Request for Covid-19 Impact Assessment of this Report
Prior to COVID-19, the global market for Home Video Game Consoles was anticipated to grow from US$ XX million in 2020 to US$ XX million by 2026; it is expected to grow at a CAGR of xx% during 2021–2026, whereas post-COVID-19 scenario, the market for Home Video Game Consoles is projected to grow from US$ XX million in 2020 (a change by ~XX% compared to market estimated for 2020 before the outbreak of COVID-19) to US$ XX billion by 2026; it is expected to grow at a CAGR of XX% during 2021–2026.
This report covers market size and forecasts of Home Video Game Consoles, including the following market information:
Global Home Video Game Consoles Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)
Global Home Video Game Consoles Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)
Global Home Video Game Consoles Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million) & (K Units)
Global Home Video Game Consoles Market Size by Company, 2019- 2020 (quarterly data), (US$ Million) & (K Units)
Key market players
Major competitors identified in this market include Nintendo, Microsoft, Sony, Envizions, Mad Catz, Navidia, Sega, Atari, Hudson Soft/NEC, OUYA, etc.
Based on the Region:
Asia-Pacific (China, Japan, South Korea, India and ASEAN)
North America (US and Canada)
Europe (Germany, France, UK and Italy)
Rest of World (Latin America, Middle East & Africa)
Based on the Type:
Gamepads Controllers
Joystick Controllers
Motion Controllers
Other
Based on the Application:
Adult
Chidren
1.2 Market Segmentation
1.3 Research Objectives
1.4 Research Methodology
1.4.1 Research Process
1.4.2 Data Triangulation
1.4.3 Research Approach
1.4.4 Base Year
1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
1.5.2 Covid-19 Impact: Commodity Prices Indices
1.5.3 Covid-19 Impact: Global Major Government Policy
1.6 The Covid-19 Impact on Home Video Game Consoles Industry
1.7 COVID-19 Impact: Home Video Game Consoles Market Trends
2 Global Home Video Game Consoles Quarterly Market Size Analysis
2.1 Home Video Game Consoles Business Impact Assessment - COVID-19
2.1.1 Global Home Video Game Consoles Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
2.1.2 Global Home Video Game Consoles Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
2.2 Global Home Video Game Consoles Quarterly Market Size 2020-2021
2.3 COVID-19-Driven Market Dynamics and Factor Analysis
2.3.1 Drivers
2.3.2 Restraints
2.3.3 Opportunities
2.3.4 Challenges
3 Quarterly Competitive Assessment, 2020
3.1 Global Home Video Game Consoles Quarterly Market Size by Manufacturers, 2019 VS 2020
3.2 Global Home Video Game Consoles Factory Price by Manufacturers
3.3 Location of Key Manufacturers Home Video Game Consoles Manufacturing Factories and Area Served
3.4 Date of Key Manufacturers Enter into Home Video Game Consoles Market
3.5 Key Manufacturers Home Video Game Consoles Product Offered
3.6 Mergers & Acquisitions, Expansion Plans
4 Impact of Covid-19 on Home Video Game Consoles Segments, By Type
4.1 Introduction
1.4.1 Gamepads Controllers
1.4.2 Joystick Controllers
1.4.3 Motion Controllers
1.4.4 Other
4.2 By Type, Global Home Video Game Consoles Market Size, 2019-2021
4.2.1 By Type, Global Home Video Game Consoles Market Size by Type, 2020-2021
4.2.2 By Type, Global Home Video Game Consoles Price, 2020-2021
5 Impact of Covid-19 on Home Video Game Consoles Segments, By Application
5.1 Overview
5.5.1 Adult
5.5.2 Chidren
5.2 By Application, Global Home Video Game Consoles Market Size, 2019-2021
5.2.1 By Application, Global Home Video Game Consoles Market Size by Application, 2019-2021
5.2.2 By Application, Global Home Video Game Consoles Price, 2020-2021
6 Geographic Analysis
6.1 Introduction
6.2 North America
6.2.1 Macroeconomic Indicators of US
6.2.2 US
6.2.3 Canada
6.3 Europe
6.3.1 Macroeconomic Indicators of Europe
6.3.2 Germany
6.3.3 France
6.3.4 UK
6.3.5 Italy
6.4 Asia-Pacific
6.4.1 Macroeconomic Indicators of Asia-Pacific
6.4.2 China
6.4.3 Japan
6.4.4 South Korea
6.4.5 India
