (2015-2020)
2.5 Manufacturers Gaming Hardware Production Sites, Area Served, Product Types
2.6 Gaming Hardware Market Competitive Situation and Trends
2.6.1 Gaming Hardware Market Concentration Rate
2.6.2 Global Top 3 and Top 5 Players Market Share by Revenue
2.6.3 Mergers & Acquisitions, Expansion
3 Production and Capacity by Region
3.1 Global Production Capacity of Gaming Hardware Market Share by Regions (2015-2020)
3.2 Global Gaming Hardware Revenue Market Share by Regions (2015-2020)
3.3 Global Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
3.4 North America Gaming Hardware Production
3.4.1 North America Gaming Hardware Production Growth Rate (2015-2020)
3.4.2 North America Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
3.5 Europe Gaming Hardware Production
3.5.1 Europe Gaming Hardware Production Growth Rate (2015-2020)
3.5.2 Europe Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
3.6 China Gaming Hardware Production
3.6.1 China Gaming Hardware Production Growth Rate (2015-2020)
3.6.2 China Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
3.7 Japan Gaming Hardware Production
3.7.1 Japan Gaming Hardware Production Growth Rate (2015-2020)
3.7.2 Japan Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
3.8 South Korea Gaming Hardware Production
3.8.1 South Korea Gaming Hardware Production Growth Rate (2015-2020)
3.8.2 South Korea Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
4 Global Gaming Hardware Consumption by Regions
4.1 Global Gaming Hardware Consumption by Regions
4.1.1 Global Gaming Hardware Consumption by Region
4.1.2 Global Gaming Hardware Consumption Market Share by Region
4.2 North America
4.2.1 North America Gaming Hardware Consumption by Countries
4.2.2 U.S.
4.2.3 Canada
4.3 Europe
4.3.1 Europe Gaming Hardware Consumption by Countries
4.3.2 Germany
4.3.3 France
4.3.4 U.K.
4.3.5 Italy
4.3.6 Russia
4.4 Asia Pacific
4.4.1 Asia Pacific Gaming Hardware Consumption by Region
4.4.2 China
4.4.3 Japan
4.4.4 South Korea
4.4.5 Taiwan
4.4.6 Southeast Asia
4.4.7 India
4.4.8 Australia
4.5 Latin America
4.5.1 Latin America Gaming Hardware Consumption by Countries
4.5.2 Mexico
4.5.3 Brazil
5 Gaming Hardware Production, Revenue, Price Trend by Type
5.1 Global Gaming Hardware Production Market Share by Type (2015-2020)
5.2 Global Gaming Hardware Revenue Market Share by Type (2015-2020)
5.3 Global Gaming Hardware Price by Type (2015-2020)
5.4 Global Gaming Hardware Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
6 Global Gaming Hardware Market Analysis by Application
6.1 Global Gaming Hardware Consumption Market Share by Application (2015-2020)
6.2 Global Gaming Hardware Consumption Growth Rate by Application (2015-2020)
7 Company Profiles and Key Figures in Gaming Hardware Business
7.1 Microsoft
7.1.1 Microsoft Gaming Hardware Production Sites and Area Served
7.1.2 Microsoft Gaming Hardware Product Introduction, Application and Specification
7.1.3 Microsoft Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.1.4 Microsoft Main Business and Markets Served
7.2 Nintendo
7.2.1 Nintendo Gaming Hardware Production Sites and Area Served
7.2.2 Nintendo Gaming Hardware Product Introduction, Application and Specification
7.2.3 Nintendo Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.2.4 Nintendo Main Business and Markets Served
7.3 Sony
7.3.1 Sony Gaming Hardware Production Sites and Area Served
7.3.2 Sony Gaming Hardware Product Introduction, Application and Specification
7.3.3 Sony Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.3.4 Sony Main Business and Markets Served
7.4 NVIDIA
7.4.1 NVIDIA Gaming Hardware Production Sites and Area Served
7.4.2 NVIDIA Gaming Hardware Product Introduction, Application and Specification
7.4.3 NVIDIA Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.4.4 NVIDIA Main Business and Markets Served
7.5 Madcatz
7.5.1 Madcatz Gaming Hardware Production Sites and Area Served
7.5.2 Madcatz Gaming Hardware Product Introduction, Application and Specification
7.5.3 Madcatz Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.5.4 Madcatz Main Business and Markets Served
7.6 V-MODA
7.6.1 V-MODA Gaming Hardware Production Sites and Area Served
7.6.2 V-MODA Gaming Hardware Product Introduction, Application and Specification
7.6.3 V-MODA Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.6.4 V-MODA Main Business and Markets Served
7.7 Razer
7.7.1 Razer Gaming Hardware Production Sites and Area Served
7.7.2 Razer Gaming Hardware Product Introduction, Application and Specification
7.7.3 Razer Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.7.4 Razer Main Business and Markets Served
7.8 A4TECH
7.8.1 A4TECH Gaming Hardware Production Sites and Area Served
