ICT & Media

Global Social Gaming Market Size, Status and Forecast 2019-2025

  • QYR2874760
  • 101 Pages
  • January 2019
  • ICT & Media
Download Sample    Get Discount   
 
Social Gaming or Online gaming refers to the activity or practice of playing an online game on a social media platform.

In 2018, the global Social Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Social Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Social Gaming development in United States, Europe and China.

The key players covered in this study

Activision Blizzard

Electronic Arts

King Digital Entertainment

Supercell

Behaviour Interactive

Wooga

Zynga

Etermax

Peak Games

Tencent

TinyCo

Gameloft

CrowdStar

Aeria Games GmbH

DeNA Co., Ltd

Market segment by Type, the product can be split into

Voice Social Gaming

Video Social Gaming

Market segment by Application, split into

Male

Female

Market segment by Regions/Countries, this report covers

United States

Europe

China

Japan

Southeast Asia

India

Central & South America

The study objectives of this report are:

To analyze global Social Gaming status, future forecast, growth opportunity, key market and key players.

To present the Social Gaming development in United States, Europe and China.

To strategically profile the key players and comprehensively analyze their development plan and strategies.

To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Social Gaming are as follows:

History Year: 2014-2018

Base Year: 2018

Estimated Year: 2019

Forecast Year 2019 to 2025

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Players Covered

1.4 Market Analysis by Type

1.4.1 Global Social Gaming Market Size Growth Rate by Type (2014-2025)

1.4.2 Voice Social Gaming

1.4.3 Video Social Gaming

1.5 Market by Application

1.5.1 Global Social Gaming Market Share by Application (2014-2025)

1.5.2 Male

1.5.3 Female

1.6 Study Objectives

1.7 Years Considered

2 Global Growth Trends

2.1 Social Gaming Market Size

2.2 Social Gaming Growth Trends by Regions

2.2.1 Social Gaming Market Size by Regions (2014-2025)

2.2.2 Social Gaming Market Share by Regions (2014-2019)

2.3 Industry Trends

2.3.1 Market Top Trends

2.3.2 Market Drivers

2.3.3 Market Opportunities

3 Market Share by Key Players

3.1 Social Gaming Market Size by Manufacturers

3.1.1 Global Social Gaming Revenue by Manufacturers (2014-2018)

3.1.2 Global Social Gaming Revenue Market Share by Manufacturers (2014-2018)

3.1.3 Global Social Gaming Market Concentration Ratio (CR5 and HHI)

3.2 Social Gaming Key Players Head office and Area Served

3.3 Key Players Social Gaming Product/Solution/Service

3.4 Date of Enter into Social Gaming Market

3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application

4.1 Global Social Gaming Market Size by Type (2014-2019)

4.2 Global Social Gaming Market Size by Application (2014-2019)

5 United States

5.1 United States Social Gaming Market Size (2014-2019)

5.2 Social Gaming Key Players in United States

5.3 United States Social Gaming Market Size by Type

5.4 United States Social Gaming Market Size by Application

6 Europe

6.1 Europe Social Gaming Market Size (2014-2019)

6.2 Social Gaming Key Players in Europe

6.3 Europe Social Gaming Market Size by Type

6.4 Europe Social Gaming Market Size by Application

7 China

7.1 China Social Gaming Market Size (2014-2019)

7.2 Social Gaming Key Players in China

7.3 China Social Gaming Market Size by Type

7.4 China Social Gaming Market Size by Application

8 Japan

8.1 Japan Social Gaming Market Size (2014-2019)

8.2 Social Gaming Key Players in Japan

8.3 Japan Social Gaming Market Size by Type

8.4 Japan Social Gaming Market Size by Application

9 Southeast Asia

9.1 Southeast Asia Social Gaming Market Size (2014-2019)

9.2 Social Gaming Key Players in Southeast Asia

9.3 Southeast Asia Social Gaming Market Size by Type

9.4 Southeast Asia Social Gaming Market Size by Application

10 India

10.1 India Social Gaming Market Size (2014-2019)

10.2 Social Gaming Key Players in India

10.3 India Social Gaming Market Size by Type

10.4 India Social Gaming Market Size by Application

11 Central & South America

11.1 Central & South America Social Gaming Market Size (2014-2019)

11.2 Social Gaming Key Players in Central & South America

11.3 Central & South America Social Gaming Market Size by Type

11.4 Central & South America Social Gaming Market Size by Application

12 International Players Profiles

12.1 Activision Blizzard

12.1.1 Activision Blizzard Company Details