6.4.6 ASEAN
6.5 Rest of World
6.5.1 Latin America
6.5.2 Middle East and Africa
7 Company Profiles
7.1 Nintendo
7.1.1 Nintendo Business Overview
7.1.2 Nintendo Home Video Game Consoles Quarterly Production and Revenue, 2020
7.1.3 Nintendo Home Video Game Consoles Product Introduction
7.1.4 Nintendo Response to COVID-19 and Related Developments
7.2 Microsoft
7.2.1 Microsoft Business Overview
7.2.2 Microsoft Home Video Game Consoles Quarterly Production and Revenue, 2020
7.2.3 Microsoft Home Video Game Consoles Product Introduction
7.2.4 Microsoft Response to COVID-19 and Related Developments
7.3 Sony
7.3.1 Sony Business Overview
7.3.2 Sony Home Video Game Consoles Quarterly Production and Revenue, 2020
7.3.3 Sony Home Video Game Consoles Product Introduction
7.3.4 Sony Response to COVID-19 and Related Developments
7.4 Envizions
7.4.1 Envizions Business Overview
7.4.2 Envizions Home Video Game Consoles Quarterly Production and Revenue, 2020
7.4.3 Envizions Home Video Game Consoles Product Introduction
7.4.4 Envizions Response to COVID-19 and Related Developments
7.5 Mad Catz
7.5.1 Mad Catz Business Overview
7.5.2 Mad Catz Home Video Game Consoles Quarterly Production and Revenue, 2020
7.5.3 Mad Catz Home Video Game Consoles Product Introduction
7.5.4 Mad Catz Response to COVID-19 and Related Developments
7.6 Navidia
7.6.1 Navidia Business Overview
7.6.2 Navidia Home Video Game Consoles Quarterly Production and Revenue, 2020
7.6.3 Navidia Home Video Game Consoles Product Introduction
7.6.4 Navidia Response to COVID-19 and Related Developments
7.7 Sega
7.7.1 Sega Business Overview
7.7.2 Sega Home Video Game Consoles Quarterly Production and Revenue, 2020
7.7.3 Sega Home Video Game Consoles Product Introduction
7.7.4 Sega Response to COVID-19 and Related Developments
7.8 Atari
7.8.1 Atari Business Overview
7.8.2 Atari Home Video Game Consoles Quarterly Production and Revenue, 2020
7.8.3 Atari Home Video Game Consoles Product Introduction
7.8.4 Atari Response to COVID-19 and Related Developments
7.9 Hudson Soft/NEC
7.9.1 Hudson Soft/NEC Business Overview
7.9.2 Hudson Soft/NEC Home Video Game Consoles Quarterly Production and Revenue, 2020
7.9.3 Hudson Soft/NEC Home Video Game Consoles Product Introduction
7.9.4 Hudson Soft/NEC Response to COVID-19 and Related Developments
7.10 OUYA
7.10.1 OUYA Business Overview
7.10.2 OUYA Home Video Game Consoles Quarterly Production and Revenue, 2020
7.10.3 OUYA Home Video Game Consoles Product Introduction
7.10.4 OUYA Response to COVID-19 and Related Developments
8 Supply Chain and Sales Channels Analysis
8.1 Home Video Game Consoles Supply Chain Analysis
8.1.1 Home Video Game Consoles Supply Chain Analysis
8.1.2 Covid-19 Impact on Home Video Game Consoles Supply Chain
8.2 Distribution Channels Analysis
8.2.1 Home Video Game Consoles Distribution Channels
8.2.2 Covid-19 Impact on Home Video Game Consoles Distribution Channels
8.2.3 Home Video Game Consoles Distributors
8.3 Home Video Game Consoles Customers
9 Key Findings
10 Appendix
10.1 About Us
10.2 Disclaimer
Table 1. Overview of the World Economic Outlook Projections
Table 2. Summary of World Real per Capita Output (Annual percent change; in international currency at purchasing power parity)
Table 3. European Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 4. Asian and Pacific Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 5. Western Hemisphere Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 6. Middle Eastern and Central Asian Economies: Real GDP, Consumer Prices, Current Account Balance, and Unemployment (Annual percent change, unless noted otherwise)
Table 7. Covid-19 Impact: Global Major Government Policy
Table 8. The Covid-19 Impact on Home Video Game Consoles Assessment
Table 9. COVID-19 Impact: Home Video Game Consoles Market Trends
Table 10. COVID-19 Impact Global Home Video Game Consoles Market Size
Table 11. Global Home Video Game Consoles Market Size Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (K Units)
