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Consumer Goods

Global Video Games Market Size, Status and Forecast 2022

  • QYR1554188
  • 109 Pages
  • September 2017
  • Consumer Goods
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This report studies the global Video Games market, analyzes and researches the Video Games development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like

EA

Vivendi

Ubisoft

Microsoft

Nintendo

SCE

Konami

Capcom

Square Enix

SEGA

Bandai Namco

Bethesda Softworks

Activision

2KGames

Nintendo

Market segment by Regions/Countries, this report covers

United States

EU

Japan

China

India

Southeast Asia

Market segment by Type, Video Games can be split into

Nintendo

PC

PlayStation 4

Xbox

Other

Market segment by Application, Video Games can be split into

Education

Entertainment

Electronic Sports

Other

If you have any special requirements, please let us know and we will offer you the report as you want.

Table of Contents

Global Video Games Market Size, Status and Forecast 2022

1 Industry Overview of Video Games

1.1 Video Games Market Overview

1.1.1 Video Games Product Scope

1.1.2 Market Status and Outlook

1.2 Global Video Games Market Size and Analysis by Regions

1.2.1 United States

1.2.2 EU

1.2.3 Japan

1.2.4 China

1.2.5 India

1.2.6 Southeast Asia

1.3 Video Games Market by Type

1.3.1 Nintendo

1.3.2 PC

1.3.3 PlayStation 4

1.3.4 Xbox

1.3.5 Other

1.4 Video Games Market by End Users/Application

1.4.1 Education

1.4.2 Entertainment

1.4.3 Electronic Sports

1.4.4 Other

2 Global Video Games Competition Analysis by Players

2.1 Video Games Market Size (Value) by Players (2016 and 2017)

2.2 Competitive Status and Trend

2.2.1 Market Concentration Rate

2.2.2 Product/Service Differences

2.2.3 New Entrants

2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles

3.1 EA

3.1.1 Company Profile

3.1.2 Main Business/Business Overview

3.1.3 Products, Services and Solutions

3.1.4 Video Games Revenue (Value) (2012-2017)

3.1.5 Recent Developments

3.2 Vivendi

3.2.1 Company Profile

3.2.2 Main Business/Business Overview

3.2.3 Products, Services and Solutions

3.2.4 Video Games Revenue (Value) (2012-2017)

3.2.5 Recent Developments

3.3 Ubisoft

3.3.1 Company Profile

3.3.2 Main Business/Business Overview

3.3.3 Products, Services and Solutions

3.3.4 Video Games Revenue (Value) (2012-2017)

3.3.5 Recent Developments

3.4 Microsoft

3.4.1 Company Profile

3.4.2 Main Business/Business Overview

3.4.3 Products, Services and Solutions

3.4.4 Video Games Revenue (Value) (2012-2017)

3.4.5 Recent Developments

3.5 Nintendo

3.5.1 Company Profile

3.5.2 Main Business/Business Overview

3.5.3 Products, Services and Solutions

3.5.4 Video Games Revenue (Value) (2012-2017)

3.5.5 Recent Developments

3.6 SCE

3.6.1 Company Profile

3.6.2 Main Business/Business Overview

3.6.3 Products, Services and Solutions

3.6.4 Video Games Revenue (Value) (2012-2017)

3.6.5 Recent Developments

3.7 Konami

3.7.1 Company Profile

3.7.2 Main Business/Business Overview

3.7.3 Products, Services and Solutions

3.7.4 Video Games Revenue (Value) (2012-2017)

3.7.5 Recent Developments

3.8 Capcom

3.8.1 Company Profile

3.8.2 Main Business/Business Overview

3.8.3 Products, Services and Solutions

3.8.4 Video Games Revenue (Value) (2012-2017)

3.8.5 Recent Developments

3.9 Square Enix

3.9.1 Company Profile

3.9.2 Main Business/Business Overview

3.9.3 Products, Services and Solutions

3.9.4 Video Games Revenue (Value) (2012-2017)

3.9.5 Recent Developments

3.10 SEGA

3.10.1 Company Profile

3.10.2 Main Business/Business Overview

3.10.3 Products, Services and Solutions

3.10.4 Video Games Revenue (Value) (2012-2017)

3.10.5 Recent Developments

3.11 Bandai Namco

3.12 Bethesda Softworks

3.13 Activision

3.14 2KGames

3.15 Nintendo

4 Global Video Games Market Size by Type and Application (2012-2017)

4.1 Global Video Games Market Size by Type (2012-2017)

4.2 Global Video Games Market Size by Application (2012-2017)

4.3 Potential Application of Video Games in Future

4.4 Top Consumer/End Users of Video Games

5 United States Video Games Development Status and Outlook

5.1 United States Video Games Market Size (2012-2017)

5.2 United States Video Games Market Size and Market Share by Players (2016 and 2017)

6 EU Video Games Development Status and Outlook

6.1 EU Video Games Market Size (2012-2017)

6.2 EU Video Games Market Size and Market Share by Players (2016 and 2017)

7 Japan Video Games Development Status and Outlook

7.1 Japan Video Games Market Size (2012-2017)

7.2 Japan Video Games Market Size and Market Share by Players (2016 and 2017)

8 China Video Games Development Status and Outlook

8.1 China Video Games Market Size (2012-2017)

8.2 China Video Games Market Size and Market Share by Players (2016 and 2017)

