TechNavio's analysts forecast the Global Virtual Goods market to grow at a CAGR of 12.5 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increase in the adoption of tablets and smartphones. The Global Virtual Goods market has also been witnessing market consolidation. However, the difficult financial environment and the fall in consumer spending could pose a challenge to the growth of this market.
TechNavio's report, the Global Virtual Goods Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it covers the Global Virtual Goods market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The key vendors dominating this market space are Facebook Inc., Gree Inc., Mixi Inc., and Tencent Holdings Ltd.
The other vendors mentioned in the report are hi5 Networks Inc., Bebo Inc., Myspace LLC, Tagged Inc., Sonico.com Inc., NHN Japan Corp., CyberAgent Inc., Zynga Inc., Kabam Inc., and DeNA Co. Ltd.
Key questions answered in this report:
What will the market size be in 2016 and at what rate will it grow?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by these key vendors?
What are the strengths and weaknesses of these key vendors?
You can request one free hour of our analysts time when you purchase this market report. Details provided within the report.
1. Executive Summary
3. Market Coverage
4. Market Landscape
4.1. Market Size and Forecast
4.2. Market Segmentation
4.3. Global Online Platform Size and Forecast
4.4. Global Social Network Platform Size and Forecast
4.5. Global Mobile Platform Size and Forecast
4.6. Five Force Analysis
5. Geographical Segmentation
5.1. Virtual Goods Market in Key Countries Size and Forecast
Virtual Goods Market in China Size and Forecast
Virtual Goods Market in the US Size and Forecast
Virtual Goods Market in Japan Size and Forecast
6. Key Leading Countries
7. Vendor Landscape
8. Buying Criteria
9. Market Growth Drivers
10. Drivers and their Impact
11. Market Challenges
12. Impact of Drivers and Challenges
13. Market Trends
14. Key Vendor Analysis
14.1. Tencent Holdings Ltd.
14.1.1. Business Overview
14.1.2. SWOT Analysis
14.2. Facebook Inc.
14.2.1. Business Overview
14.2.2. SWOT Analysis
14.3. Gree Inc.
14.3.1. Business Overview
14.3.2. SWOT Analysis
14.4. Mixi Inc.
14.4.1. Business Overview
14.4.2. SWOT Analysis
15. Other Reports in this Series
List of Exhibits:
Exhibit 1: Global Virtual Goods Market 2012-2016 (US$ million)
Exhibit 2: Global Virtual Goods Market by Macro Area-wise Segmentation 2012
Exhibit 3: Global Virtual Goods Market by Macro Area Segmentation (percent)
Exhibit 4: Global Virtual Goods Market by Macro Area Segmentation (US$ million)
Exhibit 5: Global Online Platform 2012-2016 (US$ million)
Exhibit 6: Global Social Network Platform 2012-2016 (US$ million)
Exhibit 7: Global Mobile Platform Size and Forecast
Exhibit 8: Global Virtual Goods Market by Geographical Segmentation 2012
Exhibit 9: Virtual Goods Market in China 2012â2016 (US$ million)
Exhibit 10: Virtual Goods Market in the US 2012â2016 (US$ million)
Exhibit 11: Virtual Goods Market in Japan 2012â2016 (US$ million)
Exhibit 12: Broadband Subscribers in China per 100 Residents 2012â2016
Exhibit 13: Broadband Subscribers in Japan per 100 Residents 2012â2016
Exhibit 14: Broadband Subscribers in the US per 100 Residents 2012â2016
Exhibit 15: Broadband Subscribers in South Korea per 100 Residents 2012â2016