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Global VR?Virtual Reality) &AR?Augmented Reality) Device Industry 2016 Deep Market Research Report
Category : ICT Media  | Published Date : Jan-2016 | Pages : 155
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Global VR?Virtual Reality) &AR?Augmented Reality) Device Industry

2016 Deep Market Research Report is a professional and incisive analysis on the market dynamics of the Industry and future growth prospects of the key market players across the globe. The study offers detailed quantitative and qualitative analysis of the Global VR?Virtual Reality) &AR?Augmented Reality) Device industry by offering an overview of key market conditions and statistics on market estimations. An in-depth insight into the industry overview is offered in the study in terms of product definition and classification, applications analysis and manufacturing technology. The market participants interested in the industry can explore the profile of international market players in terms of their capacity utilization, market shares of the major segments, growth opportunities and challenges they need to overcome to gain a foothold in the market. Using extensive survey methods and research tools the report takes a closer look at the supply & demand analysis, import & export analysis, cost-profit analysis along with offering key market conditions across various geographical regions.

Interested market participants, stakeholders and investors will find the report beneficial for gaining a 360-degree overview of the competitive landscape in terms of business profile of key market players along with various winning strategies adopted by them in different regions.

The report offers a detailed insight into the upstream raw material analysis and downstream demand analysis along with crucial elements of the current dynamics of VR?Virtual Reality) &AR?Augmented Reality) Device industry The report furthermore highlights key proposals for new project development along with offering an assessment of investment feasibility analysis. This study is a useful guide to all investors to identify the lucrative market avenues across different segments and geographical regions. The market entry conditions along with emerging avenues will help the new entrants to gauge the pulse of the market. Furthermore, the study tracks industry news in terms of new mergers and acquisition made by prominent companies to expand their product offerings across various countries. The report is an useful guide to market players, all stakeholders, interested market participants and investors to formulate their strategies.
Table of Contents

1 Industry Overview of VR?Virtual Reality) &AR?Augmented Reality) Device
1.1 Definition and Specifications of VR?Virtual Reality) &AR?Augmented Reality) Device
1.1.1 Definition of VR?Virtual Reality) &AR?Augmented Reality) Device
1.1.2 Specifications of VR?Virtual Reality) &AR?Augmented Reality) Device
1.1.2.1 Mobile
1.1.2.2 PC/Home console
1.1.2.3 Headset AR
1.1.2.4 Other
1.2 Classification of VR?Virtual Reality) &AR?Augmented Reality) Device
1.2.1 Mobile
1.2.2 PC/Home console
1.2.3 Headset AR
1.2.4 Other
1.3 Applications of VR?Virtual Reality) &AR?Augmented Reality) Device
1.3.1 Home Use
1.3.2 Commercial Use
1.4 Industry Chain Structure of VR?Virtual Reality) &AR?Augmented Reality) Device
1.5 Industry Overview and Major Regions Status of VR?Virtual Reality) &AR?Augmented Reality) Device
1.5.1 Industry Overview of VR?Virtual Reality) &AR?Augmented Reality) Device
1.5.2 Global Major Regions Status of VR?Virtual Reality) &AR?Augmented Reality) Device
1.6 Industry Policy Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
1.7 Industry News Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device

2 Manufacturing Cost Structure Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
2.1 Raw Material Suppliers and Price Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
2.2 Equipment Suppliers and Price Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
2.3 Labor Cost Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
2.4 Other Costs Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
2.5 Manufacturing Cost Structure Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
2.6 Manufacturing Process Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device

3 Technical Data and Manufacturing Plants Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
3.1 Capacity and Commercial Production Date of Global VR?Virtual Reality) &AR?Augmented Reality) Device Major Manufacturers in 2015
3.2 Manufacturing Plants Distribution of Global VR?Virtual Reality) &AR?Augmented Reality) Device Major Manufacturers in 2015
3.3 R&D Status and Technology Source of Global VR?Virtual Reality) &AR?Augmented Reality) Device Major Manufacturers in 2015
3.4 Raw Materials Sources Analysis of Global VR?Virtual Reality) &AR?Augmented Reality) Device Major Manufacturers in 2015