7.8.2 A4TECH Gaming Hardware Product Introduction, Application and Specification
7.8.3 A4TECH Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.8.4 A4TECH Main Business and Markets Served
7.9 Scuf Gaming
7.9.1 Scuf Gaming Gaming Hardware Production Sites and Area Served
7.9.2 Scuf Gaming Gaming Hardware Product Introduction, Application and Specification
7.9.3 Scuf Gaming Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.9.4 Scuf Gaming Main Business and Markets Served
7.10 Logitech
7.10.1 Logitech Gaming Hardware Production Sites and Area Served
7.10.2 Logitech Gaming Hardware Product Introduction, Application and Specification
7.10.3 Logitech Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.10.4 Logitech Main Business and Markets Served
7.11 Venom
7.11.1 Venom Gaming Hardware Production Sites and Area Served
7.11.2 Venom Gaming Hardware Product Introduction, Application and Specification
7.11.3 Venom Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.11.4 Venom Main Business and Markets Served
7.12 Turtle Beach
7.12.1 Turtle Beach Gaming Hardware Production Sites and Area Served
7.12.2 Turtle Beach Gaming Hardware Product Introduction, Application and Specification
7.12.3 Turtle Beach Gaming Hardware Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.12.4 Turtle Beach Main Business and Markets Served
8 Gaming Hardware Manufacturing Cost Analysis
8.1 Gaming Hardware Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Raw Materials Price Trend
8.1.3 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Gaming Hardware
8.4 Gaming Hardware Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 Gaming Hardware Distributors List
9.3 Gaming Hardware Customers
10 Market Dynamics
10.1 Market Trends
10.2 Opportunities and Drivers
10.3 Challenges
10.4 Porter's Five Forces Analysis
11 Production and Supply Forecast
11.1 Global Forecasted Production of Gaming Hardware (2021-2026)
11.2 Global Forecasted Revenue of Gaming Hardware (2021-2026)
11.3 Global Forecasted Price of Gaming Hardware (2021-2026)
11.4 Global Gaming Hardware Production Forecast by Regions (2021-2026)
11.4.1 North America Gaming Hardware Production, Revenue Forecast (2021-2026)
11.4.2 Europe Gaming Hardware Production, Revenue Forecast (2021-2026)
11.4.3 China Gaming Hardware Production, Revenue Forecast (2021-2026)
11.4.4 Japan Gaming Hardware Production, Revenue Forecast (2021-2026)
11.4.5 South Korea Gaming Hardware Production, Revenue Forecast (2021-2026)
12 Consumption and Demand Forecast
12.1 Global Forecasted and Consumption Demand Analysis of Gaming Hardware
12.2 North America Forecasted Consumption of Gaming Hardware by Country
12.3 Europe Market Forecasted Consumption of Gaming Hardware by Country
12.4 Asia Pacific Market Forecasted Consumption of Gaming Hardware by Regions
12.5 Latin America Forecasted Consumption of Gaming Hardware
13 Forecast by Type and by Application (2021-2026)
13.1 Global Production, Revenue and Price Forecast by Type (2021-2026)
13.1.1 Global Forecasted Production of Gaming Hardware by Type (2021-2026)
13.1.2 Global Forecasted Revenue of Gaming Hardware by Type (2021-2026)
13.1.2 Global Forecasted Price of Gaming Hardware by Type (2021-2026)
13.2 Global Forecasted Consumption of Gaming Hardware by Application (2021-2026)
14 Research Finding and Conclusion
15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Author List
15.4 Disclaimer
Table 1. Global Gaming Hardware Production (K Units) Growth Rate Comparison by Type (2015-2026)
Table 2. Global Gaming Hardware Market Size by Type (K Units) (US$ Million) (2020 VS 2026)
Table 3. Global Gaming Hardware Consumption (K Units) Comparison by Application: 2020 VS 2026
Table 4. Global Gaming Hardware Production (K Units) by Manufacturers
Table 5. Global Gaming Hardware Production (K Units) by Manufacturers (2015-2020)
Table 6. Global Gaming Hardware Production Share by Manufacturers (2015-2020)
Table 7. Global Gaming Hardware Revenue (Million USD) by Manufacturers (2015-2020)
Table 8. Global Gaming Hardware Revenue Share by Manufacturers (2015-2020)
Table 9. Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Hardware as of 2019)
Table 10. Global Market Gaming Hardware Average Price (USD/Unit) of Key Manufacturers (2015-2020)
Table 11. Manufacturers Gaming Hardware Production Sites and Area Served
Table 12. Manufacturers Gaming Hardware Product Types
Table 13. Global Gaming Hardware Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Mergers & Acquisitions, Expansion
Table 15. Global Gaming Hardware Capacity (K Units) by Region (2015-2020)
Table 16. Global Gaming Hardware Production (K Units) by Region (2015-2020)
Table 17. Global Gaming Hardware Revenue (Million US$) by Region (2015-2020)
