ICT Media

Global Video Game Market 2014-2018

  • TEC170130
  • 110 Pages
  • September 2014
  • ICT Media
About Video Game
Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems used to play video games are known as platforms. The different types of platforms are TV, console, mobile devices, PCs, and others. There are various types of games available for different gaming platforms.
TechNavio's analysts forecast the Global Video Game market to grow at a CAGR of 8.30 percent over the period 2013-2018.
Covered in this Report
This report covers the present scenario and the growth prospects of the Global Video Game market for the period 2014-2018. To calculate the market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, online games, and mobile games. The report does not include the spending on the hardware used for playing video games.
TechNavio's report, the Global Video Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the APAC and EMEA regions, Latin America, and North America; it also covers the Global Video Game market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
Key Regions
APAC
EMEA
Latin America
North America
Key Vendors
Activision Blizzard
Electronic Arts
Gameloft
Giant Interactive Group
Konami
Microsoft
NCSOFT
Nexon
Nintendo
Rovio Entertainment
Sony Computer Entertainment
Take-Two Interactive Software
Ubisoft Entertainment
Other Prominent Vendors

4A Games
5th Cell Media
Access Games
ACE Team
Active Gaming Media
Aeria Games and Entertainment
Anino Games
Ankama Games
Asobo Studio
Behavior Interactive
Bungie
CCP
Cellufun
Changyou.com
CipSoft
Cryptic Studios
Disney Interactive
Digital Chocolate
eGames
Gamelion
GameHouse
Glu Games
gPotato
GungHo Entertainment
HandyGames
India Games
Infinity Ward
Jagex Games Studio
Joymax
Kabam
Kiloo ApS
Level-5
MercurySteam Entertainment
Microsoft Studio
Minh Chau
Mitchell
Namco Bandai Games
NetEase
Oberon Media
OGPlanet
Perfect World
Punch Entertainment
Redboss
Rockstar North
Rocksteady Studios
Sega
Shanda Interactive Entertainment
Softnyx
Sony Computer Entertainment
Sony Online Entertainment
Square Enix Holdings
SYBO Games
Syn Sophia
Tencent Holdings
The Lego Group
Turbine
Visual Concepts
Warner Bros. Interactive Entertainment
Zynga

Market Driver
Increased Usage of Smartphones and Tablets for Playing Games
For a full, detailed list, view our report
Market Challenge
High Cost of Gaming Console Hardware
For a full, detailed list, view our report
Market Trend
Increased Development of Hardware Platforms
For a full, detailed list, view our report
Key Questions Answered in this Report
What will the market size be in 2018 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
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