4 Global VR?Virtual Reality) &AR?Augmented Reality) Device Overall Market Overview
4.1 2011-2016E Overall Market Analysis
4.2.1 2011-2015 Global VR?Virtual Reality) &AR?Augmented Reality) Device Capacity and Growth Rate Analysis
4.2.2 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Capacity Analysis (Company Segment)
4.3 Sales Analysis
4.3.1 2011-2015 Global VR?Virtual Reality) &AR?Augmented Reality) Device Sales and Growth Rate Analysis
4.3.2 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales Analysis (Company Segment)
4.4 Sales Price Analysis
4.4.1 2011-2015 Global VR?Virtual Reality) &AR?Augmented Reality) Device Sales Price
4.4.2 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales Price Analysis (Company Segment)
4.5 Gross Margin Analysis
4.5.1 2011-2015 Global VR?Virtual Reality) &AR?Augmented Reality) Device Gross Margin
4.5.2 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Gross Margin Analysis (Company Segment)

5 VR?Virtual Reality) &AR?Augmented Reality) Device Regional Market Analysis
5.1 US VR?Virtual Reality) &AR?Augmented Reality) Device Market Analysis
5.1.1 US VR?Virtual Reality) &AR?Augmented Reality) Device Market Overview
5.1.2 US 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Local Supply, Import, Export, Local Consumption Analysis
5.1.3 US 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Sales Price Analysis
5.1.4 US 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Market Share Analysis
5.2 China VR?Virtual Reality) &AR?Augmented Reality) Device Market Analysis
5.2.1 China VR?Virtual Reality) &AR?Augmented Reality) Device Market Overview
5.2.2 China 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Local Supply, Import, Export, Local Consumption Analysis
5.2.3 China 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Sales Price Analysis
5.2.4 China 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Market Share Analysis
5.3 Japan VR?Virtual Reality) &AR?Augmented Reality) Device Market Analysis
5.3.1 Japan VR?Virtual Reality) &AR?Augmented Reality) Device Market Overview
5.3.2 Japan 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Local Supply, Import, Export, Local Consumption Analysis
5.3.3 Japan 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Sales Price Analysis
5.3.4 Japan 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Market Share Analysis
5.4 Germany VR?Virtual Reality) &AR?Augmented Reality) Device Market Analysis
5.4.1 Germany VR?Virtual Reality) &AR?Augmented Reality) Device Market Overview
5.4.2 Germany 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Local Supply, Import, Export, Local Consumption Analysis
5.4.3 Germany 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Sales Price Analysis
5.4.4 Germany 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Market Share Analysis
5.5 UK VR?Virtual Reality) &AR?Augmented Reality) Device Market Analysis
5.5.1 UK VR?Virtual Reality) &AR?Augmented Reality) Device Market Overview
5.5.2 UK 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Local Supply, Import, Export, Local Consumption Analysis
5.5.3 UK 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Sales Price Analysis
5.5.4 UK 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Market Share Analysis
5.6 Ireland VR?Virtual Reality) &AR?Augmented Reality) Device Market Analysis
5.6.1 Ireland VR?Virtual Reality) &AR?Augmented Reality) Device Market Overview
5.6.2 Ireland 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Local Supply, Import, Export, Local Consumption Analysis
5.6.3 Ireland 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Sales Price Analysis
5.6.4 Ireland 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Market Share Analysis
5.7 Finland VR?Virtual Reality) &AR?Augmented Reality) Device Market Analysis
5.7.1 Finland VR?Virtual Reality) &AR?Augmented Reality) Device Market Overview
5.7.2 Finland 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Local Supply, Import, Export, Local Consumption Analysis
5.7.3 Finland 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Sales Price Analysis
5.7.4 Finland 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Market Share Analysis