Table 12. Global Home Video Game Consoles Price, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026, (USD/Unit)
Table 13. Global Home Video Game Consoles Quarterly Market Size, 2020 (US$ Million) & (K Units)
Table 14. Global Home Video Game Consoles Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (US$ Million)
Table 15. Global Home Video Game Consoles Market Size, Pre-COVID-19 and Post- COVID-19 Quarterly Comparison, 2020-2021 (K Units)
Table 16. Global Home Video Game Consoles Market Growth Drivers
Table 17. Global Home Video Game Consoles Market Restraints
Table 18. Global Home Video Game Consoles Market Opportunities
Table 19. Global Home Video Game Consoles Market Challenges
Table 20. Key Manufacturers Home Video Game Consoles Quarterly Revenue, 2019 VS 2020 (US$ Million)
Table 21. Top Manufacturers, Home Video Game Consoles Market Size, 2019 (K Units) & (US$ Million)
Table 22. Home Video Game Consoles Factory Price by Manufacturers 2020 (USD/Unit)
Table 23. Location of Key Manufacturers Home Video Game Consoles Manufacturing Plants
Table 24. Key Manufacturers Home Video Game Consoles Market Served
Table 25. Date of Key Manufacturers Enter into Home Video Game Consoles Market
Table 26. Key Manufacturers Home Video Game Consoles Product Type
Table 27. Mergers & Acquisitions, Expansion Plans
Table 28. Global Home Video Game Consoles Market Size by Type, 2020, (US$ Million)
Table 29. Global Home Video Game Consoles Market Size by Type, 2020 (K Units)
Table 30. Global Home Video Game Consoles Price: by Type, 2020-2021 (USD/Unit)
Table 31. Global Home Video Game Consoles Market Size by Application: 2020-2021 (US$ Million)
Table 32. Global Home Video Game Consoles Market Size by Application, 2020-2021 (K Units)
Table 33. Global Home Video Game Consoles Price: by Application, 2020-2021 (USD/Unit)
Table 34. Global Home Video Game Consoles Market Size by Region, 2019-2021 (US$ Million)
Table 35. Global Home Video Game Consoles Market Size by Region, 2019-2021 (K Units)
Table 36. By Country, North America Home Video Game Consoles Market Size, 2019-2021 (US$ Million)
Table 37. By Country, North America Home Video Game Consoles Market Size, 2019-2021 (K Units)
Table 38. US Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 39. Canada Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 40. Macroeconomic Indicators of Europe (Germany, France, UK and Italy)
Table 41. By Country, Europe Home Video Game Consoles Market Size, 2019-2021 (US$ Million)
Table 42. By Country, Europe Home Video Game Consoles Market Size, 2019-2021 (K Units)
Table 43. Germany Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 44. France Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 45. UK Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 46. Italy Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 47. Macroeconomic Indicators of Asia-Pacific (China, Japan, South Korea, India and ASEAN)
Table 48. By Region, Asia-Pacific Home Video Game Consoles Market Size, 2019-2021 (US$ Million)
Table 49. By Region, Asia-Pacific Home Video Game Consoles Market Size, 2019-2021 (K Units)
Table 50. China Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 51. Japan Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 52. South Korea Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 53. India Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 54. ASEAN Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 55. Latin America Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 56. Middle East and Africa Home Video Game Consoles Market Size, 2019-2021 (US$ Million) & (K Units)
Table 57. Nintendo Business Overview
Table 58. Nintendo Home Video Game Consoles Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 59. Nintendo Home Video Game Consoles Product
Table 60. Nintendo Response to COVID-19 and Related Developments
Table 61. Microsoft Business Overview
Table 62. Microsoft Home Video Game Consoles Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 63. Microsoft Home Video Game Consoles Product
Table 64. Microsoft Response to COVID-19 and Related Developments