12.1.2 Company Description and Business Overview

12.1.3 Social Gaming Introduction

12.1.4 Activision Blizzard Revenue in Social Gaming Business (2014-2019)

12.1.5 Activision Blizzard Recent Development

12.2 Electronic Arts

12.2.1 Electronic Arts Company Details

12.2.2 Company Description and Business Overview

12.2.3 Social Gaming Introduction

12.2.4 Electronic Arts Revenue in Social Gaming Business (2014-2019)

12.2.5 Electronic Arts Recent Development

12.3 King Digital Entertainment

12.3.1 King Digital Entertainment Company Details

12.3.2 Company Description and Business Overview

12.3.3 Social Gaming Introduction

12.3.4 King Digital Entertainment Revenue in Social Gaming Business (2014-2019)

12.3.5 King Digital Entertainment Recent Development

12.4 Supercell

12.4.1 Supercell Company Details

12.4.2 Company Description and Business Overview

12.4.3 Social Gaming Introduction

12.4.4 Supercell Revenue in Social Gaming Business (2014-2019)

12.4.5 Supercell Recent Development

12.5 Behaviour Interactive

12.5.1 Behaviour Interactive Company Details

12.5.2 Company Description and Business Overview

12.5.3 Social Gaming Introduction

12.5.4 Behaviour Interactive Revenue in Social Gaming Business (2014-2019)

12.5.5 Behaviour Interactive Recent Development

12.6 Wooga

12.6.1 Wooga Company Details

12.6.2 Company Description and Business Overview

12.6.3 Social Gaming Introduction

12.6.4 Wooga Revenue in Social Gaming Business (2014-2019)

12.6.5 Wooga Recent Development

12.7 Zynga

12.7.1 Zynga Company Details

12.7.2 Company Description and Business Overview

12.7.3 Social Gaming Introduction

12.7.4 Zynga Revenue in Social Gaming Business (2014-2019)

12.7.5 Zynga Recent Development

12.8 Etermax

12.8.1 Etermax Company Details

12.8.2 Company Description and Business Overview

12.8.3 Social Gaming Introduction

12.8.4 Etermax Revenue in Social Gaming Business (2014-2019)

12.8.5 Etermax Recent Development

12.9 Peak Games

12.9.1 Peak Games Company Details

12.9.2 Company Description and Business Overview

12.9.3 Social Gaming Introduction

12.9.4 Peak Games Revenue in Social Gaming Business (2014-2019)

12.9.5 Peak Games Recent Development

12.10 Tencent

12.10.1 Tencent Company Details

12.10.2 Company Description and Business Overview

12.10.3 Social Gaming Introduction

12.10.4 Tencent Revenue in Social Gaming Business (2014-2019)

12.10.5 Tencent Recent Development

12.11 TinyCo

12.12 Gameloft

12.13 CrowdStar

12.14 Aeria Games GmbH

12.15 DeNA Co., Ltd

13 Market Forecast 2019-2025

13.1 Market Size Forecast by Regions

13.2 United States

13.3 Europe

13.4 China

13.5 Japan

13.6 Southeast Asia

13.7 India

13.8 Central & South America

13.9 Market Size Forecast by Product (2019-2025)

13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix

15.1 Research Methodology

15.1.1 Methodology/Research Approach

15.1.1.1 Research Programs/Design

15.1.1.2 Market Size Estimation

12.1.1.3 Market Breakdown and Data Triangulation

15.1.2 Data Source

15.1.2.1 Secondary Sources

15.1.2.2 Primary Sources

15.2 Disclaimer

15.3 Author Details

List of Tables and Figures

Table Social Gaming Key Market Segments

Table Key Players Social Gaming Covered

Table Global Social Gaming Market Size Growth Rate by Type 2014-2025 (Million US$)

Figure Global Social Gaming Market Size Market Share by Type 2014-2025

Figure Voice Social Gaming Figures

Table Key Players of Voice Social Gaming

Figure Video Social Gaming Figures

Table Key Players of Video Social Gaming

Table Global Social Gaming Market Size Growth by Application 2014-2025 (Million US$)

Figure Male Case Studies

Figure Female Case Studies

Figure Social Gaming Report Years Considered

Table Global Social Gaming Market Size 2014-2025 (Million US$)

Figure Global Social Gaming Market Size and Growth Rate 2014-2025 (Million US$)

Table Global Social Gaming Market Size by Regions 2014-2025 (Million US$)

Table Global Social Gaming Market Size by Regions 2014-2019 (Million US$)

Table Global Social Gaming Market Share by Regions 2014-2019

Figure Global Social Gaming Market Share by Regions 2014-2019

Figure Global Social Gaming Market Share by Regions 2019

Table Market Top Trends

Table Global Social Gaming Revenue by Manufacturers (2014-2019) (Million US$)

Table Global Social Gaming Market Share by Manufacturers (2014-2019)

Figure Global Social Gaming Market Share by Manufacturers in 2018

Table Global Social Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)

