Consumer Goods

Global Smart Wearable Entertainment Devices and Services Market 2016-2020

  • TEC657009
  • 60 Pages
  • August 2016
  • Consumer Goods
About Wearable Devices

Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.

Technavios analysts forecast the global smart wearable entertainment devices and services market to grow at a CAGR of 22.64% and 22.35% respectively during the period 2016-2020.

Covered in this report
The report covers the present scenario and the growth prospects of the global smart wearable entertainment devices and services market for 2016-2020. To calculate the market size, the report considers the smart wearable entertainment devices and revenue generated by telecommunication operators.

The market is divided into the following segments based on geography:
APAC
Europe
North America
ROW

Technavio's report, Global Smart Wearable Entertainment Devices and Services Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
AT&T
EE
Sprint
Telefnica

Other prominent vendors
4D Force
Atheer Labs
Brilliant Services
Carl Zeiss
Emotiv Systems
Fat Shark
Fin Robotics
Gameband Minecraft
Glassup
Infiniteye Intelligent Headset
Iron Will Innovations Canada
Logbar
Neptune
Oculus
Skully Helmets
Xbox

Market driver
Augmented use of smart glasses for entertainment and gaming
For a full, detailed list, view our report

Market challenge
High initial cost of wearable entertainment devices
For a full, detailed list, view our report

Market trend
Decline in cost of smart wearable entertainment devices
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analysts time when you purchase this market report. Details are provided within the report.






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