6 Global 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Segment Market Analysis (by Type)
6.1 Global 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Sales by Type
6.2 Different Types VR?Virtual Reality) &AR?Augmented Reality) Device Product Interview Price Analysis
6.3 Different Types VR?Virtual Reality) &AR?Augmented Reality) Device Product Driving Factors Analysis
6.3.1 Mobile VR?Virtual Reality) &AR?Augmented Reality) Device Growth Driving Factor Analysis
6.3.2 PC/Home console VR?Virtual Reality) &AR?Augmented Reality) Device Growth Driving Factor Analysis
6.3.3 Headset AR VR?Virtual Reality) &AR?Augmented Reality) Device Growth Driving Factor Analysis
6.3.4 Other VR?Virtual Reality) &AR?Augmented Reality) Device Growth Driving Factor Analysis

7 Global 2011-2016E VR?Virtual Reality) &AR?Augmented Reality) Device Segment Market Analysis (by Application)
7.1 Global 2011-2016E Consumption by Application
7.2 Different Application Product Interview Price Analysis
7.3 Different Application Product Driving Factors Analysis
7.3.1 Home Use VR?Virtual Reality) &AR?Augmented Reality) Device Growth Driving Factor Analysis
7.3.2 Commercial Use VR?Virtual Reality) &AR?Augmented Reality) Device Growth Driving Factor Analysis

8 Major Manufacturers Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
8.1 SAMSUNG
8.1.1 Company Profile
8.1.2 Product Picture and Specifications
8.1.3 SAMSUNG 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.1.4 SAMSUNG 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.2 MICROSOFT
8.2.1 Company Profile
8.2.2 Product Picture and Specifications
8.2.3 MICROSOFT 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.2.4 MICROSOFT 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.3 GOOGLE
8.3.1 Company Profile
8.3.2 Product Picture and Specifications
8.3.3 GOOGLE 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.3.4 GOOGLE 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.4 FaceBook
8.4.1 Company Profile
8.4.2 Product Picture and Specifications
8.4.3 FaceBook 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.4.4 FaceBook 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.5 Carl Zeiss
8.5.1 Company Profile
8.5.2 Product Picture and Specifications
8.5.3 Carl Zeiss 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.5.4 Carl Zeiss 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.6 Baofeng
8.6.1 Company Profile
8.6.2 Product Picture and Specifications
8.6.3 Baofeng 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.6.4 Baofeng 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.7 Sony
8.7.1 Company Profile
8.7.2 Product Picture and Specifications
8.7.3 Sony 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.7.4 Sony 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.8 Razer
8.8.1 Company Profile
8.8.2 Product Picture and Specifications
8.8.3 Razer 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.8.4 Razer 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.9 HTC
8.9.1 Company Profile
8.9.2 Product Picture and Specifications
8.9.3 HTC 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.9.4 HTC 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.10 Daqri
8.10.1 Company Profile
8.10.2 Product Picture and Specifications
8.10.3 Daqri 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.10.4 Daqri 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.11 AMD
8.11.1 Company Profile
8.11.2 Product Picture and Specifications
8.11.3 AMD 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.11.4 AMD 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.12 Atheer
8.12.1 Company Profile
8.12.2 Product Picture and Specifications
8.12.3 Atheer 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.12.4 Atheer 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.13 Meta
8.13.1 Company Profile
8.13.2 Product Picture and Specifications
8.13.3 Meta 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.13.4 Meta 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.14 castAR
8.14.1 Company Profile
8.14.2 Product Picture and Specifications
8.14.3 castAR 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.14.4 castAR 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.15 Skully
8.15.1 Company Profile
8.15.2 Product Picture and Specifications
8.15.3 Skully 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.15.4 Skully 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.16 HP
8.16.1 Company Profile
8.16.2 Product Picture and Specifications
8.16.3 HP 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.16.4 HP 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.17 Antvr
8.17.1 Company Profile
8.17.2 Product Picture and Specifications
8.17.3 Antvr 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.17.4 Antvr 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.18 Lumus
8.18.1 Company Profile
8.18.2 Product Picture and Specifications
8.18.3 Lumus 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.18.4 Lumus 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.19 Fove
8.19.1 Company Profile
8.19.2 Product Picture and Specifications
8.19.3 Fove 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.19.4 Fove 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.20 Sulon
8.20.1 Company Profile
8.20.2 Product Picture and Specifications
8.20.3 Sulon 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.20.4 Sulon 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.21 JINWEIDU
8.21.1 Company Profile
8.21.2 Product Picture and Specifications
8.21.3 JINWEIDU 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.21.4 JINWEIDU 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.22 Virglass
8.22.1 Company Profile
8.22.2 Product Picture and Specifications
8.22.3 Virglass 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.22.4 Virglass 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.23 Emaxv
8.23.1 Company Profile
8.23.2 Product Picture and Specifications
8.23.3 Emaxv 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.23.4 Emaxv 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis
8.24 Epson
8.24.1 Company Profile
8.24.2 Product Picture and Specifications
8.24.3 Epson 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Sales, Ex-factory Price, Revenue, Gross Margin Analysis
8.24.4 Epson 2015 VR?Virtual Reality) &AR?Augmented Reality) Device Business Region Distribution Analysis