Table Key Players Head office and Area Served

Table Key Players Social Gaming Product/Solution/Service

Table Date of Enter into Social Gaming Market

Table Mergers & Acquisitions, Expansion Plans

Table Global Social Gaming Market Size by Type (2014-2019) (Million US$)

Table Global Social Gaming Market Size Share by Type (2014-2019)

Figure Global Social Gaming Market Size Market Share by Type (2014-2019)

Table Global Social Gaming Market Size by Application (2014-2019) (Million US$)

Table Global Social Gaming Market Size Share by Application (2014-2019)

Figure Global Social Gaming Market Size Market Share by Application (2014-2019)

Figure Global Social Gaming Revenue Market Share by Application in 2018

Figure United States Social Gaming Market Size 2014-2019 (Million US$)

Table United States Key Players Social Gaming Revenue (2018-2019) (Million US$)

Table United States Key Players Social Gaming Market Share (2018-2019)

Table United States Social Gaming Market Size by Type (2014-2019) (Million US$)

Table United States Social Gaming Market Share by Type (2014-2019)

Table United States Social Gaming Market Size by Application (2014-2019) (Million US$)

Table United States Social Gaming Market Share by Application (2014-2019)

Figure Europe Social Gaming Market Size 2014-2019 (Million US$)

Table Europe Key Players Social Gaming Revenue (2018-2019) (Million US$)

Table Europe Key Players Social Gaming Market Share (2018-2019)

Table Europe Social Gaming Market Size by Type (2014-2019) (Million US$)

Table Europe Social Gaming Market Share by Type (2014-2019)

Table Europe Social Gaming Market Size by Application (2014-2019) (Million US$)

Table Europe Social Gaming Market Share by Application (2014-2019)

Figure China Social Gaming Market Size 2014-2019 (Million US$)

Table China Key Players Social Gaming Revenue (2018-2019) (Million US$)

Table China Key Players Social Gaming Market Share (2018-2019)

Table China Social Gaming Market Size by Type (2014-20189) (Million US$)

Table China Social Gaming Market Share by Type (2014-2019)

Table China Social Gaming Market Size by Application (2014-2019) (Million US$)

Table China Social Gaming Market Share by Application (2014-2019)

Figure Japan Social Gaming Market Size 2014-2019 (Million US$)

Table Japan Key Players Social Gaming Revenue (2018-2019) (Million US$)

Table Japan Key Players Social Gaming Market Share (2018-2019)

Table Japan Social Gaming Market Size by Type (2014-2019) (Million US$)

Table Japan Social Gaming Market Share by Type (2014-2019)

Table Japan Social Gaming Market Size by Application (2014-2019) (Million US$)

Table Japan Social Gaming Market Share by Application (2014-2019)

Figure Southeast Asia Social Gaming Market Size 2014-2019 (Million US$)

Table Southeast Asia Key Players Social Gaming Revenue (2018-2019) (Million US$)

Table Southeast Asia Key Players Social Gaming Market Share (2018-2019)

Table Southeast Asia Social Gaming Market Size by Type (2014-2019) (Million US$)

Table Southeast Asia Social Gaming Market Share by Type (2014-2019)

Table Southeast Asia Social Gaming Market Size by Application (2014-2019) (Million US$)

Table Southeast Asia Social Gaming Market Share by Application (2014-2019)

Figure India Social Gaming Market Size 2014-2019 (Million US$)

Table India Key Players Social Gaming Revenue (2018-2019) (Million US$)

Table India Key Players Social Gaming Market Share (2018-2019)

Table India Social Gaming Market Size by Type (2014-2019) (Million US$)

Table India Social Gaming Market Share by Type (2014-2019)

Table India Social Gaming Market Size by Application (2014-2019) (Million US$)

Table India Social Gaming Market Share by Application (2014-2019)

Figure Central & South America Social Gaming Market Size 2014-2019 (Million US$)

Table Central & South America Key Players Social Gaming Revenue (2018-2019) (Million US$)

Table Central & South America Key Players Social Gaming Market Share (2018-2019)

Table Central & South America Social Gaming Market Size by Type (2014-2019) (Million US$)

Table Central & South America Social Gaming Market Share by Type (2014-2019)

Table Central & South America Social Gaming Market Size by Application (2014-2019) (Million US$)

Table Central & South America Social Gaming Market Share by Application (2014-2019)

Table Activision Blizzard Company Details

Table Activision Blizzard Revenue in Social Gaming Business (2014-2019) (Million US$)

Figure Activision Blizzard Revenue Growth Rate in Social Gaming Business (2014-2019)

Table Activision Blizzard Recent Development

Table Electronic Arts Company Details

Table Electronic Arts Revenue in Social Gaming Business (2014-2019)(Million US$)

Figure Electronic Arts Revenue Growth Rate in Social Gaming Business (2014-2019)