9 India Video Games Development Status and Outlook

9.1 India Video Games Market Size (2012-2017)

9.2 India Video Games Market Size and Market Share by Players (2016 and 2017)

10 Southeast Asia Video Games Development Status and Outlook

10.1 Southeast Asia Video Games Market Size (2012-2017)

10.2 Southeast Asia Video Games Market Size and Market Share by Players (2016 and 2017)

11 Market Forecast by Regions, Type and Application (2017-2022)

11.1 Global Video Games Market Size (Value) by Regions (2017-2022)

11.1.1 United States Video Games Revenue and Growth Rate (2017-2022)

11.1.2 EU Video Games Revenue and Growth Rate (2017-2022)

11.1.3 Japan Video Games Revenue and Growth Rate (2017-2022)

11.1.4 China Video Games Revenue and Growth Rate (2017-2022)

11.1.5 India Video Games Revenue and Growth Rate (2017-2022)

11.1.6 Southeast Asia Video Games Revenue and Growth Rate (2017-2022)

11.2 Global Video Games Market Size (Value) by Type (2017-2022)

11.3 Global Video Games Market Size by Application (2017-2022)

12 Video Games Market Dynamics

12.1 Video Games Market Opportunities

12.2 Video Games Challenge and Risk

12.2.1 Competition from Opponents

12.2.2 Downside Risks of Economy

12.3 Video Games Market Constraints and Threat

12.3.1 Threat from Substitute

12.3.2 Government Policy

12.3.3 Technology Risks

12.4 Video Games Market Driving Force

12.4.1 Growing Demand from Emerging Markets

12.4.2 Potential Application

13 Market Effect Factors Analysis

13.1 Technology Progress/Risk

13.1.1 Substitutes

13.1.2 Technology Progress in Related Industry

13.2 Consumer Needs Trend/Customer Preference

13.3 External Environmental Change

13.3.1 Economic Fluctuations

13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix

Methodology

Analyst Introduction

Data Source

List of Tables and Figures

Figure Video Games Product Scope

Figure Global Video Games Market Size (Million USD) (2012-2017)

Table Global Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure Global Video Games Market Share by Regions in 2016

Figure United States Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure EU Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure Japan Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure China Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure India Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure Southeast Asia Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Figure Global Video Games Market Share by Type in 2016

Figure Nintendo Market Size (Million USD) and Growth Rate (2012-2017)

Figure PC Market Size (Million USD) and Growth Rate (2012-2017)

Figure PlayStation 4 Market Size (Million USD) and Growth Rate (2012-2017)

Figure Xbox Market Size (Million USD) and Growth Rate (2012-2017)

Figure Other Market Size (Million USD) and Growth Rate (2012-2017)

Figure Global Video Games Market Share by Application in 2016

Table Key Downstream Customer in Education

Figure Video Games Market Size (Million USD) and Growth Rate in Education (2012-2017)

Table Key Downstream Customer in Entertainment

Figure Video Games Market Size (Million USD) and Growth Rate in Entertainment (2012-2017)

Table Key Downstream Customer in Electronic Sports

Figure Video Games Market Size (Million USD) and Growth Rate in Electronic Sports (2012-2017)

Table Key Downstream Customer in Other

Figure Video Games Market Size (Million USD) and Growth Rate in Other (2012-2017)

Table Video Games Market Size (Million USD) by Players (2016 and 2017)

Figure Video Games Market Size Share by Players in 2016

Figure Video Games Market Size Share by Players in 2017

Table EA Basic Information List

Table Video Games Business Revenue (Million USD) of EA (2012-2017)

Figure EA Video Games Business Revenue Market Share in 2016

Table Vivendi Basic Information List

Table Video Games Business Revenue (Million USD) of Vivendi (2012-2017)

Figure Vivendi Video Games Business Revenue Market Share in 2016

Table Ubisoft Basic Information List

Table Video Games Business Revenue (Million USD) of Ubisoft (2012-2017)

Figure Ubisoft Video Games Business Revenue Market Share in 2016

Table Microsoft Basic Information List

Table Video Games Business Revenue (Million USD) of Microsoft (2012-2017)

Figure Microsoft Video Games Business Revenue Market Share in 2016

Table Nintendo Basic Information List

Table Video Games Business Revenue (Million USD) of Nintendo (2012-2017)

Figure Nintendo Video Games Business Revenue Market Share in 2016

Table SCE Basic Information List

Table Video Games Business Revenue (Million USD) of SCE (2012-2017)

Figure SCE Video Games Business Revenue Market Share in 2016

Table Konami Basic Information List

Table Video Games Business Revenue (Million USD) of Konami (2012-2017)