9 Development Trend of Analysis of Market
9.1 Global Market Trend Analysis
9.1.1 Global 2016-2021 Market Size (Volume and Value) Forecast
9.1.2 Global 2016-2021 Sales Price Forecast
9.1.3 Global 2016-2021 Gross Margin Forecast
9.2 Regional Market Trend
9.2.1 US 2016-2021 VR?Virtual Reality) &AR?Augmented Reality) Device Consumption Forecast
9.2.2 China 2016-2021 VR?Virtual Reality) &AR?Augmented Reality) Device Consumption Forecast
9.2.3 Japan 2016-2021 VR?Virtual Reality) &AR?Augmented Reality) Device Consumption Forecast
9.2.4 Germany 2016-2021 VR?Virtual Reality) &AR?Augmented Reality) Device Consumption Forecast
9.2.5 UK 2016-2021 VR?Virtual Reality) &AR?Augmented Reality) Device Consumption Forecast
9.2.6 Ireland 2016-2021 VR?Virtual Reality) &AR?Augmented Reality) Device Consumption Forecast
9.2.7 Finland 2016-2021 VR?Virtual Reality) &AR?Augmented Reality) Device Consumption Forecast
9.3 Market Trend (Product type)
9.4 Market Trend (Application)

10 VR?Virtual Reality) &AR?Augmented Reality) Device Marketing Model Analysis
10.1 VR?Virtual Reality) &AR?Augmented Reality) Device Regional Marketing Model Analysis
10.2 VR?Virtual Reality) &AR?Augmented Reality) Device International Trade Model Analysis
10.3 Traders or Distributors with Contact Information of VR?Virtual Reality) &AR?Augmented Reality) Device by Regions
10.4 VR?Virtual Reality) &AR?Augmented Reality) Device Supply Chain Analysis

11 Consumers Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
11.1 Consumer 1 Analysis
11.2 Consumer 2 Analysis
11.3 Consumer 3 Analysis
11.4 Consumer 4 Analysis


12 New Project Investment Feasibility Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
12.1 New Project SWOT Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device
12.2 New Project Investment Feasibility Analysis of VR?Virtual Reality) &AR?Augmented Reality) Device

13 Conclusion of the Global VR?Virtual Reality) &AR?Augmented Reality) Device Market Professional Survey Report 2016






























































































































































































































































































































































































































































































































































































































































































































































































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