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Global Games Market 2015-2019

Category : ICT Media  | Published Date : Oct-2015 | Pages : 67
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About gaming 
The popularity of PCs and electronic devices have led to the development and commercialization of gaming. Electronic systems used to play video games are known as platforms. The different types of platforms are TVs, consoles, mobile devices, PCs, and others. There are various types of games available for different gaming platforms. Video games are available in two major formats, physical and digital. 

Technavio's analysts forecast the global gaming market to grow at a CAGR of 6.59% over the period 2014-2019. 

Covered in this report
This report covers the present scenario and the growth prospects of the global gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the following types of games:
• TV console 
• MMO
• Smartphones
• Casual web games
• PC games
• Handheld gaming console
• Tablets

The report excludes revenue generated from the hardware sales. It also presents the vendor landscape and a corresponding detailed analysis of the key market vendors in the global gaming market. 

Technavio’s report, Global Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. 

Key regions
• APAC
• EMEA 
• Latin America
• North America

Key vendors
• Activision Blizzard
• Electronic Arts 
• Microsoft 
• Sony 
• Tencent Holdings 

Other prominent vendors
• Apple 
• Changyou 
• DeNA 
• Disney 
• Facebook 
• Google 
• GREE 
• GungHo Entertainment 
• King Digital Entertainment 
• Konami 
• Namco Bandai 
• NCSoft 
• NetEase 
• NetEase 
• Nintendo 
• Sega 
• Square Enix 
• Take-Two Interactive 
• Ubisoft 
• Zynga 

Market driver
• Changing Demographics of Gamers
• For a full, detailed list, view our report

Market challenge
• High installation and upgrading cost of hardware
• For a full, detailed list, view our report

Market trend
• TV with gaming consoles
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Base year
Vendor segmentation
Summation errors
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by type
Global gaming market by type 2014-2019
Global TV console gaming market
Global MMO gaming market
Global smartphone gaming market
Global casual web gaming market
Global PC gaming market
Global tablet gaming market
Global handheld console gaming market
PART 07: Geographical segmentation by end-user
End-users by geography
End-users in APAC by device
End-users in EMEA by device
End-users in the Americas by device
PART 08: Geographical segmentation by revenue
Global gaming market by geography 2014-2019
Gaming market in APAC
Gaming market in North America
Gaming market in EMEA
Gaming market in Latin America
PART 09: Key leading countries
US
China
Japan
PART 10: Vendor landscape
Competitive Scenario
Other prominent vendors
PART 11: Key vendor analysis
Activision
Electronic Arts
Microsoft
Sony
Tencent
PART 12: Appendix
List of abbreviations
PART 13: Explore Technavio
List of Exhibits
Exhibit 01: Product offerings
Exhibit 02: Market segmentation based on type of screens
Exhibit 03: Market segmentation by type
Exhibit 04: Global gaming market 2014-2019 ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Global gaming market segmentation by type in 2014
Exhibit 07: Global gaming market segmentation by type 2019
Exhibit 08: Global TV console gaming market 2014-2019 ($ billions)
Exhibit 09: Global MMO gaming market 2014-2019 ($ billions)
Exhibit 10: Global smartphone gaming market 2014-2019 ($ billions)
Exhibit 11: Percentage of smartphone gamers who made in-app purchases in 2014
Exhibit 12: Global casual web gaming market 2014-2019 ($ billions)
Exhibit 13: Global PC gaming market 2014-2019 ($ billions)
Exhibit 14: Global tablet gaming market 2014-2019 ($ billions)
Exhibit 15: Percentage of tablet gamers who made in-app purchases in 2014
Exhibit 16: Global handheld console gaming market 2014-2019 ($ billions)
Exhibit 17: gaming enthusiasts by geography 2014
Exhibit 18: Casual gamers by geography 2014
Exhibit 19: End-users in APAC by device (millions)
Exhibit 20: End-users in EMEA by device (millions)
Exhibit 21: End-users in the Americas by device (millions)
Exhibit 22: Global gaming market by geography 2014
Exhibit 23: Global gaming market by geography 2019
Exhibit 24: Gaming market in APAC 2014-2019 ($ billions)
Exhibit 25: Gaming market in North America 2014-2019 ($ billions)
Exhibit 26: Gaming market in EMEA 2014-2019 ($ billions)
Exhibit 27: Gaming market in Latin America 2014-2019 ($ billions)
Exhibit 28: Key leading countries
Exhibit 29: Leading countries in gaming industry 2014
Exhibit 30: List of Top 10 Gaming countries in terms of revenue 2014
...
Publisher Name : Technavio

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