Figure Konami Video Games Business Revenue Market Share in 2016

Table Capcom Basic Information List

Table Video Games Business Revenue (Million USD) of Capcom (2012-2017)

Figure Capcom Video Games Business Revenue Market Share in 2016

Table Square Enix Basic Information List

Table Video Games Business Revenue (Million USD) of Square Enix (2012-2017)

Figure Square Enix Video Games Business Revenue Market Share in 2016

Table SEGA Basic Information List

Table Video Games Business Revenue (Million USD) of SEGA (2012-2017)

Figure SEGA Video Games Business Revenue Market Share in 2016

Table Bandai Namco Basic Information List

Table Video Games Business Revenue (Million USD) of Bandai Namco (2012-2017)

Figure Bandai Namco Video Games Business Revenue Market Share in 2016

Table Bethesda Softworks Basic Information List

Table Video Games Business Revenue (Million USD) of Bethesda Softworks (2012-2017)

Figure Bethesda Softworks Video Games Business Revenue Market Share in 2016

Table Activision Basic Information List

Table Video Games Business Revenue (Million USD) of Activision (2012-2017)

Figure Activision Video Games Business Revenue Market Share in 2016

Table 2KGames Basic Information List

Table Video Games Business Revenue (Million USD) of 2KGames (2012-2017)

Figure 2KGames Video Games Business Revenue Market Share in 2016

Table Nintendo Basic Information List

Table Video Games Business Revenue (Million USD) of Nintendo (2012-2017)

Figure Nintendo Video Games Business Revenue Market Share in 2016

Table Global Video Games Market Size (Million USD) by Type (2012-2017)

Figure Global Video Games Market Size Share by Type in 2012

Figure Global Video Games Market Size Share by Type in 2013

Figure Global Video Games Market Size Share by Type in 2014

Figure Global Video Games Market Size Share by Type in 2015

Figure Global Video Games Market Size Share by Type in 2016

Figure Global Video Games Market Size Share by Type in 2017

Table Global Video Games Market Size (Million USD) by Application (2012-2017)

Figure Global Video Games Market Size (Million USD) by Application in 2012

Figure Global Video Games Market Size (Million USD) by Application in 2013

Figure Global Video Games Market Size (Million USD) by Application in 2014

Figure Global Video Games Market Size (Million USD) by Application in 2015

Figure Global Video Games Market Size (Million USD) by Application in 2016

Figure Global Video Games Market Size (Million USD) by Application in 2017

Table Top Consumer/End Users of Video Games

Figure United States Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table United States Video Games Market Size (Million USD) by Players (2012-2017)

Figure United States Video Games Market Size Share by Players in 2016

Figure United States Video Games Market Size Share by Players in 2017

Figure EU Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table EU Video Games Market Size (Million USD) by Players (2012-2017)

Figure EU Video Games Market Size Share by Players in 2016

Figure EU Video Games Market Size Share by Players in 2017

Figure Japan Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table Japan Video Games Market Size (Million USD) by Players (2012-2017)

Figure Japan Video Games Market Size Share by Players in 2016

Figure Japan Video Games Market Size Share by Players in 2017

Figure China Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table China Video Games Market Size (Million USD) by Players (2012-2017)

Figure China Video Games Market Size Share by Players in 2016

Figure China Video Games Market Size Share by Players in 2017

Figure India Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table India Video Games Market Size (Million USD) by Players (2012-2017)

Figure India Video Games Market Size Share by Players in 2016

Figure India Video Games Market Size Share by Players in 2017

Figure Southeast Asia Video Games Market Size (Million USD) and Growth Rate by Regions (2012-2017)

Table Southeast Asia Video Games Market Size (Million USD) by Players (2012-2017)

Figure Southeast Asia Video Games Market Size Share by Players in 2016

Figure Southeast Asia Video Games Market Size Share by Players in 2017

Figure Global Video Games Market Size (Million USD) by Regions (2017-2022)

Table Global Video Games Market Size (Million USD) by Regions (2017-2022)

Figure Global Video Games Market Size Share by Regions in 2017

Figure Global Video Games Market Size Share by Regions in 2022

Figure United States Video Games Revenue (Million USD) and Growth Rate (2017-2022)

Figure EU Video Games Revenue (Million USD) and Growth Rate (2017-2022)

Figure Japan Video Games Revenue (Million USD) and Growth Rate (2017-2022)

Figure China Video Games Revenue (Million USD) and Growth Rate (2017-2022)

Figure India Video Games Revenue (Million USD) and Growth Rate (2017-2022)

Figure Southeast Asia Video Games Revenue (Million USD) and Growth Rate (2017-2022)

Table Global Video Games Market Size (Million USD) by Type (2017-2022)

Figure Global Video Games Market Size Share by Type in 2017

Figure Global Video Games Market Size Share by Type in 2022

Table Global Video Games Market Size (Million USD) by Application (2017-2022)

Figure Global Video Games Market Size (Million USD) by Application in 2017

Figure Global Video Games Market Size (Million USD) by Application in 2022

 
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