Table Electronic Arts Recent Development

Table King Digital Entertainment Company Details

Table King Digital Entertainment Revenue in Social Gaming Business (2014-2019)(Million US$)

Figure King Digital Entertainment Revenue Growth Rate in Social Gaming Business (2014-2019)

Table King Digital Entertainment Recent Development

Table Supercell Company Details

Table Supercell Revenue in Social Gaming Business (2014-2019)(Million US$)

Figure Supercell Revenue Growth Rate in Social Gaming Business (2014-2019)

Table Supercell Recent Development

Table Behaviour Interactive Company Details

Table Behaviour Interactive Revenue in Social Gaming Business (2014-2019)(Million US$)

Figure Behaviour Interactive Revenue Growth Rate in Social Gaming Business (2014-2019)

Table Behaviour Interactive Recent Development

Table Wooga Company Details

Table Wooga Revenue in Social Gaming Business (2014-2019)(Million US$)

Figure Wooga Revenue Growth Rate in Social Gaming Business (2014-2019)

Table Wooga Recent Development

Table Zynga Company Details

Table Zynga Revenue in Social Gaming Business (2014-2019)(Million US$)

Figure Zynga Revenue Growth Rate in Social Gaming Business (2014-2019)

Table Zynga Recent Development

Table Etermax Company Details

Table Etermax Revenue in Social Gaming Business (2014-2019)(Million US$)

Figure Etermax Revenue Growth Rate in Social Gaming Business (2014-2019)

Table Etermax Recent Development

Table Peak Games Company Details

Table Peak Games Revenue in Social Gaming Business (2014-2019)(Million US$)

Figure Peak Games Revenue Growth Rate in Social Gaming Business (2014-2019)

Table Peak Games Recent Development

Table Tencent Company Details

Table Tencent Revenue in Social Gaming Business (2014-2019)(Million US$)

Figure Tencent Revenue Growth Rate in Social Gaming Business (2014-2019)

Table Tencent Recent Development

Table TinyCo Company Details

Table Gameloft Company Details

Table CrowdStar Company Details

Table Aeria Games GmbH Company Details

Table DeNA Co., Ltd Company Details

Table Global Social Gaming Market Size by Regions (Million US$) 2019-2025

Figure Global Social Gaming Market Size Share by Regions (2019-2025)

Figure Global Social Gaming Market Size Share by Regions in 2025

Figure United States Social Gaming Market Size Forecast (2019-2025)(Million USD)

Figure Europe Social Gaming Market Size Forecast (2019-2025)(Million USD)

Figure China Social Gaming Market Size Forecast (2019-2025)(Million USD)

Figure Japan Social Gaming Market Size Forecast (2019-2025)(Million USD)

Figure Southeast Asia Social Gaming Market Size Forecast (2019-2025)(Million USD)

Figure India Social Gaming Market Size Forecast (2019-2025)(Million USD)

Figure Central & South America Social Gaming Market Size Forecast (2019-2025)(Million USD)

Table Global Social Gaming Market Size by Product (2019-2025) (Million US$)

Figure Global Social Gaming Market Size by Product (2019-2025)

Figure Global Social Gaming Market Size by Product in 2025

Table Global Social Gaming Market Size by Application (2019-2025) (Million US$)

Figure Global Social Gaming Market Size by Application (2019-2025)

Figure Global Social Gaming Market Size by Application in 2025

Table Research Programs/Design for This Report

Figure Bottom-up and Top-down Approaches for This Report

Figure Data Triangulation

Table Key Data Information from Secondary Sources

Table Key Data Information from Primary Sources

 
Purchase Options

* Taxes/Fees, If applicable will be
added during checkout. All prices in USD.

Need More Information

Similar Reports

World Intelligent Virtual Assistant Market Opportunities and Forecasts, 2014 - 2020

Intelligent virtual assistant (IVA) is a next generation software solution that facilitates user interaction with PC, through internet, SMS, messenger and other interfaces. IVA systems use various interaction methods, which include text-to-text, speech-to-text, text-to-speech, and speech-to-speech, among others to assist users in executing their respective tasks. The ...

  • Publish Date: January 1, 2016
  • $5370
World Software Defined Networking Market - Opportunities and Forecasts, 2015-2022

Software defined networking (SDN) is a technology that creates a global view of network to provide centralized, intelligence-based network control by separating the control logic from off-device computer resources. This technology has redefined the networking ...

  • Publish Date: May 25, 2016
  • $5370
World Computer Numerical Control (CNC) Market - Opportunities and Forecasts, 2014-2022

Computer Numerical Control (CNC) machines are the fully-automated and sophisticated solution for metal working tools controlled by computers. These machines are the asset of machine tools industry owing to the profit gained by its application in the end-user i...

  • Publish Date: November 19, 2016
  • $5370