Request for Covid-19 Impact Assessment of this Report

ICT & Media

Global Online Gaming Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

  • GLO2772351
  • 0 Pages
  • September 2018
  • ICT & Media
Download Sample    Get Discount   
 
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).

Scope of the Report:

This report studies the Online Gaming market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Online Gaming market by product type and applications/end industries.

Owing to an augmented demand for online gaming, developers today are increasingly focusing on providing gamers with a better gaming experience by developing and designing high-end graphics-oriented games. Moreover, the introduction of advanced AV products that can be attached to the gaming consoles like XBOX and PS and an increase in the speed of broadband network to support online gaming are some of the other factors that will aid in the growth of the market.

The global Online Gaming market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Online Gaming.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers

Blizzard

Electronic Arts

Giant Interactive Group

GungHo Online Entertainment

King Digital Entertainment

Microsoft

NCSOFT

Sony

Take-Two Interactive Software

Tencent

Zynga

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Smartphones Online Gaming

Tablets Online Gaming

Others

Market Segment by Applications, can be divided into

Young Adults

Adults

Mature Adults

Seniors

Table of Contents

1 Online Gaming Market Overview

1.1 Product Overview and Scope of Online Gaming

1.2 Classification of Online Gaming by Types

1.2.1 Global Online Gaming Revenue Comparison by Types (2017-2023)

1.2.2 Global Online Gaming Revenue Market Share by Types in 2017

1.2.3 Smartphones Online Gaming

1.2.4 Tablets Online Gaming

1.2.5 Others

1.3 Global Online Gaming Market by Application

1.3.1 Global Online Gaming Market Size and Market Share Comparison by Applications (2013-2023)

1.3.2 Young Adults

1.3.3 Adults

1.3.4 Mature Adults

1.3.5 Seniors

1.4 Global Online Gaming Market by Regions

1.4.1 Global Online Gaming Market Size (Million USD) Comparison by Regions (2013-2023)

1.4.1 North America (USA, Canada and Mexico) Online Gaming Status and Prospect (2013-2023)

1.4.2 Europe (Germany, France, UK, Russia and Italy) Online Gaming Status and Prospect (2013-2023)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Online Gaming Status and Prospect (2013-2023)

1.4.4 South America (Brazil, Argentina, Colombia) Online Gaming Status and Prospect (2013-2023)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Online Gaming Status and Prospect (2013-2023)

1.5 Global Market Size of Online Gaming (2013-2023)

2 Manufacturers Profiles

2.1 Blizzard

2.1.1 Business Overview

2.1.2 Online Gaming Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Blizzard Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

2.2 Electronic Arts

2.2.1 Business Overview

2.2.2 Online Gaming Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Electronic Arts Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

2.3 Giant Interactive Group

2.3.1 Business Overview

2.3.2 Online Gaming Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Giant Interactive Group Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

2.4 GungHo Online Entertainment

2.4.1 Business Overview

2.4.2 Online Gaming Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 GungHo Online Entertainment Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

2.5 King Digital Entertainment

2.5.1 Business Overview

2.5.2 Online Gaming Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 King Digital Entertainment Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

2.6 Microsoft

2.6.1 Business Overview

2.6.2 Online Gaming Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 Microsoft Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

2.7 NCSOFT

2.7.1 Business Overview

2.7.2 Online Gaming Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 NCSOFT Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

2.8 Sony

2.8.1 Business Overview

2.8.2 Online Gaming Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 Sony Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

2.9 Take-Two Interactive Software

2.9.1 Business Overview

2.9.2 Online Gaming Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 Take-Two Interactive Software Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

2.10 Tencent

2.10.1 Business Overview

2.10.2 Online Gaming Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 Tencent Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