Table 65. Sony Business Overview
Table 66. Sony Home Video Game Consoles Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 67. Sony Home Video Game Consoles Product
Table 68. Sony Response to COVID-19 and Related Developments
Table 69. Envizions Business Overview
Table 70. Envizions Home Video Game Consoles Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 71. Envizions Home Video Game Consoles Product
Table 72. Envizions Response to COVID-19 and Related Developments
Table 73. Mad Catz Business Overview
Table 74. Mad Catz Home Video Game Consoles Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 75. Mad Catz Home Video Game Consoles Product
Table 76. Mad Catz Response to COVID-19 and Related Developments
Table 77. Navidia Business Overview
Table 78. Navidia Home Video Game Consoles Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 79. Navidia Home Video Game Consoles Product
Table 80. Navidia Response to COVID-19 and Related Developments
Table 81. Sega Business Overview
Table 82. Sega Home Video Game Consoles Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 83. Sega Home Video Game Consoles Product
Table 84. Sega Response to COVID-19 and Related Developments
Table 85. Atari Business Overview
Table 86. Atari Home Video Game Consoles Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 87. Atari Home Video Game Consoles Product
Table 88. Atari Response to COVID-19 and Related Developments
Table 89. Hudson Soft/NEC Business Overview
Table 90. Hudson Soft/NEC Home Video Game Consoles Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 91. Hudson Soft/NEC Home Video Game Consoles Product
Table 92. Hudson Soft/NEC Response to COVID-19 and Related Developments
Table 93. OUYA Business Overview
Table 94. OUYA Home Video Game Consoles Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin, (Q1, Q2, Q3, Q4) Quarter 2020
Table 95. OUYA Home Video Game Consoles Product
Table 96. OUYA Response to COVID-19 and Related Developments
Table 97. Home Video Game Consoles Distributors List
Table 98. Home Video Game Consoles Customers List
Table 99. Covid-19 Impact on Home Video Game Consoles Customers
List of Figures
Figure 1. Home Video Game Consoles Product Picture
Figure 2. Home Video Game Consoles Market Segmentation
Figure 3. Research Objectives
Figure 4. Research Process
Figure 5. Data Triangulation
Figure 6. Research Approach
Figure 7. Commodity Prices-Metals Price Indices
Figure 8. Commodity Prices- Precious Metal Price Indices
Figure 9. Commodity Prices- Agricultural Raw Material Price Indices
Figure 10. Commodity Prices- Food and Beverage Price Indices
Figure 11. Commodity Prices- Fertilizer Price Indices
Figure 12. Commodity Prices- Energy Price Indices
Figure 13. G20+: Economic Policy Responses to COVID-19
Figure 14. Global Home Video Game Consoles Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026 (US$ Million)
Figure 15. Global Home Video Game Consoles Market Size, Pre-COVID-19 and Post- COVID-19, Year-over-Year Growth Rate, 2015-2026 (%)
Figure 16. Global Home Video Game Consoles Market Size, Quarterly Growth, 2020-2021 (%)
Figure 17. Global Home Video Game Consoles Market Size, Market Share by Type, 2019 VS 2020 (%)
Figure 18. Global Home Video Game Consoles Market Size, Market Share by Application, 2019 VS 2020 (%)
Figure 19. Global Home Video Game Consoles Market Size Market Share by Region, 2019 VS 2020 (%)
Figure 20. United States Composite PMI and GDP
Figure 21. Eurozone Composite PMI and GDP
Figure 22. Eurozone Core v. Periphery PMI Output Indices
Figure 23. Core v. Periphery PMI Employment Indices
Figure 24. UK Composite PMI and GDP
Figure 25. Caixin China Composite Output Index
Figure 26. Caixin China General Services Business Activity Index
Figure 27. Japan Composite Output Index
Figure 28. South Korea Manufacturing PMI
Figure 29. India Composite Output Index
Figure 30. ASEAN Manufacturing PMI
Figure 31. By Region, Asia-Pacific Home Video Game Consoles Market Size Market Share, 2019-2021
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