ICT Media

Global Digital Game Market 2014-2018

  • TEC20222
  • 101 Pages
  • July 2014
  • ICT Media
About Digital Game Market
Video games are electronic games that include a video device for human interaction with the user interface of the game. The video device might be a mobile display, PC monitor, or TV. The electronic systems used to play video games are known as platforms. The different types of platforms are TVs, consoles, mobile devices, PCs, and others. There are various types of games available for different gaming platforms. The video games are available in two major formats; Physical and Digital. The physical format comes in a physical disc, which is used while playing the game. The digital format is the one in which the game is downloaded and requires no physical disc to play.
TechNavio's analysts forecast the Global Digital Game market to grow at a CAGR of 21.96 percent over the period 2013-2018.
Covered in this Report
The Global Digital Game market covers the present scenario and the growth prospects of the Global Digital Game market for the period 2014-2018. To calculate market size, the report considers consumer spending on new console games (home and handheld games), personal computer games, and mobile games in digital format. The category excludes spending on the hardware used for playing the games.
TechNavio's report, the Global Digital Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Music and Video market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Key Regions
Americas
EMEA
APAC
Key Vendors
Activision Blizzard Inc.
Electronic Arts Inc.
Gameloft SA
Giant Interactive Group Inc.
Konami Corp.
Microsoft Corp.
NCSOFT Corp.
Nexon Co. Ltd.
Nintendo Co. Ltd.
Rovio Entertainment Ltd.
Sony Computers Entertainment Inc.
Take-Two Interactive Software Inc.
Ubisoft Entertainment SA
Other Prominent Vendors

4A Games
5th Cell Media
Access Games
ACE Team
Active Gaming Media
Aeria Games and Entertainment
Anino Games
Ankama Games
Asobo Studio
Behavior Interactive
Bungie
CCP hf
Cellufun
Changyou.com
CipSoft
Cryptic Studios
Digital Chocolate
Disney Interactive

eGames
GameHouse
Gamelion
Glu Games
gPotato
GungHo Entertainment
HandyGames
India Games
Infinity Ward
Jagex Games Studio
Joymax
Kabam
Kiloo ApS
Level-5
MercurySteam Entertainment
Microsoft Studio
Minh Chau
Mitchell
Namco Bandai Games
NetEase
Oberon Media
OGPlanet
Perfect World
Punch Entertainment
Redboss
Rockstar North
Rocksteady Studios
Sega
Shanda Interactive Entertainment
Softnyx
Sony Computer Entertainment
Sony Online Entertainment
Square Enix Holdings
SYBO Games
Syn Sophia
Tencent Holdings
The Lego Group
Turbine
Visual Concepts
Warner Bros. Interactive Entertainment
Zynga
Market Driver
Growing Use of Smartphones and Tablets for Playing Games.
For a full, detailed list, view our report.
Market Challenge
Lack of Broadband Infrastructure.
For a full, detailed list, view our report.
Market Trend
Development of Hardware Platforms.
For a full, detailed list, view our report.
Key Questions Answered in this Report
What will the market size be in 2018 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
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