2.11 Zynga

2.11.1 Business Overview

2.11.2 Online Gaming Type and Applications

2.11.2.1 Product A

2.11.2.2 Product B

2.11.3 Zynga Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

3 Global Online Gaming Market Competition, by Players

3.1 Global Online Gaming Revenue and Share by Players (2013-2018)

3.2 Market Concentration Rate

3.2.1 Top 5 Online Gaming Players Market Share

3.2.2 Top 10 Online Gaming Players Market Share

3.3 Market Competition Trend

4 Global Online Gaming Market Size by Regions

4.1 Global Online Gaming Revenue and Market Share by Regions

4.2 North America Online Gaming Revenue and Growth Rate (2013-2018)

4.3 Europe Online Gaming Revenue and Growth Rate (2013-2018)

4.4 Asia-Pacific Online Gaming Revenue and Growth Rate (2013-2018)

4.5 South America Online Gaming Revenue and Growth Rate (2013-2018)

4.6 Middle East and Africa Online Gaming Revenue and Growth Rate (2013-2018)

5 North America Online Gaming Revenue by Countries

5.1 North America Online Gaming Revenue by Countries (2013-2018)

5.2 USA Online Gaming Revenue and Growth Rate (2013-2018)

5.3 Canada Online Gaming Revenue and Growth Rate (2013-2018)

5.4 Mexico Online Gaming Revenue and Growth Rate (2013-2018)

6 Europe Online Gaming Revenue by Countries

6.1 Europe Online Gaming Revenue by Countries (2013-2018)

6.2 Germany Online Gaming Revenue and Growth Rate (2013-2018)

6.3 UK Online Gaming Revenue and Growth Rate (2013-2018)

6.4 France Online Gaming Revenue and Growth Rate (2013-2018)

6.5 Russia Online Gaming Revenue and Growth Rate (2013-2018)

6.6 Italy Online Gaming Revenue and Growth Rate (2013-2018)

7 Asia-Pacific Online Gaming Revenue by Countries

7.1 Asia-Pacific Online Gaming Revenue by Countries (2013-2018)

7.2 China Online Gaming Revenue and Growth Rate (2013-2018)

7.3 Japan Online Gaming Revenue and Growth Rate (2013-2018)

7.4 Korea Online Gaming Revenue and Growth Rate (2013-2018)

7.5 India Online Gaming Revenue and Growth Rate (2013-2018)

7.6 Southeast Asia Online Gaming Revenue and Growth Rate (2013-2018)

8 South America Online Gaming Revenue by Countries

8.1 South America Online Gaming Revenue by Countries (2013-2018)

8.2 Brazil Online Gaming Revenue and Growth Rate (2013-2018)

8.3 Argentina Online Gaming Revenue and Growth Rate (2013-2018)

8.4 Colombia Online Gaming Revenue and Growth Rate (2013-2018)

9 Middle East and Africa Revenue Online Gaming by Countries

9.1 Middle East and Africa Online Gaming Revenue by Countries (2013-2018)

9.2 Saudi Arabia Online Gaming Revenue and Growth Rate (2013-2018)

9.3 UAE Online Gaming Revenue and Growth Rate (2013-2018)

9.4 Egypt Online Gaming Revenue and Growth Rate (2013-2018)

9.5 Nigeria Online Gaming Revenue and Growth Rate (2013-2018)

9.6 South Africa Online Gaming Revenue and Growth Rate (2013-2018)

10 Global Online Gaming Market Segment by Type

10.1 Global Online Gaming Revenue and Market Share by Type (2013-2018)

10.2 Global Online Gaming Market Forecast by Type (2018-2023)

10.3 Smartphones Online Gaming Revenue Growth Rate (2013-2023)

10.4 Tablets Online Gaming Revenue Growth Rate (2013-2023)

10.5 Others Revenue Growth Rate (2013-2023)

11 Global Online Gaming Market Segment by Application

11.1 Global Online Gaming Revenue Market Share by Application (2013-2018)

11.2 Online Gaming Market Forecast by Application (2018-2023)

11.3 Young Adults Revenue Growth (2013-2018)

11.4 Adults Revenue Growth (2013-2018)

11.5 Mature Adults Revenue Growth (2013-2018)

11.6 Seniors Revenue Growth (2013-2018)

12 Global Online Gaming Market Size Forecast (2018-2023)

12.1 Global Online Gaming Market Size Forecast (2018-2023)

12.2 Global Online Gaming Market Forecast by Regions (2018-2023)

12.3 North America Online Gaming Revenue Market Forecast (2018-2023)

12.4 Europe Online Gaming Revenue Market Forecast (2018-2023)

12.5 Asia-Pacific Online Gaming Revenue Market Forecast (2018-2023)

12.6 South America Online Gaming Revenue Market Forecast (2018-2023)

12.7 Middle East and Africa Online Gaming Revenue Market Forecast (2018-2023)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

List of Tables and Figures

Figure Online Gaming Picture

Table Product Specifications of Online Gaming

Table Global Online Gaming and Revenue (Million USD) Market Split by Product Type

Figure Global Online Gaming Revenue Market Share by Types in 2017

Figure Smartphones Online Gaming Picture

Figure Tablets Online Gaming Picture

Figure Others Picture

Table Global Online Gaming Revenue (Million USD) by Application (2013-2023)

Figure Online Gaming Revenue Market Share by Applications in 2017

Figure Young Adults Picture

Figure Adults Picture

Figure Mature Adults Picture

Figure Seniors Picture

Table Global Market Online Gaming Revenue (Million USD) Comparison by Regions 2013-2023

Figure North America Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)

Figure Europe Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)

Figure Asia-Pacific Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)

Figure South America Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)

Figure Middle East and Africa Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)

Figure Global Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)