Table 18. Global Gaming Hardware Revenue Market Share by Region (2015-2020)
Table 19. Global Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 20. North America Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 21. Europe Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 22. China Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 23. Japan Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 24. South Korea Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 25. Global Gaming Hardware Consumption (K Units) Market by Region (2015-2020)
Table 26. Global Gaming Hardware Consumption Market Share by Region (2015-2020)
Table 27. North America Gaming Hardware Consumption by Countries (2015-2020) (K Units)
Table 28. Europe Gaming Hardware Consumption by Countries (2015-2020) (K Units)
Table 29. Asia Pacific Gaming Hardware Consumption by Countries (2015-2020) (K Units)
Table 30. Latin America Gaming Hardware Consumption by Countries (2015-2020) (K Units)
Table 31. Global Gaming Hardware Production (K Units) by Type (2015-2020)
Table 32. Global Gaming Hardware Production Share by Type (2015-2020)
Table 33. Global Gaming Hardware Revenue (Million US$) by Type (2015-2020)
Table 34. Global Gaming Hardware Revenue Share by Type (2015-2020)
Table 35. Global Gaming Hardware Price (USD/Unit) by Type (2015-2020)
Table 36. Global Gaming Hardware Consumption (K Units) by Application (2015-2020)
Table 37. Global Gaming Hardware Consumption Market Share by Application (2015-2020)
Table 38. Global Gaming Hardware Consumption Growth Rate by Application (2015-2020)
Table 39. Microsoft Gaming Hardware Production Sites and Area Served
Table 40. Microsoft Production Sites and Area Served
Table 41. Microsoft Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 42. Microsoft Main Business and Markets Served
Table 43. Nintendo Gaming Hardware Production Sites and Area Served
Table 44. Nintendo Production Sites and Area Served
Table 45. Nintendo Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 46. Nintendo Main Business and Markets Served
Table 47. Sony Gaming Hardware Production Sites and Area Served
Table 48. Sony Production Sites and Area Served
Table 49. Sony Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 50. Sony Main Business and Markets Served
Table 51. NVIDIA Gaming Hardware Production Sites and Area Served
Table 52. NVIDIA Production Sites and Area Served
Table 53. NVIDIA Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 54. NVIDIA Main Business and Markets Served
Table 55. Madcatz Gaming Hardware Production Sites and Area Served
Table 56. Madcatz Production Sites and Area Served
Table 57. Madcatz Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 58. Madcatz Main Business and Markets Served
Table 59. V-MODA Gaming Hardware Production Sites and Area Served
Table 60. V-MODA Production Sites and Area Served
Table 61. V-MODA Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 62. V-MODA Main Business and Markets Served
Table 63. Razer Gaming Hardware Production Sites and Area Served
Table 64. Razer Production Sites and Area Served
Table 65. Razer Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 66. Razer Main Business and Markets Served
Table 67. A4TECH Gaming Hardware Production Sites and Area Served
Table 68. A4TECH Production Sites and Area Served
Table 69. A4TECH Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 70. A4TECH Main Business and Markets Served
Table 71. Scuf Gaming Gaming Hardware Production Sites and Area Served
Table 72. Scuf Gaming Production Sites and Area Served
Table 73. Scuf Gaming Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 74. Scuf Gaming Main Business and Markets Served
Table 75. Logitech Gaming Hardware Production Sites and Area Served
Table 76. Logitech Production Sites and Area Served
Table 77. Logitech Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 78. Logitech Main Business and Markets Served
Table 79. Venom Gaming Hardware Production Sites and Area Served
Table 80. Venom Production Sites and Area Served
Table 81. Venom Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 82. Venom Main Business and Markets Served
Table 83. Turtle Beach Gaming Hardware Production Sites and Area Served
Table 84. Turtle Beach Production Sites and Area Served
Table 85. Turtle Beach Gaming Hardware Production Capacity (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2015-2020)
Table 86. Turtle Beach Main Business and Markets Served
Table 87. Production Base and Market Concentration Rate of Raw Material
Table 88. Key Suppliers of Raw Materials
Table 89. Gaming Hardware Distributors List
Table 90. Gaming Hardware Customers List
Table 91. Market Key Trends
