Semiconductor and Electronics

Global Smart Wearable Entertainment Devices and Services Market 2015-2019

  • TEC183627
  • 93 Pages
  • March 2015
  • Semiconductor and Electronics
About Smart Wearable Entertainment Devices and Services
Smart wearable entertainment devices are used for entertainment and gaming. Some of the entertainment devices include smart watches, smart glasses, wearable hands, wrist bands, head mounted displays, and thumb-work devices. These devices are used to play virtual and 3D games, listen to music and stream videos with augmented reality technology and gesture recognition. These devices easily sync with user's smartphones and tablets.

TechNavio's analysts forecast the Global Smart Wearable Entertainment Devices market to grow at a CAGR of 38.15 percent over the period 2015-2019. The Global Smart Wearable Entertainment Services market to grow at a CAGR of 37.09 percent over the period 2015-2019.

Covered in this Report
The Global Smart Wearable Entertainment Devices and Services market is divided into two cateogories: Global Smart Wearable Entertainment Devices and Global Smart Wearable Entertainment Services. The report also includes segmentation on the basis of product. On the basis of product, it is cateogorized into smartwatch and smartglass.
TechNavio's report, the Global Smart Wearable Entertainment Devices and Services market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. It also covers the Global Smart Wearable Entertainment Devices market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Regions
North America
Western Europe
APAC and ROW

Key Vendors
AT&T
EE
Google
Samsung Electronics
Sony
Sprint
Telefonica
T-Mobile US

Emerging Vendors
Beartek
Casio America
Epson America
Kapture
Optinvent
Tarsier
Vuzix

Vendors to Watch Out
Avegant
Meta
Thalmic Labs

Other Vendors
4D Force
Atheer Labs
Brilliant Services
Carl Zeiss
Emotiv Systems
Fat Shark
Fin Robotics
Gameband Minecraft
Glassup
Infiniteye
Intelligent Headset
Iron Will Innovations Canada
Logbar
Neptune
Oculus (Facebook)
Skully Helmets
Xbox

Market Driver
Increased Popularity of Entertainment Devices among Youth
For a full, detailed list, view our report

Market Challenge
High Power Consumption
For a full, detailed list, view our report

Market Trend
Use of Augmented Reality Technology to Enhance User Experience
For a full, detailed list, view our report

Key Questions Answered in this Report
What will the market size be in 2019 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
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