Table Blizzard Basic Information, Manufacturing Base and Competitors

Table Blizzard Online Gaming Type and Applications

Table Blizzard Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

Table Electronic Arts Basic Information, Manufacturing Base and Competitors

Table Electronic Arts Online Gaming Type and Applications

Table Electronic Arts Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

Table Giant Interactive Group Basic Information, Manufacturing Base and Competitors

Table Giant Interactive Group Online Gaming Type and Applications

Table Giant Interactive Group Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

Table GungHo Online Entertainment Basic Information, Manufacturing Base and Competitors

Table GungHo Online Entertainment Online Gaming Type and Applications

Table GungHo Online Entertainment Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

Table King Digital Entertainment Basic Information, Manufacturing Base and Competitors

Table King Digital Entertainment Online Gaming Type and Applications

Table King Digital Entertainment Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

Table Microsoft Basic Information, Manufacturing Base and Competitors

Table Microsoft Online Gaming Type and Applications

Table Microsoft Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

Table NCSOFT Basic Information, Manufacturing Base and Competitors

Table NCSOFT Online Gaming Type and Applications

Table NCSOFT Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

Table Sony Basic Information, Manufacturing Base and Competitors

Table Sony Online Gaming Type and Applications

Table Sony Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

Table Take-Two Interactive Software Basic Information, Manufacturing Base and Competitors

Table Take-Two Interactive Software Online Gaming Type and Applications

Table Take-Two Interactive Software Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

Table Tencent Basic Information, Manufacturing Base and Competitors

Table Tencent Online Gaming Type and Applications

Table Tencent Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

Table Zynga Basic Information, Manufacturing Base and Competitors

Table Zynga Online Gaming Type and Applications

Table Zynga Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

Table Global Online Gaming Revenue (Million USD) by Players (2013-2018)

Table Global Online Gaming Revenue Share by Players (2013-2018)

Figure Global Online Gaming Revenue Share by Players in 2016

Figure Global Online Gaming Revenue Share by Players in 2017

Figure Global Top 5 Players Online Gaming Revenue Market Share in 2017

Figure Global Top 10 Players Online Gaming Revenue Market Share in 2017

Figure Global Online Gaming Revenue (Million USD) and Growth Rate (%) (2013-2018)

Table Global Online Gaming Revenue (Million USD) by Regions (2013-2018)

Table Global Online Gaming Revenue Market Share by Regions (2013-2018)

Figure Global Online Gaming Revenue Market Share by Regions (2013-2018)

Figure Global Online Gaming Revenue Market Share by Regions in 2017

Figure North America Online Gaming Revenue and Growth Rate (2013-2018)

Figure Europe Online Gaming Revenue and Growth Rate (2013-2018)

Figure Asia-Pacific Online Gaming Revenue and Growth Rate (2013-2018)

Figure South America Online Gaming Revenue and Growth Rate (2013-2018)

Figure Middle East and Africa Online Gaming Revenue and Growth Rate (2013-2018)

Table North America Online Gaming Revenue by Countries (2013-2018)

Table North America Online Gaming Revenue Market Share by Countries (2013-2018)

Figure North America Online Gaming Revenue Market Share by Countries (2013-2018)

Figure North America Online Gaming Revenue Market Share by Countries in 2017

Figure USA Online Gaming Revenue and Growth Rate (2013-2018)

Figure Canada Online Gaming Revenue and Growth Rate (2013-2018)

Figure Mexico Online Gaming Revenue and Growth Rate (2013-2018)

Table Europe Online Gaming Revenue (Million USD) by Countries (2013-2018)

Figure Europe Online Gaming Revenue Market Share by Countries (2013-2018)

Figure Europe Online Gaming Revenue Market Share by Countries in 2017

Figure Germany Online Gaming Revenue and Growth Rate (2013-2018)

Figure UK Online Gaming Revenue and Growth Rate (2013-2018)

Figure France Online Gaming Revenue and Growth Rate (2013-2018)

Figure Russia Online Gaming Revenue and Growth Rate (2013-2018)

Figure Italy Online Gaming Revenue and Growth Rate (2013-2018)

Table Asia-Pacific Online Gaming Revenue (Million USD) by Countries (2013-2018)

Figure Asia-Pacific Online Gaming Revenue Market Share by Countries (2013-2018)

Figure Asia-Pacific Online Gaming Revenue Market Share by Countries in 2017

Figure China Online Gaming Revenue and Growth Rate (2013-2018)

Figure Japan Online Gaming Revenue and Growth Rate (2013-2018)

Figure Korea Online Gaming Revenue and Growth Rate (2013-2018)

Figure India Online Gaming Revenue and Growth Rate (2013-2018)

Figure Southeast Asia Online Gaming Revenue and Growth Rate (2013-2018)