Table 92. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 93. Key Challenges
Table 94. Global Gaming Hardware Production (K Units) Forecast by Region (2021-2026)
Table 95. North America Gaming Hardware Consumption Forecast 2021-2026 (K Units) by Country
Table 96. Europe Gaming Hardware Consumption Forecast 2021-2026 (K Units) by Country
Table 97. Asia Pacific Gaming Hardware Consumption Forecast 2021-2026 (K Units) by Regions
Table 98. Latin America Gaming Hardware Consumption Forecast 2021-2026 (K Units) by Country
Table 99. Global Gaming Hardware Consumption (K Units) Forecast by Regions (2021-2026)
Table 100. Global Gaming Hardware Production (K Units) Forecast by Type (2021-2026)
Table 101. Global Gaming Hardware Revenue (Million US$) Forecast by Type (2021-2026)
Table 102. Global Gaming Hardware Price (USD/Unit) Forecast by Type (2021-2026)
Table 103. Global Gaming Hardware Consumption (K Units) Forecast by Application (2021-2026)
Table 104. Research Programs/Design for This Report
Table 105. Key Data Information from Secondary Sources
Table 106. Key Data Information from Primary Sources
List of Figures
Figure 1. Picture of Gaming Hardware
Figure 2. Global Gaming Hardware Production Market Share by Type: 2020 VS 2026
Figure 3. Standard Consoles Product Picture
Figure 4. Handheld Product Picture
Figure 5. Controller Product Picture
Figure 6. Headsets Product Picture
Figure 7. Camera Product Picture
Figure 8. Other Product Picture
Figure 9. Global Gaming Hardware Consumption Market Share by Application: 2020 VS 2026
Figure 10. Commercial
Figure 11. Residential
Figure 12. North America Gaming Hardware Revenue (Million US$) and Growth Rate (2015-2026)
Figure 13. Europe Gaming Hardware Revenue (Million US$) and Growth Rate (2015-2026)
Figure 14. China Gaming Hardware Revenue (Million US$) and Growth Rate (2015-2026)
Figure 15. Japan Gaming Hardware Revenue (Million US$) and Growth Rate (2015-2026)
Figure 16. South Korea Gaming Hardware Revenue (Million US$) and Growth Rate (2015-2026)
Figure 17. Global Gaming Hardware Revenue (Million US$) (2015-2026)
Figure 18. Global Gaming Hardware Production Capacity (K Units) (2015-2026)
Figure 19. Gaming Hardware Production Share by Manufacturers in 2019
Figure 20. Global Gaming Hardware Revenue Share by Manufacturers in 2019
Figure 21. Gaming Hardware Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 22. Global Market Gaming Hardware Average Price (USD/Unit) of Key Manufacturers in 2019
Figure 23. The Global 5 and 10 Largest Players: Market Share by Gaming Hardware Revenue in 2019
Figure 24. Global Gaming Hardware Production Market Share by Region (2015-2020)
Figure 25. Global Gaming Hardware Production Market Share by Region in 2019
Figure 26. Global Gaming Hardware Revenue Market Share by Region (2015-2020)
Figure 27. Global Gaming Hardware Revenue Market Share by Region in 2019
Figure 28. Global Gaming Hardware Production (K Units) Growth Rate (2015-2020)
Figure 29. North America Gaming Hardware Production (K Units) Growth Rate (2015-2020)
Figure 30. Europe Gaming Hardware Production (K Units) Growth Rate (2015-2020)
Figure 31. China Gaming Hardware Production (K Units) Growth Rate (2015-2020)
Figure 32. Japan Gaming Hardware Production (K Units) Growth Rate (2015-2020)
Figure 33. South Korea Gaming Hardware Production (K Units) Growth Rate (2015-2020)
Figure 34. Global Gaming Hardware Consumption Market Share by Region (2015-2020)
Figure 35. Global Gaming Hardware Consumption Market Share by Region in 2019
Figure 36. North America Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 37. North America Gaming Hardware Consumption Market Share by Countries in 2019
Figure 38. Canada Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 39. U.S. Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 40. Europe Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 41. Europe Gaming Hardware Consumption Market Share by Countries in 2019
Figure 42. Germany America Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 43. France Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 44. U.K. Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 45. Italy Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 46. Russia Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 47. Asia Pacific Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 48. Asia Pacific Gaming Hardware Consumption Market Share by Regions in 2019
Figure 49. China Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 50. Japan Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 51. South Korea Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 52. Taiwan Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 53. Southeast Asia Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 54. India Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 55. Australia Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 56. Latin America Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 57. Latin America Gaming Hardware Consumption Market Share by Countries in 2019