Table South America Online Gaming Revenue by Countries (2013-2018)

Table South America Online Gaming Revenue Market Share by Countries (2013-2018)

Figure South America Online Gaming Revenue Market Share by Countries (2013-2018)

Figure South America Online Gaming Revenue Market Share by Countries in 2017

Figure Brazil Online Gaming Revenue and Growth Rate (2013-2018)

Figure Argentina Online Gaming Revenue and Growth Rate (2013-2018)

Figure Colombia Online Gaming Revenue and Growth Rate (2013-2018)

Table Middle East and Africa Online Gaming Revenue (Million USD) by Countries (2013-2018)

Table Middle East and Africa Online Gaming Revenue Market Share by Countries (2013-2018)

Figure Middle East and Africa Online Gaming Revenue Market Share by Countries (2013-2018)

Figure Middle East and Africa Online Gaming Revenue Market Share by Countries in 2017

Figure Saudi Arabia Online Gaming Revenue and Growth Rate (2013-2018)

Figure UAE Online Gaming Revenue and Growth Rate (2013-2018)

Figure Egypt Online Gaming Revenue and Growth Rate (2013-2018)

Figure Nigeria Online Gaming Revenue and Growth Rate (2013-2018)

Figure South Africa Online Gaming Revenue and Growth Rate (2013-2018)

Table Global Online Gaming Revenue (Million USD) by Type (2013-2018)

Table Global Online Gaming Revenue Share by Type (2013-2018)

Figure Global Online Gaming Revenue Share by Type (2013-2018)

Figure Global Online Gaming Revenue Share by Type in 2017

Table Global Online Gaming Revenue Forecast by Type (2018-2023)

Figure Global Online Gaming Market Share Forecast by Type (2018-2023)

Figure Global Smartphones Online Gaming Revenue Growth Rate (2013-2018)

Figure Global Tablets Online Gaming Revenue Growth Rate (2013-2018)

Figure Global Others Revenue Growth Rate (2013-2018)

Table Global Online Gaming Revenue by Application (2013-2018)

Table Global Online Gaming Revenue Share by Application (2013-2018)

Figure Global Online Gaming Revenue Share by Application (2013-2018)

Figure Global Online Gaming Revenue Share by Application in 2017

Table Global Online Gaming Revenue Forecast by Application (2018-2023)

Figure Global Online Gaming Market Share Forecast by Application (2018-2023)

Figure Global Young Adults Revenue Growth Rate (2013-2018)

Figure Global Adults Revenue Growth Rate (2013-2018)

Figure Global Mature Adults Revenue Growth Rate (2013-2018)

Figure Global Seniors Revenue Growth Rate (2013-2018)

Figure Global Online Gaming Revenue (Million USD) and Growth Rate Forecast (2018 -2023)

Table Global Online Gaming Revenue (Million USD) Forecast by Regions (2018-2023)

Figure Global Online Gaming Revenue Market Share Forecast by Regions (2018-2023)

Figure North America Online Gaming Revenue Market Forecast (2018-2023)

Figure Europe Online Gaming Revenue Market Forecast (2018-2023)

Figure Asia-Pacific Online Gaming Revenue Market Forecast (2018-2023)

Figure South America Online Gaming Revenue Market Forecast (2018-2023)

Figure Middle East and Africa Online Gaming Revenue Market Forecast (2018-2023)

 
Purchase Options

* Taxes/Fees, If applicable will be
added during checkout. All prices in USD.

Need More Information

Contact Us

+ 1-888-961-4454

Drop Us an email at

help@bigmarketresearch.com

Similar Reports

World Intelligent Virtual Assistant Market Opportunities and Forecasts, 2014 - 2020

Intelligent virtual assistant (IVA) is a next generation software solution that facilitates user interaction with PC, through internet, SMS, messenger and other interfaces. IVA systems use various interaction methods, which include text-to-text, speech-to-text, text-to-speech, and speech-to-speech, among others to assist users in executing their respective tasks. The ...

  • Publish Date: January 1, 2016
  • $5370
World Software Defined Networking Market - Opportunities and Forecasts, 2015-2022

Software defined networking (SDN) is a technology that creates a global view of network to provide centralized, intelligence-based network control by separating the control logic from off-device computer resources. This technology has redefined the networking ...

  • Publish Date: May 25, 2016
  • $5370
World Computer Numerical Control (CNC) Market - Opportunities and Forecasts, 2014-2022

Computer Numerical Control (CNC) machines are the fully-automated and sophisticated solution for metal working tools controlled by computers. These machines are the asset of machine tools industry owing to the profit gained by its application in the end-user i...

  • Publish Date: November 19, 2016
  • $5370