Figure 58. Mexico Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 59. Brazil Gaming Hardware Consumption Growth Rate (2015-2020) (K Units)
Figure 60. Production Market Share of Gaming Hardware by Type (2015-2020)
Figure 61. Production Market Share of Gaming Hardware by Type in 2019
Figure 62. Revenue Share of Gaming Hardware by Type (2015-2020)
Figure 63. Revenue Market Share of Gaming Hardware by Type in 2019
Figure 64. Global Gaming Hardware Production Growth by Type (2015-2020) (K Units)
Figure 65. Global Gaming Hardware Consumption Market Share by Application (2015-2020)
Figure 66. Global Gaming Hardware Consumption Market Share by Application in 2019
Figure 67. Global Gaming Hardware Consumption Growth Rate by Application (2015-2020)
Figure 68. Price Trend of Key Raw Materials
Figure 69. Manufacturing Cost Structure of Gaming Hardware
Figure 70. Manufacturing Process Analysis of Gaming Hardware
Figure 71. Gaming Hardware Industrial Chain Analysis
Figure 72. Channels of Distribution
Figure 73. Distributors Profiles
Figure 74. Porter's Five Forces Analysis
Figure 75. Global Gaming Hardware Production Capacity (K Units) and Growth Rate Forecast (2021-2026)
Figure 76. Global Gaming Hardware Production (K Units) and Growth Rate Forecast (2021-2026)
Figure 77. Global Gaming Hardware Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 78. Global Gaming Hardware Price and Trend Forecast (2021-2026)
Figure 79. Global Gaming Hardware Production Market Share Forecast by Region (2021-2026)
Figure 80. North America Gaming Hardware Production (K Units) and Growth Rate Forecast (2021-2026)
Figure 81. North America Gaming Hardware Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 82. Europe Gaming Hardware Production (K Units) and Growth Rate Forecast (2021-2026)
Figure 83. Europe Gaming Hardware Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 84. China Gaming Hardware Production (K Units) and Growth Rate Forecast (2021-2026)
Figure 85. China Gaming Hardware Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 86. Japan Gaming Hardware Production (K Units) and Growth Rate Forecast (2021-2026)
Figure 87. Japan Gaming Hardware Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 88. South Korea Gaming Hardware Production (K Units) and Growth Rate Forecast (2021-2026)
Figure 89. South Korea Gaming Hardware Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 90. Global Forecasted and Consumption Demand Analysis of Gaming Hardware
Figure 91. North America Gaming Hardware Consumption (K Units) Growth Rate Forecast (2021-2026)
Figure 92. Europe Gaming Hardware Consumption (K Units) Growth Rate Forecast (2021-2026)
Figure 93. Asia Pacific Gaming Hardware Consumption (K Units) Growth Rate Forecast (2021-2026)
Figure 94. Latin America Gaming Hardware Consumption (K Units) Growth Rate Forecast (2021-2026)
Figure 95. Global Gaming Hardware Production (K Units) Forecast by Type (2021-2026)
Figure 96. Global Gaming Hardware Revenue Market Share Forecast by Type (2021-2026)
Figure 97. Global Gaming Hardware Consumption Forecast by Application (2021-2026)
Figure 98. Bottom-up and Top-down Approaches for This Report
Figure 99. Data Triangulation
Energy meters are a typical instrument to measure the amount of electricity or energy consumed by a user. It has been traditionally present in the market with the dominant types being the electromagnetic and static ones. However the market is steadily moving towards a newer generation meters which include smart and digital meters. Players in the market are rapidly involving research and developmen...
High growth and development of the power sector in India is stimulating the demand for transformers. The initiatives undertaken by the Government of India is providing ample opportunities to the players in the industry to grow. The report begins with an introduction to the transformers market with an overview of the structure of the transmission segment. The market overview section discusses the ...
Power capacitors form a small part of the electrical equipment industry in India. Their use is indispensable in the energy efficient systems as it is helps to reduce the overall power factor (PF) of the system. It is a cheaper product as compared to the other electrical equipments and with growing energy efficiency needs, its use and demand is rising rapidly. A cumulative growth in the Indian powe...